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I don't mind rogues to a certain point. The ones I meet are the groups of 4 running around one after the other like a slimy snake.

@Damien ya dude, that must be how I got the Nomad gloves, we did hit a supply crate, but it went a bit mental as some dude tried to kill us as we secured the drop.

Semi auto snipers are great. Get shots off quick with reasonable damage. lower DMG than bolt actions and other weapons but factor in the crit hit chance from my attachments and it is sweet. Just want a HE to keep my gear score up.
 
I don't mind rogues to a certain point. The ones I meet are the groups of 4 running around one after the other like a slimy snake.

@Damien ya dude, that must be how I got the Nomad gloves, we did hit a supply crate, but it went a bit mental as some dude tried to kill us as we secured the drop.

Semi auto snipers are great. Get shots off quick with reasonable damage. lower DMG than bolt actions and other weapons but factor in the crit hit chance from my attachments and it is sweet. Just want a HE to keep my gear score up.


:lol: Can't believe that idiot, throwing a grenade as I just opened the crate. He didn't last 2 seconds though
 
:lol: Can't believe that idiot, throwing a grenade as I just opened the crate. He didn't last 2 seconds though

It was mental! He was crouched down by the car, I knew he was up to something, but he acted as soon as we already secured the supply drop which was pointless! You pounced like a cat, I didn't even get a shot off :lol:
 
I managed to get Nomad Gloves somehow. Don't think it was extracted, or else I didn't pay attention to what I picked up.

So I have 2 striker (vest and kneepads), 1 tactian holster and nomad gloves.

I was lucky when the rouges showed up, my gear to be extracted was nothing major. I did extract a HE black market ak47, so that has no replaced my lightweight m4. Still looking for a HE M1A to replace my superior one.
I got the chest from a box and it went instantly to my inventory, pretty sure I didn't need to extract it, as when I went to my stash to my horror it wasn't there. When I checked my chests it was there.
 
@Damien - Is there a reason you are so desperate to get to level 75 in the next few days?

As for this game, I honestly don't know what keeps me playing every day.
- I thought the story / missions where below average
- The daily missions are repetitive and boring
- There is no real point to the game?

Just something about it keeps me playing. I thought it was for the the search for HE items, but they ruined that
The incursions wasn't really much as a potential game changer, just trying to appeal to the COD Zombie fans imo

DZ is now just plagued with rogue agents so you really have two options
Be a dickhead and survive
Be normal and get the shitty end of the stick

I just hope the DLC for the game brings something to the table, because I feel like I am wasting my time :lol:
Same missions every day, same DZ route every day, and once I log out at night, I've gained nothing worth using

rant....over!

I'm finding this. I need a reason to play at the minute. I've got mostly 182 Gear with a few of the Gear Set pieces (not the one I want) and I'm finding the same DZ routes, bosses and mechanics tiresome.

Worryingly, the most fun I have is either killing Rogues or going Rogue. Had a good laugh yesterday chasing rogues all over the DZ with 6 or 7 other non-hostiles but after that episode the DZ just died. Nobody was going rogue and all the Landmarks were getting milked before I could get there.

Once I've got the Gear Set I want and I've done the incursion, I'm gonna be that horrible guy in the Dark Zone and if anyone else wishes to join the dark side you are welcome to join haha
 
I got the chest from a box and it went instantly to my inventory, pretty sure I didn't need to extract it, as when I went to my stash to my horror it wasn't there. When I checked my chests it was there.
The items you get from the supply drop do not need to be extracted, so they are immediately added to your inventory.
 
The items you get from the supply drop do not need to be extracted, so they are immediately added to your inventory.
Makes sense, I thought because it was Nomad gear they let you keep it but it's good to know.
 
Going to try a blended gear set. I have the striker vest and striker mask, and nomad kneepads with nomad gloves.

It's dropped my dps down 30k to 127k, but with mods the DMG loss is only around 300 per weapon I use.

See if I can extract some better gear that way. It's at 210%, swapping nomad gloves to HE gloves increased my dps and DMG again, but scavenging drops 90%. Will see what works best for me.
 
Going to try a blended gear set. I have the striker vest and striker mask, and nomad kneepads with nomad gloves.

It's dropped my dps down 30k to 127k, but with mods the DMG loss is only around 300 per weapon I use.

See if I can extract some better gear that way. It's at 210%, swapping nomad gloves to HE gloves increased my dps and DMG again, but scavenging drops 90%. Will see what works best for me.

If you get another striker vest I'm here for you buddy! :lol:
 
Daily / Weekly Details

Daily Assignments
Type | Description | Reward
Combat | Use headshots to bring 10 enemies to justice | 10 Phoenix Credit
Crafting | Collect 5 weapon parts | 1 HE Division Tech
Combat | Extract 3 contaminated items from the Dark Zone | 7500 DZ EXP


Weekly Assignment
Weekly Assignments grant 30 Phoenix Credits Requirements:
  • Bring 40 Veteran enemies to justice in the DZ
  • Convert 15 *Standard or higher quality crafting materials of any kind into a higher quality
  • Eliminate 40 enemies with explosives
  • Complete 10 missions on Hard or Challenging difficulty &nbsp:
Daily Missions
Daily Hard difficulty missions grant a bonus 10 Phoenix Credits and 5 sets of superior crafting materials, while Challenge missions grant 20 Phoenix Credits and 1 set of High-End crafting materials.

Difficulty Location
Challenging | WarrenGate Power Plant
Hard | Broadway Emporium
Hard | Russian Consulate
 
Scavenging seems good for Phoenix coins and DZ money picked up from dead NPCs. I have similar percentages across survivability bar when I swap out gear for scavenging, so looks like that was solely down to scavenging.

In terms of loot (HE drops from named NPCs) no immediate gain. Just loads of attachments and 163 rated gear items. I had no DZ keys mind, so couldn't test it on those boxes. Haven't picked up a dz key I over 2 days now.
 
Scavenging seemed to help me pre HE drops, but now, does it matter? I have no idea.
Keys are the pain in the ass. I seem to get loads down the map, but the higher I go, the harder they seem to pick up. I have noticed though, named elites don't seem to drop them, it's randomers, so killing anything that walks is advised, but I just avoid stragglers.

Pheonix tokens: Is the only place to spend these now at the Vendor in the BoO? I've had my 1k limit for a few days now, but nothing to spend them on that I want, so I am just giving up on loads of tokens. The vendor at the top of the DZ used to be phenox (and sold keys), but it isn't anymore as I'd just blow it on a load of keys :lol:
 
So I went into the DZ with no keys.
Killed 26 named with all their members. Killed every purple I came across in between, so of the top of my head, around 300/350 or so people? and managed 2 keys.

In my 30 item haul I was lucky enough to claim 18 mods and not a single 182 item
 
So I went into the DZ with no keys.
Killed 26 named with all their members. Killed every purple I came across in between, so of the top of my head, around 300/350 or so people? and managed 2 keys.

In my 30 item haul I was lucky enough to claim 18 mods and not a single 182 item
Best way to get keys is killing other agents I usually find. After I went on a couple man hunts I ended up with 13.
 
Best way to get keys is killing other agents I usually find. After I went on a couple man hunts I ended up with 13.

Yeah, I always seem to get one from other agents and sometimes more. One of our guys went Rogue by mistake and I ended up taking 10 from 4 agents. Obviously that day I found no untouched chests. Last night with no keys every chest was available...standard.
 
So scavenging again.... Within 15 minutes of joining @Igor Drefljak i managed to get a HE first wave M1A from a dz locked crate, score 163 but still major improvement on my superior classic M1A. Talents could be better but with my mods and attachments it's a clear winner. And I got 3 DZ keys, didn't fight any rogues so either luckily ran over dead people's loot or got them in battle.

Also got a HE Midas from downing Hawkeye, score 182 but my vector is still better. It has decent talents though so will test it out. Also got a tactical Aug, score 163 and talents are crap. Using it to hold some spare attachments for now so my bag is freed up.

All that in like 70 odd minutes. Extracted 120k of other bits, shitload of HE sidearms and crap HE vests. Just one of those DZ runs.

Oh and another 35 Pheonix coins. Plus another 10 for daily dz challenge
 
And by fine, he meant stole :nono:


As for Phoenix credits, im stuck at the max 1k for a few days now and nothing to spend them on. The vendor at the base has literally nothing I want and no vendor in the DZ accept them anymore from what I know?
 
Also, I had him do an experiment on me.
Using the vest with the reckless perk, I am supposed to be more susceptible to damage by 10%
He shot me with a magnum and it gave me X damage.

I switched vest without the reckless perk (it had more armour though) and the bullet did the same damage.
If anything, the vest with the most armour should have taken less damage.

Maybe it needs to be a more powerful gun to test but the results are positive
 
Massive have said they will give people 150 Phenix Credits this weekend - so I would try and make sure you have space, otherwise not sure what will happen to them.
So scavenging again.... Within 15 minutes of joining @Igor Drefljak i managed to get a HE first wave M1A from a dz locked crate, score 163 but still major improvement on my superior classic M1A. Talents could be better but with my mods and attachments it's a clear winner. And I got 3 DZ keys, didn't fight any rogues so either luckily ran over dead people's loot or got them in battle.

Also got a HE Midas from downing Hawkeye, score 182 but my vector is still better. It has decent talents though so will test it out. Also got a tactical Aug, score 163 and talents are crap. Using it to hold some spare attachments for now so my bag is freed up.

All that in like 70 odd minutes. Extracted 120k of other bits, shitload of HE sidearms and crap HE vests. Just one of those DZ runs.

Oh and another 35 Pheonix coins. Plus another 10 for daily dz challenge
Damn - what's your scavenging stat?

I still think that the stat is bugged once you go into 3 figures - so 120% becomes 20%, 190% becomes 90% etc. So the best score to have would be close to, but under 100% (or just under 200%).
 
Massive have said they will give people 150 Phenix Credits this weekend - so I would try and make sure you have space, otherwise not sure what will happen to them.

Damn - what's your scavenging stat?

I still think that the stat is bugged once you go into 3 figures - so 120% becomes 20%, 190% becomes 90% etc. So the best score to have would be close to, but under 100% (or just under 200%).

I have just over 300 so should be fine if they are giving us 150 credits.

Scavenging is 210% for me. Done the same run yesterday and all I got was mods and attachments. Had no DZ keys so you could rule out the M1A for a proper comparison!
 
I have just over 300 so should be fine if they are giving us 150 credits.

Scavenging is 210% for me. Done the same run yesterday and all I got was mods and attachments. Had no DZ keys so you could rule out the M1A for a proper comparison!
Think that's about the same as mine - maybe mine is 220%.

The loot drops are an exercise in frustration - obviously because there is randomness involved (and a low level of quality drops in general), but it would help if there was a more evident link between your scavenging stat and what you saw. If you want to add mods that improve your stat, then you should be able to see a benefit from that. As it stands, you cannot.
 
Ah ok.

Sounds like there are a load of new glitches about now - all about stacking the talents on your gear or weapons. So people are upping their DPS to huge figures (enough to destroy the APC on Incursion in 2 shots...) and getting almost infinite crafting materials and credits.

I think this would be a very easy one for Massive to track - so would not touch this one with a barge pole.
 
I do find it funny in some of the other forums how much people are complaining that the game is broken, and then take advantage of the glitches themselves. Their excuse is "it's the game's fault for being broken", but the amount of feckery you have to do to exploit some of these glitches is ridiculous.
 
Have read more about the glitches - seems out of control. Credits, Materials, XP, Stats all seem glitchable now.

Can see the servers being down for maintenance very soon.
 
incoming patch tomorrow link

Here is the list of changes implemented during the maintenance of April 21:

Falcon Lost

  • The APC will now only take damage from C4

  • Characters will now be killed when going inside the spawn closet
Gameplay

  • Weapon mods added automatically to a newly crafted weapon can now be deconstructed properly
UI

  • Fixed an issue where items from the Reward Claim Vendor would be granted abnormally

  • PC: Fixed an issue where using ASCII code in in-game chat could lead to client crash
The servers will shut down for maintenance on Thursday, April 21 at 09:00 AM CEST / 03:00 AM EDT / 00:00 AM PDT. Estimated downtime is approximately 2 hours.
 
And by fine, he meant stole :nono:


As for Phoenix credits, im stuck at the max 1k for a few days now and nothing to spend them on. The vendor at the base has literally nothing I want and no vendor in the DZ accept them anymore from what I know?


You have 1k Pheonix credits?
Damn I am doing something wrong man...my gear score is still 170 :(
 
Have gathered up 350 Pheonix coins in 2 days, bought my third striker gearset by way of a blueprint. Will still keep the blended 2 + 2 striker and nomad gearset for DZ when with someone. Striker X 3 for solo runs id say.

Played around with the Midas, it is a fun gun and looks class. 1k less DMG on paper, but with all talents active in the shooting range Racks up same DMG as my vector.
 
So someone did some data mining on the source files. People who have been trying to get 100+% scavenging will be disappointed.

We had someone come in and provide us with source files for the game. Source these text snippets are based on:The Division Source Files on BitBucket. I then went and broke down some of the files, leading to this summary.Attention: It may be incomplete or inaccurate in some regards, so take it with a grain of salt or make your own foray into these files linked here.

Findings:
New Named Weapons

Medved: Medved_RPK74 - DZ Weapons Vendor This is the Pakhan. Not actually a new weapon.
Historian: Anniversary_M1A - Boo Special Vendor
Warlord: Warlord_AK47 - Challenge Mode Falcon Lost

On scavenging:

The chance for a third item is from chests is 10%, unaffected by anything. The chances for the quality of material are hardcoded and do not take any factor into account.

Scavening is, by design and coding, not affecting material chests, at all. Scavenging affects ONLY and EXCLUSIVELY the chances for unnamed mobs to drop better shit. It does not affect ANY material crates, bosses or mission rewards. So, if you want more blues/purples from the random kills you do, equip scavenging.

On Challenge Mode loot/Gear Set items

Challenge Mode main missions:
Finch can drop Sentry's Call Gloves. (Internal name: Dyer Avenue)
LaRae can drop Sentry's Call Kneepads. (Internal name: Lexington Armory)
Hornet can drop Tactician Gloves. (Internal name: Embassy)
Keller can drop Tactician Kneepads. (Internal name: Powerplant)

Maybe interesting. Drop weight of the gearset items is 100, competing with 6x gear and 6x weapon each at drop weight 50.

Expanding on this:
The APC can drop holsters, backpacks and chest armor for all sets except for Nomad. No gloves, knees, masks, according to these files. The DZ Church vendor will rotate what's on offer, but it will always be Nomad knees and gloves. The Midas has a 5% chance to drop from named enemies in the DZ. The Caduceus has a 5% chance to drop from named enemies outside of the DZ, excluding mission bosses. Edit: Apparently, this interpretation was wrong and the Cactus can drop, with 5%, from any non-DZ named enemy that is not a side mission boss, i.e. roaming bosses like Bullet King and regular hard/challenge mode mission bosses, excluding the APC of Falcon Lost.

On Supply Drops:

Supply Drops can drop Gloves for Striker, Sentry's Call and Tactician. They can also drop any item from the Nomad set, excluding holster and kneepads.

With a weight of 45, they are competing against 6x weapons and 6x armor pieces with a weight of 50. In theory, 1 in 14 Supply Drops should drop a set item.

On Weekly Assignments:

Here are the weekly assignments from now until the 1st of August: Link To Source File

Enjoy next week's deconstruct blue or higher, or the week after, skill kills. :)

On daily assignments:

Here is the list for daily assignments, from February to September: Link To Source File

Tomorrow (in 2h) it's skill kills, blue items deconstructing and killing purples in the DZ. Addendum: It happened as preordained. So, this is 100% true.

On daily missions:

Here is the list for every daily mission set, from February to 26th of May: Link To Source File

Tomorrow (in 2h) is the same set as today, the day after tomorrow, it is Madison, Hudson Refugee and Lincoln again.Addendum: Also true.

On blueprints and rotation of blueprints:


Blueprints are 100% manual. There is no randomisation, there is no table to roll. The presence of the FW M1A BP in the first week, followed by the current FW Vector, is 100% manual, deliberate, and wanted by the developers. There is no automated rotation schedule on blueprints. If they change, then because someone wanted them to change. In other words, the FW M1A blueprint was put there by Massive, and so was the FW Vector after that. If you got it, you got lucky. if you did not, you are fecked.

No BP, be it DZ or Boo, is random. They draw from a list of "all valid BPs", which is something that Massive can change at their whim. Addendum: Please see this post by /u/Penox as I might be entirely wrong on this.

This is the post from Penox on DZ03 rotation:

The following blueprints are rotated on DZ03 vendor.

  • Lightweight M4 Blueprint
  • Tactical Mk 16 Blueprint
  • Tactical ACR Blueprint
  • Military RPK-74 M Blueprint
  • Tactical M249 Para Blueprint
  • Black Market M60 E6 Blueprint
  • Custom M44 Blueprint
  • Police Mk17 Blueprint
  • First Wave M1A Blueprint
  • Px4 Storm Type T Blueprint
  • Officer's M9 A1 Blueprint
  • Tactical M1911 Blueprint
  • Custom M870 MCS Blueprint
  • Marine Super 90 Blueprint
  • Black Market SASG-12 S Blueprint
  • Navy MP-5 N Blueprint
  • Vector 45 ACP Blueprint // Should be First Wave. "player_weapon_submachinegun_vector_t3_v1"
  • Tactical AUG A3P Blueprint
Actual DZ03 vendor "loot" table. Every vendor "loot table" is constructed the same way. If the tables were actually hand-assigned it would show up in the rejuice folder in the form of a schedule file, but as it stands the function is completely random. We might see 2 pistol blueprints next week, who knows. Refreshes everytime myRestockCooldown 604800 reaches 0.


On mission drops from bosses, hard and challenge, in specific:

Every boss, regardless of which mission, has an equal chance to drop any item, all 6 weapons and all 6 armor pieces. There are no specific loot chances for these items, except for the special gear set items mentioned above - and aside from those gear set items, all 4 of these bosses have the same chance, just like their hard mission peers, to drop every type of weapon, every type of armour.

There is currently no specific loot tables for these bosses other than those gear items. If you want to grind a boss for X weapon, pick whatever boss is fastest. There is no reason to not run Hard Mode UN for 2x bosses in 8 minutes, because Raptor and Domino have the same drop tables as Hutch, Kowalski, Joe Ferro and so on. They all have the same chances on all items.

Massive said they would introduce more specific loot tables. Instead, they blanketed all of them, with a few exceptions, as mentioned above. While there is some streamlining for certain items, there is no, none, nada, for unspecific, non-set items. Want that M1A? Kill any boss you like. In the market for a shotgun? Might aswell kill that boss over there. The same, aside from the Midas, is true for DZ bosses. See a sniper guy? Kill him for an SMG. Shotgun boss coming up? He has an LMG for ya. That grenade cleaner boss with an SMG? Pops out an AR.

So, if you see posts claiming that the Challenge bosses have specific loot tables, then yes, those are correct, but only in that regard that these bosses have the full "everything" table that all bosses have, and on top of that, one specific gear set item. So, in essence, if you kill LaRae over and over again, her HE drops will be the same as any other boss, but she has a chance for Sentry's Call Kneepads.
 
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Cheers for sharing that - v interesting.

Scavenging affects ONLY and EXCLUSIVELY the chances for unnamed mobs to drop better shit. It does not affect ANY material crates, bosses or mission rewards. So, if you want more blues/purples from the random kills you do, equip scavenging.

Wow. SO Scavenging is basically pointless. Not only is this disappointing, but it is annoying, particularly as the Nomad gear gives you an additional 100% scavenging - which is essentially worthless based on the above.

It is also annoying that Massive decided to put the HE M1A and Aug blueprints at the DZ03 vendor for the first few days, and then lock them to level 75. This meant that aside from the few who legitimately reached that level, they were basically only available to those who had taken advantage of glitches and exploits (generalization I know).

Interesting to see which bosses can drop which Gear Set items - good to know. Also interesting that the weapon drops per named boss are essentially random and that there is not more chance of one boss giving you a certain weapon. Many people have felt that some weapons were tied to bosses, but interesting that they are not.
 
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Cheers for sharing that - v interesting.

The scavenging this is as many suspected - but it is annoying, particularly as the Nomad gear gives you an additional 100% scavenging - which is essentially worthless based on the above.

It is also annoying that Massive decided to put the HE M1A and Aug blueprints at the DZ03 vendor for the first few days, and then lock them to level 75. This meant that aside from the few who legitimately reached that level, they were basically only available to those who had taken advantage of glitches and exploits (generalization I know).

Interesting to see which bosses can drop which Gear Set items - good to know. Also interesting that the weapon drops per named boss are essentially random and that there is not more chance of one boss giving you a certain weapon. Many people have felt that some weapons were tied to bosses, but interesting that they are not.

That blueprint vendor bit he put, could be wrong. The OP says it's manual, but a follow up post from another guy contradicts that and says they are random from a list of pre-defined blue prints.
 
Saw a comment regarding the DZ that the rogues should be running from agents, not the other way around.

Very true - right now it's a case of people making sure they avoid rogues (unless they are actively hunting them).
 
Saw a comment regarding the DZ that the rogues should be running from agents, not the other way around.

Very true - right now it's a case of people making sure they avoid rogues (unless they are actively hunting them).

I think the rogue system is perfectly fine as it is.

I understand the problem and don't get what a solution would be?
 
Saw a comment regarding the DZ that the rogues should be running from agents, not the other way around.

Very true - right now it's a case of people making sure they avoid rogues (unless they are actively hunting them).

its a pain in the arse when the snake run in groups of 4. Just not worth the effort. That's all I ever meet on Xbox.
 
I think the rogue system is perfectly fine as it is.

I understand the problem and don't get what a solution would be?

I personally think that it should be closer to how it was originally.

The risk of going rogue should be heavy but the reward for surviving being a rogue being higher. That way, people that want to take on NPC's can do so however rogues should always be hunted and not the hunters.

If you're a skilled player or well stacked in gear, the chances are with you to survive a rogue or manhunt status anyway. If you do, you should be rewarded well. My only issue is that that reward should be multiplied by a factor determined by which DZ area you have spent the majority of time in. That means if you go rogue, you earn more by avoiding DZ01 and DZ02 and thus killing weaker players.
 
I personally think that it should be closer to how it was originally.

The risk of going rogue should be heavy but the reward for surviving being a rogue being higher. That way, people that want to take on NPC's can do so however rogues should always be hunted and not the hunters.

If you're a skilled player or well stacked in gear, the chances are with you to survive a rogue or manhunt status anyway. If you do, you should be rewarded well. My only issue is that that reward should be multiplied by a factor determined by which DZ area you have spent the majority of time in. That means if you go rogue, you earn more by avoiding DZ01 and DZ02 and thus killing weaker players.

I like it now, maybe the risk/reward needs to be tweaked, but losing 30k XP for being killed as level one rogue was overkill. I think it's near 7k for level one now. So if that's multiplied then it's fine.

I don't find any group's iv'e been with has actively avoided Rogue's. Just sometime's it's not worth moving half way across the map to chase down a rogue, but unless playing solo iv'e not been scared of going against Rogue's.
 
I always avoid rogues as they tend to have nothing to lose, whereas I normally have loot on me, which, even if it isn't any good, I want to get back to my stash.

Problem for me with rogues is they normally hunt in groups of 3 or 4 rather than on their own, and that makes it pointless.
I'd see that as an improvement. The DZ is split into 1-2 and 3-4 groups so you cannot be over run.

What really annoys me is when you run past another player who isn't rogue. There is always that thought of will he shoot once we pass each other? Mostly they don't, but when they turn on you from behind it doesn't even give you a fighting chance....
 
As much as I hate rogues/manhunts, was with a matchmade group today that went manhunt twice. Very profitable. No risk of dying from where we were and got around 10k XP and 7k credits each time. I can now afford the Vector blueprint. Just 7 more ranks to go.

And yes, DZ should be split into groups of 1/2 and groups of 3/4.