Gaming Tom Clancy's - The Division | Division 2 announced

Myself @swooshboy and @DatIrishFella tried to do the power plant challenge, it wasn't my first attempt, it was their first attempt at a challenge and they picked a bad one to start with, we couldn't get in the door, the shotgunners sprinting out in the second or third wave just got us big time, i quickly got them to do the easier Lincoln tunnel challenge, it took a while but we got it done.

I really need to get some gear to boost my health because its not that good at them moment
Me and a mate gave that a quick shot, before quickly giving up and just doing the tunnel again as well.
 
Why in the name of Jeebuz isn't this game made with split screen? Its crying out for it, some of the best moments playing is with your mate but they seem to have forgotten that.. This internet coop is just not the same..
 
@Brocky won't be on The Division today but should be tomorrow. We're at the stage we get 40k+ XP for sidemissions so shouldn't be too hard to push through to 30 or close to.
Only just seen this. I wasn't on last night anyway. Just about to jump on and do the hard daily missions and then switch character, if you're on. If not, I'm going to grind Lexington challenges for a while, if anyone wants to team up? I have it down to a fine art and can get through it in 15-20 minutes with a good team.
 
Also, if I am to buy the vector bueprint, I need some weapon parts. I take it transferring all green to blue to gold isn't a bad idea?
 
I am so torn :lol:

I could get either the Vector or Liberator blueprints right now. It's a real tough decision :lol:
Or I don't know if to wait for an AUG blueprint, or maybe a tactical vector (I assume they are better?)

(So I bought the Vector. Made one. I don't know if I should make another and just see if I get better luck
Damage: 8,967 - So not great considering the lowest is 8,837, but I could be wrong, but the 3 talents seem good
13% damaged against named and elites
Critical chance is 13% higher at full health
Armor destruction is increased by 18%)
 
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I decided to make another. I thought the base damage was low considering I spent all them tokens on it

9,706 damage
damage increase of 13% for 10 seconds using a skill
critical damage increase of 26%
critical hits with weapon heals 3% of live from damage dealt
23.5% critical chance

Much happier :D
 
I decided to make another. I thought the base damage was low considering I spent all them tokens on it

9,706 damage
damage increase of 13% for 10 seconds using a skill
critical damage increase of 26%
critical hits with weapon heals 3% of live from damage dealt
23.5% critical chance

Much happier :D
Is the DMG stat the most important thing? I'm always confused as to why new guns become available to buy (both specialised and standard) when I rank up, but none of them deal more damage than a specialised AK47 I've had since level 13.
 
Is the DMG stat the most important thing? I'm always confused as to why new guns become available to buy (both specialised and standard) when I rank up, but none of them deal more damage than a specialised AK47 I've had since level 13.

Are you looking at a guns DPS with no attachments vs your specialised AK47 with attachments? It may be that if you strip your weapon it now has lower damage than the ones you're seeing.

You should never buy weapons in this game anyway, waste of credits. Every time you buy one you level up and then find one better in a crate.
 
Are you looking at a guns DPS with no attachments vs your specialised AK47 with attachments? It may be that if you strip your weapon it now has lower damage than the ones you're seeing.

You should never buy weapons in this game anyway, waste of credits. Every time you buy one you level up and then find one better in a crate.
Nah I just mean the DMG stat to the left, not the DPS. I'm level 15 at the moment, and the gun I'm using has around 850 DMG, and all the other guns in the store - or even ones I look like you say - have less, even though they're all level 14/15/16 and the AK47 is 13! It's bloody annoying
 
Nah I just mean the DMG stat to the left, not the DPS. I'm level 15 at the moment, and the gun I'm using has around 850 DMG, and all the other guns in the store - or even ones I look like you say - have less, even though they're all level 14/15/16 and the AK47 is 13! It's bloody annoying

Look at the rate of fire. You'll see something like 900 damage with 650 RPM on one gun and 800 damage with 900 RPM on the other. So lower damage with a higher rounds per minute is actually higher DPS etc.
 
Look at the rate of fire. You'll see something like 900 damage with 650 RPM on one gun and 800 damage with 900 RPM on the other. So lower damage with a higher rounds per minute is actually higher DPS etc.
So is DPS the main quality of a gun, not DMG?

Sometimes I whip out my sniper and shoot purples from a few metres away just cause it has 3000 DMG, but obviously really low DPS. Gets the job done for one or two but obviously if there's tons of guys I can see why DPS is more important
 
So is DPS the main quality of a gun, not DMG?

Sometimes I whip out my sniper and shoot purples from a few metres away just cause it has 3000 DMG, but obviously really low DPS. Gets the job done for one or two but obviously if there's tons of guys I can see why DPS is more important

DPS is the combined damage per second taking into account bullet damage vs rounds per minute vs how many bullets the magazine takes and how long it takes to fire reload etc plus expected accuracy yadda yadda. Damage is simply how much damage one bullet does. If your gun fires 600 rounds per minute and each bullet does 700 damage then you're looking at 420,000 damage. If your gun fires 850 rounds per minute and each bullet does 600 damage then you're looking at 510,000 damage. Bullet damage on its own isn't really relevant because you're not going to be pinging one bullet off at a time with an AR or a SMG, you should look at the DPS because it takes into account differences in rate of fire etc. The same with snipers. You might have 30,000 bullet damage but only 55 rounds per minute because it's bolt action and you can therefore do more damage with say an M1A that might only have 18,000 bullet damage but 300 rounds per minute.
 
But that's not ramping up the DPS at all. A critical or headshot roll is much better.

Expanded mags do, less time reloading and more sustained DPS. Noone headshots with an SMG they're too inaccurate and bullets all over the place. The extended mag rolls extended mag + 1 more and accuracy does ramp up DPS because the DPS calculation takes into account the amount of bullets expected to land due to accuracy. Crit would be nice, but crit is innate with the weapon and the talents anyway.
 
Expanded mags do, less time reloading and more sustained DPS. Noone headshots with an SMG they're too inaccurate and bullets all over the place. The extended mag rolls extended mag + 1 more and accuracy does ramp up DPS because the DPS calculation takes into account the amount of bullets expected to land due to accuracy. Crit would be nice, but crit is innate with the weapon and the talents anyway.
Completely disagree. All accuracy does is reduces the spread of the crosshair, yet the calculation method used means that the game takes that into account and tells you the DPS is higher. Yes, reload speed helps against tougher enemies, but it's still negligible when compared to a headshot bonus or a critical damage bonus.

Why wouldn't you go for headshot with an SMG? You'll be fighting much closer enemies than someone with an assault rifle, so it's much easier to aim for the head and the accuracy bonus is also negated somewhat.

An extended mag with a headshot, base damage or critical damage bonus will give much more effective DPS on an SMG than an accuracy roll, as the weapon already has high critical chance and reloads quickly.
 
Completely disagree. All accuracy does is reduces the spread of the crosshair, yet the calculation method used means that the game takes that into account and tells you the DPS is higher. Yes, reload speed helps against tougher enemies, but it's still negligible when compared to a headshot bonus or a critical damage bonus.

Why wouldn't you go for headshot with an SMG? You'll be fighting much closer enemies than someone with an assault rifle, so it's much easier to aim for the head and the accuracy bonus is also negated somewhat.

An extended mag with a headshot, base damage or critical damage bonus will give much more effective DPS on an SMG than an accuracy roll, as the weapon already has high critical chance and reloads quickly.

Accuracy is completely relevant to DPS. Bullets missed do not count into your DPS, it would be a false stat. The more accurate you are the higher your DPS as the more shots actually land. The bullet spread is too high to accurately believe you're nailing headshots when bursting.
 
Accuracy is completely relevant to DPS. Bullets missed do not count into your DPS, it would be a false stat. The more accurate you are the higher your DPS as the more shots actually land. The bullet spread is too high to accurately believe you're nailing headshots when bursting.
But accuracy is a false stat. It's based on guesswork. The game guesses, based on how far your crosshairs spread under sustained fire, how many bullets might miss. Accuracy mods reduce the time it takes for the crosshairs to come together, therefore reducing the spread over a sustained burst and reducing the chance of each bullet missing as a result of dispersion.

Whilst the dispersion of the bullets is a factor if you're engaging a target at 30-40 yards, within the optimal range of an SMG (0-20 yards - anything more and you're losing damage due to damage fall-off) the target is large enough that dispersion is very much negated, so accuracy is then purely determined by the player having the crosshairs in the right place and nothing else. This is where a base damage or critical damage bonus wins out by a long shot.

If you're not aiming for the head with an SMG, you're missing out on a huge amount of damage, due to the high critical chance. If you are not aiming for the head because it's too small a target, then you're too far away and subsequently missing out on more damage, due to fall-off.
 
With the Vector having around 50% Crit chance anyway, I'd probably go for something like increased RoF or critical damage bonus as Igor says he doesn't look to hit the head much.
 
If you're not aiming for the head with an SMG, you're missing out on a huge amount of damage, due to the high critical chance. If you are not aiming for the head because it's too small a target, then you're too far away and subsequently missing out on more damage, due to fall-off.

In an ideal world, of course you'd aim for the head with every bullet.
The SMGs seem to kick the more you get into a round, so if you hit the body, you're more likely to then end up at the head.
Also a moving target is much easier to hit in the body than the head

On a target unaware I am there, if I am close enough, my first bullets will be in the head
 
Just checked with a vector in the range. Body shots come in at just under 10k. Headshots at just under 17k.

Critical body shots come in at 24.5k. Critical headshots at 42k.

Youre gimping your damage output by a hell of a lot. Take those same shots at the further of the targets and you lose around 40% more damage and that's with an optic that gives me a 20% optimal range buff.
 
With the Vector having around 50% Crit chance anyway, I'd probably go for something like increased RoF or critical damage bonus as Igor says he doesn't look to hit the head much.
Headshots and critical headshots are seperate bonuses. See my numbers from the range. You're missing out on so much damage, because you're too far away to apply that seemingly high and awesome DPS stat.
 
Yeh I also like the accuracy stat, certainly miss it when its gone anyway and I don't think it is wrong factoring in the fact you don't hit every bullet into the dps stat.

Got some proper rogue action going on in my DZ atm, it don't half get the adrenaline going. Finally getting to test my gear out properly :D
 
Yeh I also like the accuracy stat, certainly miss it when its gone anyway and I don't think it is wrong factoring in the fact you don't hit every bullet into the dps stat.

Got some proper rogue action going on in my DZ atm, it don't half get the adrenaline going. Finally getting to test my gear out properly :D

My alt is at level 25, just getting it to 30 now then I'll be going rogue on everyone.
 
Anybody have any clear insight on what exotic damage is. I've done some reading and the general views are

Damage from melee, grenades, shock etc
or
Damage vs other players in the DZ