Gaming Tom Clancy's - The Division | Division 2 announced

I enjoy using the Scar (assault rifle). It's accurate and doesn't have much kick.
Picked up a powerful AK, but the kick was ridiculous, so it got deconstructed :lol:

So I am running with an underpowered Scar which still does the business for me
 
So is this game good then? Is it similar to any game specifically that i can compare to? Havent had a good shooting game in a while so might get it. Just games are so fecking expensive these days that I'm holding back.
 
So, I notice a lot of you higher ranks are using the vector.
From what I have seen so far (not had a vector), but SMGs just don't quite live up to Assault rifles as of yet, so is the Vector just so much better than all other SMGs?

Its the extra 20-25% crit hit chance that makes SMG's better, as you can stack crit hit damage on half your gear and on your weapon attachments. The damage scales a lot more than it would on an AR. Only better at close range though, the distance where damage starts to drop off is very short, you can test it at the shooting range.

I've not used any of the other SMG's but I've just switched from the Midas to the Vector as I rolled some decent talents and its felt like a huge upgrade. The burst damage the Vector spits out is nuts.
 
Just turned lvl 11 and played a good 5 or 6 hours today and yesterday with 3 mates so we all keep pace. Lots of time spent fecking about crafting new stuff and making sure we look good doing it. (Green Hiking Jacket = Essential)

Just got in to the dark zone for an hour and already pretty much doubled my stats.

Sat on 6.5k DPS, 5.5k Health and 1k Skill. My damage output is a fair bit higher than the other lads so ive done something right or got lucky along the way.

The feeling after getting in to the DZ for the first time was brilliant. The kind of feeling a good game shoul give you.
 
I've just ploughed away at single player and not gone near DZ, so I'm Level 21 now. Cleared all side missions/echoes/phones etc up to Gramercy.

Using a superior AK-47 now, was using specialised Scar-L but the AK is brilliant and works well for my gameplay. I find it had less recoil than the Scar-L too, works a treat from range and less jumpy. Still have my Specialized M1A as my secondary, but I picked up a level 19 one in a mission so I deconstructed my level 7 I used previously. I'm picking up absolutely everything dropped in missions or even just street interactions, deconstructing everything I don't need. I bought the AK alright as I had a shitload of money to spend.

DPS 19k, 9k health and 5.5k skill. I am able to balance it out more as I have kept fear that allows me to change my ways. As I went through the story mode on my own, I went with gunning power. Worked wonders in Amerhests Aparment mission, sweet Jesus I lucked out there right at the end!


I also had a weird glitch in a Bounty side mission. The first Lieutenant encounter (can't remember which), I got a bit blitzed so ran for cover, all of a sudden he is gone off the map along with his few merry men, and my mission is updated to Lt 2. Brilliant for me but just a weird glitch. Anyone else experience similar?
 
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Just crafted a high end mask with 358 armour, +518 stamina and the tenacious talent increasing damage by 9.50% for 10 seconds when using a medkit. Also gives attributes +11% damage to elites, 12% disorient resistance, 9% smart cover duration and a mod slot.
 
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How the feck do you get up there? Found this spot that looks like NPC's have been spawning at for days with noone able to kill them.
 
Browsers in work are shocking so can't see all my stats but this is how I'm looking at the minute.

Playtime
13h 0m

Player Level
12

Darkzone Level
11

Completion
43.8

Kills
672

Items Extracted
34

Skill Kills
31
 
Gonna get the season pass tonight, what's the learning curve like? How long would you guys say it takes to level/get up to speed etc?
 
Killed a rogue. It made me go rogue. I then had a permanent rogue status with the clock not going away at 0. Nobody was shooting me. WTF. Ran to a checkpoint and got mowed down by someone coming out of it. This game is a screw job at times I swear.
 
Patch notes for the upcoming maintenance: http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32

some key stuff
  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
    • Lvl 30: 1-3 Phoenix Credits
    • Lvl 31: 2-4 Phoenix Credits
    • Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:
    • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
    • Keys chests now have a chance to drop High-End (Gold) items
 
Killed a rogue. It made me go rogue. I then had a permanent rogue status with the clock not going away at 0. Nobody was shooting me. WTF. Ran to a checkpoint and got mowed down by someone coming out of it. This game is a screw job at times I swear.

WTF is wrong with this game right now? Happened AGAIN.
 
Patch notes for the upcoming maintenance: http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32

some key stuff
  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
    • Lvl 30: 1-3 Phoenix Credits
    • Lvl 31: 2-4 Phoenix Credits
    • Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:
    • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
    • Keys chests now have a chance to drop High-End (Gold) items

Sounds like a very good solution.
 
Ranked at 1200th on playstation for total kills. :cool:

I can't wait for the new patch, just as i hit ranked 50 as well. So looking forward to taking a trip around the vendors.

Also looking forward to the reduction in death penalty. Hopefully it'll add tension back to the DZ when you see another group. I don't know why anyone would go Rogue at the moment.

Me and @FC Ronaldo hunted down the same guys about 4/5 times earlier. My DZ Funds went from 450k to about 750k :D