Gaming The Final Fantasy Thread

What's your favourite single-player FF?


  • Total voters
    214
Is Xenoblade not a proper ARPG?


Never played one but I think it's right to say that it's more MMORPG. You have a normal attack which is used automatically at a character's own rate, and 7 out of about 15 skills that can be used at once that have a charge time. Doesn't much sound like much but it can be strategic and challenging if you aim to just stay around the level of the enemies you're fighting. Again though, maybe that up there was harsh on 12, I don't know.

*Edited - meant not played a MMORPG, but it looks similar to something like that.
 
Never played one but I think it's right to say that it's more MMORPG. You have a normal attack which is used automatically at a character's own rate, and 7 out of about 15 skills that can be used at once that have a charge time. Doesn't much sound like much but it can be strategic and challenging if you aim to just stay around the level of the enemies you're fighting. Again though, maybe that up there was harsh on 12, I don't know.
Ahhhh, that's a shame, doesn't sound like my cup of tea at all, and I was looking forward to playing Xenoblade one day.
 
Ugh, I'm gonna have to learn Japanese over the next month ffs.

Can't feckin wait for this! FFX was my first FF game and I feckin loved it! Everything about it!!
 
Ahhhh, that's a shame, doesn't sound like my cup of tea at all, and I was looking forward to playing Xenoblade one day.


Fair enough, it is different to anything I'd played. Really is halfway between a JRPG and a WRPG.

Would really recommend it if you ever get the chance though because it felt a pretty special experience at times. They've absolutely nailed some of the RPG elements, and the gameplay - including the combat - can get extremely addictive.
 
Fair enough, it is different to anything I'd played. Really is halfway between a JRPG and a WRPG.

Would really recommend it if you ever get the chance though because it felt a pretty special experience at times. They've absolutely nailed some of the RPG elements and the gameplay - including the combat - can get extremely addictive.
Oh, I'll definitely still try it one day.
 
Oh, I'll definitely still try it one day.


If you do, beware...it makes you lose great periods of your life. :D I had absolutely intention of doing even half of the questing on that game, but for some reason it sucks you in and turns you into a complete completionist. It's at least a 120 hour experience to go down that route!
 
If you do, beware...it makes you lose great periods of your life. :D I had absolutely intention of doing even half of the questing on that game, but for some reason it sucks you in and turns you into a complete completionist. It's at least a 120 hour experience to go down that route!
Trust me, that ain't an issue! :lol:
 
Never played one but I think it's right to say that it's more MMORPG. You have a normal attack which is used automatically at a character's own rate, and 7 out of about 15 skills that can be used at once that have a charge time. Doesn't much sound like much but it can be strategic and challenging if you aim to just stay around the level of the enemies you're fighting. Again though, maybe that up there was harsh on 12, I don't know.

*Edited - meant not played a MMORPG, but it looks similar to something like that.
No. Just no.
Xenoblade is a proper jrpg. It's not even a multiplayer game.
 
Just stuck on XII to see where I am on my most recent save. 60 hours played and I'm at Pharos, I love this place. The puzzles are great.
 
No. Just no.
Xenoblade is a proper jrpg. It's not even a multiplayer game.


No, I was talking about the combat. Like I say, I've not played an MMORPG before, but my impression is that the auto-attack function is a staple of those games and that similar skill systems crop up every now and then too.

Xenoblade itself is obviously not an MMORPG.
 
No, I was talking about the combat. Like I say, I've not played an MMORPG before, but my impression is that the auto-attack function is a staple of those games and that similar skill systems crop up every now and then too.
Like 12 then, always felt that was their attempt to make a single player game feel MMORPG.
 
Like 12 then, always felt that was their attempt to make a single player game feel MMORPG.


Yep, definitely like that, but it feels fresher and more engaging than that did at the time. You can use anyone as lead, but it's really good fun using the main character and his unique abilities in a tough fight. Such a shame about the voice acting and cast in places though - it stands out a lot. Think I said it on here whilst I was playing that with one of the characters it's literally like they've just taken some random uni student from darn sarf and hired him for the role. Not even a drama student...more like a geography student or something that you'd meet on a night out that would tell you excitedly about an upcoming union event that no-one cares about. Odd description but that's the sort of guy it reminds me of.
 
No offence to Geography or anyone taking it obviously. :lol: It's more just like the guy has had no acting training whatsoever and has seemingly been picked at random. Shulk himself is not much better, which is a shame considering that the story concerning him is good.
 
I was having a conversation with a mate the other day about this and we both agreed that voice acting in games dumbs the dialogue down. You get much better text dialogue on the old FFs than you would on the newer versions.
 
I was having a conversation with a mate the other day about this and we both agreed that voice acting in games dumbs the dialogue down. You get much better text dialogue on the old FFs than you would on the newer versions.

Wait till Project Spark, I'ma use the Kinect to record dialogue for my NPCs. I plan to cut and edit youtube videos and podcasts of Russell Brand to fit into my script.
 
I was having a conversation with a mate the other day about this and we both agreed that voice acting in games dumbs the dialogue down. You get much better text dialogue on the old FFs than you would on the newer versions.
Absolutely. Plus, you'd never get away with the foul mouths of Barrett or Cid today, in text it's kinda left up to you.
 
Played a bit more of FFVII today. Good so far, i just fecking hate some of the places you walk about though. Can't seem to get a good depth of field on stuff that i can climb/walk on and stuff that i can't :lol:
 
Well, it definitely showed me the red exits. Didn't see any green arrows but maybe there wasn't anything to climb up at that part. There weren't any ladders that's for sure! It's cool though, definitely be helpful for me.
 
Starting FFVIII shortly :drool:

My memory of it is very limited. I do seem remember summons playing a more important role though, or did I just make that up?
 
Starting FFVIII shortly :drool:

My memory of it is very limited. I do seem remember summons playing a more important role though, or did I just make that up?

Aye, you need them so you can junction magic to yourself, however you don't really need to use them in battle if you junction correctly.
 
Starting FFVIII shortly :drool:

My memory of it is very limited. I do seem remember summons playing a more important role though, or did I just make that up?
They are useless if you play the game in the right way. The most important part is to junction the magic correctly (and to get the right magic by playing card games). If you do that, you'll become unbeatable since the beginning and you won't need summons.

Another thing to take note is that enemies level up with you. Their level is (0.8, 1.2) the average level of your party IIRC. So staying at lol level makes the game more easy. So always go for Card instead of kill.
 
They are useless if you play the game in the right way. The most important part is to junction the magic correctly (and to get the right magic by playing card games). If you do that, you'll become unbeatable since the beginning and you won't need summons.
They aren't useless at all. They are required to junction the magic first of all, so you need to get most of them to be covered for the final battle, plus since they can learn abilities you can learn a lot of useful things from them, such as the card technique which allows the game to be played at a low level. Plus refining items into magic.
 
They aren't useless at all. They are required to junction the magic first of all, so you need to get most of them to be covered for the final battle, plus since they can learn abilities you can learn a lot of useful things from them, such as the card technique which allows the game to be played at a low level. Plus refining items into magic.
You're right, didn't explain it well. You need them in order to be able to junction magic and to learn abilities.
They are useless in battles though. I have seen a lit of people complaining that the animation takes so long when you summon them and they aren't strong, and so game is difficult when in fact thw game is the easiest in the series if you do the right junction and you never need to use them in battles.

Thanks for correcting me cause my explanation wasn't clear. They are neccesary for junction and learning things (all of them) but you don't need to summon them in fights.
 
So what exactly is junctioning? I assume there will be a tutorial in game when I start it? Download still has another half hour to go unfortunately.
 
So what exactly is junctioning? I assume there will be a tutorial in game when I start it? Download still has another half hour to go unfortunately.
You have to put magic in ech of your abilities on each of your party members. You can do so only if you have summon monsters (GF guardian forces) put on your characters. Seems very complicated but aftet a few hours is very easy.
There is a tutorial in tje game that teaches you how to do so, but you need to experiment in order to find the right combinations.
 
You're right, didn't explain it well. You need them in order to be able to junction magic and to learn abilities.
They are useless in battles though. I have seen a lit of people complaining that the animation takes so long when you summon them and they aren't strong, and so game is difficult when in fact thw game is the easiest in the series if you do the right junction and you never need to use them in battles.

Thanks for correcting me cause my explanation wasn't clear. They are neccesary for junction and learning things (all of them) but you don't need to summon them in fights.

No worries, they are definitely useless in fights. I think the only time i used them was for Carbuncle etc.
 
Fairly useless in fights, but a lot of fun, some of those animations are incredible, so it's nice to pop one every now and then. Waste of an option slot in battle for the most part, though.

You have to put magic in ech of your abilities on each of your party members. You can do so only if you have summon monsters (GF guardian forces) put on your characters. Seems very complicated but aftet a few hours is very easy.
There is a tutorial in tje game that teaches you how to do so, but you need to experiment in order to find the right combinations.

The right combos aren't so hard either, you can pretty much build anyone to do anything.
 
Starting FFVIII shortly :drool:

My memory of it is very limited. I do seem remember summons playing a more important role though, or did I just make that up?

Some pointers:
Check your computer and gain two summons/GFs.
Talk to the guy near the elevator and gain a starter pack of triple triad cards.
Practice using the trigger on squalls attack, the automated one will miss often than you do after a bit of practice.
Draw loads of magic and mod cards into rare items that can be moded to powerful magic for the junction system.
 
My advice would be to not go mental spending hours on the card refining stuff if you're not enjoying it, and don't worry about levelling up making enemies stronger. The game is easy regardless.
 
On one of my play-throughs i was at under level 20 on everyone when i got to Ultimecia. :lol: