Says the man who made the rules. You provide people with toy guns and then moan about them not killing each other.
ETA:
What I'm saying is simply that if you want bloodshed you have to lay the foundations for it – it won't happen in a normal draft (and this is a fairly normal draft), because there's usually no real advantage to be had from positively undermining the other managers. Generally, it's more profitable to simply focus on your own team – and I don't see this draft as any different in that regard. There are snags, that people are aware of, but they aren't of a nature which makes it natural to go about making outrageous moves in order to feck things up for others.
Sure, you can possibly manage to gain a slight edge if you
a) nominate a legacy player who is high maintenance in one way or another; someone who is not versatile at all, for instance, or someone it will be difficult to sell in anything but one particular formation and
b) luck out on who you draw in round 1. But the latter is pure chance, and pure chance can feck you over too – you can end up with the player yourself.
And, lastly, the player himself can't be an outrageous choice in any way – he can't differ wildly from the other legacy players: So, what you have to do is to come up with something like a subtly unsuitable player within a certain range – which just strikes me as a waste of effort, given the odds of this “evil” move actually paying off.