Gaming No Man's Sky | 25th May New FREE Update: Leviathan

Hello Games have said they will not be charging for any content updates unless it's a massive feature that they genuinely need funding for

What constitutes a "massive feature?" I'm pretty sure there will be paid DLCs. These are the developers who've charged 60 bucks for what's essentially an indie survivalist game.
 
What constitutes a "massive feature?" I'm pretty sure there will be paid DLCs. These are the developers who've charged 60 bucks for what's essentially an indie survivalist game.

I have no idea, it's just what I seen said. I really hope they don't charge though, that 60 bucks prace tag should be enough to cover whatever updates the players are looking for.
 
Reddit have compiled a list of things that the devs showed and talked about (even up to quite recently) that aren't in the game, or are significantly less complex than previously intimated.

Lots of text so can't copy over:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/

That's quite damning really. I hadn't kept much of an eye on the hype but if people were really being told all this stuff then those developers should never be trusted again.
 
Reddit have compiled a list of things that the devs showed and talked about (even up to quite recently) that aren't in the game, or are significantly less complex than previously intimated.

Lots of text so can't copy over:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/

While it's obvious things were cut or simplified I wonder if this was due to pressure from higher up.

They really need to add a lot in the update or they'll be treated as frauds. I can see Sean Murray getting the Phil Fish treatment.
 
Even if it's not perfect, it's an absolutely incredible achievement.

Just hope they get the support to build upon the initial release as a platform. What I'd love to see is them open it up to mods - that's the way to make it truly interesting imo.

Seriously old shout, but did anyone play a game called Escape Velocity? Broadly similar concept, but was opened up and the community made incredible patches and mods.
 
Reddit have compiled a list of things that the devs showed and talked about (even up to quite recently) that aren't in the game, or are significantly less complex than previously intimated.

Lots of text so can't copy over:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/

Unfulfilled promises aside, that paints a fairly grim picture of the gameplay. Upgraded ships have cosmetic differences only, shonkily animated aliens with really crude AI and no real need to keep discovering and exploring new planets because resources are randomly distributed throughout. It all sounds incredibly dull.
 
Unfulfilled promises aside, that paints a fairly grim picture of the gameplay. Upgraded ships have cosmetic differences only, shonkily animated aliens with really crude AI and no real need to keep discovering and exploring new planets because resources are randomly distributed throughout. It all sounds incredibly dull.

That's a fairly good description of the game. If you're really into the exploration then it's probably kind of fun, but the planets themselves aren't interesting enough to me and I don't get that excited by seeing some poorly animated animal the game has generated from a toolkit of body parts that when put together often don't really seem to make much evolutionary sense.

I explored 5-6 planets and the same resources were found on each one. I thought that the long-term game might be crafting but the crafting system in the game is rubbish with very little to it.

The thing that really made me stop playing the game was just how much time I spent faffing about in my inventory. If I wanted that I'd play Skyrim which actually has fun bits to distract from the inventory faffing.
 
It's a nice little space game.
You pootle about doing spaceman things.

I cancelled my pre order, but my wife bought me a copy for my birthday anyway and its a fun time waster.

Those that wanted something more involved should be backing Chris Roberts and his Star Citizen project.
 
It doesn't seem like an actual game to me. Just an endless exploration, which is fine but not my cup of tea.
I didn't fancy it. If I want to wander about and see interesting new places, I can go outside.

I'm pleased they included Sonic The Hedgehog though.

giphy.gif
 
It doesn't seem like an actual game to me. Just an endless exploration, which is fine but not my cup of tea.
I didn't fancy it. If I want to wander about and see interesting new places, I can go outside.

I'm pleased they included Sonic The Hedgehog though.

giphy.gif
What a stupid little bastard (not you this time Bill)
 
Reddit have compiled a list of things that the devs showed and talked about (even up to quite recently) that aren't in the game, or are significantly less complex than previously intimated.

Lots of text so can't copy over:

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/

Luckily I had no real idea about this game until very recently. I enjoy it but looking at how it should have been has kind of pissed me off after paying 50 quid for it. I'm interested to see what the developers say after the backlash and average reviews.
 
Luckily I had no real idea about this game until very recently. I enjoy it but looking at how it should have been has kind of pissed me off after paying 50 quid for it. I'm interested to see what the developers say after the backlash and average reviews.
Even if their updates eventually get the game somewhere near resembling the one on show in the promotional stuff they'll still (rightfully) take a feckton of flack for basically releasing an early access game at full AAA price. At this point I don't think they can 'win', just put out some fires.
 
Even if their updates eventually get the game somewhere near resembling the one on show in the promotional stuff they'll still (rightfully) take a feckton of flack for basically releasing an early access game at full AAA price. At this point I don't think they can 'win', just put out some fires.

If only. It's a huge step back from Minecraft in terms of mechanics.


Not every single video shot or idea has to be in the final version. Nobody should have believed that they could include all these things. On the other side HalloGames clearly followed a strategy to maximize the hype around their game by not being specific on anything.

Going through the list, following aspects are imo particularly troubling:

  • (space) combat/flying: no fleets or large space battles; all ships are the same; the basic gun play/flying/fighting is just way too simplistic. You can´t patch the handling and of the ship and gun-play itself, so even if you´d add different ships, fleets, better AI and all that, the combat would still suck.

  • Planets: The physics are just top down as as in all other games. No bottom-up creation of a dynamic the world/universe (currently probably just not possible on this scale). You can´t patch that either, because you´d need to create a completely different game. The universe feels extremely static and looks aside all planets are the same from a mechanical point of view. No patch or additional content (e.g. base building) will really change that.

  • AI/NPCs: potentially fixable, but extremely difficult; you´d need to rework the complete system.
There is a lot that could be patched/added/modded over the time. Especially crafting, building, upgrading, trading, ships, factions and weapons could all be added/improved. Still non of that will probably make a huge difference, because the fundamentals are too flawed. I said before, that it is a good sandbox, but I am not so sure anymore. It might be a good sandbox for a survival game, but space/action aspect is pretty much lost.

I think that they were overambitious and got carried-way. At some point they must have realized that they can´t implement these overly ambitious ideas, but just tried to paper over the cracks; after being extremely hyped they couldn´t walk back and promise just a “normal” game. They struggle with all the things other survival and open world (space) games struggle with. It is extremely difficult to create good games in both genres, because the core mechanics are fairly shaky.
I can´t really talk about survival games, but most games seem to be either extremely complicated (=> just for hardcore gamers) or unfinished works in progress. When it comes to 3d space games handling of the ship and fighting is almost always key and they clearly didn´t prioritize this aspect.
 
Yeah, the thing that disappointed me the most was how planets just hung in space, with their sun way back in the background. And the Galactic Map is such a mess. Spore did it much much better.
 
Not every single video shot or idea has to be in the final version. Nobody should have believed that they could include all these things. On the other side HalloGames clearly followed a strategy to maximize the hype around their game by not being specific on anything.

Going through the list, following aspects are imo particularly troubling:

  • (space) combat/flying: no fleets or large space battles; all ships are the same; the basic gun play/flying/fighting is just way too simplistic. You can´t patch the handling and of the ship and gun-play itself, so even if you´d add different ships, fleets, better AI and all that, the combat would still suck.

  • Planets: The physics are just top down as as in all other games. No bottom-up creation of a dynamic the world/universe (currently probably just not possible on this scale). You can´t patch that either, because you´d need to create a completely different game. The universe feels extremely static and looks aside all planets are the same from a mechanical point of view. No patch or additional content (e.g. base building) will really change that.

  • AI/NPCs: potentially fixable, but extremely difficult; you´d need to rework the complete system.
There is a lot that could be patched/added/modded over the time. Especially crafting, building, upgrading, trading, ships, factions and weapons could all be added/improved. Still non of that will probably make a huge difference, because the fundamentals are too flawed. I said before, that it is a good sandbox, but I am not so sure anymore. It might be a good sandbox for a survival game, but space/action aspect is pretty much lost.

I think that they were overambitious and got carried-way. At some point they must have realized that they can´t implement these overly ambitious ideas, but just tried to paper over the cracks; after being extremely hyped they couldn´t walk back and promise just a “normal” game. They struggle with all the things other survival and open world (space) games struggle with. It is extremely difficult to create good games in both genres, because the core mechanics are fairly shaky.
I can´t really talk about survival games, but most games seem to be either extremely complicated (=> just for hardcore gamers) or unfinished works in progress. When it comes to 3d space games handling of the ship and fighting is almost always key and they clearly didn´t prioritize this aspect.

They showed videos not long back that prominently feature elements of the game that don't exist in release and as far as I know they gave no warning about this. I don't always mind paying for something that's buggy or unfinished (hi again Bethesda) but I think that a lot of people have a right to feel genuinely ripped off by this game.
 
Funny thing is, the walking mechs/sentinals, giant space battles and the giant creatures are all on the back of the game box, yet not in the game.
 
If I've played about 12 hours worth of a game in GOG, am I too late to ask for a refund? :lol:
 
They showed videos not long back that prominently feature elements of the game that don't exist in release and as far as I know they gave no warning about this. I don't always mind paying for something that's buggy or unfinished (hi again Bethesda) but I think that a lot of people have a right to feel genuinely ripped off by this game.

absolutely. I agree. I just tried to point out, that they can´t fix this mess via patches/DLCs. That is not possible.
They used a very deceiving marketing strategy, that was hiding all their shortcomings. At some points the crossed the lines between being vague and just started to lie about the content of the game. That said the player base (maybe not you personally) is at least to some extend guilty for buying the whole thing. I said this pre-release:

disclaimer: I have my doubts; I have no intention to piss anyone off.

I´ll wait a few weeks and see if the core gameplay mechanics are solid, because I value mechanics > presentation. If they can combine solid concepts with a gigantic world, the game could be brilliant. I played enough of x2, x3:TC+AP and even x:rebirth to know that good ideas don´t make good games. Especially open world space games are difficult to pull off. Creating an interesting world in space is almost impossible (compared to settings like in GTA or in fantasy games). So it will depend a lot on the planets.

I havn´t seen any promising/interesting mechanic in the few videos yet. The fighting looks very basic. Resource gathering is more or less just walking around. Trading in these games is usually just flying from A to B. In a nutshell I expect that it will turn into gathering resources to upgrade yourself (so you can gather better resources ad infinitum). In x3, you could at least build big economic chains and buy crazy ships. That was kind of fun (beside being a lot of grinding).
I hope that I am wrong, but I would be quite surprised.

If someone promises the world, you better don´t believe them. That said I didn´t expect that various core mechanics would be that bad.
 
On the plus side, that melee-jump thing is glorious.
 
I think this video describes well why I'm enjoying this game so much, despite its apparent flaws. Ignore the hyperbolic title though it's actually a decent breakdown of the game.

 
What's everyone else got st moment?

I've got 21 slot suit, 21 slot multi tool and 20 slot ship
 
What's everyone else got st moment?

I've got 21 slot suit, 21 slot multi tool and 20 slot ship
43 slot suit (I, er, got stuck on a planet for a while), 20 slot multitool and 26 slot ship.

My ship feels very cramped at the moment, decked it out with a lot of guns and shields to stop it getting smashed in space, but really not sure I can be bothered saving up the 15m+ required for a proper upgrade. Plus I'd have to find all the materials for subsystems again... Maybe if I see one that looks very Star Wars.

Did though just find my way into a planet-moon system that has tons of gravitino balls and albumen spheres, suppose I could spend some time there.
 
My planet at moment is a gold mine for spheres and pearls, aluminium and iridium, someone else has discovered one of the way points on it so I'm not alone in this planet
 
Have only played it for a few hours and I get the Destiny comparisons, it is repetitive but I dont care, it reminds me so much of Elite that I played back in 1985 but its a more graphically fulfilling version. I am really enjoying it. Its not for everyone.
 
its strange, I thought I was getting bored of it and didnt play for two days. Turned it on last night and next thing I know its 4 hours later.

I still havent met an animal anywhere near the size of that thing above

Also still on my starter ship, last night I finally saved up over 2million. Gonna try to get over 3 mil to get a 30 slot ship
 
Have only played it for a few hours and I get the Destiny comparisons, it is repetitive but I dont care, it reminds me so much of Elite that I played back in 1985 but its a more graphically fulfilling version. I am really enjoying it. Its not for everyone.

Have you tried Elite Dangerous? I've been looking at that after the disappointment of No Man's Sky. Apparently it also has fairly shallow gameplay but I can't imagine it being as shallow as NMS.
 
Have you tried Elite Dangerous? I've been looking at that after the disappointment of No Man's Sky. Apparently it also has fairly shallow gameplay but I can't imagine it being as shallow as NMS.

it is miles better than NMS; elite: dangerous is actually a game with stuff to do and not a space survival game where you just fill bars. That said it is hardly perfect and you need to tolerate a bundle of annoying aspects (downtime/boring stuff) or you won´t enjoy the game. It is a bit more of a space simulation and not just action, so you need to accept downtime between exciting stuff. The learning curve can also be quite steep. It also might take time to get into the game and learn all the basics....
Have you played any space games recently, that you enjoyed? A new update/patch (2.2) should be coming soon (~october), that adds a bit of stuff. I am not up-to-date so they might have improved a thing here and there.

You might want to take a peek on their stream on sunday.
https://community.elitedangerous.com/gamescom2016


a review that I´d more or less agree with: http://thegww.com/elite-dangerous-long-term-review/
 
Think im close to trading this in now already, ive just hit a wall of now what.

I dont really care about meeting new species that much. A bigger ship is just more slots to fill. There just isnt any lore or genuinly good gameplay to keep me i dont think.
 
it is miles better than NMS; elite: dangerous is actually a game with stuff to do and not a space survival game where you just fill bars. That said it is hardly perfect and you need to tolerate a bundle of annoying aspects (downtime/boring stuff) or you won´t enjoy the game. It is a bit more of a space simulation and not just action, so you need to accept downtime between exciting stuff. The learning curve can also be quite steep. It also might take time to get into the game and learn all the basics....
Have you played any space games recently, that you enjoyed? A new update/patch (2.2) should be coming soon (~october), that adds a bit of stuff. I am not up-to-date so they might have improved a thing here and there.

You might want to take a peek on their stream on sunday.
https://community.elitedangerous.com/gamescom2016


a review that I´d more or less agree with: http://thegww.com/elite-dangerous-long-term-review/

I haven't really played any space games at all. Maybe I like the idea of it rather than the reality but I think I will give Elite Dangerous a go next week.
 
I haven't really played any space games at all. Maybe I like the idea of it rather than the reality but I think I will give Elite Dangerous a go next week.

Elite is a sim. Unless you are willing to spend a long time binding keys and learning all the systems I'd keep clear. I bought it on a steam sale and i just don't have the time or patience to play it.