Physiocrat
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- Jun 29, 2010
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cm > fm
What's the major difference tactics setup wise? And why is CM>FM? I haven't ever played FM only CM
cm > fm
What's the major difference tactics setup wise? And why is CM>FM? I haven't ever played FM only CM
cm is the older version where everything in simple
Ah, you like the simplicity. Fair enough. Have you a link to the tactics options in CM? I really think having something like questions with multiple choice answers for tactics could be a good idea to supplement the OP. It would be easy for each manager to fill in and would easily identify the style of play. Hopefully it would also increase the quality of discussions
It would be good to have a draft without the formation pictures.
Have long write ups and explain your strategy and let people read before they vote. And let managers concentrate more on presenting the tactical side rather than better graphics.
I know removing the pictures sounds a bit boring at start, but it would lead to more discussion and less scan votes IMO and can be experimented in some game if not a draft if both the manager's agree.
It would be good to have a draft without the formation pictures.
Have long write ups and explain your strategy
A picture is worth 1000 words. And showing a players position relative to others is better visually.
The current draft gets over hopefully ends by Thursday. Given Friday is a bank holiday and then weekend, do we want to start the draft on Monday?
@BeforeKeanetherewasRobson wanted to give some time to the drafters to research as well. Thoughts?
Such an addictFeck research. Start on Thursday as soon as match ends.
Can we get a roll for draft positions?
I don't really like the pick time limits that we see more often in drafts. You have 8 hrs to make a pick and that covers for timezone difference. I can understand the intention but there must be better ways of going about that. Having reinforcement order based in that is imo taking it a tad too far.
I wish we'd go back to having an 8 hr limit with no penalties for using allotted time. Our drafts are fast enough without needing more tweaks.
Just encourage leaving picks via PMs without counting time.
- BeforeKeanetherewasRobson
- Skizzo/Pat Mustard
- Indnyc
- Gio
- Moby
- Tuppet
- Arbitrium
- Onenil
- Raees
- Cal?
- Oaencha
- The Red Viper
- Green Smiley
- Chesterlestreet
- Youngrell
- Edgar (Unless someone else wants to take his spot)
Is this the roll order? Or just the list of participants?
In, by the way.
I got all giddy with excitement when I saw we were second but it seems to just be the list of participants. In fairness I'm not sure if it will even be advantageous to be at the top of the picking order in this draft.
@Indnyc Confirmed.
What's this about pick time? You get rewarded for picking fast?
Seems pointless to me. I agree with @Edgar Allan Pillow. Punishing people for missing the deadline, that's a given - but rewarding people for being either lucky or obsessive just seems bizarre.
I invented average pick times as a way to break ties in games.
If that's what it's for, I have no issues with it - better than pens or flipping a coin, certainly.
I was thinking more along the lines of using it for deciding the picking order in reinforcement rounds, etc. Which would be more than a marginal advantage.
I'd forgotten it was used for reinforcement pick order. That's too much of an advantage.
I remember someone losing out because of average pick time post a draw as well. Maybe in another draft post yours.
It's not perfect but it is better than a coin toss or penalties. Any other suggestions?
Oh don't get me wrong, I am advocating FOR it. Definitely should be used in all drafts possible.
Any other suggestions?
It's not perfect but it is better than a coin toss or penalties. Any other suggestions?