Gaming Metal Gear Solid 5: The Phantom Pain | Use Spoiler Tags for now

Did Mission 18 and got a S rank.

When Big Boss started shooting into that prison cell with the kids in it I was just like nooo big boss what are you doing?! I think kaz is a bit of a knob sometimes


Also the black kids look so realistic graphically
 
Yeah it slows down, but you cannot stop now. Although I agree the gameplay >>> the plot.
Thanks I carried on and it was well worth it. Although now I'm starting Chapter 2 and I can see why people were complaining it's pretty much Chapter One just again.

Think I'm going to have to give the game a couple of weeks break.
 
Really like the gameplay mechanics and the graphics, by far the best that has come from a Metal gear game but you'd expect that from the latest (and probably last) instalment. Thrashed it over the first and second weekend that I had it, hardly touched it since then. Up to mission 19, so still a fair while to go until the end. What really annoys me is fultoning every bloody half decent enemy to send back to motherbase along with all the equipment and resources, it just becomes a right choir and very tedious after a while. My biggest gripe with the game though is the lack of story, it just feels so lacklustre, so boring compared to the rest of the series. As of yet and with everything considered it is the worst of the lot of them. Was expecting this to be my favourite game of the year as I love stealth games and the MGS series. The Witcher 3 blows it out of the water like a dingy getting hit by a blue whale coming up for air. Fallout 4 will also make it look tame.

5.5/10.
 
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Really like the gameplay mechanics and the graphics, by far the best that has come from a Metal gear game but you'd expect that from the latest (and probably last) instalment. Thrashed it over the first and second weekend that I had it, hardly touched it since then. Up to mission 19, so still a fair while to go until the end. What really annoys me is fultoning every bloody half decent enemy to send back to motherbase along with all the equipment and resources, it just becomes a right choir and very tedious after a while. My biggest gripe with the game though is the lack of story, it just feels so lacklustre, so boring compared to the rest of the series. As of yet and with everything considered it is the worst of the lot of them. Was expecting this to be my favourite game of the year as I love stealth games and the MGS series. The Witcher 3 blows in out of the water like a dingy getting hit by a blue whale coming up for air. Fallout 4 will also make it look tame.

5.5/10.
Agree 100%. I didn't even play the first two Witcher games and still got completely engrossed in the storyline.

I've been playing and loving the story in MGS games for almost two decades (Christ...) but I'm struggling to care at all about the plot in this.
 
Agree 100%. I didn't even play the first two Witcher games and still got completely engrossed in the storyline.

I've been playing and loving the story in MGS games for almost two decades (Christ...) but I'm struggling to care at all about the plot in this.

Never played the other two Witcher games myself, 3rd was a real treat.

Same here man, was 11 years old when playing the first MGS or should I say watched the most of it as my friend had the game and he was much better at it than me. Death and switch rule. Even then some of the stuff went over my head but it was really engrossing to play. Playing it a little older when you have a better grasp of things and it became a truly great game. The same with the rest of them, they not only touched on real life political, philosophical and futuristic issues they played on them greatly and with great entanglement. With this one, as of yet, they stick to that detail but without any actual detail. Shame really. The next Deux Ex and the new Cyberpunk will be far better than this in those aspects.
 
Really like the gameplay mechanics and the graphics, by far the best that has come from a Metal gear game but you'd expect that from the latest (and probably last) instalment. Thrashed it over the first and second weekend that I had it, hardly touched it since then. Up to mission 19, so still a fair while to go until the end. What really annoys me is fultoning every bloody half decent enemy to send back to motherbase along with all the equipment and resources, it just becomes a right choir and very tedious after a while. My biggest gripe with the game though is the lack of story, it just feels so lacklustre, so boring compared to the rest of the series. As of yet and with everything considered it is the worst of the lot of them. Was expecting this to be my favourite game of the year as I love stealth games and the MGS series. The Witcher 3 blows it out of the water like a dingy getting hit by a blue whale coming up for air. Fallout 4 will also make it look tame.

5.5/10.
Gameplay wise I expect MGS5 to take a great big shit on Fallout 4. Every single Bethesda game has dodgy combat

For me it's 10/10 so far. The amount of ways you can tackle your missions is just amazing. One of the greatest gaming sandboxes ever made
 
Gameplay wise I expect MGS5 to take a great big shit on Fallout 4. Every single Bethesda game has dodgy combat

For me it's 10/10 so far. The amount of ways you can tackle your missions is just amazing. One of the greatest gaming sandboxes ever made

Gameplay wise it probably will do. It has done a really good job on that, everything feels smooth, organic, responsive, unless you are crawling along the ground and you come to a ridge and suddenly "Snake" is somehow standing up. With Fallout you'll probably be in Vats for a good 30 seconds plus as always. I don't honestly see how people keep saying about the number of ways you can tackle your mission. What are these ways? Going for lethal or non-lethal? Entering the mission zone from North, East, etc to rescue/fulton the target? That's all I have done so far, rescue and fulton a target. The same with buddies, I don't want Quiet or D-Dog spotting all the enemies, it makes it way too easy and comfortable. The same with reflex mode. They have flipped it completely to what it was, and that was a damn good stealth game with a damn good story. This is lacklustre, casual and repetitive. Would you say that this is the best MGS you have played if you're saying it's 10/10?
 
Gameplay wise it probably will do. It has done a really good job on that, everything feels smooth, organic, responsive, unless you are crawling along the ground and you come to a ridge and suddenly "Snake" is somehow standing up. With Fallout you'll probably be in Vats for a good 30 seconds plus as always. I don't honestly see how people keep saying about the number of ways you can tackle your mission. What are these ways? Going for lethal or non-lethal? Entering the mission zone from North, East, etc to rescue/fulton the target? That's all I have done so far, rescue and fulton a target. The same with buddies, I don't want Quiet or D-Dog spotting all the enemies, it makes it way too easy and comfortable. The same with reflex mode. They have flipped it completely to what it was, and that was a damn good stealth game with a damn good story. This is lacklustre, casual and repetitive. Would you say that this is the best MGS you have played if you're saying it's 10/10?
I haven't played any of the other ones. I just watched the story for the other ones on Youtube before this one came out. I just find the gameplay in this to be absolutely superb and I don't see how anyone could give it a 5.5/10.

For example in Mission 16

Instead of going to the camp to get the intel I decided to just go straight to the airport as I assumed the truck would be there. I managed to locate it and extract it without having to deal with any armoured transports.

I don't really know why you have an issue with fultoning things either. It's a convienient and easy way of getting rid of enemy bodies and it's fun fultoning donkeys, tanks and bears. Even the great Witcher had the horribly tedious Witcher mode to find shit loads of loot containers which I found far more annoying.

There's so many cool details like using that recording of a solider taking a shit while hiding in a toilet to make guards go away. Or throwing a smoke grenade into a jeep and driving through a base with the enemy confused with what this moving smoke mobile is. It's a fun game if you want it to be
 
I haven't played any of the other ones. I just watched the story for the other ones on Youtube before this one came out. I just find the gameplay in this to be absolutely superb and I don't see how anyone could give it a 5.5/10.

For example in Mission 16

Instead of going to the camp to get the intel I decided to just go straight to the airport as I assumed the truck would be there. I managed to locate it and extract it without having to deal with any armoured transports.

I don't really know why you have an issue with fultoning things either. It's a convienient and easy way of getting rid of enemy bodies and it's fun fultoning donkeys, tanks and bears. Even the great Witcher had the horribly tedious Witcher mode to find shit loads of loot containers which I found far more annoying.

There's so many cool details like using that recording of a solider taking a shit while hiding in a toilet to make guards go away. Or throwing a smoke grenade into a jeep and driving through a base with the enemy confused with what this moving smoke mobile is. It's a fun game if you want it to be

That's probably the crux of our contrasting opinions. I was expecting something substantially more in terms of story. Also in terms of mission objectives (as they've gone that route this time). For me and many others like me who've played the entire series they've taken an awful lot away from it. For someone new, I can understand the appeal and fanfare. Fultoning an enemy away from the mission area is a bug bare for me as it takes him away from the action, where as you like that he is no longer there and in play. Another thing which makes it easier. As I've already said, gameplay wise it is the best but not as a whole, nowhere near. There's always been little cool things to do in these series too, every one has had something new in terms of how to play around with the guards.

It is average at best, and for someone who has played the lot of them various times that is saying something. For me not to play the game for a good two weeks now and getting it three days before it was released shows my lack of enthusiasm for it. It's get dropped off here, rescue/fulton him. Listen to a two minute recording. Rinse and repeat. The most appealing thing for me is finding a cassette tape and listening to a song that I haven't listened to for a while. That isn't what I want from a MGS game.
 
That's probably the crux of our contrasting opinions. I was expecting something substantially more in terms of story. Also in terms of mission objectives (as they've gone that route this time). For me and many others like me who've played the entire series they've taken an awful lot away from it. For someone new, I can understand the appeal and fanfare. Fultoning an enemy away from the mission area is a bug bare for me as it takes him away from the action, where as you like that he is no longer there and in play. Another thing which makes it easier. As I've already said, gameplay wise it is the best but not as a whole, nowhere near. There's always been little cool things to do in these series too, every one has had something new in terms of how to play around with the guards.

It is average at best, and for someone who has played the lot of them various times that is saying something. For me not to play the game for a good two weeks now and getting it three days before it was released shows my lack of enthusiasm for it. It's get dropped off here, rescue/fulton him. Listen to a two minute recording. Rinse and repeat. The most appealing thing for me is finding a cassette tape and listening to a song that I haven't listened to for a while. That isn't what I want from a MGS game.
I stopped playing it for a week and a half once I got to mission 7 I think. It was annoying how the missions had nothing to do with the plot like when you eliminate/extract a random russian guy and get no real story reward for it. I've got back into it this week though and I can't stop playing it now and I think it's probably my game of the year (I've only played Witcher 3 and Batman for this year releases). On mission 20 currently after 55 hours playtime

It's a shame that they didn't make more cutscenes because the ones I have seen so far have been visually fantastic. The worst thing for me is how it tells you what characters are going to be in the mission at the start. It makes absolutely zero sense to spoil the mission like that.
 
I stopped playing it for a week and a half once I got to mission 7 I think. It was annoying how the missions had nothing to do with the plot like when you eliminate/extract a random russian guy and get no real story reward for it. I've got back into it this week though and I can't stop playing it now and I think it's probably my game of the year (I've only played Witcher 3 and Batman for this year releases). On mission 20 currently after 55 hours playtime

It's a shame that they didn't make more cutscenes because the ones I have seen so far have been visually fantastic. The worst thing for me is how it tells you what characters are going to be in the mission at the start. It makes absolutely zero sense to spoil the mission like that.

Yeah, the sporadic cutscene is good. Should be one after every other mission at least, just to make out as if you're progressing and getting somewhere, that you're involved in a story that has purpose. Like you said with seeing who is appearing in each mission, it spoils it and it feels like a bunch of mini-missions bundled together. I've played roughly the same amount of time as you and at a similar point in the game.

It's good that you're enjoying the game and finding it a GOTY, wish I could say the same but I just can't get engrossed in it. As I said before it's a shame, as the gameplay mechanics are great and I like planning my route, being stealthy and taking out the guards. Just really hoped for more variation in terms of objective, I mean not every mission should be about extracting and eliminating someone. So much more they could have done with it. I liked the conspiracy that was interchangeable with real life events in the others and how they were explained in not only cutscenes but with codec calls. This lacks that greatly. Anyway, I'll stop being negative and let you and others enjoy the game.
 
I like how after a mission where you end up back at motherbase Big Boss decides to get high as feck on the electric cigarette he has
 
Couple of hours in and loving it. Think I'm on mission 7. It's the perfect foil to Witcher 3 for me, which I had hit a bit of a wall.

Also for the people complaining about lack of story, it seems most of the narrative is found on the cassettes. I've found listening to a few as I'm scouting a base adds a lot of context, and also seems where Kiefer is earning his money.
 
Just hit S rank on all the main missions. :D

I had to get some YouTube tips on the C2W Subsistence mission but the rest were done unassisted. All side missions are done but I still have a few of the mission tasks to complete and some of the animals to capture. 85% overall completion so far.
 
Hit full development on both my home and FOB bases. Finding that invading any base worth taking is a bit of a chore.
 
Hit full development on both my home and FOB bases. Finding that invading any base worth taking is a bit of a chore.
Yeah, if the guards have helmets it's really difficult. I'm finding that going full stealth and sniping the UAVs is the most effective method. I carry a suppressed .50 cal rifle for emergency neutralisation in a pinch.
 
Bought this a few days ago. Was a tad reluctant after not really enjoying Ground Zeroes but glad I gave in. A few hours in and am really enjoying the game play mechanics. I get the feeling I wont finish the game in one clear run but will come back to it bit by bit over the next few months.
 
Really don't get the timer on developing Motherbase. That plus the processing of materials feels like an incredibly blatant way of adding artificial length to the game.
 
Just hit S rank on all the main missions. :D

I had to get some YouTube tips on the C2W Subsistence mission but the rest were done unassisted. All side missions are done but I still have a few of the mission tasks to complete and some of the animals to capture. 85% overall completion so far.

Nice going. If you did them all organically too apart from C2W then extra applause.
 
Nice going. If you did them all organically too apart from C2W then extra applause.
Cheers.

Tbh, the achievement feels a little less fulfilling than the Big Boss ranks I've had on the previous games, as the requirement for S rank seems to be more focused towards speed, rather than the combination of speed, stealth and non-lethal neutralisation approach. There were a few missions where I had one or two alerts or kills, yet still achieved S.
 
Love it love it love it.
Been playing MGS since back in my teens and this is just fantastic.. If this is the last one it's worthy.. Love it.
 
lol @ the fools trying to attack my FOB. 23/25 defenses have being successful. Some dude with a nuke just invaded and failed, tempted to go steal his nuke but if I fail he can use it on me, killing all of my security team and destroying all of my resources.
 
lol @ the fools trying to attack my FOB. 23/25 defenses have being successful. Some dude with a nuke just invaded and failed, tempted to go steal his nuke but if I fail he can use it on me, killing all of my security team and destroying all of my resources.
How do you check if any resources have been stolen? I seem to have lost like 12 defences but I don't anything is missing.
 
lol @ the fools trying to attack my FOB. 23/25 defenses have being successful. Some dude with a nuke just invaded and failed, tempted to go steal his nuke but if I fail he can use it on me, killing all of my security team and destroying all of my resources.
What are your security settings? I switched to long-range non-lethal after discovering how annoying it was to invade non-lethal bases.
 
How do you check if any resources have been stolen? I seem to have lost like 12 defences but I don't anything is missing.

FOB menu > intruders and viola! Also, the only resources that can be stolen are the ones on your FOB, to check, go to unprocessed resources in the resource tab, the ones with a little earth like symbol are the ones stored on your FOB.

@Organic Potatoes Level 44, lethal, long range on two platforms (they've got four struts each) and my other platforms have three struts so they're level 34 I believe. I had trouble with a non lethal raid before, but after upgrading a load of my tranq weapons I find it pretty easy, shoot guard in leg, falls asleep, guard goes to check, rinse & repeat. Lethal guards have helmets & the battle dress so are much harder to knock out.

Unless you spam decoys at their feet and KO which is pretty funny.
 
I've started using non-lethal short range but on my Base Dev platform I use snipers, as it's pretty open.

I have also added a bunch of people to support and am having good fun stopping assaults. You get some good rewards for it, also.
 
how many guys did you have to put in quarantine? I'm at like 300!!
 
how many guys did you have to put in quarantine? I'm at like 300!!

Around 240 easily. You do get a lot of them back depending on how fast you finish upto mission 29
 
OKB Zero and Afghan central command center are prime spots to extract some quality soldiers. I free roam there very often to tranq and fulton some A+ guys.
 
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Around 240 easily. You do get a lot of them back depending on how fast you finish upto mission 29
I thought putting all of them into the quarantine would stop the spread but I have nearly 100 under symptomatic. Better rush through the missions or they will die soon
 
Have you figured out the reason?
Yeah I put all the Kikongo guys into quarantine. I'm on the code talker mission. Spent ages fighting the skulls with a tranq rifle and I can't even fulton them so it was a waste of time. :mad:
 
Yeah I put all the Kikongo guys into quarantine. I'm on the code talker mission. Spent ages fighting the skulls with a tranq rifle and I can't even fulton them so it was a waste of time. :mad:

You can't really "kill" them no matter what weapon you use. You can incapacitate them before they regain consciousness and escape unless you fulton them immediately. You can go hard with rockets, C4 and grenades.
 
You can't really "kill" them no matter what weapon you use. You can incapacitate them before they regain consciousness and escape unless you fulton them immediately. You can go hard with rockets, C4 and grenades.
Yeah I managed to put all 4 to sleep but my Fulton doesn't have the required upgrade to extract them
 
95 hours in now and about to do mission 30

Should I keep my precious metals? I have like 7000
 
95 hours in now and about to do mission 30

Should I keep my precious metals? I have like 7000
I just use them to catch up on GMP. But I farmed mission 12 so I had an abundance, along with minor metals. You'll need to keep a supply to develop/deploy some high-end equipment.

Some resources will be a limiting factor in building a full FOB in the end-game, so keep that in mind.
 
wtf why is there a huge spoiler for chapter 2 at the end. Man that's really annoying

Crazy
 
wtf why is there a huge spoiler for chapter 2 at the end. Man that's really annoying

Crazy

What spoiler?

I ask because if you're thinking about what I think you're thinking about, it might not be a spoiler.