Gaming Metal Gear Solid 5: The Phantom Pain | Use Spoiler Tags for now

It will be a while to be honest, and I've probably enjoyed this series too much to wait.

Good thing for me is that I have barely played any games on the new consoles so it's been a long time since I played that super smooth framerate that comes with every new console generation.
Fair enough. You spend so much time in free roam that the 60-fps and sharp graphics really do add to the experience. Plus if your a big fan of the series and are wanting to buy it for the story....then I'm sorry to tell you that I've played 25+ hours and have seen like 3 cutscenes. Very little story in the 10 missions I've played and it's pretty disappointing in that aspect.
 
Think I might sell this while the price is still high.

Got to mission 10 but it's kinda boring how most missions and side missions are all sneak into this base and extract someone

Same here. I certainly enjoyed it initially. Then it started getting more and more repetitive. After reading some end game spoilers, there's nothing that would make me want to slog through to see. With the exception of one mission that does sound a bit if a kick in the balls for You, and a great story piece, but just don't have the desire to push on to there.
 
Fair enough. You spend so much time in free roam that the 60-fps and sharp graphics really do add to the experience. Plus if your a big fan of the series and are wanting to buy it for the story....then I'm sorry to tell you that I've played 25+ hours and have seen like 3 cutscenes. Very little story in the 10 missions I've played and it's pretty disappointing in that aspect.
I was raising this concern earlier as well. I don't get it. I know people complained about cutscenes being too long in MGS4, but they are for me one of the things that make the series special. Going through a tricky area, to get to a gloriously epic cutscene.
 
I was raising this concern earlier as well. I don't get it. I know people complained about cutscenes being too long in MGS4, but they are for me one of the things that make the series special. Going through a tricky area, to get to a gloriously epic cutscene.
Yeah I was really looking forward to seeing long cutscenes. Spending an hour clearing out a base to no reward story wise is frustrating. A lot of the missions involve sneaking into a base and extracting a prisoner or eliminating a random enemy captain with no plot around it really
 
Agree with all that, MGS was built on memorable moments, sometimes completely over the top, sometimes baffling and sometimes nanomachines. This game has none.........well a couple that you haven't witnessed yet but nothing that matches anything from the previous games. Chapter 2 is extremely dissjointed and it ruins the flow of the story, just as a warning like.

The cutscene where you sit in the back of the car with skull face is laughably bad I have to say, first BB just sits there and doesn't say anything, not even a grumble. Then the whooooaaaaa music kicks in for no apparent reason and you have to sit and watch two men stare at each other whilst it plays, it's just incredibly dumb.

Right so completed the second half of the story anyway:

I had a feeling we were playing as an impostor, was a bit lazy story writing for Kojima standards anyway and was annoyed at it at the start. I always wanted to see how Big Boss's transition went, and thought this game would deliver that but turns out it's not even the real BB that Solid Snake fought in the earlier games. But after a bit of contemplation i seen some positives from this story; this leaves the door open for more MGS games as they can do some games on the real BB and what he's been doing (supposedly building a real outer haven), secondly i always thought it was weird how Solid Snake managed to beat the legendary BB twice, but turns out he beats his phantom.

As for the gameplay itself, like others have mentioned it did not fulfill its early potential, the game play, graphics and concept of the mother base are very good ideas they should have developed on. Maybe MGS is not meant for an open world environment as all previous games have had a linear format and there was nothing wrong with that. The second half missions as you have mentioned were disjointed and repeating missions looks like pure laziness, even the repetitive side ops smacks of laziness.

We all know Kojima's relationship with Konami soured at the end, maybe by producing this bit part game was his way of getting back at them, the story and missions felt like a half hearted attempt, the repeat missions in the second half makes it look like they couldn't be bothered with any more new content so just recycled old missions.

Nevertheless i have got a lot of hours out of this game and have enjoyed parts of it, but as a Metal Gear head i'm disappointed. Not bad for a Konami money grab over the year, 25 for GZ and 40 for this.
 
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Right so completed the second half of the story anyway:

I had a feeling we were playing as an impostor, was a bit lazy story writing for Kojima standards anyway and was annoyed at it at the start. I always wanted to see how Big Boss's transition went, and thought this game would deliver that but turns out it's not even the real BB that Solid Snake fought in the earlier games. But after a bit of contemplation i seen some positives from this story; this leaves the door open for more MGS games as they can do some games on the real BB and what he's been doing (supposedly building a real outer haven), secondly i always thought it was weird how Solid Snake managed to beat the legendary BB twice, but turns out he beats his phantom.

As for the gameplay itself, like others have mentioned it did not fulfill its early potential, the game play, graphics and concept of the mother base are very good ideas they should have developed on. Maybe MGS is not meant for an open world environment as all previous games have had a linear format and there was nothing wrong with that. The second half missions as you have mentioned were disjointed and repeating missions looks like pure laziness, even the repetitive side ops smacks of laziness.

We all know Kojima's relationship with Konami soured at the end, maybe by producing this bit part game was his way of getting back at them, the story and missions felt like a half hearted attempt, the repeat missions in the second half makes it look like they couldn't be bothered with any more new content so just recycled old missions.

Nevertheless i have got a lot of hours out of this game and have enjoyed parts of it, but as a Metal Gear head i'm disappointing. Not bad for a Konami money grab over the year, 25 for GZ and 40 for this.

I think at this point with the rumoured "Chapter 3" in the game files but not in the actual game, Konami gave Kojima the hurry up and the final product was rushed (even though with how long it's been since dev started it shouldn't have been), they both have to take the blame for that.

But yeah I agree, I enjoyed the game overall but as a fan of MGS it's been a let down. Looking around the forums that's not a minority opinion either, hardcore fans really have turned on the game somewhat.
 
Still disappointed with the plot, but I'm quite addicted to the base/weapon development aspects.

Did everyone else sign to help defend other people's FOB's? I missed this option at first but it is hella fun, and quite profitable.
 
I think at this point with the rumoured "Chapter 3" in the game files but not in the actual game, Konami gave Kojima the hurry up and the final product was rushed (even though with how long it's been since dev started it shouldn't have been), they both have to take the blame for that.

But yeah I agree, I enjoyed the game overall but as a fan of MGS it's been a let down. Looking around the forums that's not a minority opinion either, hardcore fans really have turned on the game somewhat.

There should be a chapter 3, too many loose ends in the game.
 
Finished mission 31 last night and over all it was a decent story but disappointing for the final game of the series. going to take a break from it for a while then return for chapter 2
 
As a long term fan of the series I'm actually pretty ok with the lack of cutscenes. I used to love them in MGS, Snake Eater and, to a lesser extent, MGS2, where there was already a little too much of the silly stuff near the end. But I honestly thought MGS4 was utterly ruined by dreadful, tedious and cringeworthy cutscenes. The opening was spectacular but things soon started to take a turn for the worst. The ending in particular was an abomination.

I like how much more down to earth MSGV feels as a result. When it wants to it can still be grandiose and spectacular, but for the most part it lets the gameplay take a front seat and that's just fine by me. It's a different experience to earlier numbered MGS game, but it's a welcome change.
 
This game takes padding to insulting levels.

"Extract the legendary gunsmith."

"Extract the legendary gunsmith again."

"Extract the legendary gunsmith yet again."
 
So got to Misson 30(Think I fecked up on mission 29 by using Quiet :nervous:) and yeah I'm done with the game. This story would give David Icke a run for his money.

Complete fecking nonsense. Shame because the gamplay is pretty perfect.
 
So got to Misson 30(Think I fecked up on mission 29 by using Quiet :nervous:) and yeah I'm done with the game. This story would give David Icke a run for his money.

Complete fecking nonsense. Shame because the gamplay is pretty perfect.
Yeah it slows down, but you cannot stop now. Although I agree the gameplay >>> the plot.
 
It's 90% gameplay based this time, thanks to this it's much more accessible to players who are new to the series (or played previous installments ages ago) and just want to have fun with the game, also works much better as a pick up and play game. You can have a 30-minute session with it, completing 1-2 missions and then move on without problem - this is actually how I intend to play it in the next couple of months with the huge amount of games other than this to play as well.
 
This game takes padding to insulting levels.

"Extract the legendary gunsmith."

"Extract the legendary gunsmith again."

"Extract the legendary gunsmith yet again."
I don't mind this to be honest - what I love about the game is the freedom as to how you complete an objective, plus how the game looks and feels. 1080p at 60fps works so well, and the controls are incredibly tight.

Admittedly, I haven't got onto Chapter 2 yet, which is where the wheels fall off of the story, but still love playing it. Looking forward to the online component.
 
On mission 15 now after 40 hours. It's a great game. Would be cool if there was side stuff to do at motherbase. Like some Gwent or boxing
 
Anyone know how to get fuel resources easily?
If you don't have a fully upgraded fulton, do mission 21 and run to the far right side of the airport. Get all the containers and run back towards the LZ until you get a save signal. Restart the mission from the pause menu, rinse and repeat. Oh, and bring a tank and Fulton it at the start each time.

If you do have a fully upgraded fulton, replay mission 12 up to the point of the intel file which will be a save point.

Edit: same as the video above, but my way dupes you a tank each time which saves a lot of money.
 
Do you guys prefer Quiet or D-Dog. I just unlocked Quiet and she's ok but D-Dog is invaluable for his scouting abilities. I accidentally hit him a couple of times which took down my bond with him. Can you increase it by redoing old missions?
 
When you are about to start a mission it says 'Character' on the equipment screen? Can you play as someone other than Big Boss?
 
Do you guys prefer Quiet or D-Dog. I just unlocked Quiet and she's ok but D-Dog is invaluable for his scouting abilities. I accidentally hit him a couple of times which took down my bond with him. Can you increase it by redoing old missions?
Would have thought you can.

Quiet can scout out places too - you just need to tell her where to go and scout.
 
When you are about to start a mission it says 'Character' on the equipment screen? Can you play as someone other than Big Boss?
Yes, you can play as any of your personnel. They can wear a helmet, and some have special combat abilities. But Boss's upgraded arm still makes him superior for the most part.

They might get a rank boost, but that's not much use really. So it's really just for a change of pace like if you want to play as a woman, but some have terrible voice actors. One sounds like she is coughing up a lung after a sprint, and another I used talked in a harsh tone to D-Dog which I won't tolerate.
 
Would have thought you can.

Quiet can scout out places too - you just need to tell her where to go and scout.
Just tried that out and she's great at scouting places out. I think I read somewhere that you can get quiet to watch over you so if you are spotted she will instantly take them out? Is that correct? Can't see an option for doing it

What's up with the Silver and Gold outfit for her....really strange :lol:
 
Got the surpresser and Tranquilliser rifle for Quiet. She's so good now...it's made me neglect the dog. Just completed mission 16...was expecting it to be proper hard from what I read on Neogaf. It wasn't that bad.

One of my favourite games ever.
 
Just finished mission 16 too. Is there a way to actually to avoid those guys at the end?

Also, when does Quiet get interesting? I keep reading how she's actually an interesting character but all she does shove her arse and tits in my face in the chopper.
 
Just finished mission 16 too. Is there a way to actually to avoid those guys at the end?

Also, when does Quiet get interesting? I keep reading how she's actually an interesting character but all she does shove her arse and tits in my face in the chopper.
The Skulls? I think you have to fight them. I tried to fulton the truck and run away but they shot the fulton down. I blew them apart with a rocket launcher though so it was alright
 
I did the legendary gunsmith side-op...how do I customise my weapons?
 
I did the legendary gunsmith side-op...how do I customise my weapons?
Once you've done the 3 gunsmith side missions, then you can customize your weapons when in the helicopter - same menu where you customize your buddies etc
 
Just finished mission 16 too. Is there a way to actually to avoid those guys at the end?

Also, when does Quiet get interesting? I keep reading how she's actually an interesting character but all she does shove her arse and tits in my face in the chopper.
I just drove away like mad and it worked.

Quiet is the most interesting character in the game, but she's quite anonymous until later on.
 
I just drove away like mad and it worked.

Quiet is the most interesting character in the game, but she's quite anonymous until later on.

Yep then eventually you lose her, there are ways to keep her but it involves spoilers so google it if you are interested.
 
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@2mufc0 Spoiler that please. It's more than I needed to know.

Sorry mate, spoilered. It's something i would have liked to have known before, as i would have done things differently if i did.