Gaming Metal Gear Solid 5: The Phantom Pain | Use Spoiler Tags for now

Agree with this, Quiet's a great character, really enjoyed her backstory but her default outfit is embarrassing and the fact she acts like a cat in heat in the ACC was also ridiculous. Suppose it's the closest I'll get to a private lap dance from Stefanie Joosten though!

Thankfully they added the XOF outfit. And the Sniper Wolf outfit, although that one looks like bad cosplay.
I slightly defended Kojima before the game came out mainly because MGS has always been a bit silly with it's character(I'm pretty in one part in MG2 you have to play as a naked man) but the Quiet stuff is just really sad because she's easily the most interesting character(Maybe Miller as well) in the game.The outfit(Well the lack of one) just kills certain parts of the game. Take the whole rolling ran in the rain thing(Which is ridiculous)it could of been something really odd and surreal like a scene from a Lynch movie had Quiet had been wearing normal clothes(like the XOF outfit) but instead you get a scene from a porno. The stuff in the ACC is as you said like a cat in heat and easily one of the least sexist things I've seen.

Also(Although I was surprised by this) Kojima is in his 50's now so he's not some young guy who's got too excited because he has a pair of breasts in his game and gone overboard(Still that's not much of excuse but better than one given in the game)he's an actual grown man.
 
Holy feck balls that intro was something else.

Was worried I wouldn't get into this and ground zeroes didn't really do much for me. But I'm sold with that start to the game
 
Why are the Mother Base struts a mile apart?

Also, the room at the top of the medical bay...

(Don't read unless you've opened it)

Paz? Seriously? The retcon of her death was just dumb. "Yeah, our doctor fisted you and got the bomb out."
 
Just wasted ages on extraction priosoner 2 in side ops. Extracted them, but was killed straight away. feckity feckity
 
Why are the Mother Base struts a mile apart?

Also, the room at the top of the medical bay...

(Don't read unless you've opened it)

Paz? Seriously? The retcon of her death was just dumb. "Yeah, our doctor fisted you and got the bomb out."

If you keep going back there every now and then you get a new interaction in the end
It turns out it is
Big Boss seeing things, he eventually comes to terms with her death though.
 
Meh I'm done with this. Chapter one was great but chapter two is just taking the piss. They're literally asking you to play the exact same missions again with an added level of difficulty. Feels like the game ended after chapter one and I'm playing a bonus mode. It also makes no sense from a story point of view. Why the feck am I having a sniping duel with Quiet despite her being back at base?

At least make some sort of effort when recycling missions; remove the exact same opening briefing, add in a couple of new objectives, remove the missions that were crucial to the story back in chapter one etc. Just incredibly lazy. Surprised critics are going easy on this. It's a blatantly incomplete game.
 
CEX have a trade in value of £40 on it, could be tempting after chapter 31 is completed seeing so many bad reports on chapter 2
 
I've just completed mission 5 over the fence, and done all the side ops available.

took my time with it. Cleared all the bottom level first, stunning them and bringing them out of sight where I then kill them with a headshot. I'm not yet fast enough to to bomb true, tranq them and finish the objective in time. I was lucky I done this as I was spotted right at then end, with 3 left by the bunker. But when they radioed for help, I had killed the backup already :cool: I don't think this is spoiler worthy actually as it is a pretty straight forward and uneventful mission.

Any tips on mother base development? What have ye expanded first?
 
I expanded R&D first and then Base Development. R&D is a no-brainer as you want to develop certain pieces of equipment, parcticularly the ability to fulton big stuff like containers. Having a bigger Base Development team decreases the time to build new platforms and refine unprocessed materials. After that I'd probably say the Combat Unit is the most important, as combat missions are a great source of income to fund all development and platform building. If you've got those 3 up and running and don't blow all your cash on non-essential weapons development (honestly, there are very few worth investing in initially, so save your GMP for base building), mother base development should start going smoothly.
 
Lovely stuff. That's cool, haven't spent much on weapons at all actually. Got the better handgun-tranq, got a sniper rifle, c4 and a few other small bits. I actually went with the R&D expansion first also. I'm on a reasonable path so. Cheers for the advice!
 
Support team is underrated, it has to be a certain level to develop stuff like Fulton extraction for vehicles. Also quite important to rescue prisoners who are transport specialists and have other important R & D skills to develop buddy material.
 
Completed Mission 31/chapter 1 yesterday and..

Really disappointed with the boss battles and the number of bosses, MGS was always known for it's unique boss battles and variety of different bosses, in this game there's only 3 bosses (skulls, skull face, man on fire/mantis), and you only really get to fight the skulls in proper boss battles. And for skull face you don't even fight him, the metal gear boss battle was easy and predictable, the previous games were more interesting.

Also waiting for some epic moments like the microwave moment in MGS4, nothing sticks out like that in this game. Not much story development and Big Boss has hardly said a word. And i miss the cut scenes. Maybe i'm jumping the gun because i still have to go through the second chapter i hope it gets better. Just seems a very unfulfilling first half to the story.
 
Completed Mission 31/chapter 1 yesterday and..

Really disappointed with the boss battles and the number of bosses, MGS was always known for it's unique boss battles and variety of different bosses, in this game there's only 3 bosses (skulls, skull face, man on fire/mantis), and you only really get to fight the skulls in proper boss battles. And for skull face you don't even fight him, the metal gear boss battle was easy and predictable, the previous games were more interesting.

Also waiting for some epic moments like the microwave moment in MGS4, nothing sticks out like that in this game. Not much story development and Big Boss has hardly said a word. And i miss the cut scenes. Maybe i'm jumping the gun because i still have to go through the second chapter i hope it gets better. Just seems a very unfulfilling first half to the story.

Agree with all that, MGS was built on memorable moments, sometimes completely over the top, sometimes baffling and sometimes nanomachines. This game has none.........well a couple that you haven't witnessed yet but nothing that matches anything from the previous games. Chapter 2 is extremely dissjointed and it ruins the flow of the story, just as a warning like.

The cutscene where you sit in the back of the car with skull face is laughably bad I have to say, first BB just sits there and doesn't say anything, not even a grumble. Then the whooooaaaaa music kicks in for no apparent reason and you have to sit and watch two men stare at each other whilst it plays, it's just incredibly dumb.
 
http://www.konami.jp/mgs5/tpp/en/online/mission.php5

MISSION:

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STAGE:

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CLASS:


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TIPS:

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Nice one! the online sounds pretty great, been plowing through the missions more as I get further rather than going back to get more objectives or a better rank after hearing about Chapter 2, think i'm on mission 30 next. I've no idea how im gonna split my time up between This, Destiny and Pro Evo though :nervous:
 
Cant decide if I should trade this in as soon as I finish chapter 1 mission 31, its beginning to feel like a real grind doing the missions, and the side ops are the same idea at different out posts. I'm really disappointed I thought this game was going to the best thing I had ever played and want me to keep playing it over and over like Snake Eater
 
It's a great game but Afghanistan is such a bleak setting.

The great thing about Snake Eater was it's varied environments.
 
I do wish it had more urban environs. One of my favorite missions was Pitch Black with the large oil refinery just because of the setting.
 
I do wish it had more urban environs. One of my favorite missions was Pitch Black with the large oil refinery just because of the setting.
Defiantly needed a town or city even if it's similar to that found in the first missions of mgs4. Have little stores where you can buy weapons at Stupid prices if you didn't feel like developing them.

I just don't think the open world works so we'll if there's no interaction between the main playable character and it's in inhabitants. In essence what's the point if the only benefit of exploring is picking up plants or searching for metals etc. it needs mini games and player interaction. Even mother base is let down by the lack of mini game functionality.

Like with each platform.

Combat platform: have a dummy combat zone where you can practice with your men on taking over a base. Helps you upgrade your men. And a sniping range.

r and d, puzzle mini game putting equipment together to give you a bonus.

Intel: decode/hacking game where you can receive Intel for the next mission or information on location of valuable side ops.

Medical: operation mini game which improves your ability to heal in battle.





I like this game a lot, but there's just not enough going on.
 
Defiantly needed a town or city even if it's similar to that found in the first missions of mgs4. Have little stores where you can buy weapons at Stupid prices if you didn't feel like developing them.

I just don't think the open world works so we'll if there's no interaction between the main playable character and it's in inhabitants. In essence what's the point if the only benefit of exploring is picking up plants or searching for metals etc. it needs mini games and player interaction. Even mother base is let down by the lack of mini game functionality.

Like with each platform.

Combat platform: have a dummy combat zone where you can practice with your men on taking over a base. Helps you upgrade your men. And a sniping range.

r and d, puzzle mini game putting equipment together to give you a bonus.

Intel: decode/hacking game where you can receive Intel for the next mission or information on location of valuable side ops.

Medical: operation mini game which improves your ability to heal in battle.





I like this game a lot, but there's just not enough going on.

some really good points made, needs more interaction because it's just enemies in the open world other than animals. The map is just to big with very little going on in large parts of it
 
I think it would be right to call this a sandbox game rather than open world. Open world to me suggests you can seemlessly travel anywhere in the game world without any loading or interruptions and contains friendly NPC's you can interact with, yeah sure you have your buddy's but they're companions rather than inhabitants of the game world.
 
I finished the first chapter and did a few more missions, is there much more to the game as it seems finished to me, might give it a rest for a few weeks and do chapter 2
 
Yeah I think I need a break too, I'm coming up to Chapter 2 and with Destiny to play and Pro Evo out now I might concentrate on them for a while, I dont wanna suffer from burnout on this halfway through chapter 2 seeing as I've done 100+ hours already, I don't think I've ever racked up as much play time out of a game so quickly as I have on this.
 
Think I might sell this while the price is still high.

Got to mission 10 but it's kinda boring how most missions and side missions are all sneak into this base and extract someone
 
My first Metal gear game ever. I love this game so far. i thought Mission 18's subject matter was handled pretty well and loved the Quiet battle. I'm struggling with the Man on fire in Mission 20 right now (any tips?) Sure it's a bit repetitive but show me a game that isn't?
 
My first Metal gear game ever. I love this game so far. i thought Mission 18's subject matter was handled pretty well and loved the Quiet battle. I'm struggling with the Man on fire in Mission 20 right now (any tips?)
Hint: use the water. I spoilered the way I beat him a few pages back if you still cannot finish it.
 
I asked earlier, but has anyone tried this on the PS3?
Here's an article comparing the versions.

http://www.eurogamer.net/articles/digitalfoundry-2015-metal-gear-solid-5-phantom-pain-face-off

"On the last-gen front, frame-rate is where things take a nasty turn for overall playability. PS3 and Xbox 360 really struggle to match up to even a half-refresh 30fps target here, with its alpha effects and huge draw distances causing frequent drops below. In fact, PS3 suffers the most, with several cut-scenes unfolding at a locked 20fps, while 360 fluctuates between 20-30fps a little more freely. However, the differences blend somewhat during open world gameplay. Both have v-sync engaged, and the end result in gameplay feels heavily compromised by the magnitude of the game's level design - and again the frame-rate number fluctuates wildly between 20-30fps during any serious gunplay.

It's clear the game is built to factor in last-gen hardware, and it's something of a miracle how much the Fox Engine keeps in place on PS3 and Xbox 360. The fundamentals of design are so close, and The Phantom Pain gives us one of the last cross-gen titles we'll see to use the same technology on all platforms. But it's clear it's time to move on; the benefits of a smooth 60fps compared to an unstable 20-30fps have a huge affect on the game's handling - and while the content is the same, the enjoyment of interacting with Kojima's world is clearly hampered by the older technology."
 
Here's an article comparing the versions.

http://www.eurogamer.net/articles/digitalfoundry-2015-metal-gear-solid-5-phantom-pain-face-off

"On the last-gen front, frame-rate is where things take a nasty turn for overall playability. PS3 and Xbox 360 really struggle to match up to even a half-refresh 30fps target here, with its alpha effects and huge draw distances causing frequent drops below. In fact, PS3 suffers the most, with several cut-scenes unfolding at a locked 20fps, while 360 fluctuates between 20-30fps a little more freely. However, the differences blend somewhat during open world gameplay. Both have v-sync engaged, and the end result in gameplay feels heavily compromised by the magnitude of the game's level design - and again the frame-rate number fluctuates wildly between 20-30fps during any serious gunplay.

It's clear the game is built to factor in last-gen hardware, and it's something of a miracle how much the Fox Engine keeps in place on PS3 and Xbox 360. The fundamentals of design are so close, and The Phantom Pain gives us one of the last cross-gen titles we'll see to use the same technology on all platforms. But it's clear it's time to move on; the benefits of a smooth 60fps compared to an unstable 20-30fps have a huge affect on the game's handling - and while the content is the same, the enjoyment of interacting with Kojima's world is clearly hampered by the older technology."
Thanks a lot.

It seems to be not that much worse an experience apart from some framerate issues. What do you think? Too much worse?
 
Thanks a lot.

It seems to be not that much worse an experience apart from some framerate issues. What do you think? Too much worse?
40fps is a huge difference. It feels so smooth and the lighting is so much better on PS4. It would be best to just wait until you get a PS4 in my opinion
 
40fps is a huge difference. It feels so smooth and the lighting is so much better on PS4. It would be best to just wait until you get a PS4 in my opinion
It will be a while to be honest, and I've probably enjoyed this series too much to wait.

Good thing for me is that I have barely played any games on the new consoles so it's been a long time since I played that super smooth framerate that comes with every new console generation.