Gaming Mass Effect: Andromeda (PC, PS4, Xbox One)

I've read posts from quite a number of people who played the trial who said it's actually really good and those buggy and silly animations happy very infrequently, and that overall it's a really good Mass Effect (in the first 10 hours, anyway).

I think Bioware shot themselves in the foot with giving the early access to people before they lifted the review embargo. It's allowed people to post all that stuff online before a verdict of the game could even be given.
 
I don't know how anyone in their right mind can like the story and the dialogue. At least up to the point where the trial ends. It's amateur stuff, even for a video game.
 
I've read posts from quite a number of people who played the trial who said it's actually really good and those buggy and silly animations happy very infrequently, and that overall it's a really good Mass Effect (in the first 10 hours, anyway).

I think Bioware shot themselves in the foot with giving the early access to people before they lifted the review embargo. It's allowed people to post all that stuff online before a verdict of the game could even be given.

EA offer a 10 hour trial of all their games so I don't think Bioware would be able to veto early access.
 
Yeah I think the review embargo has hurt them this time actually.

From these animations everyone is assuming it's a mess of a game, probably put alot of potential players off, myself included.
 
I don't know how anyone in their right mind can like the story and the dialogue. At least up to the point where the trial ends. It's amateur stuff, even for a video game.
For me that's the real problem, I wouldn't care about goofy animations in the least.
 
http://kotaku.com/scumbags-harass-w...m_source=Kotaku_Twitter&utm_medium=Socialflow

Internet cretins engaged in a harassment campaign against a woman who worked for Electronic Arts this weekend, flooding her social media and various internet profiles with vitriolic, often misogynistic messages. Her sin, it appears, was working on animations for the game Mass Effect: Andromeda.


Allie Rose-Marie Leost, who worked for EA’s motion-capture labs in Vancouver, saw vicious harassment on Twitter and other websites today, most often from people who blamed her for Andromeda’s awkward facial animations. The harassment appears to have been primarily triggered by a vile blog post at Ralph Retort, a right-wing, GamerGate-tied website, that claimed Leost was the lead facial animator on Andromeda. That website also accused her of performing sexual acts to get her job at EA.

Its all about ethics in game journalism.
 
Along with the racist twitter guy who worked for them and the anti-SJW blowback they're getting over the lack of attractive females especially as romance options in the last two games, they might've managed to top the ME3 ending debacle before the game was even released. Impressive.
 
Along with the racist twitter guy who worked for them and the anti-SJW blowback they're getting over the lack of attractive females especially as romance options in the last two games, they might've managed to top the ME3 ending debacle before the game was even released. Impressive.
:lol: Good grief.
 
This game is getting a lot of unecessary hate. What I have seen so far looked awesome, the games release version isn't out yet so all the complaints about the animations might very well be moot and yet there are people hyping Zelda into the Galaxy for a game that should have been released 10 years ago.
 
This game is getting a lot of unecessary hate. What I have seen so far looked awesome, the games release version isn't out yet so all the complaints about the animations might very well be moot and yet there are people hyping Zelda into the Galaxy for a game that should have been released 10 years ago.

:lol: You have to be a wum, no one can be this clueless to their own hypocrisy!
 
The same could be said about you. Most what you have done on this forum the past few weeks is harrasing other users not shouting "ZELDA IS THE BEST GAME EVER" with you.

You praise a game because it's getting flack, slag off a game because it's getting good reviews and to top it all off, you think a game should have been made 10 years ago and talk about it in the thread of a game actually pretty much made 10 years ago! Outstanding as always :lol:
 
You praise a game because it's getting flack, slag off a game because it's getting good reviews and to top it all off, you think a game should have been made 10 years ago and talk about it in the thread of a game actually pretty much made 10 years ago! Outstanding as always :lol:

Are you incapable of reading? Where have I "praised" it? I said it's probably unfairly slacked before it's released and that the pre view gameplay you can see on some channels don't have such obvious mistakes. That's while I still think the animation is badly done, probably because they have made that one mistake where, when you try to go for more realism, it just looks more unrealistic.
 
It's not preview gameplay, it's pretty much what you'll get when it's released.



No patch can help with the writing, thou.


Not what I meant. I meant the obvious movement mistakes. Faces yea, nothing can be done about that. As I said, they tried to go for more realism and failed. It's telling when the Aliens on the ship look more "real" than the actual humans.
 
I'm not an expert in video game making, but could simple patching even work with animations and such? Wouldn't they have to redo pretty huge portion of the game?
 
I'm not an expert in video game making, but could simple patching even work with animations and such? Wouldn't they have to redo pretty huge portion of the game?

Nah, it can't really fix that, that would require an extensive rework and I doubt they are willing to invest that kind of money. But that's not what I meant, I meant the movement glitches, not the "lifeless" humans.
 
I know, that question of mine wasn't really related to anything before from the thread, but to that tweet from Ian Soon Frazier.
 
Are you incapable of reading? Where have I "praised" it? I said it's probably unfairly slacked before it's released and that the pre view gameplay you can see on some channels don't have such obvious mistakes. That's while I still think the animation is badly done, probably because they have made that one mistake where, when you try to go for more realism, it just looks more unrealistic.

Yawn.

You can't respond to my post properly because you know I'm right. Sign of a wum.


You go into CE forums, search for his posts and prepare to be surprised.

As in, you'll only back up your initial thought.

:lol: it's ok, it's actually quite easy to make people like this look stupid, you just reply and let them keep going!
 
Yawn.

You can't respond to my post properly because you know I'm right. Sign of a wum.




:lol: it's ok, it's actually quite easy to make people like this look stupid, you just reply and let them keep going!

What is in your post to "properly reply" to?? It's a 2 liner referencing to another thread and to a completely different topic. :wenger:
 
I'm not an expert in video game making, but could simple patching even work with animations and such? Wouldn't they have to redo pretty huge portion of the game?
Nah, it can't really fix that, that would require an extensive rework and I doubt they are willing to invest that kind of money. But that's not what I meant, I meant the movement glitches, not the "lifeless" humans.

It really all depends actually. For example, the gif where she walks, is that a motion capture issue (i.e shite actor/actress) or is it a conversion issue? Some values getting exaggerated?

Engine side problems can be fixed, plug-in problems (i.e the little programs that convert the raw data from the artists tools to the engine itself) would be much harder. Actually re-motion captioning the game is a no-no. On that last front, it looks like they got men to simulate the women :lol:


To me, and I base this purely on the few videos, it looks like they've rushed it out once again half-finished with the engine still exaggerating values and them not having time to cut all the extra distortion frames out. By this I mean in motion capturing, you always get a ton of data outside the normal boundaries, endless frames that shouldn't be there, so when the engine tries to smooth between one and the next, you get weird vertices and all that. Is it fixable? Yes. On day one? No fecking chance.
 
This game is getting a lot of unecessary hate. What I have seen so far looked awesome, the games release version isn't out yet so all the complaints about the animations might very well be moot and yet there are people hyping Zelda into the Galaxy for a game that should have been released 10 years ago.
What is in your post to "properly reply" to?? It's a 2 liner referencing to another thread and to a completely different topic. :wenger:

Try harder.
 
Try harder.

And yet I still don't get what I am supposed to reply to. The first one is a simple statement to which we will the actual truth in a few days.

"You praise a game because it's getting flack, slag off a game because it's getting good reviews and to top it all off, you think a game should have been made 10 years ago and talk about it in the thread of a game actually pretty much made 10 years ago! Outstanding as always :lol:"

This? What shall a "proper response" be?
 
Bloody hell, the writing in this game seems to be absolutely terrible.
No way I'm buying this unless it's on huge sale.
 
And yet I still don't get what I am supposed to reply to. The first one is a simple statement to which we will the actual truth in a few days.

"You praise a game because it's getting flack, slag off a game because it's getting good reviews and to top it all off, you think a game should have been made 10 years ago and talk about it in the thread of a game actually pretty much made 10 years ago! Outstanding as always :lol:"

This? What shall a "proper response" be?

"Completely different topic"

You tried to accuse me of bringing that up, when you couldn't help yourself. You are a wum and an idiot and i'll no longer be involved in derailing this thread.
 
It really all depends actually. For example, the gif where she walks, is that a motion capture issue (i.e shite actor/actress) or is it a conversion issue? Some values getting exaggerated?

Engine side problems can be fixed, plug-in problems (i.e the little programs that convert the raw data from the artists tools to the engine itself) would be much harder. Actually re-motion captioning the game is a no-no. On that last front, it looks like they got men to simulate the women :lol:


To me, and I base this purely on the few videos, it looks like they've rushed it out once again half-finished with the engine still exaggerating values and them not having time to cut all the extra distortion frames out. By this I mean in motion capturing, you always get a ton of data outside the normal boundaries, endless frames that shouldn't be there, so when the engine tries to smooth between one and the next, you get weird vertices and all that. Is it fixable? Yes. On day one? No fecking chance.
I could be wrong but I don't think they used any motion capture, did they? Which is why lots of these issues exist.
 
In the characters faces? Weren't they all just put in a box with their lines? I don't really know, obviously.

That's all done with motion capturing. It's just not very well done in this case, for whatever reason. I'm still thinking they tried too much realism.
The Witcher, for example, for all its stunning graphics does not include super realistic mimics and stuff. Most people still would say those look better. Why? It's just not as offputting. It's the same for CGI humans in films (you remember them trying that like 10 years ago?), our brain is increasingly hostile to accepting CGI and animation the more realistic it looks until it looks absoutely perfect. There's a name for that effect, I just forgot it.
 
That's all done with motion capturing. It's just not very well done in this case, for whatever reason. I'm still thinking they tried too much realism.
The Witcher, for example, for all its stunning graphics does not include super realistic mimics and stuff. Most people still would say those look better. Why? It's just not as offputting. It's the same for CGI humans in films (you remember them trying that like 10 years ago?), our brain is increasingly hostile to accepting CGI and animation the more realistic it looks until it looks absoutely perfect. There's a name for that effect, I just forgot it.
Uncanny valley.

Don't think it's that here though, it's just really badly done.
 

Aside from the dialogue being shite, it's just so off putting when the characters don't move.

Look at Ryder in that clip, the only thing that moves are her eyes. Her doing something like scratching the back of her head awkwardly would have done a lot for that scene. I know games like Witcher, Horizon and Mass Effect have stock animations for those dialogue wheel scenes but some movement isn't asking much.
 
In the characters faces? Weren't they all just put in a box with their lines? I don't really know, obviously.
Uncanny valley.

Don't think it's that here though, it's just really badly done.

Face animation isn't actually the same as motion capturing.

There's an excellent video somewhere about Timesplitters and how it works.


That's all done with motion capturing. It's just not very well done in this case, for whatever reason. I'm still thinking they tried too much realism.
The Witcher, for example, for all its stunning graphics does not include super realistic mimics and stuff. Most people still would say those look better. Why? It's just not as offputting. It's the same for CGI humans in films (you remember them trying that like 10 years ago?), our brain is increasingly hostile to accepting CGI and animation the more realistic it looks until it looks absoutely perfect. There's a name for that effect, I just forgot it.

Seriously dude, as much as you hate me right now, I'm really beginning to like you :lol:
 
Face animation isn't actually the same as motion capturing.

There's an excellent video somewhere about Timesplitters and how it works.




Seriously dude, as much as you hate me right now, I'm really beginning to like you :lol:

Ah. So you agree they should have gone for more "stock" animations and less motion capturing just to avoid offputing mistakes in animation?