Mark Healey, the co-founder of Media Molecule, the company behind highly-anticipated PS3 game LittleBigPlanet, has admitted to Eurogamer that the controls for his own game “annoy” him.
The game sees your “Sackboy” character running and jumping through multi-layered levels, designed by gamers and shared over the Internet. Sackboy can switch between different semi-two-dimensional layers in the game – running behind the legs of a giraffe, for instance, then jumping forward towards the screen to jump onto the giraffe’s tail.
Fans of the game who have downloaded the free demo, now available on the PlayStation Network, have complained about the difficulty of controlling characters moving in and out of the screen. “[That] movement is an incredibly hard thing for us to get right,” Healey has admitted. “There’s times when it annoys me actually.”
The solution? As ever these days, it’s going to be a post-release software patch: “There’s definitely room for improvement and we’ve got the channel to be able to do that as well,” said Healey. “We can refine it.”
Despite the prospect of a post-release patch for an integral part of the game (shame on Media Molecule), LittleBigPlanet remains one of the most exciting (one of the few exciting, frankly) games coming this year on the PS3.