Sweet Square
ˈkämyənəst
This is a bit absurd. You'll be hard pressed to find a game of this sort, non-story based, in which the characters have as much depth. You even have facebook pages that give you an understanding of their intimate relationships, etc. The pre-mission dialogues are immense and tell you plenty about them as well. Michael and Trevor are as deep characters as you'll ever find in an open-world-game. I'm a role-player at heart when I get involved in any kind of game and never at any moment felt these characters were empty. After one-hundred hours of missions, side-missions, meeting with friends, wrecking havoc, I feel I know these 3 guys (Michael and Trevor more than Frankly) better than most game characters.
Fair enough but I honestly lost interest why before the half way mark of the game.
This review sums up my overall thoughts about the game.
But I will say I'm still blown away by the sheer size of the game and the it's easily it best feature in the game.