Dante
Average bang
So Westeros is England, split between north and south. The Wildlings are the Scots. Valeyria is Rome. Dorne is Spain. Essos is North Africa/Arabia. The Dothraki are the Mongols. Does that make the White Walkers the Vikings?
No, I think that the Andals are (were) VikingsSo Westeros is England, split between north and south. The Wildlings are the Scots. Valeyria is Rome. Dorne is Spain. Essos is North Africa/Arabia. The Dothraki are the Mongols. Does that make the White Walkers the Vikings?
Am I the only one that wonders if he would have been resurrected if he died?
The Ironborn represent the Viking culture. Essos is based in two - the republics are based on the Italian republics and the rest except Valyria are based on Africa/Arabia.So Westeros is England, split between north and south. The Wildlings are the Scots. Valeyria is Rome. Dorne is Spain. Essos is North Africa/Arabia. The Dothraki are the Mongols. Does that make the White Walkers the Vikings?
True. Even in previous battle the giants looked more realistic than some of the dwarfs in Jackson's Hobbit.Just watched the episode again, last 20mins really is sublime. It's better than anything the Hobbit managed to pull from its arse.
Just watched the episode again, last 20mins really is sublime. It's better than anything the Hobbit managed to pull from its arse.
True. Even in previous battle the giants looked more realistic than some of the dwarfs in Jackson's Hobbit.
Moving a large population would probably be easier if they use ships. Also, it could have been to avoid the white walkers.Anybody else wondering why they had to travel on ships if they could have just cut through the woods according to that map? Doesn't quite make sense.
Wow.
Moving a large population would probably be easier if they use ships. Also, it could have been to avoid the white walkers.
You need to watch The Wire, then, this is a childrens show by comparison.This is a far more polite version of my review of the episode. I don't even want to review it, just let it sink in. Honestly, this show is the best I've ever watched imo. The characters, plots, setting, acting, special effects, background. Everything makes me love the show more. The moment that sword stopped the spear will stick in my head years after I've forgotten every other film I've watched this year.
The look of shock in the white walkers face when Jons sword didnt shatter was just brilliant.
Get ready to be flamed.You need to watch The Wire, then, this is a childrens show by comparison.
Valyrian steel.Why didn't it shatter?
This. Stannis to slice through all twenty on his own. I get the feeling Ramsay will have his way, though.I want Ramsay and his 20 men to get crushed with ease.
Got it from Jeor Mormont (former Lord Commander of the Night's Watch) when Jon saved his life by killing the wight that attacked him.And where did he get that from?
And where did he get that from?
Can someone explain the differences between the white walkers (that's the four horsemen right?), the zombies, and the freaky kids? Also, does that mean if you live south in Dorne or King's Landing where it doesn't snow then they're safe?
Can someone explain the differences between the white walkers (that's the four horsemen right?), the zombies, and the freaky kids? Also, does that mean it's safe by the south in Dorne or King's Landing where it doesn't snow?
The White Walkers are a mythological race mentioned in ancient legends and stories from the time of the First Men and theChildren of the Forest. Eight thousand years before Robert's Rebellion, a winter known as the Long Night lasted a generation. In the darkness and cold of the Long Night, the White Walkers descended upon Westeros from the farthest north, the polar regions of the Lands of Always Winter. None knew why they came, but they killed all in their path, reanimating the dead as wights to kill the living at their command. Eventually the peoples of Westeros rallied and in a conflict known as the War for the Dawn, they managed to defeat the White Walkers and drive them back into the uttermost north, with the Wall raised to bar their return.
While having an overall humanoid appearance, White Walkers differ greatly from humans. They are taller than humans and have long wispy white hair. They have pale grey-white skin which is wrinkly but stretched taut across their frames, giving them a somewhat gaunt, sinewy, and mummified appearance despite their overall bulky size. Their most notable trait, however, are their glowing blue eyes.[1][2]
A second type of White Walker (revealed at the end of the episode "Oathkeeper") also exists, which may form some sort of ruling or priestly caste. Their number is unknown, and they are immediately distinguishable from their cohorts by icy horns around their heads, resembling a crown of ice. All those seen so far all wore black armor. When Craster's last son is carried into the Lands of Always Winter by a White Walker, he is placed upon an icy altar in the middle of the White Walker's lair where thirteen of these ruling White Walkers are revealed to be standing in a horizontal line in the distance. The White Walker standing in the middle of the line, speculated to be the White Walker's master, approaches the altar, and with a touch of his finger turns the baby into another White Walker.
A wight is a reanimated corpse, either human or animal, raised from death by the White Walkers to act as their minions.
A wight is a recently deceased body that has been reanimated by the White Walkers. Many stories claim that White Walkers alone have the ability to create wights. Samwell Tarly noted that the wights he had encountered had been dead for weeks, yet they exhibited no signs of rot or decay. Regardless of their eye color while alive, all wights have icy blue eyes like those of their masters. Wights are also nigh-indestructible and can withstand an injury that would normally be fatal, including stab wounds and the removal of limbs; even amputated limbs will still move around on their own. Decapitation is ineffective, as the headless corpse will keep moving, albeit robbed of its sensory organs.
However, wights are very susceptible to fire. Their flesh is extremely flammable, as if it were coated in oil: it will easily catch fire and continue to burn if exposed to even a small amount of flame. As a precaution against them, the Free Folk burn their dead so they cannot be revived as wights.
Can someone explain the differences between the white walkers (that's the four horsemen right?), the zombies, and the freaky kids? Also, does that mean it's safe by the south in Dorne or King's Landing where it doesn't snow?
Get ready to be flamed.
CheersWhite Walkers - I'm not sure there's an exact figure on how many there are? We know Sam and now Jon have killed 1, so that's 2 dead. We've also seen the 4 on the ridge, so there was a minimum of 6. I can't recall how many we saw at the end of last season. Might need to rewatch that scene!
Zombies - I had no idea what they were called until RobinLFC mentioned Wights. I have a vague memory of someone telling us they were called Wights before but I don't think it's ever been pointed out in the show. They're the cannonfodder. The White Walkers raise them from dead bodies.
Freaky Kids - I think these are just more Wights.
Dorne / Kings Landing - The snow has only just hit south of the wall this season. This is the beginning of the Winter, Winter has arrived. It will spread south and therefore no one is safe (apart from the people not living on the mainland of course).
You need to watch The Wire, then, this is a childrens show by comparison.