Lance Uppercut
Guest
Arguing about how the feckin' road looks? Step back, boys.
By the way, the road in NFS: Hot Pursuit looked pretty sweet.
By the way, the road in NFS: Hot Pursuit looked pretty sweet.
Yep. It doesn't look constantly greasy and over exposed to lighting like Forza 4. Watch any motor race and show me where a track texture looks anything like that.. Why do you think Polyphony changed nearly all of their tracks?
Forza still has a long way to go to catch up with GT lighting and graphic wise.
Each to there own but ain't what I'm seeing. Hands down better graphics, less jaggies, better lighting and textures. Not even close imho.
Getting outstanding reviews.
9.5 from IGN calling it "This generation's premier driving simulator" (I would assume console racer) sounds more impressive by the day.
Cannot wait to get my hands on this now.
Which wheel are you using? If it's a Fanatec wheel you might need to upgrade the firmware on the wheel, I had to do this when GT5 came out because you couldn't drive in a straight line with the older firmware on the wheel.
Gran Turismo 5 vs Forza 4 Top Gear Test Track - YouTube
Forza 4 lighting effects are fantastic it has to be said.
except that roads do not shine like that....
Looks better than GT5 and Forza 3. I actually didn't think much of Forza 3 from a graphics perspective. But it should be better considering the other 2 were released over a year ago.
I agree, I did not expect Forza 4 to jump to the top of the graphics tree after seeing how 3 looked compared to GT5.
Arguing about how the feckin' road looks? Step back, boys.
By the way, the road in NFS: Hot Pursuit looked pretty sweet.![]()
Arguing about how the feckin' road looks? Step back, boys.
By the way, the road in NFS: Hot Pursuit looked pretty sweet.![]()
The cars on GT5 will definitely take some beating.
Shame you can't feel the FF on your wheel cause I think you would be pretty impressed compared to forza 2/3.
I still maintain Forza 2 with a properly set up car is closer to anything else in this category of game, at least to me. The PC sims obviously are better, so are some parts of games like race pro and the like.
Even without FFB I can still feel FM4 taking a bit of control away. It's been said the speed sensitive steering is far too harsh, and I tend to agree. Though I still need to play it properly, and set a car up properly too for that matter.
Racepro still has the best FFb on xbox for me in regards giving traction information but forza 4 gives a great weight to car especially when its transferring.
tried firmware updates Redlambs?
Looking forward to trying it out the head tracking feature too. Really think the subtle ability to move the POV naturally could really add to the immersion.
I wonder if it is 3d space so you can look at bit further forward too (as if you are leaning forward or if its just left/right.
up and down too would be good although how realistic that sun looks I would not recommend looking to far up. :-)
I do agree its slightly over exposed but to have the glare even over done - which could be the tv, is better than having nothing.
What wheel do you have?
Who's got this then?
I will do a mini review later today for anyone interested including the new Fanatec CRS wheel which I had about 5 hours with yesterday on quite a few different sims.
One thing is this games is a big improvement over forza 3 which was a very good game itself.
I wish there was a full sim online room though, you can obviously create your own but it would be nice to have the search filter option to find them.
League racing is going to be where its at though so you can get good clean races etc..
Not until I sort out my wheel or get a new one.
How's the steering feel though? As I said earlier in the thread, the speed sensitive steering seemed to take away a bit too much control (especially on the pad), which is a shame because the tyres and car weight felt pretty good.
The wheel is outstanding. The FFB is on another level to the xbox wheel as you would imagine and the amounts tweaks available allows you to set it exactly as you want.
If you are not a 3/9 hand position driver however the fact it has not got the alcantara anyway else may put people off. A cover may be added but if you spend £200+ on a wheel I don't think you would expect to cover plastic parts of the rim.
They seem to have put all there money onto the motors for the FFB which may not be a bad thing because in its class it unbeatable for ffb, control and smoothness of steering.
Shifters are superb.
I have been playing Rfactor most of the day and spent a good amount of time on Iracing yesterday and unbelievable Forza does not feel out of place at all using the same wheel.
The control you have on Forza now with oversteer is amazing.
The clutch on Forza is also miles better than Rfactor which is crap tbh, it appears no matter what I do it is only digital and at half way its on, fully depressed its off which is a nightmare.
Forza actually has a biting point and works very well.
After spending all day on rfactor I'm going back on Forza now, just wish the online had full sim rooms, but once racing leagues start it will be fine.
I don't mean to be rude, but absolute bollocks. Even two reviewers I know take handouts from T10 have said that it's still a console game physics wise. They've improved them, but it still feels extremely similar to Forza 3 which was nothing close to iRacing. I'm not debating the clutch or FFB as most console games tend to have quite good FFB, but you're telling porkies with the physics engine.
They also stated that regardless of what happens in Forza, there is still some nanny handling system which was the same complaint from Forza 3 even on full simulation.
WTF?
You have no idea what you are talking about to be fair. some reason you have a attitude for this game and think iracing is the second coming.
Are you a young kid?
If so we can leave it there if however your an adult then wow, grow up will ya.
No need to insult me, I am not talking bollocks, I am giving my opinion after spending an entire day playing Iracing, Rfactor and Forza. I was talking specifically about handling which is superb.
There are many other facets that stop this being a full sim, but the cars physics and handling and FFB are up there.
Which has now been removed and damping can be adjusted under 2.0 .....BTW nannying is incorporated into your beloved Iracing too. It actually has dampening Hard coded into its very structure.
So do me a favour and unless you have actually played all games with the same setup to compare, don't insult people who have.
I have no reason or desire to tell porkies, you obviously have some reason to shout Forza down even though you have not played it and probably never will.
You are trolling this thread and to be honest it does not need you as you add nothing to it.
No I use it as a benchmark because it is far and away more comprehensive simultation in detailing the accurate characteristics of a car then anything else.
Physics just aren't and as many times as you tell yourself it is, it isn't.
The FFB yes, the steering modelling are more or less accurate like in GT but that's where the comparisons stop.
Which has now been removed and damping can be adjusted under 2.0 .....
No i'll just listen to people that have, that even get paid by turn 10 that haven't sprouted the same facts as yourself.
I don't need to play something to know your talking out your arse when no other gamer has given it the same statement of fact you are. But yes I have played it and quite liked it however, I won't fork out $350 for a console for one game which would then require me to go out and buy another wheel to play it properly.
Go to inside sim racing.tv and watch their Forza 4 preview. These guys are "looked after" by Turn 10.
How exactly do you know I haven't played the game?
I watched their preview.
Best console racer. Agreed.
Excellent Clutch probably best on any racer, agreed.
handling big improvement over forza 3, agreed.
It is a console sim which I also agreed and stated initally, missing some fundamentals but it is a great effort from turn 10.
Quote something they say that proves i'm talking out of my arse.
Anyway I've had enough of your wumming now just leave it.
To anyone else interested i've got a test going simultaneously at the moment on iracing and Forza.
Radical around laguna seca.
Will post my thoughts after I have a quick return to Iracing, I have just done half an hour of lapping of each so far. Will post lap times and thoughts.
I know cause you said you would not buy the console just to play one game.... do try to keep up with your shite at least.
cars physics and handling and FFB are up there.
On a poor quality youtube video.... having no idea what version of GT they're using 'jaggies have been significantly reduced in updates' and neither the lighting or textures look any better. I'll try and find the picture, but i'm sure you'll be pleasantly surprised, t10 still can't make metalic paints look real.
I'll give you one thing, I don't know what he's on about regarding jaggies. GT5 runs with 4xMSAA in 720p mode, and 2xMSAA + 2xTAA in 1080p mode, unless Turn 10 have a better solution to the shader AA problem.
Maybe he's talking about the problem GT5 has with the alpha particles and shadows where they have to use lower resolution buffers? I don't see Forza 4 attempting rain though, even if it's a better fit for 360 hardware.
Never judge these things on compressed artefacted Internet video.
As you were though, didn't realise that it upset him so much. However, apart from the specular aliasing and the low resolution shadow and transparency buffers GT5 is as good as it gets on the console level.
Carry on.
Yeah looks amazing, cant wait to get stuck into it.
Do we know how much detail these guys went into for car modelling? Are we talking GT5 every little thing or somewhere a bit beneath that?