Forza Motorsport 4

Arguing about how the feckin' road looks? Step back, boys.

By the way, the road in NFS: Hot Pursuit looked pretty sweet. :nervous:
 
Yep. It doesn't look constantly greasy and over exposed to lighting like Forza 4. Watch any motor race and show me where a track texture looks anything like that.. Why do you think Polyphony changed nearly all of their tracks?

Forza still has a long way to go to catch up with GT lighting and graphic wise.

Each to there own but ain't what I'm seeing. Hands down better graphics, less jaggies, better lighting and textures. Not even close imho.

Forza 3 vs GT5 vs real life 720p HD Suzuka - YouTube

Very good example of this realistic bloom effect that you've never seen is in this video actually. The far right is real life and shows plenty of examples of it.

Its one of the main reasons the lighting is so superior so surprising you have picked it out as not realistic.
 
Each to there own but ain't what I'm seeing. Hands down better graphics, less jaggies, better lighting and textures. Not even close imho.

On a poor quality youtube video.... having no idea what version of GT they're using 'jaggies have been significantly reduced in updates' and neither the lighting or textures look any better. I'll try and find the picture, but i'm sure you'll be pleasantly surprised, t10 still can't make metalic paints look real.
 
Getting outstanding reviews.

9.5 from IGN calling it "This generation's premier driving simulator" (I would assume console racer) sounds more impressive by the day.

Cannot wait to get my hands on this now.

I'm not so sure, since I have no feedback on the wheel I've resorted to rumble wheel and now controller and something still isn't quite right for me.

The feeling of the cars and track rival GT5, but there's still not as much freedom in the handling as FM2. The tyre simulation is noticeably improved, but not enough to justify the taking away of control.


Which wheel are you using? If it's a Fanatec wheel you might need to upgrade the firmware on the wheel, I had to do this when GT5 came out because you couldn't drive in a straight line with the older firmware on the wheel.

It's the official M$ wheel. I'm going to hook it up to a mate's machine and test his wheel on mine when I get the chance.

I think it's device driver side, but it still could be the motor.


Gran Turismo 5 vs Forza 4 Top Gear Test Track - YouTube

Forza 4 lighting effects are fantastic it has to be said.

except that roads do not shine like that....

You should know better by now marchi. Yes it looks shiny and yes it looks more detailed on the track, but it's from two very different feeds so I wouldn't read too much into it.


Looks better than GT5 and Forza 3. I actually didn't think much of Forza 3 from a graphics perspective. But it should be better considering the other 2 were released over a year ago.

I agree, I did not expect Forza 4 to jump to the top of the graphics tree after seeing how 3 looked compared to GT5.

I'm not sure it is that much better tbh. The detail at track level is, the tarmac and the lighting looks a lot better to me (based on both being played on my tv), however the cars on track look slightly better on GT5. It's a toughie, but I personally don't think either excels over the other too much here.


Overall it's more or less GT5. Which is a shame because I think there is a market for better on consoles. I guess if my M$ wheel is screwed, I'll reinvest in a replacement for my already broken PC wheel and play a proper driving game again :)
 
The cars on GT5 will definitely take some beating.

Shame you can't feel the FF on your wheel cause I think you would be pretty impressed compared to forza 2/3.
 
The cars on GT5 will definitely take some beating.

Shame you can't feel the FF on your wheel cause I think you would be pretty impressed compared to forza 2/3.

I still maintain Forza 2 with a properly set up car is closer to anything else in this category of game, at least to me. The PC sims obviously are better, so are some parts of games like race pro and the like.

Even without FFB I can still feel FM4 taking a bit of control away. It's been said the speed sensitive steering is far too harsh, and I tend to agree. Though I still need to play it properly, and set a car up properly too for that matter.
 
I still maintain Forza 2 with a properly set up car is closer to anything else in this category of game, at least to me. The PC sims obviously are better, so are some parts of games like race pro and the like.

Even without FFB I can still feel FM4 taking a bit of control away. It's been said the speed sensitive steering is far too harsh, and I tend to agree. Though I still need to play it properly, and set a car up properly too for that matter.

Racepro still has the best FFb on xbox for me in regards giving traction information but forza 4 gives a great weight to car especially when its transferring.
 
Racepro still has the best FFb on xbox for me in regards giving traction information but forza 4 gives a great weight to car especially when its transferring.

FM4 certainly gives more weight to the car which is nice. I don't feel quite so much transference as 2, but as you know without feedback I can't tell properly.

It's still not right on the steering though. I'll put my finger on it properly the second I get a working wheel!
 
Looking forward to trying it out the head tracking feature too. Really think the subtle ability to move the POV naturally could really add to the immersion.

I wonder if it is 3d space so you can look at bit further forward too (as if you are leaning forward or if its just left/right.

up and down too would be good although how realistic that sun looks I would not recommend looking to far up. :-)

I do agree its slightly over exposed but to have the glare even over done - which could be the tv, is better than having nothing.
 
tried firmware updates Redlambs?

I need to look at what's available here. It's strange though that nothing has been reported like this anywhere on the net...


Looking forward to trying it out the head tracking feature too. Really think the subtle ability to move the POV naturally could really add to the immersion.

I wonder if it is 3d space so you can look at bit further forward too (as if you are leaning forward or if its just left/right.

up and down too would be good although how realistic that sun looks I would not recommend looking to far up. :-)

I do agree its slightly over exposed but to have the glare even over done - which could be the tv, is better than having nothing.

The tracking might be good, to be honest that's the only thing I can think of that'd be any good with the Kinect.

As for this lighting debate, it is definitely better looking in FM4. Whether or not it's more realistic could be up for debate, however it certain makes the game look a little less flat. Oh and the shadow's are better too, and it depends on how they are produced, but that is usually a sign of more horsepower.


Dig dig, Weastie!
 
I'd invest in a Fanatech. You can get some quite reasonably priced ones. GT3RS with the standard pedals and shifter for 220 euro.
Better then a G27 for around the same price 'although the pedals and shifter quality in comparison is questionable' Can get adapter for your microsoft pedals.


I want a CSR Elite :drool:
 
The lighting is immense on this game.

Wheel due Thursday so will be fiddling about on a few ps sims until Friday when I pick forza up.

Anyone up for some Racing Friday?
 
Who's got this then?

I will do a mini review later today for anyone interested including the new Fanatec CRS wheel which I had about 5 hours with yesterday on quite a few different sims.

One thing is this games is a big improvement over forza 3 which was a very good game itself.

I wish there was a full sim online room though, you can obviously create your own but it would be nice to have the search filter option to find them.

League racing is going to be where its at though so you can get good clean races etc..
 
Who's got this then?

I will do a mini review later today for anyone interested including the new Fanatec CRS wheel which I had about 5 hours with yesterday on quite a few different sims.

One thing is this games is a big improvement over forza 3 which was a very good game itself.

I wish there was a full sim online room though, you can obviously create your own but it would be nice to have the search filter option to find them.

League racing is going to be where its at though so you can get good clean races etc..

Not until I sort out my wheel or get a new one.

How's the steering feel though? As I said earlier in the thread, the speed sensitive steering seemed to take away a bit too much control (especially on the pad), which is a shame because the tyres and car weight felt pretty good.
 
Not until I sort out my wheel or get a new one.

How's the steering feel though? As I said earlier in the thread, the speed sensitive steering seemed to take away a bit too much control (especially on the pad), which is a shame because the tyres and car weight felt pretty good.

The wheel is outstanding. The FFB is on another level to the xbox wheel as you would imagine and the amounts tweaks available allows you to set it exactly as you want.

If you are not a 3/9 hand position driver however the fact it has not got the alcantara anyway else may put people off. A cover may be added but if you spend £200+ on a wheel I don't think you would expect to cover plastic parts of the rim.

They seem to have put all there money onto the motors for the FFB which may not be a bad thing because in its class it unbeatable for ffb, control and smoothness of steering.

Shifters are superb.

I have been playing Rfactor most of the day and spent a good amount of time on Iracing yesterday and unbelievable Forza does not feel out of place at all using the same wheel.

The control you have on Forza now with oversteer is amazing.

The clutch on Forza is also miles better than Rfactor which is crap tbh, it appears no matter what I do it is only digital and at half way its on, fully depressed its off which is a nightmare.

Forza actually has a biting point and works very well.

After spending all day on rfactor I'm going back on Forza now, just wish the online had full sim rooms, but once racing leagues start it will be fine.
 
The wheel is outstanding. The FFB is on another level to the xbox wheel as you would imagine and the amounts tweaks available allows you to set it exactly as you want.

If you are not a 3/9 hand position driver however the fact it has not got the alcantara anyway else may put people off. A cover may be added but if you spend £200+ on a wheel I don't think you would expect to cover plastic parts of the rim.

They seem to have put all there money onto the motors for the FFB which may not be a bad thing because in its class it unbeatable for ffb, control and smoothness of steering.

Shifters are superb.

I have been playing Rfactor most of the day and spent a good amount of time on Iracing yesterday and unbelievable Forza does not feel out of place at all using the same wheel.

The control you have on Forza now with oversteer is amazing.

The clutch on Forza is also miles better than Rfactor which is crap tbh, it appears no matter what I do it is only digital and at half way its on, fully depressed its off which is a nightmare.

Forza actually has a biting point and works very well.

After spending all day on rfactor I'm going back on Forza now, just wish the online had full sim rooms, but once racing leagues start it will be fine.

I don't mean to be rude, but absolute bollocks. Even two reviewers I know take handouts from T10 have said that it's still a console game physics wise. They've improved them, but it still feels extremely similar to Forza 3 which was nothing close to iRacing. I'm not debating the clutch or FFB as most console games tend to have quite good FFB, but you're telling porkies with the physics engine.

They also stated that regardless of what happens in Forza, there is still some nanny handling system which was the same complaint from Forza 3 even on full simulation.
 
I don't mean to be rude, but absolute bollocks. Even two reviewers I know take handouts from T10 have said that it's still a console game physics wise. They've improved them, but it still feels extremely similar to Forza 3 which was nothing close to iRacing. I'm not debating the clutch or FFB as most console games tend to have quite good FFB, but you're telling porkies with the physics engine.

They also stated that regardless of what happens in Forza, there is still some nanny handling system which was the same complaint from Forza 3 even on full simulation.

WTF?

You have no idea what you are talking about to be fair. some reason you have a attitude for this game and think iracing is the second coming.

Are you a young kid?

If so we can leave it there if however your an adult then wow, grow up will ya.

No need to insult me, I am not talking bollocks, I am giving my opinion after spending an entire day playing Iracing, Rfactor and Forza. I was talking specifically about handling which is superb.

There are many other facets that stop this being a full sim, but the cars physics and handling and FFB are up there.

Now the setup of the game, no quali, shoddy race rules etc make it less sim. The tracks are also inferior to me, far to smooth and I don't like sticky glue traps only in certain places.


BTW nannying is incorporated into your beloved Iracing too. It actually has dampening Hard coded into its very structure.

So do me a favour and unless you have actually played all games with the same setup to compare, don't insult people who have.

I have no reason or desire to tell porkies, you obviously have some reason to shout Forza down even though you have not played it and probably never will.

You are trolling this thread and to be honest it does not need you as you add nothing to it.
 
I would like to point out that I said Forza is not out of place compared to full sims with the same setup.

I am not saying it is superior to any of them and obviously it is not full sim as it misses a lot of important attributes.

The handling is excellent however, people worrying about not losing the back end needn't, it is also very controllable. Coming from someone who owns a rwd car I know back end traction (or lack of it) and it is modeled very well in this game.

It is a big step up from forza 3 and is much closer to race pro which is a testament to the engine as that is basically a stripped down race on.
 
WTF?

You have no idea what you are talking about to be fair. some reason you have a attitude for this game and think iracing is the second coming.

Are you a young kid?

If so we can leave it there if however your an adult then wow, grow up will ya.

No need to insult me, I am not talking bollocks, I am giving my opinion after spending an entire day playing Iracing, Rfactor and Forza. I was talking specifically about handling which is superb.

No I use it as a benchmark because it is far and away more comprehensive simultation in detailing the accurate characteristics of a car then anything else.



There are many other facets that stop this being a full sim, but the cars physics and handling and FFB are up there.

Physics just aren't and as many times as you tell yourself it is, it isn't.

The FFB yes, the steering modelling are more or less accurate like in GT but that's where the comparisons stop.

BTW nannying is incorporated into your beloved Iracing too. It actually has dampening Hard coded into its very structure.
Which has now been removed and damping can be adjusted under 2.0 .....

So do me a favour and unless you have actually played all games with the same setup to compare, don't insult people who have.

No i'll just listen to people that have, that even get paid by turn 10 that haven't sprouted the same facts as yourself.

I have no reason or desire to tell porkies, you obviously have some reason to shout Forza down even though you have not played it and probably never will.

You are trolling this thread and to be honest it does not need you as you add nothing to it.

I don't need to play something to know your talking out your arse when no other gamer has given it the same statement of fact you are. But yes I have played it and quite liked it however, I won't fork out $350 for a console for one game which would then require me to go out and buy another wheel to play it properly.
 
No I use it as a benchmark because it is far and away more comprehensive simultation in detailing the accurate characteristics of a car then anything else.





Physics just aren't and as many times as you tell yourself it is, it isn't.

The FFB yes, the steering modelling are more or less accurate like in GT but that's where the comparisons stop.

Which has now been removed and damping can be adjusted under 2.0 .....



No i'll just listen to people that have, that even get paid by turn 10 that haven't sprouted the same facts as yourself.



I don't need to play something to know your talking out your arse when no other gamer has given it the same statement of fact you are. But yes I have played it and quite liked it however, I won't fork out $350 for a console for one game which would then require me to go out and buy another wheel to play it properly.

Trolling again I see...

Not wasting my time with you as you have no idea. Nothing I have said is talking out of my arse so do me a favour stop throwing around childish insults.

Have not given any statements of fact but there are plenty of reviews that say the same as I do that the handling as been upgraded a lot form forza 3, also stating it is the best console sim to date.

Who are these people paid by turn 10 you speak off?

Care to link me?

I suggest the only one who is talking bollocks is you, and pathetically from a position of never even playing the game :lol:




Why keep trolling a thread about a game you have no interest in?
 
Go to inside sim racing.tv and watch their Forza 4 preview. These guys are "looked after" by Turn 10.

How exactly do you know I haven't played the game?

I watched their preview.

Best console racer. Agreed.

Excellent Clutch probably best on any racer, agreed.

handling big improvement over forza 3, agreed.

It is a console sim which I also agreed and stated initally, missing some fundamentals but it is a great effort from turn 10.

Quote something they say that proves i'm talking out of my arse.

Anyway I've had enough of your wumming now just leave it.

To anyone else interested i've got a test going simultaneously at the moment on iracing and Forza.

Radical around laguna seca.

Will post my thoughts after I have a quick return to Iracing, I have just done half an hour of lapping of each so far. Will post lap times and thoughts.

I know cause you said you would not buy the console just to play one game.... do try to keep up with your shite at least.
 
I watched their preview.

Best console racer. Agreed.

Excellent Clutch probably best on any racer, agreed.

handling big improvement over forza 3, agreed.

It is a console sim which I also agreed and stated initally, missing some fundamentals but it is a great effort from turn 10.

Quote something they say that proves i'm talking out of my arse.

Anyway I've had enough of your wumming now just leave it.

To anyone else interested i've got a test going simultaneously at the moment on iracing and Forza.

Radical around laguna seca.

Will post my thoughts after I have a quick return to Iracing, I have just done half an hour of lapping of each so far. Will post lap times and thoughts.

I know cause you said you would not buy the console just to play one game.... do try to keep up with your shite at least.

Where do they say "best console racer definitively?" Their statement was one of the best console racers.


Oh and
cars physics and handling and FFB are up there.

While praising the force feed back, not at any point do they even come close to comparing the physics modelling between the two games.

Yep because you've got to own a console to play said game. It's not as if Microsoft has sold 50 million of the fecking things.
 
One thing for sure both are fantastic fun.

As much as my opinion has been on the two games there are so many similarities you would definitely put them in the same genre.

Settings as close to identical as I can get. Both 1080p (although forza is probably upscaled) both running 60 fps. They both look stunning.

A bit drab in iracing compared to over contrasted on forza. Iracing has the edge due to the car effects, smoke from tires, much more animation on the car travel.

as for settings, both on full sim with clutch and six speed H shifter.

The best way to describe the handling is in difficulty, if you imagine Iracing is 9/10 difficulty to drive, recover over steer etc.. then forza would be a 7/10.

It does everything in such a similar way you have to be impressed for console game that has to do loads of other stuff. Take the 3rd corner slightly to fast you under steer drift onto the gravel exactly the same in both games.

Hit a curb and your spinning, just forza is dialed back a bit and is a little more forgiving.

One thing I forgot to mention where Iracing excels is thottle steer. That is a step up with much more control with modulation, it is there on Forza but not as effective.

Lap tap 129.xxx Forza 4
Lap time 132.xxx Iracing.

Times are indicative to me of the extra care that has to be taken in Iracing. I also span much more on that as you would imagine.

Forza to play is a bit more aggressive and dynamic as you would imagine a console racer with better sound effects.

The replays on Iracing show just how amazing the physics are with the way the car reacts.

The tracks are the biggest thing Iracing has over Forza. Much more effect on the car from bumps and the sandy areas really affect grip compared to Forza.

Its an amazing effort that the comparison was actually so easy to do and changing games required only slight adjustment in driving. I expected with extended play for some physics gripe to appear but apart from being slightly easier to drive they are very similar. (Obviously only one car one track tested)

Hats off to turn 10 and also to Fanatec for finally bringing decent driving hardware to the xbox.

My thoughts only please nobody shoot......
 
On a poor quality youtube video.... having no idea what version of GT they're using 'jaggies have been significantly reduced in updates' and neither the lighting or textures look any better. I'll try and find the picture, but i'm sure you'll be pleasantly surprised, t10 still can't make metalic paints look real.

I'll give you one thing, I don't know what he's on about regarding jaggies. GT5 runs with 4xMSAA in 720p mode, and 2xMSAA + 2xTAA in 1080p mode, unless Turn 10 have a better solution to the shader AA problem.

Maybe he's talking about the problem GT5 has with the alpha particles and shadows where they have to use lower resolution buffers? I don't see Forza 4 attempting rain though, even if it's a better fit for 360 hardware.
 
I'll give you one thing, I don't know what he's on about regarding jaggies. GT5 runs with 4xMSAA in 720p mode, and 2xMSAA + 2xTAA in 1080p mode, unless Turn 10 have a better solution to the shader AA problem.

Maybe he's talking about the problem GT5 has with the alpha particles and shadows where they have to use lower resolution buffers? I don't see Forza 4 attempting rain though, even if it's a better fit for 360 hardware.

I was only comparing that specific video, not the game in general. That was the last thing he got all uppity about don't set that off again jesus. :lol:
 
Never judge these things on compressed artefacted Internet video.

As you were though, didn't realise that it upset him so much. However, apart from the specular aliasing and the low resolution shadow and transparency buffers GT5 is as good as it gets on the console level.

Carry on.
 
Never judge these things on compressed artefacted Internet video.

As you were though, didn't realise that it upset him so much. However, apart from the specular aliasing and the low resolution shadow and transparency buffers GT5 is as good as it gets on the console level.

Carry on.

Yeah looks amazing, cant wait to get stuck into it.
 
Yeah looks amazing, cant wait to get stuck into it.

We should really leave these arguments aside, and I was seemingly wrong on a point it seems, but anyway, I'll leave it in a spoiler as to not derail the thread any more over it.

Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 4 = 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.)

Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
 
Do we know how much detail these guys went into for car modelling? Are we talking GT5 every little thing or somewhere a bit beneath that?
 
Wow, you lot will get agitated won't you! :lol:

From what I've played neither GT nor F4 excel over the other, but who thought they would? Neither are obviously close to iRacing, rFactor or even Race pro but they aren't meant to be, they are meant to be strong all rounders which appeal to everyone and they both succeed.

Fwiw though, when it comes to console racers I still much prefer Forza 2 over anything that has come since.