These are pretty good:
http://forums.futhead.com/forums/fifa-16/virtual-pro-pro-clubs/130505-pro-clubs-wishlist-fifa-17
Club Personalisation
This is a staple of any good game which allows communities to come together and work as a team, players want to be able to identify themselves with their friends and make themselves unique in the massive online world that these kind of games provide.
The club badge and kit are the most defining pieces of your club, there is a lot of creativity possible here as well as some potentially bad ideas so restrictions would be necessary, but it worked for Call of Duty emblems so I don’t see why it couldn’t here. I personally never feel too attached to the club we are using in Pro Clubs, most of the time it’s just because we like their kits. I made a quick (and bad) mockup of what we could expect to see from this:
- Crest and Kit customisation
This is more of a personal gripe, I think it’s silly and great at losing immersion in Fifa having the players in your club switching through a cycle of 50 or so names every game. They are never the same player, being presented with a squad of 20 or so computers, a few for each position and customising where and how they play would make Clubs team feel a lot more relatable. It would be an incredible improvement to be able to select specific player types for certain positions in your AI controlled areas to suit your playstyle. It may even be interesting to have real life players fill in around you, which could perhaps be fleshed out into a transfer market much like Ultimate Team ($$$), allowing you to purchase players for positions in your club through Club Funds.
- Consistent player names for AI players
Allowing player and AI controlled players to get upgraded on performance by performance basis. Both in terms of general attributes and also skill moves/weak foot. An extension from this could be that the fixed AI mentioned in the bullet point above could have their own accomplishments to work towards (albeit easier than a normal players) in order to improve in certain areas, making their progression feel more personal to the matches you play. Attribute decreasing over bad performances/relegation could be an interesting counter-point to having maxed out Pro players for the duration of Fifa. This would enable your pro player to become an ongoing project rather than maxing out and not caring afterwards.
- Player development
This would need some constraints to prevent 99 pace 99 “stregnthtt” abuse, but allowing us to choose whether assisting 10 goals allows us to improve our crossing, curve or passing for example is a good idea. It would allow you to decide your play-style if you want to play like Matic or Ramires for example as you progress with your pro.
- Attribute choosing
Career mode and kick off matches have a whole host of customisation available to tweak team setups in even the slightest way, but even those game modes could be even more detailed. It’s almost insulting how small the catalogue of customisation Pro Clubs has to offer.
- Formation/role customisation
As you improve and win trophies/divisions or sadly get relegated your club's facilities, players and fan-base improve or decrease with your performance, giving a fluidity and outside world to your matches; yes stadium choice is already an option but it doesn't really do much outside of preventing snow/rain/shadows and looking pretty in opening cutscenes, which we all grew tired of on day 1.
- Club progression
Pre-match settings should allow you to choose your captain/vice captain (should the captain get sent off), set piece takers (for different areas of the pitch) and your substitutes etc. What I seriously don't understand currently is why the captain’s armband is always on a computer player, despite having a captain choice in the position select screen.
- Captains, Vice Captains, Set Pieces
A set of computer substitutions should be made available for the team captain, perhaps allowing players to be subbed on mid-match if they were unable to player for a bit; instead of having to wait for the match to be over and reserving a position for the next match.
- Substitutions
Introduce club capital, value, wages and scout/loan contracts. Take some ideas from career mode and optimise them for a Pro Clubs equivalent, allowing us to choose what to improve in our club after success on the field.
- Club Funds
Drop-In
Practice Arena
- Rating-based vote kickingif a player wants to score own goals all day.
- GKs play in goal, others outfield, no switching 5"5 ST in GKduring setup and ruining the game.
- A solution to people sitting in drop in lobbies screaming "Looking for a ST" or "Looking for a club" over and over whilst everyone else waits for them to leave needs to be found.
- Develop it into more of a training scenario, perhaps on a famous training ground instead of some huge stadium as that is essentially what drop in is used for.
Gameplay (Not totally Clubs specific)
- A multiplayer arenawould be a dream, would allow you to practice set-pieces and other tactics without pressure.
- It would be great for goalkeeper practice against 1 on 1 situations/squares. Have your attacking pros face up against your defensive prosfor good practice in one half of an arena pitch (This would be seriously fun to do).
- Multiplayer skill gameswith your club, enough said on that really we all know how good that could be.
Cup games
- Prevent AI from being easily bypassed with 'super-skilled' diagonal mad sprinting to the wing and back in.
- More personable interactions between players: You want to be able to celebrate with your mates - not all over the place trying to find where the camera-angle just fecked off to.
- RB/LBs are all over the place currently.
- Computer GKs need a quick releaseoption for counter-attacking.
- Player switching on set pieces shouldn't reset player positions for pros, I hate having to run to the same spot several times when it keeps going to a black screen for a player switch.
- Stamina - Those guys that sprint everywhere for the entire game yet still dominate in the 90th minute with blistering pace need to be punished more.
- Injuries need to have more thought put into them, a 5 minute in-game time-out rolling around on the floor is quite lame.
- Blue and green afros as well multicoloured boots need to negatively influence pace. /s
- Allow spectating, if a club player joins while the match is in progress, allow them to spectate, watch the match, then auto-join for next match, makes it far more entertaining than just waiting on the match lobby screen for your team to finish. A continuation of this idea should allow players who have to leave their console for 5 minutes but know that they will be back mid-match could start on the bench and when they come back they can get subbed on by the captain, instead of waiting for the match to finish.
- Have an option for your clubto not have match countdowns after one match has ended, some of us actually want to read the information and watch replays on certain highlights. It's incredibly frustrating when it just ticks over into another match unless you quit.
Player stats
- Add varietyto the cups, not just some shitty weekend thing which has no originality.
- Add meaning to the cups, make the cups something you really want your team to boast about and strive for, big tournaments could be a possibility not just some R16>Qtr>Semi>Final>Shitty Silver Cup in your pixellated 'trophy cabinet' routine.
- Clubs needs a good stat-trackingfeature for all of the important aspects of playing each position, CBs need tackle win % and fouls committed per number of tackles easily viewable as an example. They also need to be easily compared with other players in your club and the world/region of your club. The leaderboards for these kind of things are pretty shit currently. I'd love to see as a striker what my goals/games ratio is like compared to other strikers in the UK or our clubs current division for example.
- To those of you who often switch clubs to play with different friend groups you may relate to being frustrated that your club stats are reset every single time you leave and rejoin, I think that these stats should be kept in the club and hidden until you rejoin and they reappear - almost as if you just went on loan to another club. Some of us, myself included, get attached to our stats and it is incredibly frustrating to lose it all when you want to play with another group.
http://forums.futhead.com/forums/fifa-16/virtual-pro-pro-clubs/130505-pro-clubs-wishlist-fifa-17