Gaming FIFA 17

Some ratings leaked apparently

De Gea -87
Rooney - 85
Mata - 83
Smalling - 83
Herrera - 81
Blind - 79
Young - 79
Rashford - 73
Martial - 78 :wenger::wenger:
Those ratings are just from the current fifa, they haven't upgraded them and won't until the full game is out. They don't update ratings in the demo even. Was the same last year.
 
De Gea has to be at least 90. If Neuer gets a 90+ rating so should Dave.
 
It is about time. I always taught that winning eleven/pro evolution prevented this from happening. Hopefully we have some decent licensed teams and not a half arsed job.
:lol: I was only joking. To be honest I thought the Japanese league was already in FIFA!
 
To be honest, out of them, Tony was the only one who's had a great season so i think he deserves it best. Vote for Tony!
 
It seems some people are getting "You can now vote for Rodriguez again." message after voting for Martial.

Shenanigans...
 
https://www.easports.com/fifa/cover-vote-winner

d6fbcc2e519a070553f5095d08ebcd5a.jpg
 
How did the 'power of Liverpool fans' get bloody Henderson on the cover, yet United couldn't get Martial on? Are we just a lazy bunch?

To be fair I only voted for like 3 days but forgot as I realised I don't really care
 
Not FIFA 17 related but kind of FIFA related. How can I change my EA Account for FIFA? it says I need to confirm it through email but I don't remember the password for my email or the password or my EA account. Is there another way to get a new EA account without changing gamertag?
 
Fifa 16 is truly an abomination of a football game, so this one really doesn't have to be great to beat it. I just can't wait to throw that heap of shit in the bin when this comes out.
 
How did the 'power of Liverpool fans' get bloody Henderson on the cover, yet United couldn't get Martial on? Are we just a lazy bunch?

To be fair I only voted for like 3 days but forgot as I realised I don't really care

I think that was more of a case of many people (including me) voting for Henderson as a joke.
 
I think that was more of a case of many people (including me) voting for Henderson as a joke.
Think you're on your own there mate ;) I'd never vote a Liverpool player in, even as a joke. Too scared he'd actually get on, which he did
 
Not FIFA 17 related but kind of FIFA related. How can I change my EA Account for FIFA? it says I need to confirm it through email but I don't remember the password for my email or the password or my EA account. Is there another way to get a new EA account without changing gamertag?

Change your PSN email address, as long as you know your PSN password it should be able to do it.
 
Received an email yesterday being invited to the beta which starts on August 18th:


What I found interesting was that you are invited to a particular game mode - I guess I was invited to Pro Clubs because that's the only mode I ever play - @Levo got invited to the Head to Head beta. It's a shame they don't have a certain number of invites per club - I would assume that most people who play pro clubs play with the same group - so it makes more sense to be able to try the new beta with the people you usually play with - rather than randoms.

I am hoping that the fact that they are having a dedicated beta for Pro Clubs means they are making some significant changes to it - or at least giving it more attention and focus than they have for the past couple of years.

Curious to see who else from the caf has an invite for Pro Clubs?

Also, it will be a great opportunity to provide feedback on things that we feel Pro Clubs is missing / could be improved - so would be great to hear people's thoughts on that as well.
 
I would like them to build / expand the feeling of being in a club.

One thing that limits is this is having different, random AI players playing for the club - every game we have a different goalkeeper, for example. I think our created players should play every game - with them being AI controlled if necessary. Obviously if someone joins and plays in that position, then their player takes priority, but I don't think the team should be filled out with random players.

I think there should be greater player development - and this should be tied to the position your player plays. Currently the progression feels slow and not exactly noticeable. Maybe you could be given the option to improve certain attributes (perhaps outside of physical ones - otherwise everyone would just make their players as fast as possible). But if you play on the wing, then maybe you can improve crossing, skills etc. If CF, then finishing, volleying, heading and so on.

This could also be tied to the AI players - if you had the same AI goalkeeper every match, then it would be good to see their development as well - keeping clean sheets, for example, should boost their stats. So you could actually help your club get better as you play. Maybe you could get a new better AI player for some positions? Or trade them between clubs?

I would also like to see the progress of the club reflected. You could start out with a non-league ground with small stands, and then as you accumulate victories / titles, then your ground expands to reflect this. Would make it more interesting to see the grounds of different teams that you play against.

Also, they should add a spectator mode for when you join the lobby but the game in already in progress.

Any other thoughts?
 
I just want it to be fun, it hasn't been fun for years.
Oh, and for it to pass to the player I actual point towards would be nice too.
 
I would like them to build / expand the feeling of being in a club.

One thing that limits is this is having different, random AI players playing for the club - every game we have a different goalkeeper, for example. I think our created players should play every game - with them being AI controlled if necessary. Obviously if someone joins and plays in that position, then their player takes priority, but I don't think the team should be filled out with random players.

I think there should be greater player development - and this should be tied to the position your player plays. Currently the progression feels slow and not exactly noticeable. Maybe you could be given the option to improve certain attributes (perhaps outside of physical ones - otherwise everyone would just make their players as fast as possible). But if you play on the wing, then maybe you can improve crossing, skills etc. If CF, then finishing, volleying, heading and so on.

This could also be tied to the AI players - if you had the same AI goalkeeper every match, then it would be good to see their development as well - keeping clean sheets, for example, should boost their stats. So you could actually help your club get better as you play. Maybe you could get a new better AI player for some positions? Or trade them between clubs?

I would also like to see the progress of the club reflected. You could start out with a non-league ground with small stands, and then as you accumulate victories / titles, then your ground expands to reflect this. Would make it more interesting to see the grounds of different teams that you play against.

Also, they should add a spectator mode for when you join the lobby but the game in already in progress.

Any other thoughts?
Id be happy with a first touch that can be put down as a skill attribute that you can enhance.
 
I just want it to be fun, it hasn't been fun for years.
Oh, and for it to pass to the player I actual point towards would be nice too.

I kinda of agree on this in that it is frustrating when it doesn't - but I guess the actual solution is to use manual passing - not that I have really tried it myself.
 
I just want it to be fun, it hasn't been fun for years.
Oh, and for it to pass to the player I actual point towards would be nice too.
I appreciate they tried to add some more "realism" in the sense that not every pass is perfect, but it just doesn't work in a fast paced online game scenario.
The fact a game can be lost because your defender decides to miss-kick it to a striker is ridiculous.
 
I do wish they could address speed in a better manner.

It feels as though stat-wise strikers are fast while defenders are slow - but yet if you try to run onto a through ball, then a 'slower' defender is often able to keep up with a 'faster' attacker.