Gaming FIFA 16

UT ruined the game. It doesn't matter what they do, all the kids will use mum and dad's credit cards ploughing money in and EA end up laughing to the bank every year.

This.

The other problem is, EA are completely unchallenged. They've been serving us muck for years now and they can continue serving it because it's the only option people have besides a football game restricted to the stone ages. Konami will never realistically threaten them these days with their shit licensing.
 
Defending

A new suite of 25 feature changes to defensive locomotion creates agile defenders that track attacking opponents. Defenders are able to seamlessly close down space and change direction using swing steps, creating balance in 1v1 situations. Defender acceleration time to top speed and greater freedom of movement help defenders stay with their opponents as they look to break up attacks.

Defend together, win together. All of the best sides in the world are defensively successful because the back line works as a unit. In FIFA 16, new defensive AI gives players better awareness so they can decide between marking an opponent and covering dangerous space. Your teammates will track back to stop sophisticated attacking runs and close down angles of attack. If you look to close challenge an opponent you can rely on your teammates to cover gaps.

Get stuck in and win back the ball with new tackling mechanics and animations. Our brand-new slide tackle system makes it possible to control the length of the slide. If it looks like the tackle attempt will be unsuccessful or if the opposition changes direction, defending players are now able to stop mid-tackle, get up off the ground and react to the change in attack.

There is now huge variety in tackling options. Fake tackles can be used to frustrate your opponent and make them prematurely react to a situation. In-Air Standing tackles will help in intercepting crosses, while Full-Body tackles can temporarily remove an opposing player from the attack and give your side the slight edge on the initial counter.
 
Midfield

Smarter teammates means a better product on the pitch. New interception logic helps your AI players better anticipate passes and move to shut down options. This will affect both the attack and defense. When your team is in possession of the ball, players will react faster and find space to create passing opportunities. In defence, players help to cover open spaces and look to avoid being caught out of position.

Midfield play will also alter the pace of a match and create a more considered and authentic experience. Teams will find and look to take advantage of open spaces, letting you build a strong attack through the middle of the pitch.

Interception Intelligence can be adjusted in Player Instructions so you can control how aggressive your players are on the ball. You are in complete control of build-up play in midfield.

FIFA 16 introduces a new passing mechanic that will allow players to make sharp, incisive passes that find teammates with precision. Using a new button mechanic, ping driven ground passes to find teammates in tight spaces and open up your attacking options. Passing with Purpose balances Interception Intelligence to create a real football experience of risk/reward when moving the ball.
 
Attack

A new dribble control system gives players the freedom to not only decide HOW but WHEN to touch the ball. Separation will be available that allows for space between the player and the ball to perform various skill moves, feint, and change direction, all without ever needing to contact the ball.

No Touch Dribbling was developed by motion capturing FC Barcelona’s Lionel Messi. We captured his movement as he lures defenders, then at the right moment, explodes past them. Using a controller mechanic, players can separate themselves from the ball to let it run, create separation, feint, and blow by the defender in the final third.

Dynamic Crossing changes movement and positioning of both the crosser and the attacker receiving the ball. Those players attempting a cross will approach the ball differently with more realistic and rewarding animation movements. Meanwhile, players looking to receive will adjust and make different runs to better attack the ball.

Strike the ball right and finish like a pro. In FIFA 16, players will feel the difference in each shot attempt and better understand why a particular shot has taken a specific trajectory. Miss a chance and you'll be able to adjust your approach next time you're in on goal. Newly defined orientation of the foot and ankle opens the door for greater variety in shot types and will result in more exciting goals.
 
http://fifasoccerblog.com/blog/fifa-16-preview/

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I’ve been attending early FIFA playtests at EA Guildford for the last four or five years now, and they all usually follow a similar pattern. The developers come out with some jazzy back-of-the-box names that sound like amazing new features, but in reality mean very little or nothing at all. Sure, there’s some focus on core gameplay, however not enough to impact the final product positively. The only exception perhaps being FIFA 14 on the PS4 and Xbox One, a game I still enjoy playing way more than FIFA 15. Anyway, the point I want to make is I felt a shift from the norm this year. It was the other way around, an approach that seems to have had quite the positive effect on FIFA 16.



If you read our review of FIFA 15 and followed my musings about it on Twitter, you’ll know I didn’t really like it. Compared to FIFA 14, where you could play a good game of football, it was disappointing in almost every single department. The keepers were erratic at best, shooting was flat and defending was near enough possible to do well, unless you constantly switched players and moved them around. A huge contributor this was the fact that the game was horribly skewed toward pace, meaning any quick player was essentially a beast in FIFA 15. This meant midfield play and the actual building up of moves (you know, actual football) was near enough impossible. Plus, the game just felt too loose, without any real weight whatsoever. I’m quickly pointing these things out because after getting hands-on with FIFA 16, I can say the majority of the issues have been addressed. I found that I could actually play good, passing football and the midfield wasn’t just a space on the pitch to run into with quick players.




So how has EA managed to perform this miracle? Well, for me, the improved defensive AI is the biggest factor. Not that I didn’t know myself, but we were shown plenty of videos highlighting FIFA 15’s defensive deficiencies. Players not covering space, not being aware of opposition plays around them and in general just being silly, these are all things that happened, but not in FIFA 16. Really? That’s what you’re probably thinking, and I was too. However, when I started playing it was so apparent. You could literally see the AI covering spaces you had left and tracking opposition runs as well as humanly possible. Unlike FIFA 15, I saw players making some really clever interceptions too. You now feel relatively equipped and confident of holding up, recovering the ball or just plain taking out attackers as they come at you. It’s brilliant. You no longer feel completely naked when a player like Ronaldo, Messi, Bale or any other quick player is charging at you. Even when you do get skinned, you have the ability to get back thanks to the combination of sexy new animations and a recovery button. It’s also all contextual, so the majority it will just happen as you naturally try to claw back at the guy who just whizzed past you. Seeing this in motion is something else, the animations are wonderful. Also, you now have the ability to make in-air tackles, meaning you stick a foot out a poke the ball away from danger. I found this to be incredibly useful as it pretty much eradicated the problem of the ball bobbling about in the area and the resulting cheap goals.




All the defensive changes and introductions have a knock on effect on the rest of the pitch too, specifically the midfield. The improved defensive intelligence means you have to actually play some football to reach the opposition’s goal. You have to think about your passing, create spaces and look for movement. Hey, what do you know, that kind of sounds like real football! Not the hockey or basketball-like style of FIFA 15, relying on running with quick players to score goals. It also helps that the pace of the game has been slowed down, allowing you to dictate the tempo with your play style rather than anything else. That doesn’t mean star players or even quick ones are completely nullified either. No, not at all. FIFA 16 just plays a far more balanced game of football. It feels like a war between attack and defence, with the midfield being the staging the key battle. Personally, I found it fascinating and (importantly) thoroughly enjoyable whether I was playing a human or the AI.




And that’s another thing; not playing against a human player is a whole lot of fun now too. If you’ve ever played on World Class or Legendary, you’ll know the AI just cheats, with even the likes of Aston Villa playing like Barcelona. In FIFA 16, I found both levels of difficulty to be suitably challenging yet each team played realistically. By that I mean Barcelona played like Barcelona and Dortmund played like Dortmund, even making the odd misplaced past, defensive error and dribble not resulting in a goal. In fact, the toning down of the pace, defensive improvements and favouritism towards quick players has resulted in both team styles and player individuality shining through. Players like Messi, Silva, Iniesta and Hazard are joy to control, each feeling and playing like they would in reality. Perhaps neither (team or players styles) element is as deep as PES, but it’s a massive step in the right direction with FIFA 16. See, sometimes you don’t just need jazzy back-of-the-box features. The simple stuff matters.




That said, there are few new features that fit that description. However, they actually add to the game positively rather than just being included for the sake it. Take the purpose pass for example. After using it, I actually wondered why a football game hasn’t featured this before. In simple terms, it’s a pass with more power on it than usual. You might think it sounds just like holding the pass button down longer, but that’s not the case. This pass has more genuine zip on it, the idea being you use it when you want to thread a pass through a tight gap or thump it forward when you’re on the break. That or (as I did a few times) switching play without resorting to long pass. Its execution is simple, you just hold one of the shoulder buttons in conjunction with pass and voila. Nothing too hard. Sticking with the passing, you have the dynamic crossing too. A fantastic addition, this evolves an extremely important part of the game from straight line long pass to intelligent, whipped crosses. Players will bend and curl balls into the box around defenders, genuinely looking for players on the same team and their runs. If you use it effectively, it turns every chance to cross the ball into a real opportunity. I loved it.




Then you have my favourite new thing outside of the proper gameplay stuff, no touch dribbling. Sounds weird. How can you dribble without touching the ball, right? Well, you can. It’s something that’s really hard to explain in written form, but I’ll try. I guess you could kind of call it an evolution of feints or shimmying, but it’s essentially when the ball is still moving when you’re dribbling but you’re not touching it. The best way I can describe it by showing you Messi’s amazing goal against Bilbao recently (see video below). If you watch carefully, he dribbles, but there are times where he barely touches the ball or doesn’t touch it at all as it moves forward. That or… Do you remember Berbatov’s amazing skill on the touchline at Old Trafford to set up Ronaldo? Yeah. That is no touch dribbling, done by holding one of the triggers. I actually liked EA’s explanation of it on the day, imagine the clutch in car and you’ll have some idea as to how it works. I used it to good effect against a certain member of FUThead news quite a few times!
 
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Before I get into how the women’s football plays (no, I didn’t forget), it’s worth touching on a few other things. The ball physics (one of the best parts of FIFA 15) remain mostly the same, with some tweaks done to improve things further. Passing remains pretty good, natural and unpredictable, but the biggest impact of the aforementioned tweaks is on the shooting. A weak part of last year’s outing; lashing the ball at goal now has a satisfying feel back to it. That’s the biggest compliment I can pay it. Keepers, praise the FIFA gods, are much better too. Still the odd shot where you think they could’ve done better, but for the most part they are good. I didn’t notice any worrying signs that were present at the same stage of FIFA 15 and later at gamescom. Visuals also seem to be better, with faces and character models looking more like their real life counterparts rather than professional wrestlers. This change, surprisingly, came about thanks to the inclusion of women’s football, making the development team realise they need to improve the current modelling process. All for the better. Just like the introduction of the women’s game.




Yes, that’s right. I said for the better. I have to say I had a great time playing women’s football in FIFA 16. Playing as either USA or Germany, I found the matches to be a bit more fluid and nimble compared to the men’s game, graceful even. There was a clear difference, in a good way. That’s not to say it was all nicey nice, not at all. There was still a physical element to matches, yet I still felt like I could play a good game of football, much like the rest of FIFA 16. This, as EA told us, is down to a different way of gathering the women’s stats and getting them into the game. No details were revealed regarding the process, but whatever they did it worked a charm. Women’s football is genuinely a great addition to FIFA 16, I enjoyed playing it much more than I thought I would. Also, the player models (wavy hair included) looked better than the guys. I’m not even joking. It’s true.




So, yeah, there you have it. It’s fair to say I left EA Guildford impressed with my first look and hands-on with FIFA 16. EA has focused less on the big name features and more on the core gameplay, the stuff that matters. It’s like an evolution of FIFA 14, one of the best games in the series for a long time in my humble opinion. Well, on the PS4 anyway. It plays an enjoyable, balanced game of football. You now feel like if you know your football and want to play a passing game; you can do exactly that. Unlike FIFA 15, the midfield exists and it’s not all about pace. Oh and you can defend with some confidence. Huzzah! I said this to the developers that were there, and I’ll say it here too. I’ve been going to these things for a good few years now, and this is the best shape I’ve seen FIFA in at this early stage. Now it’s just a case of not doing what EA somehow always do, toning things down or completely messing things up. If they don’t do that, FIFA 16 could well be the best one in the series for years. Seriously, if anyone from EA is reading this, don’t… Just don’t. Please.
 
I've not played much of the last few Fifas so if I get a new console soon I might get this one. I only really want it for career mode though, and I imagine it still has the same problems Fifa 12 did.

The graphics/animation never seem to look much more realistic either. They look more like their counterparts and everything looks 'smoother' and shinier but it doesn't actually look particularly realistic up close.
 
The two new features are women's teams and tattoos?! :lol:

That's the kind of thing I'd sarcastically say. Can see PES making big gains next time around.
 
The women's teams were clearly added to be a talking point as advertisement. Typical EA fecking about when they could just put their effort into sorting the game out in the first place.
 
Okay, that FSB blog sounded really encouraging and further backs up the claims made by Rutter and the trailer. Everything that was a problem in FIFA 15 and before, they seemed to fix. Whilst I don't really agree that FIFA 14 was one of the best games ever (mainly due to how quickly EA Sports made it like FIFA 13 once the UT kids started complaining about it), I do hope that FIFA 16 actually goes in the right direction and doesn't degenerate because some kids want the FIFA 15 game style back.

The game might take some getting used to for me, as well. I would do so much work to keep my defences organised, and if the claim that they support the players is now true, I can hopefully properly defend in FIFA 16 rather than do triple the effort to defend normally.
 
I've not played much of the last few Fifas so if I get a new console soon I might get this one. I only really want it for career mode though, and I imagine it still has the same problems Fifa 12 did.

The graphics/animation never seem to look much more realistic either. They look more like their counterparts and everything looks 'smoother' and shinier but it doesn't actually look particularly realistic up close.

The two new features are women's teams and tattoos?! :lol:

That's the kind of thing I'd sarcastically say. Can see PES making big gains next time around.

The women's teams were clearly added to be a talking point as advertisement. Typical EA fecking about when they could just put their effort into sorting the game out in the first place.

The blog that Stobzilla posted addresses most of these concerns and sounds encouraging.
 
What I really want to know is, when are they going to let us slide tackle the keeper again?
And face a straight red?

Anyways, you can still do it, but you need to get lucky with it. I've done it a few times and seen it many times online, and no one has ever received a red card for it, which is really stupid.
 
And face a straight red?

Anyways, you can still do it, but you need to get lucky with it. I've done it a few times and seen it many times online, and no one has ever received a red card for it, which is really stupid.
Yeah Ive don't the sprint and at the very last second tackle and catch the keeper but it isn't the same as been able to just clean them up off the ball for no good reason.
 
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:lol:

:lol:
 
They always seems to be reports the game is slowed down even when the demo comes out. As soon you get the game day one with a patch, and go online it is hold the sprint button again.
 
Attack
A new dribble control system gives players the freedom to not only decide HOW but WHEN to touch the ball.
Separation will be available that allows for space between the player and the ball to perform various skill moves, feint, and change direction, all without ever needing to contact the ball.

No Touch Dribbling was developed by motion capturing FC Barcelona’s Lionel Messi. We captured his movement as he lures defenders, then at the right moment, explodes past them. Using a controller mechanic, players can separate themselves from the ball to let it run, create separation, feint, and blow by the defender in the final third.
See it's shit like this that i hate
 
The blog that Stobzilla posted addresses most of these concerns and sounds encouraging.

It does sound fine. But they could've improved the character modelling without having to add all the new women's stuff.
It's no bother having women's football in it of course, it's just how EA choose to spread their resources and the real reasons behind it.
 
FIFA are giving the public the chance to vote for who shares the cover with Messi. No surprise the Liverpool fans (and official club Twitter account) have got Henderson leading the votes.

I don't think I'll be able to buy the game if Hendo's ugly mug is plastered all over it.

https://www.easports.com/uk/fifa/cover-vote/
 
UT ruined the game. It doesn't matter what they do, all the kids will use mum and dad's credit cards ploughing money in and EA end up laughing to the bank every year.
The YouTubers are too powerful. Each of them have a million plus subscribers and all are sponsored by coin sellers. EA can do feck all about it.
 
They can, they just choose not to.
What would that be? Ban those YouTubers? Suicide for their game. They introduced price caps and all that did was ruin the UT market and coins are still easily sold.
 
And face a straight red?

Anyways, you can still do it, but you need to get lucky with it. I've done it a few times and seen it many times online, and no one has ever received a red card for it, which is really stupid.

I\ve seen players get sent off for doing that in Clubs mode online.
 
I only play FIFA for the career mode. Not arsed about online, be a pro or UT. Any confirmed changes/improvements to career mode?
 
What would that be? Ban those YouTubers? Suicide for their game. They introduced price caps and all that did was ruin the UT market and coins are still easily sold.

The only realistic solution is for them to stop people being able to exploit and manipulate the game. You can ban 1% of them and new accounts will pop up faster than you can ban them. Relative to the money EA makes it is minuscule how much more they would have to pay to ensure that the game is more secure but they just don't care that much which is the sad reality. In time I even think they have grown to like it that way. Youtubers can afford mega teams to show off and attract millions of views that hype up Fifa and convince more and more people to play Ultimate Team and spend a ton of money and the Youtubers themselves are in cahoots with these sad cheats who only want to make profit out of a game that is meant to be fun and fair for everyone. All three parties are just as greedy, seedy and pathetic as each other IMO.
 
I think I'm going back to PES for the first time in years.

The authenticity of Fifa is a big selling point with me but with a comprehensive edit mode available in PES this year, I won't have to worry about crap kits and Man Red vs North London Red.