F1 2010

Do all Codemasters games then? (BTW how much of an lie is that name! :lol:)

FFXIII aside, Criterion are the only major developer that has put out a game that performs better on the PS3 than its 360 counterpart, but Criterion is Criterion.

Codemasters have never been a top of the range studio, even in their 8-bit days, but they have never been a bad one either, apart from the odd dud or two.
 
Surely it's high downforce on the front that would do that?

In any case, generally higher front tyre pressures and stiffer springs would eliminate that without downforce loss. But as of yet I've not played the game so I don't know what would work in it.


Yeah your right, high downforce does that my apologies got mixed up
 
FFXIII aside, Criterion are the only major developer that has put out a game that performs better on the PS3 than its 360 counterpart, but Criterion is Criterion.

Codemasters have never been a top of the range studio, even in their 8-bit days, but they have never been a bad one either, apart from the odd dud or two.

Weaste, whats this I hear about developers now looking to port from the PS3 rather then the 360 and PC? EA are heavily into it I believe?

Oh and this is getting a bit of a but fecking over on the codey's forum. As fun as this game may be, its ruined by that dodgy pit bug.
 
It baffles me why this isn't picked up in product testing. Its like with the whole Mafia 2 debacle. Do the developers just put the final bit of code in, go right done, and then feck off on vacation?

Game testing is quite a job really (not one I'd want to do), but I know most companies have vastly scaled down their testing teams. That's mostly because nowadays they can patch anything too bad within a short space of time if they have too.
 
Game testing is quite a job really (not one I'd want to do), but I know most companies have vastly scaled down their testing teams. That's mostly because nowadays they can patch anything too bad within a short space of time if they have too.

Still, it doesn't help when people fork out for games and companies like 2k just completely negate the issues because they already have your money.
 
mine didnt come, however i don't mind as it's given me time to build/set up my new pc today, hopefully it comes tomorrow
 
mine didnt come, however i don't mind as it's given me time to build/set up my new pc today, hopefully it comes tomorrow

Ive ordered one (from stopto) for a mate and that hasnt turned up either, i was gonna play that then give him mine friday when i pick it up, a bit gutted now though, was really looking forward to it
 
What configuration?

AMD Phenom 655 Black Edition, 4GB RAM, 1TB WD Caviar Black HDD etc..

havent got a graphics card yet, gonna get one after christmas once ive saved up some money, don't really play games on PC much
 
AMD Phenom 655 Black Edition, 4GB RAM, 1TB WD Caviar Black HDD etc..

havent got a graphics card yet, gonna get one after christmas once ive saved up some money, don't really play games on PC much

That's quite a great setup. You'll need a decent graphic card to play F1 though :p
 
id only get the pc version if mods started to be avaliable, ill stick with the X360 version until then
 
Weaste, whats this I hear about developers now looking to port from the PS3 rather then the 360 and PC? EA are heavily into it I believe?

It's not simple to explain, but to get anything out of the PS3 you need to use the SPEs, and the way in which they work means that you have to have a particular data management plan - they cannot access main memory directly, only their local store, and that is only 256KB in size for code and data, plus for anything meaningful, you need to DMA in new data as you are crunching current data, so you have around 128KB to work with at any one time. When you have your data structured in this way, it unsurprisingly also works better on other multi-core processors, because it forces you to think about parallelising tasks. Many developers argued at the beginning in that if you develop with Cell in mind, you'll get a better XB360 product also, but people couldn't be arsed, and used the Visual Studio PC based tools Microsoft provided, as it was soo much easier. SPEs are little processing monsters, and the more you have of them, the more monstrous it gets, real world performance scales almost linearly.
 
It's not simple to explain, but to get anything out of the PS3 you need to use the SPEs, and the way in which they work means that you have to have a particular data management plan - they cannot access main memory directly, only their local store, and that is only 256KB in size for code and data, plus for anything meaningful, you need to DMA in new data as you are crunching current data, so you have around 128KB to work with at any one time. When you have your data structured in this way, it unsurprisingly also works better on other multi-core processors, because it forces you to think about parallelising tasks. Many developers argued at the beginning in that if you develop with Cell in mind, you'll get a better XB360 product also, but people couldn't be arsed, and used the Visual Studio PC based tools Microsoft provided, as it was soo much easier. SPEs are little processing monsters, and the more you have of them, the more monstrous it gets, real world performance scales almost linearly.

Thanks for the explanation.
 
Weaste, whats this I hear about developers now looking to port from the PS3 rather then the 360 and PC? EA are heavily into it I believe?

Oh, if you are interested in as to why the SPEs were built like that, it's because one of the brick walls processors have ran into is that their increasing power has far surpassed bandwidth and latency of memory technology. Caching only gets you so far. I could talk about this for hours though, and it's way off topic.
 
Oh, if you are interested in as to why the SPEs were built like that, it's because one of the brick walls processors have ran into is that their increasing power has far surpassed bandwidth and latency of memory technology. Caching only gets you so far. I could talk about this for hours though, and it's way off topic.

I'm honestly a bit interested in this sort of stuff. I thought of attending Computer Science at Uni, but I wasn't that much of a geek, so I went with Economics.
 
I'm honestly a bit interested in this sort of stuff. I thought of attending Computer Science at Uni, but I wasn't that much of a geek, so I went with Economics.

I can find you a series of academic level introductory presentations on YouTube if you want. They were given to students at MIT by a senior software engineer from IBM working with Cell.
 
I have found a disgustingly fast downloading torrent, it's insane how it's out on the internet 2 days before its release date.
 
Unfortunately that's the thing with console games these days. They are more and more released with stupid bugs that are later fixed with patches.

Conspiracy theories say Codemasters put the pit stop bug in the game on purpose so people with a "hacked" PS3/X360 won't be able to update to fix it like a person that bought the game. Considering it's Codemasters it wouldn't surprise me...
 
Beginning to get into it more now. Great fun. Got to 9th in qualifying in the first race with my Torro Rosso after my objective was 15th. Probably could have done better but got bored after 3 laps of qualifying.

Will play the race after the United match now :D

My team mate, Buemi, looks like a gorilla :lol:
 
I have found a disgustingly fast downloading torrent, it's insane how it's out on the internet 2 days before its release date.

Yeah it was extremely fast. It's been sitting on my desktop disgusting me for the last 6 hours.
 
what teams can you start your career with? im thinking virgin racing but what others can you choose?
 
Depends. I installed it once on the XP partition and I got Sauber, Torro Rosso and Force India.

When I ran it again on Windows 7 and started Career mode I got Torra Rosso, Force India and 3 others. None of them top teams though.
 
Surely it's high downforce on the front that would do that?

In any case, generally higher front tyre pressures and stiffer springs would eliminate that without downforce loss. But as of yet I've not played the game so I don't know what would work in it.

The problem with this game is that I'm quite sure that nobody here can call it on whether it is accurate or not, on whatever settings. It's one thing to drive your BMW in real life and then try and do the same in GT or Forza, but this is a completely different kettle of fish.