RonaldoVII
Full Member
Anyone got it yet? I'm waiting for the call from home that it's been delivered before finishing work.
I bet the PS3 version runs like dogshit.
Do all Codemasters games then? (BTW how much of an lie is that name!)
Surely it's high downforce on the front that would do that?
In any case, generally higher front tyre pressures and stiffer springs would eliminate that without downforce loss. But as of yet I've not played the game so I don't know what would work in it.
The word on the street is that the PS3/PC version are X360 ports. And well the PC version isn't optimized like most 360 ports.
FFXIII aside, Criterion are the only major developer that has put out a game that performs better on the PS3 than its 360 counterpart, but Criterion is Criterion.
Codemasters have never been a top of the range studio, even in their 8-bit days, but they have never been a bad one either, apart from the odd dud or two.
It baffles me why this isn't picked up in product testing. Its like with the whole Mafia 2 debacle. Do the developers just put the final bit of code in, go right done, and then feck off on vacation?
Game testing is quite a job really (not one I'd want to do), but I know most companies have vastly scaled down their testing teams. That's mostly because nowadays they can patch anything too bad within a short space of time if they have too.
mine didnt come, however i don't mind as it's given me time to build/set up my new pc today, hopefully it comes tomorrow
mine didnt come, however i don't mind as it's given me time to build/set up my new pc today, hopefully it comes tomorrow
What configuration?
AMD Phenom 655 Black Edition, 4GB RAM, 1TB WD Caviar Black HDD etc..
havent got a graphics card yet, gonna get one after christmas once ive saved up some money, don't really play games on PC much
Weaste, whats this I hear about developers now looking to port from the PS3 rather then the 360 and PC? EA are heavily into it I believe?
It's not simple to explain, but to get anything out of the PS3 you need to use the SPEs, and the way in which they work means that you have to have a particular data management plan - they cannot access main memory directly, only their local store, and that is only 256KB in size for code and data, plus for anything meaningful, you need to DMA in new data as you are crunching current data, so you have around 128KB to work with at any one time. When you have your data structured in this way, it unsurprisingly also works better on other multi-core processors, because it forces you to think about parallelising tasks. Many developers argued at the beginning in that if you develop with Cell in mind, you'll get a better XB360 product also, but people couldn't be arsed, and used the Visual Studio PC based tools Microsoft provided, as it was soo much easier. SPEs are little processing monsters, and the more you have of them, the more monstrous it gets, real world performance scales almost linearly.
Weaste, whats this I hear about developers now looking to port from the PS3 rather then the 360 and PC? EA are heavily into it I believe?
Oh, if you are interested in as to why the SPEs were built like that, it's because one of the brick walls processors have ran into is that their increasing power has far surpassed bandwidth and latency of memory technology. Caching only gets you so far. I could talk about this for hours though, and it's way off topic.
I'm honestly a bit interested in this sort of stuff. I thought of attending Computer Science at Uni, but I wasn't that much of a geek, so I went with Economics.
I'll post anyway, it's a good introduction as to why Cell was built the way it was.
MIT OpenCourseWare | Electrical Engineering and Computer Science | 6.189 Multicore Programming Primer, January IAP 2007 | Lecture Notes and Video
I'll then run.
Unfortunately that's the thing with console games these days. They are more and more released with stupid bugs that are later fixed with patches.
Your PM box is full...
PS: Which should I watch? And don't say all of them, I'm already taking 27 credits this semester, I don't need anymore.
I have found a disgustingly fast downloading torrent, it's insane how it's out on the internet 2 days before its release date.
Separate thread chaps, strictly F1 here please![]()
Surely it's high downforce on the front that would do that?
In any case, generally higher front tyre pressures and stiffer springs would eliminate that without downforce loss. But as of yet I've not played the game so I don't know what would work in it.