F1 2010

The Real Driving Simulator?

That's the tagline that the Sony marketing boffs gave it didn't they?

Gran-Turismo-The-Real-Driving-Simulator.jpg


I'm quite sure that Yamauchi didn't come up with that.
 
:lol:

Yeah, marketing taglines. If they had said "Just another driving game, only with seemingly unlimited budget and time" then the blurb would be right.

Anyway, this isn't a GT thread, so lets not derail it.
 
Not a bad review from Eurogamer:

F1 2010 Xbox 360 Review - Page 1 | Eurogamer.net

To this you can add aspects such as tyre, brake disc and engine temperature management, the track bedding in over the race weekend, a loss of grip when off the racing line, handling changes due to temperature variation, the need to cool full wets or intermediates when the track starts drying out by running through standing water, and pretty much every other aspect of F1 racing you can think of.

Key to the experience is the game's dynamic weather system. Just as it does in real-life F1 races, a sudden rain shower transforms the race and there are few things in life as rewarding as getting the jump on the competition with the judicious timing of a pit stop in anticipation of weather changes. In F1 2010 the forecasts will act as a guide but you can dictate the pit strategy should those clouds start to look ominous.

:drool:
 
mine has been dispatched :)

unfortunately i doubt ill be able to play tomorrow, im building a new pc and the parts arent coming until 4pm today so i doubt ill have time to do that tonight so ill do it tomorrow, F1 will have to wait till thursday
 
I'd be interested to know how much Codemasters has paid for the F1 licence. It better sell well.

It will, no doubt. However the license fee would have come straight out of the development budget, so hopefully that hasn't impacted the driving.

If the physics in GT:5 are so fantastic, you have to wonder why Sony didn't snap up the rights and produced their own F1 game and completely sewn the market up? I doubt the GT:5 engine as it is, is capable of appeasing sim fans to that level, but with a specialised separate team to boost it's physics would have improved both games further and made them shedloads!

Mind you, does F1 sell well in Japan? ;)
 
It will, no doubt. However the license fee would have come straight out of the development budget, so hopefully that hasn't impacted the driving.

If the physics in GT:5 are so fantastic, you have to wonder why Sony didn't snap up the rights and produced their own F1 game and completely sewn the market up? I doubt the GT:5 engine as it is, is capable of appeasing sim fans to that level, but with a specialised separate team to boost it's physics would have improved both games further and made them shedloads!

Mind you, does F1 sell well in Japan? ;)

GT sells more in Europe than anywhere. Sony had the F1 licence, but as you know, it needs a specific game, not just the cars, it wouldn't fit into GT.

As for the physics you keep banging on about, reading your posts you'd think that it was some kind of bespoke thing each game comes up with. The maths are highly documented through scientific papers on the matter, it then simply comes down to design choice and processing power to convert that into something realtime and playable. It's not voodoo, those physics have been well known for a very very long time.

For god's sake, are you seriously saying that a Codemasters game is more impressive in terms of driving physics than GT5 is?
 
GT sells more in Europe than anywhere. Sony had the F1 licence, but as you know, it needs a specific game, not just the cars, it wouldn't fit into GT.

I was talking about the engine, not shoe-horning a game directly into GT5.


As for the physics you keep banging on about, reading your posts you'd think that it was some kind of bespoke thing each game comes up with. The maths are highly documented through scientific papers on the matter, it then simply comes down to design choice and processing power to convert that into something realtime and playable. It's not voodoo, those physics have been well known for a very very long time.

Well obviously :rolleyes:

The question isn't one of mathematical formulae, it's one of time and what works in a video game environment. It depends on what the focus is now doesn't it.


For god's sake, are you seriously saying that a Codemasters game is more impressive in terms of driving physics than GT5 is?

Don't be silly. I was going to put a passage about purists not liking the new F1 game because no doubt Codemasters will find some way to mess up something, but I figured since we've agreed on that in the past I wouldn't waste my time.

However, since the F1 game is specific and GT isn't, it will be interesting to compare how the F1 cars handle in both games.
 
Trying to turn the thread into a GT:5 comparison thread and then telling me that some plebs are running their mouth in the newbs aren't really necessary. Then again, I doubt infractions are warranted either!


Anyway, back on topic, the Edge review:

Formula 1 2010 Review | Edge Magazine

It's nice the only bad points are the ones superfluous to the gameplay.
 
I am so excited about the game, but at the same time there is no way in hell I can afford to buy a wheel....
I haven't played an F1 game in over a decade though, so here's my question...

Seeing as though as I can't afford a wheel, should I even get this game? Is the variation in enjoyment that much that it would be pointless playing this game with just a 360 controller?
 
I am so excited about the game, but at the same time there is no way in hell I can afford to buy a wheel....
I haven't played an F1 game in over a decade though, so here's my question...

Seeing as though as I can't afford a wheel, should I even get this game? Is the variation in enjoyment that much that it would be pointless playing this game with just a 360 controller?

I'll probably be getting it and I'm definitely not buying a wheel, a pad should be just fine.

Has anyone played the previous one, the Championship Edition that was released along with the PS3 in 2007? Is it any good? Cause I can pick it up for £10 now and I'm thinking about doing it before I get F1 2010 (it'll cost £30 on a release day).
 
I'll probably be getting it and I'm definitely not buying a wheel, a pad should be just fine.

Has anyone played the previous one, the Championship Edition that was released along with the PS3 in 2007? Is it any good? Cause I can pick it up for £10 now and I'm thinking about doing it before I get F1 2010 (it'll cost £30 on a release day).

I've not personally played that one, but I know all the other recent(ish) ones have been crap.

I suppose it depends on how long you have to wait until you get 2010?
 
I am so excited about the game, but at the same time there is no way in hell I can afford to buy a wheel....
I haven't played an F1 game in over a decade though, so here's my question...

Seeing as though as I can't afford a wheel, should I even get this game? Is the variation in enjoyment that much that it would be pointless playing this game with just a 360 controller?

I very much doubt it can be considered pointless playing with a controller! I know way more people who do that than play with a wheel. However, I would save for a wheel, because if you like driving games that much the experiance cannot be bettered.
 
I've not personally played that one, but I know all the other recent(ish) ones have been crap.

I suppose it depends on how long you have to wait until you get 2010?

Well, I could pick it up on Thursday I think. I will probably trade Modern Warfare 2 for it, as much as I love MW2 it's impossible to learn to play it on PS3, I get killed all the time in the online mode.

F1 2009 for Wii was awesome, not very realistic and graphics sucked but the gameplay was something else. You could literally spend the whole day on the couch driving those freaking cars.
 
I very much doubt it can be considered pointless playing with a controller! I know way more people who do that than play with a wheel. However, I would save for a wheel, because if you like driving games that much the experiance cannot be bettered.

For Gran Turismo a wheel will be necessary, I will probably buy a whole driving seat and stuck it in my spare room in fact, but for F1 I don't think it's that much of a need seeing as those cars are even accelerated with a button nowadays.
 
For Gran Turismo a wheel will be necessary, I will probably buy a whole driving seat and stuck it in my spare room in fact, but for F1 I don't think it's that much of a need seeing as those cars are even accelerated with a button nowadays.

:confused: I'd have thought it's the other way round! Although I haven't played a driving game with a controller for a long time.
 
I guess I should be buying it then if thats the case (the game that is, and not a wheel)...as it looks too good to miss out on..

But just wondering, how would the controls be...

Obviously right trigger would be the throttle, and left trigger the brake..

but I am wondering about the shift up and shift down? Is it going to be left button and right button ? (only logical ones I can think of?)

I am very very ignorant regarding this since I haven't played a racing game since PS2!
 
I guess I should be buying it then if thats the case (the game that is, and not a wheel)...as it looks too good to miss out on..

But just wondering, how would the controls be...

Obviously right trigger would be the throttle, and left trigger the brake..

but I am wondering about the shift up and shift down? Is it going to be left button and right button ? (only logical ones I can think of?)

I am very very ignorant regarding this since I haven't played a racing game since PS2!

Presumably you can set the buttons to what you want. When I play superbikes on a pad, I tend to have the gears on the face buttons.
 
Game despatched so fingers crossed it will be arriving tomorrow.

GT is a great game but physics as never really been its forte, as for F1 2010, time will tell I think.
 
Like what?

The people in control arn't driving to his high standards :lol: Seriously though I find some of the vids hard to watch without being annoyed, particularly those that seem to have no concept of to how gears work.
 
Like what?

The driving. It looks nice, but the way the cars behave is just not normal. Its very Grid like. They look like they're on rails wet and dry. It seems like they've tried to compensate on the Arcade physics by implementing superficial elements to make the player feel like it's something else. It reminds me alot of Moto GP 09/10. Very pretty and enticing on the outside, but you know there's an emptiness behind the sheen.

What I liked about F1 CE was that winning was special. Every win meant something. Racing your way up the driver ladder. Grid didn't have that and neither does Moto GP 2010. You win and move on to the next race. You race simply just so you can finish the game.

Its very much a personal choice though.

I think i'll give this one a miss until its half price and get a 3 month iRacing subscription with the Williams, Silverstone and Spa.
 
may have it tomorrow so will do a mini review.

I like F1 C:E and agree on the satisfaction of winning but that stupid mini game in the pitstop is so out of place it's ridiculous.