Q: Can users change the balance and set-up of the car? Can they adjust the front wing and even use F-ducts?SH: There are several layers to the car set-up. When you arrive at a given circuit your car will already have a good base set-up for that circuit. The key is to adapt that to suit your particular driving style. For example, maybe you are an aggressive diver who wants oversteer. There are two ways to do this: you can either talk to your race engineer and get him to adjust the settings to suit you, or you can go into the car monitor and adjust the settings yourself.
Q: Is the game designed to be played alone or can more than one player enjoy the game at the same time? Similarly is it as fun to play as a casual gamer as it is an enthusiast?SH: There is a full online multiplayer-experience available as well the single-player game. We support a maximum of 12 players online and you are able to race in a way that suits you. For example if you want to do qualifying followed by a full length race with damage, dynamic weather and all of the rules then you can set that up. Alternatively, if you want a casual three lap blast in the sun around your home track then that is simple to arrange.
It is those kind of levels of customisation that make the game accessible to hardcore and casual players alike. More experienced players are more likely to do full length race weekends with no driver aids while more casual players will want shorter races that are much more pick up and play. You can introduce driver aids such as Brake Assist, ABS, Traction Control and Racing Line to make the game more accessible.
Q: How will you reflect the changeable weather conditions that so often affect Grands Prix?SH: Dynamic weather was right at the top of our wish list and we are confident that we have the most comprehensive and impressive weather system ever seen in a racing game. The weather system is linked into the tracks geography and is changeable not only through a race weekend but also within an individual session meaning that you will get those sudden changes in conditions that can make races so dramatic.
You will also have those split-second decisions to make, for example: will you be the first person to gamble during a wet race and go onto a dry tyre compound because the conditions are improving? The kind of decision that can make or break your race weekend or season!
Q: In Formula One racing, tyres and grip levels make a real difference to performance. Will the game reflect this?
SH: We have the real-world information about the tyres and this has been authentically recreated in the game. This is everything from their optimum working temperatures to how much water a full wet tyre will displace compared to the intermediate compound. It’s an impressive system and good management of your tyres will be crucial to getting race wins at the higher levels of the game.