Gaming Destiny | Rise of Iron launch

So I'm post game, Level 21. I guess I should be looking for light armor? What's the best way, just do strikes?
 
I guess so, but I only just started playing it.

Strikes with randoms is hit and miss, some are great and some are useless.
 
So, I might be tempted to try and get back into this after reading some of the changes on the way, though I'll have to admit im still pretty hesitant. :nervous:

here's a pretty informative post from Neogaf explaining the changes:

- Private / custom PvP lobbies
- Optional Raid Matchmaking (Id never touch this but I think it would not affect me negatively at all to have that option exist for the others who might take advantage of it. With stronger AFK detection, a mic requirement, and a check that you've completed the raid at least once before you can use matchmaking I think it wouldn't be bad for those who don't have peeps who play the game)

Now the wall of text. Stuff that has been changed for the better:
- Less grind required because upgrading weapons and armor is much faster than it was, along with Legendary weapon drop rates being significantly higher in PvE and PvP playlists
- Engrams no longer decrypt below their color quality (legendary engram will always give you a Legendary or above)
- Upgrades require far fewer upgrade materials. The materials list has also been streamlined, with no more class-specific armor materials (Plasteel, Sapphire Wire, Hadronic will all be merged) as well as planetary materials actually being sold instead of being farmed on Patrol. No more Ascendant/Radiant Shards or Energy anywhere (good riddance).
- No more Vanguard/Crucible marks. The currency unification ensures that players who only enjoy PvP or who only enjoy PvE each earn the same currency and are thus able to purchase anything from vendors. Before, Faction gear had to be bought with PvP currency, which was hard to get for mainly PvE players. To further balance PvE and PvP, a Crucible win now awards 6 Marks instead of the original 3, in line with the Strike playlist run
- Public events are far more frequent than at launch, and even more so with the addition of the HoW Rowling wolf packs (I imagine that'll be replaced with somethings else come TTK)
- "Forever 29" no longer. You'll level up by gaining XP. This is a godsend, unchain img your progression from RNG drops
- Loot table will be completely overhauled, with this expansion adding as much loot as 1.0 had to begin with
- Reworked story and quest structure will feel the game feel a bit more coherent, with the vanilla->Crota->Oryx story arc being fleshed out in dialogue
- New Crucible modes and 8 maps, with no fragmentation since everyone who owns TTK must also own TDB and HoW, leading to potentially very varied playlists with less map repetition (one would hope)
- With the addition of 3 TTK Strikes, and the expiry of the exclusivity deal of 2 others (Dust Palace and Undying Mind), the Nightfall rotation will include a total of 12 Strikes (as compared to the 5 strike rotation at launch).
- Remember having to go to the tower to put weapons in the vault, then change characters, take them to the tower to get that stuff to the vault? Doing a NF with one character then switching to another was a huge hassle because of the hoops to move gear around. Now you can do this via Apps automatically
- Post TTK you'll no longer have to go to the Tower to deliver bounties (finally!!!!), cutting down on time lost on loading screens
- You'll have the freedom to wear whatever class item you want. You can pledge your rep to a faction without having to wear their class item, meaning you won't have to sacrifice looks for that reputation climb
- Speaking of that rep climb, it's been hunted that getting faction shaders and stuff won't be as much of an RNG grind as it is now, with the Shader vendor showing all the shaders you've owned at some point and those you don't, with hints on how to obtain the ones you're still missing. Guessing it'll be tied to Faction-specific bounties
- Weekly Heroic Strikes for strange coins feature matchmaking. They are now also a different Strike than the NF so doing both activities feels less stale (running the same strike 6x in a week was harsh)
- Crucible will introduce a new Mercy rule, ending a match halfway if the score difference is too high. This will prevent the issue of people quitting out to a certain extent since they might as well get some marks for a premature loss; I hope this also this leads to a lower chance for joining a match in progress.
- A Patrol area designed with exploration in mind and which actually has mysteries and good loot. Remember the beta when we first saw a level "???" Ogre we couldn't hurt? We wondered what loot he might be guarding. Turns out there's nothing of worth in Patrol areas anywhere. The Dreadnaught will change that (exploration hype).
- speaking of Exploration: the new Raid will be even bigger than VoG. And with leveling up being a more natural process now, I hope more people get to experience the raid. Reaching level 27 at launch required intense, ridiculous grinding be for reputation, marks, planetary materials, ascendant materials, class-specific materials, and tons of XP. lots of people quit before they were able to enter VoG. Hopefully this changes now.
- At launch there was no way to voice comm with your lobby unless you manually started a chat. Now there's team chat with the Randoms (it's opt-in though)
- A lot of changes to Crucible to make it a bit more balanced (less orbs generated to prevent chaining or trains, some OP weapons toned down etc)
Most important, TLDR change, for me, since launch:

- People no longer play this game like a checklist. The "endgame" at launch was limited enough that you could do it all every week. As in 3x Nightfall, 3x Weekly, 3x VoG.

In a month, the game won't have that problem. There will be so many activities that you'll never even consider doing it all and you'll play more casually. At least that's been my experience. There's Nightfall, Weekly, VoG, CE, 3 different PoE activities, a weekend PvP mode that's super intense, monthly Iron Banner, more bounty vendors, and come TTK we'll have yet another Raid, actual exploration in the new Patrol area... You'll just log on and always have stuff to do, and you can just find a group to run whatever you feel like instead of "oh I'm missing a NF!" When you're "missing" 8 activities you just say 'feck it' and play for fun.

I think in a month we'll have the game we should have gotten at launch. It won't be perfect - this game is by design a bit whacko in its PvP, the story won't be Mass Effect, and though the grind will be a tiny fraction of what it was at launch it'll still be there. RNG won't be as bad a bitch as it was, but it'll still annoy us sometimes. But Bungie has consistently listened to the community and slowly but surely molded the game into a continually improving experience.
 
So, I might be tempted to try and get back into this after reading some of the changes on the way, though I'll have to admit im still pretty hesitant. :nervous:

here's a pretty informative post from Neogaf explaining the changes:
Quite a few of those are already implemented. If you stopped playing before the Dark Below and House of Wolves, then buying them with Taken King will probably feel like a completely new game. As someone who has those DLCs, I'm highly sceptical as to whether TTK will be worth the high price.
 
Quite a few of those are already implemented. If you stopped playing before the Dark Below and House of Wolves, then buying them with Taken King will probably feel like a completely new game. As someone who has those DLCs, I'm highly sceptical as to whether TTK will be worth the high price.
Definitely not for me....and I was a massive Destiny addict up until a couple of months ago. There's probably only @Anustart89 & @Damien that would've given me a run for my money when it came to Destiny addiction. But, as said, the 'new' content doesn't justify a new game price.

I'm hoping the next offering will be a full new game, based on the same engine and core game mechanics.
 
Quite a few of those are already implemented. If you stopped playing before the Dark Below and House of Wolves, then buying them with Taken King will probably feel like a completely new game. As someone who has those DLCs, I'm highly sceptical as to whether TTK will be worth the high price.

Aye I stopped playing just before those DLC packs started coming out. Ill wait and see what impressions of the taken king are before thinking about diving in again.
 
Anyone in the caf group still do strikes and stuff? Being a trophy whore I'd quite like to get the clan related ones and maybe do a raid which I've been reading about but sounds long winded.
 
Anyone in the caf group still do strikes and stuff? Being a trophy whore I'd quite like to get the clan related ones and maybe do a raid which I've been reading about but sounds long winded.
Flawless raider (raid without dying) and raid with clan are the two I'm missing so would like to do them at some point.
 
Flawless raider (raid without dying) and raid with clan are the two I'm missing so would like to do them at some point.

Aye me too, but I'd imagine I'm gonna need to gear up some more first. I'm still only a legendary primary weapon and helmet, rest is just rare.
 
Yeah apparently this is a big deal, I'm 11 coins short of getting it so......I won't be.
 
you can sign up to a bungie newsletter for 9 strange coins too.
 
i can lend a hand too if you need a third to speed things up. you'll probably get it from the nightfall now in any case!
 
I'll try the newsletter thing, nothing shown up perhaps I need to log out first or something.

Thanks for your help christy!
 
Ah unlucky, how many do you need?

I have 6. Gjallarhorn is 17.

So basically without getting a drop of 9 it's not gonna happen, been playing a few hours today and haven't had a single coin drop either.
 
I have 6. Gjallarhorn is 17.

So basically without getting a drop of 9 it's not gonna happen, been playing a few hours today and haven't had a single coin drop either.
did ya cash in your engrams and can you collect the chests that the treasure keys come out of, i know you cant use the keys but there is engrams in them as well
 
did ya cash in your engrams and can you collect the chests that the treasure keys come out of, i know you cant use the keys but there is engrams in them as well

Where do I find these chests? I've done stuff with ether keys and found those random chests now and again.
 
I have 6. Gjallarhorn is 17.

So basically without getting a drop of 9 it's not gonna happen, been playing a few hours today and haven't had a single coin drop either.

I take it you only have one character?
 
Where do I find these chests? I've done stuff with ether keys and found those random chests now and again.
The keys themselvs are useless to you in vanilla but you can find them on the moon, chromosome and Venus they could assist you in farming for engrams which is the only way to get the coins you need.