Did you not read my post mate?
In any case, read what I'm saying a bit more. Even if they don't have "great" (which is a random term in itself) gameplay, functional is still decent enough in most of these games. And again, why can't they have "great" gameplay anyway? Why do you think that has to be a rule?
Take the shooting in Cyberpunk. It's never going to be top fps level, I don't expect bullet physics from Tarkov, it just needs to work. And for the most part it does, the guns feel ok and the collisions whilst a little wonky at times, seems ok too. What makes it mediocre is the fact it's not balanced yet, the impact rating for example is set so low mobs just run straight through and thus it feels more arcadey than it actually is and makes the difficulty trival. That and fixes to the slightly weird fov on scopes, and we suddenly get gunplay that will be more than adequate for a game like this. It's similar with the fist fighting, it's no different to Riddick from years ago but that isn't a bad thing, it just needs tweaking so you aren't as wooden seeing as the rest of the game is more flowing.
And again that brings us to the point, you are comparing it with games that have been designed their way and as such I'd give those games shit and leave them. In this, the problems are not by design and are fixable. You need to understand the difference, because that's why you don't understand why I don't compare this to other "open world" games (which I'm generally not a huge fan of anyway, in both of game genre and this whole "well they did it!" whataboutism) specifically and why the CDPR devs didn't feel they had to be confined by these rules you think exist. It's also why I'm still holding out hope, because a lot of the biggest problems are fixable. My only issue there is they never fixed the gameplay issues in Witcher 3 (which again were balancing issues over actual individual elements, the difference being in that the individual elements WERE functional to decent enough, they just weren't all interconnected well), so that's what I hoped/hope they learn from.