Gaming Xbox Series X|S

Which of these do you prefer

  • Microsoft Game Pass

  • Xbox Game Pass


Results are only viewable after voting.
I started it to just get the feeling of the game as I wanted to play it later (after finishing Signalis and Somerville first) but ended up so hooked that I will probably just finish it and get back to the other two. It’s really not much of a game as there doesn’t seem to be any combat, puzzles or anything, it’s more like an interactive book but it’s so pretty, well written and engaging that it is a completely delightful experience.

Also, similar to As Dusk Falls your choices matter a lot and seem to shape the story in a significant way so replayability is going to be great.

I started this a few days ago and am so surprised.

As a curiosity, the game seems extremely inspired on Umberto Eco's The Name of the Rose, which was one of my favourite books growing up. Even the library map seems the same. Still too early in the game to know how similar the remainder is. Only meaningful difference so far seems to be the date it's set in, some 200 years later.

What a lovely game, I hope that studio does more of this.
 
I started this a few days ago and am so surprised.

As a curiosity, the game seems extremely inspired on Umberto Eco's The Name of the Rose, which was one of my favourite books growing up. Even the library map seems the same. Still too early in the game to know how similar the remainder is. Only meaningful difference so far seems to be the date it's set in, some 200 years later.

What a lovely game, I hope that studio does more of this.

Just finished it. Good game overall, I felt it lost a bit of its novelty in the second half and I wish there were more locations but it's definitely something for them to build on going forward. I'd also like to see more games like this in the future where story/choices are essential and gameplay is secondary/non-existent. It's such a relaxing experience.
 
Red Dead 2 running at a much higher resolution on this than Playstation has been a very welcome surprise. Game looks absolutely pin sharp.
 
Red Dead 2 running at a much higher resolution on this than Playstation has been a very welcome surprise. Game looks absolutely pin sharp.

Wouldn't expect there to be much difference?
 
Picked up an X yesterday for $600 CAD. Played about an hour of Cyberpunk just to see the difference and it's night and day. CDPR should've waited and released it for next gen instead of letting it come out on PS4/Xbox One.
 
Wouldn't expect there to be much difference?
Neither the Series consoles nor PS5 have received dedicated RDR2 patches. However, the Xbox One X version of RDR2 ran at a native 4k, whereas the PS4 Pro version was running at 1920 x 2160 checkerboarded which was blurry AF. I don't know if RDR2 has FPS boost enabled on the Series X but for sure it is running at a native 4k unlike the PS versions.
 
I'm buying a Samsung TV in a couple of weeks, so naturally I'll be trying out the Xbox game pass. I haven't played Xbox since 360, so would appreciate some suggestions on the games I should play.

I already know I'll start off with Halo Infinite, then after that I'm open to suggestions. What are you favourites?
 
I'm buying a Samsung TV in a couple of weeks, so naturally I'll be trying out the Xbox game pass. I haven't played Xbox since 360, so would appreciate some suggestions on the games I should play.

I already know I'll start off with Halo Infinite, then after that I'm open to suggestions. What are you favourites?
Ori (both), Plague Tale, Forza Horizon 5, Flight Sim, Yakuza 0, No Man’s Sky, As Dusk Falls, Hellblade.

What I can think of off the top of my head. Assuming you’re on a new console.
 
Also very excited for those two. Have you played the first Hellblade?
One of my very favourites from the last gen dude. 3 play throughs and platinum. The third act and finale was incredible. I've not found too many folk who enjoyed it quite as much as me but they all seemed to quit before 'the tree', which is when it actually kind of starts proper.
 
Ori (both), Plague Tale, Forza Horizon 5, Flight Sim, Yakuza 0, No Man’s Sky, As Dusk Falls, Hellblade.

What I can think of off the top of my head. Assuming you’re on a new console.

It's not a console, but yeah sort of. It's the cloud gaming thing you can get with new Samsung TVs, so I'll just be buying the controller and hooking the TV up with the game pass and playing it that way. Thanks though, appreciate the list. Looking forward to getting stuck in.
 
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I'd add Sea of Thieves to the above list. Theres a couple other good multiplayer games i cant think of right now. Its a better console for online gaming in general, though i dont know how steaming would effect that.
 
One of my very favourites from the last gen dude. 3 play throughs and platinum. The third act and finale was incredible. I've not found too many folk who enjoyed it quite as much as me but they all seemed to quit before 'the tree', which is when it actually kind of starts proper.
I loved the fighting in it. Although basic felt weighty and like there was some skill to it. Hope they expand on that.


Sales don’t mat……
So easy to reel in


I'd add Sea of Thieves to the above list. Theres a couple other good multiplayer games i cant think of right now. Its a better console for online gaming in general, though i dont know how steaming would effect that.
Yeah I nearly mentioned it. Does rely on having mates involved and then it’s a right laugh.
 
Use google for them. The 512gb one is sold out.

They do, however, have a 1tb seagate for £130

Seagate Game Drive for Xbox SSD | very.co.uk
Thanks. I saw where I went wrong - under the Gaming nav menu there's a link specifically for Data Storage under Accessories. I thought they'd just put it under the Xbox stuff but yeah the search sucks.
 
Was this shared? Eastward came out today and I've heard it's a very solid 7/10.

tw_coming-soon_12.1.2022-e310d106018f474c7cf0_7bdf177a-4b3a-4947-a457-564d2652a4cb.jpg


Rainbow Billy is a masterpiece btw.
 
Weren't people wanking themselves silly over that hot wheels game?
 
Was this shared? Eastward came out today and I've heard it's a very solid 7/10.

tw_coming-soon_12.1.2022-e310d106018f474c7cf0_7bdf177a-4b3a-4947-a457-564d2652a4cb.jpg


Rainbow Billy is a masterpiece btw.

Eastward has been on Switch for a couple of years I think, I bought it last year and got to about halfway through, very good game.

High on Life looks very promising and I’ve wanted Hot Wheels for a while so very happy about this lineup.
 
Eastward has been on Switch for a couple of years I think, I bought it last year and got to about halfway through, very good game.

High on Life looks very promising and I’ve wanted Hot Wheels for a while so very happy about this lineup.

Sorry I meant it came out on Xbox today. It was originally on Switch (as you say) and PC in Sept 2021.
 
The problem as I see it is that gaming has become another form of ephemeral media, like music and hollywood movies. Very few developers are making games aiming for them to be replayed many years into the future. Owning them therefore has no tangible reward. Especially because they also hold no monetary value (my PS4 collection is testament to that.).

Sorry to come back into this thread, but I've seen the replayability viewpoint before and I don't agree with it at all, if a game has a level of quality it will be replayable because of the experience, aside from branching paths (of which there a lot more games doing that these days) how do you design a game to be replayable other than make it really damn good? I'm just not sure how Super Mario World, one of the greatest games of all time is more replayable than a current game aside from it being really well done? It's a linear experience, but because of the enjoyment it brings people want to go back and play it. I can't imagine people having the same feeling and desire to replay Road Runner's Death Valley Rally.

I think this argument comes up because there's a lot of short games these days that are self-contained pieces designed to be played in a few hours, but those games may largely be constrained my development factors, and with the amount of games out there it's only a segment of what is available.

The replayability seems more like a time issue to me. With so many games released each week, who really has time? When people want to play x game it means I have to finish this one and not go back to it. I could imagine if I was 16 again with no worries and responsibilities I'd want to replay Greedfall again, it has a lot of interesting stuff going on and narrative choices, but now I'm 40 and I just want to play Persona 5 because, despite my dislike of JRPGs, it has me hooked. After that it'll be Danganronpa 3, then Pentiment, then Hollow Knight, then ... And the list goes on. My stepson is 20, I've lost count of how many times he's played Arkham City and AC: Origins, as recently as last year. But he's now taking on some responsibilities and finding other interests, so how likely is he to play them again in the coming years? Not much I'd imagine.

And I also think having subscription services affects replayability, wanting to maximise the value generally would result in wanting to play as many different games as possible, not replaying one, because then the play is buy the game.

We now have the option, put the money down for a game, or a game service. That will naturally affect how people play games or replay them, or people will chose the one that's suits them. I think things feel more ephemeral because it's all digital, buying a physical game (as you say, Switch aside) is pointless, you've just spent £30-70 and you've now got something that's worth £10 and is so mass produced it'll be worth £1 or nothing in a year, you just bought something that takes up space and doesn't even have the full game on the disc. When you buy a digital game, who knows if that service will exist in 5 years? It's a tenuous license.

For me the subscription model suits me at the moment because it matches how I want to play games and it ultimately costs me less, which is a growing factor for everyone I guess.
 
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Sorry to come back into this thread, but I've seen the replayability viewpoint before and I don't agree with it at all, if a game has a level of quality it will be replayable because of the experience, aside from branching paths (of which there a lot more games doing that these days) how do you design a game to be replayable other than make it really damn good? I'm just not sure how Super Mario World, one of the greatest games of all time is more replayable than a current game aside from it being really well done? It's a linear experience, but because of the enjoyment it brings people want to go back and play it. I can't imagine people having the same feeling and desire to replay Road Runner's Death Valley Rally.

I think this argument comes up because there's a lot of short games these days that are self-contained pieces designed to be played in a few hours, but those games may largely be constrained my development factors, and with the amount of games out there it's only a segment of what is available.

The replayability seems more like a time issue to me. With so many games released each week, who really has time? When people want to play x game it means I have to finish this one and not go back to it. I could imagine if I was 16 again with no worries and responsibilities I'd want to replay Greedfall again, it has a lot of interesting stuff going on and narrative choices, but now I'm 40 and I just want to play Persona 5 because, despite my dislike of JRPGs, it has me hooked. After that it'll be Danganronpa 3, then Pentiment, then Hollow Knight, then ... And the list goes on. My stepson is 20, I've lost count of how many times he's played Arkham City and AC: Origins, as recently as last year. But he's now taking on some responsibilities and finding other interests, so how likely is he to play them again in the coming years? Not much I'd imagine.

And I also think having subscription services affects replayability, wanting to maximise the value generally would result in wanting to play as many different games as possible, not replaying one, because then the play is buy the game.

We now have the option, put the money down for a game, or a game service. That will naturally affect how people play games or replay them, or people will chose the one that's suits them. I think things feel more ephemeral because it's all digital, buying a physical game (as you say, Switch aside) is pointless, you've just spent £30-70 and you've now got something that's worth £10 and is so mass produced it'll be worth £1 or nothing in a year, you just bought something that takes up space and doesn't even have the full game on the disc. When you buy a digital game, who knows if that service will exist in 5 years? It's a tenuous license.

For me the subscription model suits me at the moment because it matches how I want to play games and it ultimately costs me less, which is a growing factor for everyone I guess.

I can't remember the context for my original post but judging by what you've said, I 90% agree with you. It largely is a time factor that creates issues (adult life bah!)

My comment did though mention PS4 and to expand on that, I have an annoying personal ossue with that console insofar as two of my controllers have died meaning I don't have the option to play it comfortably. It's also a weird console in a way because it's super awkward to turn on and off. This generation of consoles has massively improves the general experience of playing games IMO.

I still buy games for Switch as they hold value well. Most of mine are RPGs too, which I enjoy owning as they don't tend to be easily bettered by sequels (not say like yearly editions of COD/FIFA).

Good post btw
 
Weren't people wanking themselves silly over that hot wheels game?
I dunno, was it a PlayStation exclusive?

Nah it was on Xbox too. @b82REZ loves it and it got some top reviews from some outlets.

I didn't get it personally. Couldn't get to grips with the drifting it felt very inconsistent and the narrow tracks didn't allow for the long drifts and boost rewards I'd like. When I then tried to play tight on the cornering I'd just get overtaken my AI doing things my car wasn't capable of.

I barely unlocked any cars in quite an extended period of play which didn't help.

It should have been right up my street too but it just never clicked. If I can get some mates on now it's on GP I'll give it another go.
 
Nah it was on Xbox too. @b82REZ loves it and it got some top reviews from some outlets.

I didn't get it personally. Couldn't get to grips with the drifting it felt very inconsistent and the narrow tracks didn't allow for the long drifts and boost rewards I'd like. When I then tried to play tight on the cornering I'd just get overtaken my AI doing things my car wasn't capable of.

I barely unlocked any cars in quite an extended period of play which didn't help.

It should have been right up my street too but it just never clicked. If I can get some mates on now it's on GP I'll give it another go.

It's a top kart racer.

Each car feels different, but on high difficulty or online a lot of the models are redundant because they're too slow.

The track design and mechanics are very good though and it actually has a lot under the surface. Easy to pick up, hard to master. I got to grips with the drifting quite quickly but I've never mastered the flying, which is required for a lot of the shortcuts in time trials.