Gaming Xbox Series X|S

Which of these do you prefer

  • Microsoft Game Pass

  • Xbox Game Pass


Results are only viewable after voting.
I’m definitely more interested in Avowed (or whatever it’s called). I didn’t really like Outer Worlds much but I’m hoping the magic/melee approach will make this more like Skyrim and therefore a better overall game.
 
The reality is Bethesda have been on a steady decline since Skyrim.

Fallout 4 was badly received, the less said about 76 the better.

The fact Starfield doesn't look like much has been iterated on from a tired formula is the worrying part. As it stands it looks like a slightly prettier Fallout, in space.

Cyberpunk shows a lot of gamers are sick of this first person "RPG". Currently Starfield looks like it's cut from the same cloth.
 
The reality is Bethesda have been on a steady decline since Skyrim.

Fallout 4 was badly received, the less said about 76 the better.

The fact Starfield doesn't look like much has been iterated on from a tired formula is the worrying part. As it stands it looks like a slightly prettier Fallout, in space.

Cyberpunk shows a lot of gamers are sick of this first person "RPG". Currently Starfield looks like it's cut from the same cloth.

Maybe. Let's see.

It can't have the same impact the likes of FO3/NW or Skyrim had, things have moved on and this isn't looking to innovate. Cyberpunk is a strange one - because it still sold huge numbers (20 million) and got critical acclaim.

With Starfield being on Gamepass, huge numbers are inevitable, but it'll certainly be interesting to see how many people actually stick with it.
 
The reality is Bethesda have been on a steady decline since Skyrim.

Fallout 4 was badly received, the less said about 76 the better.

The fact Starfield doesn't look like much has been iterated on from a tired formula is the worrying part. As it stands it looks like a slightly prettier Fallout, in space.

Cyberpunk shows a lot of gamers are sick of this first person "RPG". Currently Starfield looks like it's cut from the same cloth.
Cant disagree. And yet I still can’t help but continuously excited about the prospect of a new Elder Scrolls. Skyrim was just an incredible game for me and one that I still play. I basically just need more of the same in a slightly updated package. Fallout 4 on the other hand I didn’t enjoy at all. Boring gameplay, poor characters, not many memorable locations. Personally think this looks very much Fallout in Space which just doesn’t massively appeal to me personally. Having said that when I do pick up an Xbox down the line I’ll certainly give it a go.
 
It can't have the same impact the likes of FO3/NW or Skyrim had, and this isn't looking to innovate.

This is such a strange opinion and train of thought. Not saying just you specifically, but there's a lot of "it's fallout in space, that's all I expect" as if you are all trying to justify it not being particularly great from the off and already downplaying it. Ask yourselves, is that a good sign you have to do that?

There's absolutely no reason they can't be trying something that innovates, no reason at all (apart from being cheap) to be using the same engine that ran Morrowind and was shit to work with even then.

Personally, I'm still looking forward to it but not getting my hopes up. I always have and will always be gameplay first. But when the gameplay also looks dated, then the CP2077 comparisons are apt because we were warned about how that plays from early videos and people were doing exactly the same then "oh you can't really tell!" but yeah, you can.

But we can all (well most of us) unite in simply wanting another belter of a game to play, so I'll be ecstatic to be wrong (for once ;)).
 
Why does everything have to be innovative when it's Xbox? I've seen absolutely no calls for this on here any other time. Despite what Ainu thinks.

I don't exactly see much innovation across the board, but the same people saying this here manage to muster up excitement for other games that are also devoid of innovation.
 
Why does everything have to be innovative when it's Xbox? I've seen absolutely no calls for this on here any other time. Despite what Ainu thinks.

I don't exactly see much innovation across the board?
Ah come on, plenty of open-world games have been slated on here recently for being safe and not innovative. Horizon Forbidden West, Days Gone, Outer Worlds, Ghost of Tsushima, Cyberpunk etc. Fallout 4 was also really by the book and a bit of a step back if anything.

I want a sandbox game to come out that is more like The Witcher 3, Elden Ring, or Breath of the Wild and changes how we think about them. Bethesda have the money, experience and resources to do it, if they want. I think people just want something a bit new and different because open-world games have become really stale. Just look at the amount Elden Ring sold by daring to break the formula.
 
Ah come on, plenty of open-world games have been slated on here recently for being safe and not innovative. Horizon Forbidden West, Days Gone, Outer Worlds, Ghost of Tsushima, Cyberpunk etc. Fallout 4 was also really by the book and a bit of a step back if anything.

I want a sandbox game to come out that is more like The Witcher 3, Elden Ring, or Breath of the Wild and changes how we think about them. Bethesda have the money, experience and resources to do it, if they want. I think people just want something a bit new and different because open-world games have become really stale. Just look at the amount Elden Ring sold by daring to break the formula.
I agree. I'd love that. I can be happy with something done like other good games with a completely new and potentially exciting theme though, if done well obviously.

If I recall correctly, all those games you mentioned were mostly fawned over on here pre-release. There was a lot of excitement for all of them. I get that the disappointment leads to being wary though.
 
I agree. I'd love that. I can be happy with something done like other good games with a completely new and potentially exciting theme though, if done well obviously.

If I recall correctly, all those games you mentioned were mostly fawned over on here pre-release. There was a lot of excitement for all of them. I get that the disappointment leads to being wary though.
They could have been, Cyberpunk definitely was. Still saddens me that it was so disappointing. I would say the big difference with Cyberpunk is that it came after The Witcher 3 whereas this is coming off the back of Fallout 4. Same with Horizon, off the back of the first, people were rightly excited, and I was disappointed as hell. Don't recall much buzz for Days Gone, maybe some for Ghost but a lot of people did like that despite the usual open world tropes, to be fair.

I actually enjoyed The Outer Worlds, but expectations weren't high, we got Fallout 3 in space which was perfectly fine.

Hopefully they can deliver, I'm more excited than apprehensive, especially as it's on Gamepass anyway so there's nothing to lose here, and this game is a very, very big deal for Microsoft. If it turns out to be shite then people will be really fecked off.
 
Why does everything have to be innovative when it's Xbox? I've seen absolutely no calls for this on here any other time. Despite what Ainu thinks.

I don't exactly see much innovation across the board, but the same people saying this here manage to muster up excitement for other games that are also devoid of innovation.

Confirmation bias.

Most OW games gets criticised on here. Even the Sony ones.

Sometimes we get a surprise. For example I enjoyed Tsushima, despite the fact most didn't enjoy it on here.

OW games have become very marmite and when Bethesda shows something that looks like it could have been released a decade a go, people are rightly going to be wary, especially considering their recent history.
 
Nice! You won't regret it.

Research the 3 years Gamepass for £121 trick - buy 3 years of gold at £40 each and redeem on your account, then buy 1 month of gamepass on dashboard and it should convert 3 years live to 3 years gamepass.

Even if the £1 sub option isn't there, one month at £11 should also work.

I've got the 3 months for $1 at the moment, I'll look into that 3 years trick.

Did reflect last night on how I'd bought a state of the art console...and the first thing I did was download Fallout: New Vegas.
 
Maybe. Let's see.

It can't have the same impact the likes of FO3/NW or Skyrim had, things have moved on and this isn't looking to innovate. Cyberpunk is a strange one - because it still sold huge numbers (20 million) and got critical acclaim.

With Starfield being on Gamepass, huge numbers are inevitable, but it'll certainly be interesting to see how many people actually stick with it.

But you and others have long pointed at this as the game that will claw back the Series consoles.

Now you're basically saying we shouldn't expect anything innovative. That's exactly what this was implied to be, the next step in the evolution of Bethesda games.
 
This is such a strange opinion and train of thought. Not saying just you specifically, but there's a lot of "it's fallout in space, that's all I expect" as if you are all trying to justify it not being particularly great from the off and already downplaying it. Ask yourselves, is that a good sign you have to do that?

There's absolutely no reason they can't be trying something that innovates, no reason at all (apart from being cheap) to be using the same engine that ran Morrowind and was shit to work with even then.

Personally, I'm still looking forward to it but not getting my hopes up. I always have and will always be gameplay first. But when the gameplay also looks dated, then the CP2077 comparisons are apt because we were warned about how that plays from early videos and people were doing exactly the same then "oh you can't really tell!" but yeah, you can.

But we can all (well most of us) unite in simply wanting another belter of a game to play, so I'll be ecstatic to be wrong (for once ;)).

I'm not saying it's impossible for them to innovate, just that they are going more, bigger, better route instead. Since they've gone with the same formula, it can't have the same impact that Skyrim and their other previous successes had, as the industry has come on since then and these games are common place. But despite it not having the impact of Skyrim + co, I still expect it to sell bucket loads and be critically acclaimed - like Cyberpunk did.

Not saying that's a good thing either. It was in response to somebody saying that CP reaction shows people are tired of these games - yet CP sold 20 million and got high scores from most outlets.
 
Maybe. We knew the killer games would come later though if you aren't a halo/Forza Horizon fan (if you were, you'd already have an Xbox).

2023/2024 are already looking absolutely stacked if you consider the games announced and the studios we don't even know about yet.

Redfall and Starfield may well be killer apps but obviously impossible to tell from what they showed today.

The killer app is gamepass though if you like console and not PC. I wouldn't trade it for any 5 Sony/Nintendo franchises.

Going anywhere nice? I bet she is gutted she forgot about the Xbox conference isn't she?

Starfield is a weird one. Will be people who want nothing but Fallout/Elder Scrolls in space and others who want something new and innovative. It's one of those games that's been in the development for ages and with hype based on nothing but the studio's pedigree. Think it'll be a bit of a mixed bag reaction.

This is actually what I was saying about Starfield a year ago. Not slating it as the game that will claw Xbox back.

And on the mixed bag comment, some wanting Fallout in Space and others wanting something new + innovative so impossible to please everybody - looks like I was right.
 
Confirmation bias.
Would imply I thought that first. This is a recent conclusion based off reactions from the last year or so compared to reactions to what we've seen this week. It's also pretty obvious there's a heavy bias in playerbase when it comes to this forum.

Not that it matters. I'm still looking forward to these games.
 
I think the word "innovative" is being overused at this point. I thought the Starfield demo was somewhat underwhelming, and that it lacked much that I'd consider "innovative". The lack of innovation isn't what makes me lukewarm on the title however, its that the game doesn't look exciting. Others have pointed out in this thread that the calling card of Bethesda RPGs used to be some combination of story and gameplay depth, interacting systems, memorable characters/questlines, and probably above all else flexibility. Starfield doesn't have to "innovate" in many ways to hit any of those notes.

My apathy towards the game comes from the developer's record over the last decade, and I suspect that's the case for many others as well. In looking for something "innovative", what we're really looking for is "something that isn't as shallow as Fallout 4 or 76" or "something more like Morrowind/Skyrim/Fallout3/FalloutNV".

Basically, idgaf if Starfield is innovative. What I care about is whether its exciting, or rewarding, or fun. I hope it is, but based on recent Bethesda I worry that it won't be.
 
Why does everything have to be innovative when it's Xbox? I've seen absolutely no calls for this on here any other time. Despite what Ainu thinks.

I don't exactly see much innovation across the board, but the same people saying this here manage to muster up excitement for other games that are also devoid of innovation.

I'm not dignifying this post with a detailed reply.

I used to think you were joking like the rest of us. You need to step out of the bubble.
 
I'm not saying it's impossible for them to innovate, just that they are going more, bigger, better route instead. Since they've gone with the same formula, it can't have the same impact that Skyrim and their other previous successes had, as the industry has come on since then and these games are common place. But despite it not having the impact of Skyrim + co, I still expect it to sell bucket loads and be critically acclaimed - like Cyberpunk did.

Not saying that's a good thing either. It was in response to somebody saying that CP reaction shows people are tired of these games - yet CP sold 20 million and got high scores from most outlets.

Skyrim isn't a great example either, as although it wasn't the very start of the downhill trend it was one of the biggest pushes to dumbing. If you search back, you'll see the same thoughts of mine on the like of this match those like Mass Effect 2, Dead Space 2 and even further Deus Ex 2.

I could write a detailed post about why, but I think you yourself already know the answers given the industry you work in. It's about the product and reaching the most people.



And anyway, my point that you haven't addressed very much stands. I'm with you on the fact you've never claimed it would be some massive saviour of Xbox (not like you did last gen with the Kinect 2.0 :lol:), but it's a bit worrying so many people are already accepting it won't be the game they themselves are promoting. Much like CP wasn't, much like Infinite wasn't. We've seen this before, and it's not that we can't enjoy them still, but it's not exactly wrong of people to call it out. In fact in the times we are living in where we are getting fecked over left right and centre in real life, I'd argue more people should be opening their eyes to the truth of what goes on and why bullshot hype should be called out.

But what do I know.
 
This is actually what I was saying about Starfield a year ago. Not slating it as the game that will claw Xbox back.

And on the mixed bag comment, some wanting Fallout in Space and others wanting something new + innovative so impossible to please everybody - looks like I was right.

Of course by sitting on the fence you've been able to paint it as if you were always predicting correctly.

Generally speaking MS aim for the lowest common denominator for games. Usually FPS games with some online element.

They managed to market themselves the the Bro-gamer console. As the industry moved past that mindset, MS struggled to move forward. They've made some decent moves to rectify this stigma, but the studios they're relying on to deliver their TLOU or GoW have been steadily declining as they too have struggled to move past what once made them popular.

If Starfield is indeed Fallout in space, as it currently appears, they should be rightly panned for that as it is already a trite and tired formula.
 
Of course by sitting on the fence you've been able to paint it as if you were always predicting correctly.

Generally speaking MS aim for the lowest common denominator for games. Usually FPS games with some online element.

So I was sitting on the fence when moments ago I was hyping it as the great savior. Okay mate :)

I 'sat on the fence with Starfield' because as I said, the hype was due to the studio and I thought it was unlikely to meet peoples expectations. Happy to hype up gamepass as the best thing in gaming, Forza Horizon 5 as the best exclusive released since next-gen started, and Halo as the best arena shooter in years.

They have a huge FPS catalogue admittedly but now have lots of diversity too, with the main gap being Japanese games. Of the Sunday showcase - how many were FPS games? Redfall? A game already in development before the acquisition, and supposedly coming with a different spin.

If Starfield is indeed Fallout in space, as it currently appears, they should be rightly panned for that as it is already a trite and tired formula.

Absolutely. Being disappointed that it's more of the same is fair. Saying that it looks poop, not very good, or bad - all taken from this thread, feels like hyperbole to me.

And to Veeva's point - that same criticism isn't levelled fairly across the board. Sony's 1st party output is as formulaic as you can get. The majority are either Ubisoft open world or third-person linear campaigns, and there's very little innovation and hasn't been for a long time.

You fawn over Horizon which has incredibly average gameplay and brings nothing new to the table.
 
but it's a bit worrying so many people are already accepting it won't be the game they themselves are promoting.
This makes no sense. It's people with realistic expectations who are hopeful of a good game, and always has been. That we aren't prepared to say it's going to be the best game ever just so you can shit all over that isn't a bad thing. You're literally now knocking people for having a realistic view. Baring in mind also, we still know very little about it and it could actually be brilliant.

I'm not dignifying this post with a detailed reply.

I used to think you were joking like the rest of us. You need to step out of the bubble.
Ah, the classic manoeuvre.
 
So I was sitting on the fence when moments ago I was hyping it as the great savior. Okay mate :)

I 'sat on the fence with Starfield' because as I said, the hype was due to the studio and I thought it was unlikely to meet peoples expectations. Happy to hype up gamepass as the best thing in gaming, Forza Horizon 5 as the best exclusive released since next-gen started, and Halo as the best arena shooter in years.

They have a huge FPS catalogue admittedly but now have huge diversity. Of the Sunday showcase - how many were FPS games? Redfall? A game already in development before the acquisition, and supposedly coming with a different spin.



Absolutely. Being disappointed that it's more of the same is fair. Saying that it looks poop, not very good, or bad - all taken from this thread, feels like hyperbole to me.

And to Veeva's point - that same criticism isn't levelled fairly across the board. Sony's 1st party output is as formulaic as you can get. The majority are either Ubisoft open world or third-person linear campaigns, and there's very little innovation and hasn't been for a long time.

You fawn over Horizon which has incredibly average gameplay and brings nothing new to the table.

You and @VeevaVee should try to find the original posts I made about Last of Us 1 and GT5. I was as right about them and the likes of Uncharted as I am now.

Did you know, I had a whole campaign down in the newbies against me about the latter? Weaste went on to some gaming sites and told them to come join on here and harass me for mocking the idea of the prologue and the idea we should pay for demos, plus that the game was overbudget for a reason.

I was once known as the biggest MS fanboy on here!

Great times :lol:
 
I think the word "innovative" is being overused at this point. I thought the Starfield demo was somewhat underwhelming, and that it lacked much that I'd consider "innovative". The lack of innovation isn't what makes me lukewarm on the title however, its that the game doesn't look exciting. Others have pointed out in this thread that the calling card of Bethesda RPGs used to be some combination of story and gameplay depth, interacting systems, memorable characters/questlines, and probably above all else flexibility. Starfield doesn't have to "innovate" in many ways to hit any of those notes.

My apathy towards the game comes from the developer's record over the last decade, and I suspect that's the case for many others as well. In looking for something "innovative", what we're really looking for is "something that isn't as shallow as Fallout 4 or 76" or "something more like Morrowind/Skyrim/Fallout3/FalloutNV".

Basically, idgaf if Starfield is innovative. What I care about is whether its exciting, or rewarding, or fun. I hope it is, but based on recent Bethesda I worry that it won't be.

Definitely in my case.
But it goes further than that. Even the stronger games in the series with a lick of paint just wouldn't be good enough today. They need to innovate because other developers have made the same game and improved on it in numerous cases. Their creepy, dead eyed npc's spitting narrative at you is just such a weak story telling device. Their combat and traversal being floaty and rubbish isn't going to stack up well vs something like swinging around as spiderman or the combat of elden ring.
Space sims are just such a busy space in gaming at the moment too, and most of them are good with no obvious shortcomings.
 
Happy to hype up gamepass as the best thing in g, Forza Horizon 5 as the best exclusive released since next-gen started

:lol: :lol:

You fawn over Horizon which has incredibly average gameplay and brings nothing new to the table.

I've never fawned over Horizon, generally speaking I avoid commenting on it beyond saying I enjoyed it because of my relationship with one of the devs. And one thing you can't level at that game is is boring gameplay. Criticise the story, rehashing of OW tropes by all means but the gameplay is unique, if not overly complicated in FW.
 
This makes no sense. It's people with realistic expectations who are hopeful of a good game, and always has been. That we aren't prepared to say it's going to be the best game ever just so you can shit all over that isn't a bad thing. You're literally now knocking people for having a realistic view. Baring in mind also, we still know very little about it and it could actually be brilliant.

I'm not knocking people for having a "realistic" view, I'm knocking you lot for having pessimistic views. I think you should want more if you are gamers happy with your shiny console, I don't think you should be sold the same game on a 20 year old engine that was out of date even then.


Ah, the classic manoeuvre.

You want me to explain my thoughts to you so you can whine about me being condescending when I use big words?

Nope, not interested.


Definitely in my case.
But it goes further than that. Even the stronger games in the series with a lick of paint just wouldn't be good enough today. They need to innovate because other developers have made the same game and improved on it in numerous cases. Their creepy, dead eyed npc's spitting narrative at you is just such a weak story telling device. Their combat and traversal being floaty and rubbish isn't going to stack up well vs something like swinging around as spiderman or the combat of elden ring.
Space sims are just such a busy space in gaming at the moment too, and most of them are good with no obvious shortcomings.

They aren't on console though, so I guess that explains why that crowd are pining their hopes?
 
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I saw basebuilding and ship building had traumatic nightmares about the constantly moaning npc's whining about the base being under attack and had seen enough.

Undecided from what i saw, combats as terrible as it has ever been, was always the quests and settings which made the good elder scrolls.

I'd long decided bethesda's RPG's time in the sun was over after games such as Witcher, but then cyberpunk happened so i'm not sure where this one ends up.
 
:lol:

Nailed it.

Don't forget when he changes the past too, like when he riled people up about project Spark :lol:

You compare me to Liverpool fans with 'next year la' but can't go one conversation with me without mentioning Project Spark? :smirk:

Since you brought it up - Roblox shares the same principles as Project Spark so I was right on the rise of UGC and the impact it will have especially on younger audiences, and right on the development of these 'no code' tools allowing for new experiences with minimal budget or resource. Then you look at the direction of things like Unity and Unreal, and single developers are going and building games on their own that are incredibly polished (wasn't Tunic just one guy)?

Project Spark wasn't properly supported and had a terrible commercial model which meant it fell on it's arse but most of what I said at the time still applies, it's just come from different sources.
 
I saw basebuilding and ship building had traumatic nightmares about the constantly moaning npc's whining about the base being under attack and had seen enough.

Undecided from what i saw, combats as terrible as it has ever been, was always the quests and settings which made the good elder scrolls.

I'd long decided bethesda's RPG's time in the sun was over after games such as Witcher, but then cyberpunk happened so i'm not sure where this one ends up.

Witcher 3 had shit gameplay across the board. Gwent was the most innovative thing about that game.

The story, the characters, the sound...those are what made it.
 
You compare me to Liverpool fans with 'next year la' but can't go one conversation without me without mentioning Project Spark? :smirk:

Since you brought it up - Roblox shares the same principles as Project Spark so I was right on the rise of UGC and the impact it will have especially on younger audiences, and right on the development of these 'no code' tools allowing for new experiences with minimal budget or resource. Then you look at the direction of things like Unity and Unreal, and single developers are going and building games on their own that are incredibly polished (wasn't Tunic just one guy)?

Project Spark wasn't properly supported and had a terrible commercial model which meant it fell on it's arse but most of what I said at the time still applies, it's just come from different sources.

Nope, I told you about "UGC" long before that, about how Minecraft not only did it better, but should be considered a visual programming language of it's own. I also told you Spark would never be properly supported and wouldn't work commercially.

Most importantly, I told you and everyone on here how hard it is to actually make a simple game on something as cool as that was. I even offered to make a group with us all and help actually do something on it.

But then I also tried to tell you the same about Kinect 2.


That's not the point though, the point is...nothing. You are a gamer, I respect that. I just love killing time jostling you like you do me. But it does make me chuckle the side you took back then. Cider was so good at arguing, way above us plebs now, and the way he got at Weaste and the Sony crowd on here was something special. I miss those days :(