Gaming Tom Clancy's - The Division | Division 2 announced

Ugh. Second night in a row where all my daily progress in the DZ has been reset by shooting a blueberry running in front of us while on a rogue hunt, turning me rogue, and netting me -3k XP upon death. So bloody annoying.
Is that a phrase or someone who actually looks like a blueberry like this (minus the orange gun)

Cdi_CSjWoAAG4Km.jpg:orig
 
Challenging missions are fecking brutal, just spent over 3 hours doing the Russian Consulate one. End boss dropped Caduceus for me tho :] I've been pretty lucky on the weapons front, Midas dropped in the DZ yesterday, all I need now is a shiny golden M1A.
 
I've got a purple smg that has a talent that gives me 4% health and armor that gives me 5% of my health back on every kill.

It's fecking sweet as I rarely have to use a medkit and can also play without the heal skill so I'm wandering around with pulse + turret which is amazeballs.

Hope I can craft a similar yellow set when I'm level 30.
 
Ventured into DZ tonight. Not many going rogue as the rewards aren't worth it. A lot of bots as I was in a group of 4, extracted a few bits and levelled up to DZ 11 in no time. Currently level 11 also in single player.

Nothing as impressive as the ps4 lads. Dps 3k, health 6.5k and skills 1k. Scar-L and M1A specialised my weapons of choice. This game is epic fun. The little load time when connecting to mates is a winner, not like waiting 20 minutes for gtav


Slight improvements tonight. Level 14 and not too far from 15. Got a specialised Scar-L now, so have X 2.5 times DPS to 7k, 7k also health and still around 1k skills. Just a few more bits to get to be fully lifted out head to toe in specialised gear. Happy with that balanced progress.

That was just trotting around alone doing the encounters I had left in Garmen And Tenderloin districts. Also got all the Intel/phone calls visible via the perk.

Hell's Kitchen next now, but will probably jump in with mates next. They bombed ahead and skipped a lot of the solo game bits, I'm a slower gamer. 2days 11 hours racked up according to the game hub, don't know how stob and Makki got level 30 in similar timeframe :eek:
 
Slight improvements tonight. Level 14 and not too far from 15. Got a specialised Scar-L now, so have X 2.5 times DPS to 7k, 7k also health and still around 1k skills. Just a few more bits to get to be fully lifted out head to toe in specialised gear. Happy with that balanced progress.

That was just trotting around alone doing the encounters I had left in Garmen And Tenderloin districts. Also got all the Intel/phone calls visible via the perk.

Hell's Kitchen next now, but will probably jump in with mates next. They bombed ahead and skipped a lot of the solo game bits, I'm a slower gamer. 2days 11 hours racked up according to the game hub, don't know how stob and Makki got level 30 in similar timeframe :eek:
I think they bombed through the story missions and did the side missions that give you 40k+ XP each
 
I think they bombed through the story missions and did the side missions that give you 40k+ XP each

Some going. I could never do it like that, prefer do do each area on one go (or as much as possible) then move on.

Actually that reminds me, the Napalm Production mission is quality, the one time i jumped in with my mates tonight and had a feckin blast.
 
Slight improvements tonight. Level 14 and not too far from 15. Got a specialised Scar-L now, so have X 2.5 times DPS to 7k, 7k also health and still around 1k skills. Just a few more bits to get to be fully lifted out head to toe in specialised gear. Happy with that balanced progress.

That was just trotting around alone doing the encounters I had left in Garmen And Tenderloin districts. Also got all the Intel/phone calls visible via the perk.

Hell's Kitchen next now, but will probably jump in with mates next. They bombed ahead and skipped a lot of the solo game bits, I'm a slower gamer. 2days 11 hours racked up according to the game hub, don't know how stob and Makki got level 30 in similar timeframe :eek:

I hit level 30 Friday. I did a few main missions, but after the Times Square mission, i pretty much ran through the side missions and encounters before touching the missions. That got me to level 30, by the time i reached the 3rd from last area. You get a stupid amount of XP for just doing 'go to X safe house' and completing the side missions and then doing the 'return to X safe house'

All i have left to do in my game is the collectibles, which i usually work on if nobody is around to dark zone or do the daily missions with.

Challenging missions are fecking brutal, just spent over 3 hours doing the Russian Consulate one. End boss dropped Caduceus for me tho :] I've been pretty lucky on the weapons front, Midas dropped in the DZ yesterday, all I need now is a shiny golden M1A.

I have had feck all luck with golds, not seen one gold since i started DZ on Friday. Then the two challenges iv'e done so far, i got knee pads... lower stats than my gold knee pads i got from the vendor, and a backpack... at lower stats than the backpack i crafted.
 
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Servers down today till 12pm. Suspect we'll see some tweaks to the game with that.
 
Hmm, if I complete the 4 challenging missions I'll be able to buy the Liberator blueprint but something tells me I won't be able to complete them with randoms.

You might be better off getting the Vector blueprint instead, SMG's seem to be the way to go for spitting out dps.

If your lucky, it might come with talents this guy got on his.
 
You might be better off getting the Vector blueprint instead, SMG's seem to be the way to go for spitting out dps.

If your lucky, it might come with talents this guy got on his.

It's what i'm aiming for... I got the liberator... cause it's the liberator. How ever as i mainly use my First Wave M11 or Custom M44 as my secondary for long distance / high damage. A SMG would be better for close range.
 
Jim Sterling gave it a 6.5/10...but he is the man who gave Fallout 4 9.5/10 so hard to take his opinion seriously

Jim sterling sounds like a right dickhead

Jim is actually a pretty damn good reviewer, and is one of the few popular ones in the industry who doesn't just default to giving any big-name title a high score.

His review of this game is spot on.
 
You might be better off getting the Vector blueprint instead, SMG's seem to be the way to go for spitting out dps.

If your lucky, it might come with talents this guy got on his.

Yeah I heard people saying that but I dunno. I really don't like the accuracy on them.

I've also heard people say go for the Pakhan because it chews through the yellows.

You also need DZ level 50 for the Vector I believe for the vendor. He also sells the Tenebrae which I've heard is sick.
 
Was that shortly after you hit 30? Just hit 30 now and here's mine:

CdjYXLFWwAALbI2.jpg:orig


Aye that was taken just as I hit 30. I'm up to 95k DPS now and 50k hp but still haven't gone into the Dark Zone. Pointless for me atm since once you hit 30 every npc in the game including level 5 areas becomes level 30 so trying to get all purple items before I go hunting the named yellows in the DZ. Running dailies and some challenging missions for the phoenix credits.
 
Me and Makki focuses a lot of time on Encounters and Sidemissions. We would go through sector by sector mopping up all we could before turning our attention to the story missions.
 
Does anyone get this really fecking annoying bug in the UI where it gives you two different DPS stats, one of you hover over your primary weapon and another if you hover over a gear piece? It leads to all kinds of fecking issues when it tells me that I'll gain DPS by changing a piece of armour but then I actually lose it. So annoying.
 
Does anyone get this really fecking annoying bug in the UI where it gives you two different DPS stats, one of you hover over your primary weapon and another if you hover over a gear piece? It leads to all kinds of fecking issues when it tells me that I'll gain DPS by changing a piece of armour but then I actually lose it. So annoying.

Yeah, happened a few times.
 
Lol nice just did Lincoln on challenging and picked up a high end holster with +450 firearms +502 stamina and +478 electronics with the steadfast talent 'Health regeneration kicks in twice as fast while in cover'.
 
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Crafted my vector and got it up to 95k dps... innate +21% Crit chance and only one of the 3 talents activated so need to get my electronics up. Rolled Determined: Killing a target reduces skill cooldowns by 8.50% | Commanding: Every kill performed while the Signature skill is active extends its duration by 18.50% and Fierce: Critical hit chance is increased by 8% when using this weapon.
 
Jim is actually a pretty damn good reviewer, and is one of the few popular ones in the industry who doesn't just default to giving any big-name title a high score.

His review of this game is spot on.
I don't know anything about him but the fact he gave F4 9.5/10 and then went on neogaf to say he didn't witness any frame rate drops on ps4 (and it is shocking in areas) make me skeptical about him being good.

Haven't read his division review yet
 
I know that Kaos has an incredible bias against anything Ubi and shits over anything they make, but Jim's opening line 'Tom Clancy’s The Division is a “playable” game in the same way Anaconda is a “watchable” movie.' is all you need to read before closing the tab.
 
I know that Kaos has an incredible bias against anything Ubi and shits over anything they make, but Jim's opening line 'Tom Clancy’s The Division is a “playable” game in the same way Anaconda is a “watchable” movie.' is all you need to read before closing the tab.

Not necessarily, Far Cry 3 and Valiant Hearts were amongst my favourite games in recent years. A lot of everything else though has been buggy, repetitive, downgraded shite though.

If you read the whole review he doesn't say a lot wrong. Its a fun game when played with friends, but otherwise its a pretty bland loot shooter with a lack of variety and they create the illusion of challenge by using bullet-sponge enemies. If people enjoy this then fair play, but I wager Jim is right and eventually the playerbase will die down very quickly.
 
Not necessarily, Far Cry 3 and Valiant Hearts were amongst my favourite games in recent years. A lot of everything else though has been buggy, repetitive, downgraded shite though.

If you read the whole review he doesn't say a lot wrong. Its a fun game when played with friends, but otherwise its a pretty bland loot shooter with a lack of variety and they create the illusion of challenge by using bullet-sponge enemies. If people enjoy this then fair play, but I wager Jim is right and eventually the playerbase will die down very quickly.

The game would not work if enemies were not bullet sponges. Can you imagine getting those yellow drops in DZ06 by just one shotting enemies COD style? It's retarded for anyone to even mention that enemies are bullet sponges. I could solo run Russian Consulate on Challenging if the enemies weren't bullet sponges. It's an RPG and all RPG's have bullet sponge enemies.
 
The game would not work if enemies were not bullet sponges. Can you imagine getting those yellow drops in DZ06 by just one shotting enemies COD style? It's retarded for anyone to even mention that enemies are bullet sponges. I could solo run Russian Consulate on Challenging if the enemies weren't bullet sponges. It's an RPG and all RPG's have bullet sponge enemies.

Not necessarily. In the Witcher 3, you could easily one-shot kill enemy if you were a high enough level or had a lucky crit. In Destiny, while mosty enemies were bullet-sponge enemies, it allowed you to take out mini-bosses with well placed headshots. Traditional MMORPGs make the whole thing less tedious by introducing interesting fight dynamics. Heck, even Ubisoft's own Ghost Recon games had no bullet sponge enemies, sure armored enemies would soak up a lot of damage, but they often had a weak point a skilled played could exploit.

Its just lazy design. Its a game that boasts its 'gritty realism' and it's idea of a boss fight is to shoot at your enemies head for 10 minutes straight until their healthbar depletes.
 
Not necessarily. In the Witcher 3, you could easily one-shot kill enemy if you were a high enough level or had a lucky crit. In Destiny, while mosty enemies were bullet-sponge enemies, it allowed you to take out mini-bosses with well placed headshots. Traditional MMORPGs make the whole thing less tedious by introducing interesting fight dynamics. Heck, even Ubisoft's own Ghost Recon games had no bullet sponge enemies, sure armored enemies would soak up a lot of damage, but they often had a weak point a skilled played could exploit.

Its just lazy design. Its a game that boasts its 'gritty realism' and it's idea of a boss fight is to shoot at your enemies head for 10 minutes straight until their healthbar depletes.

I get the feeling you haven't done any challenge missions.
 
Not necessarily. In the Witcher 3, you could easily one-shot kill enemy if you were a high enough level or had a lucky crit. In Destiny, while mosty enemies were bullet-sponge enemies, it allowed you to take out mini-bosses with well placed headshots. Traditional MMORPGs make the whole thing less tedious by introducing interesting fight dynamics. Heck, even Ubisoft's own Ghost Recon games had no bullet sponge enemies, sure armored enemies would soak up a lot of damage, but they often had a weak point a skilled played could exploit.

Its just lazy design. Its a game that boasts its 'gritty realism' and it's idea of a boss fight is to shoot at your enemies head for 10 minutes straight until their healthbar depletes.

Well placed headshots can take serious health/armour off the tougher enemies so that point is moot.
 
Not necessarily. In the Witcher 3, you could easily one-shot kill enemy if you were a high enough level or had a lucky crit. In Destiny, while mosty enemies were bullet-sponge enemies, it allowed you to take out mini-bosses with well placed headshots. Traditional MMORPGs make the whole thing less tedious by introducing interesting fight dynamics. Heck, even Ubisoft's own Ghost Recon games had no bullet sponge enemies, sure armored enemies would soak up a lot of damage, but they often had a weak point a skilled played could exploit.

Its just lazy design. Its a game that boasts its 'gritty realism' and it's idea of a boss fight is to shoot at your enemies head for 10 minutes straight until their healthbar depletes.

I still can't believe people seem to view The Division as a shooter, rather than more of a RPG type game.

That's just lazy opinions.
 
It's a great game with amazing atmosphere and graphics. The weather effects are the best I've seen in any game.