little bit? We're ready to do main missionbe a little bit
little bit? We're ready to do main missionbe a little bit
Wouldn't say so. Plenty of times I've used matchmaking with nobody using mics and we've coped fine. Not had a bad experience with matchmaking so far, though only used it for the story missions and stuff.Is a mic essential in this?
For the Xboners:
DZ and challenge mode missions. Challenge mode missions pretty much require four man squads as all the enemies are lvl 32 yellow bar enemies.
Ventured into DZ tonight. Not many going rogue as the rewards aren't worth it. A lot of bots as I was in a group of 4, extracted a few bits and levelled up to DZ 11 in no time. Currently level 11 also in single player.
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.
I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.
At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.
I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.
At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
Had that last night. Me and a mate were playing for a while. He was level 14, and I was 7 or something like that. Everything scaled up to 9 or 10. No worries, I could at least hurt the red bars. Then one of his other friends randomly joins who was level 24. Next minutes every bad guy was like level 19/20. Really kills the idea of helping out mates and having a bit of fun, as it means only the top level guy can actually kill stuff.Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.
I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.
At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
We were okay but I'm more on about later on when you went off. There were four in: 26, 25, 20, 17. We managed okay in the end but only because missions were played on normal. A while ago was much worse when there was me and @One Night Only - think we were around level 14 at the time. Then level 26 @Sampy93 joined right near the end of a mission and made it 1000x harder as enemies went up to over 21.We did OK yesterday with just the one level difference did we not?
We all died roughly the same amount of times and got the same amount of kills etc.
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.
I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.
At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.
I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.
At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
I think me Wedge and Parmo are all around the same level and moving along at the same rate and I've played in a group with them both over last few days.
If the gear has a gear slot, hover over the piece of gear and press square (like with guns) and you can use them there.On the gear screen, they is a cog and hand section which contains performance an gear mods. How do you use them? I've got 4 but not a clue how to equip them.
On the gear screen, they is a cog and hand section which contains performance an gear mods. How do you use them? I've got 4 but not a clue how to equip them.
Yeah, forgot to mention I equipped one to blue gearThanks for the replies, not got any of that just yet then as had no options when I looked.
Yeah, it was only when I was in the mid-10s that I noticed some of my gear had mod slots and like Ronaldo says its non-green only so I imagine you'll see/get some soon.Thanks for the replies, not got any of that just yet then as had no options when I looked.
Thanks for the reply. It sounds like this really does need to be played with others. I'll hold off buying it for a while I think. I'm currently slugging through Bloodborne and have a big backlog of PS3 games to get through.Don't play solo, so I can't answer your question specifically, but in order to get the high-end gear you're going to have to venture into the dark zone and level up there by killing enemies. If you're playing solo any team of 2/3/4 could just decide to mow you down at any opportunity (if you don't get killed by the NPCs before that, that is), which will set you back quite a bit in terms of your level, since you lose XP upon death. So in essence, if you're a solo only player then you're not going to have much of an end-game experience.
There's a bunch of caftards that wouldn't mind helping you out at all though, and I think you'll find that the multiplayer experience takes the game to the next level. I pretty much never play solo, so if none of the guys I usually play with are on then I hang around in the base until somebody comes on.
Thanks for the reply. It sounds like this really does need to be played with others. I'll hold off buying it for a while I think. I'm currently slugging through Bloodborne and have a big backlog of PS3 games to get through.
Vato, Brocky, Cina, Zarlak and othersI bought this on PC yesterday so should be installed by the time I finish work today - who here plays on PC if anyone?
Wicked. I'll post again once I'm up, running and halfway competent at playing.Vato, Brocky, Cina, Zarlak and others
Cool, that's twice as competent as Cina and Zarlak anyway.Wicked. I'll post again once I'm up, running and halfway competent at playing.
im 10 at the moment.Any level 12ers or thereabouts on ps4 tonight at around 22.30?
It really depends on how lucky you get when matchmaking. I've only done Lexington Event Centre on challenging twice, both time with random players. First time it took me over 3 hours, 2nd time the players knew what they were doing and we must have done it in less than 1 hour.Hmm, if I complete the 4 challenging missions I'll be able to buy the Liberator blueprint but something tells me I won't be able to complete them with randoms.
It really depends on how lucky you get when matchmaking. I've only done Lexington Event Centre on challenging twice, both time with random players. First time it took me over 3 hours, 2nd time the players knew what they were doing and we must have done it in less than 1 hour.
Flashbang stickybomb and stun grenades are so incredibly useful.
im 10 at the moment.
Review scores seem to be going down. It was 91 on metacritic yesterday and today it is 83The Guardian's review is up. No score given as its too early in the development cycle.
http://www.theguardian.com/technolo...cy-the-division-ubisoft-online-shooter-review
Review scores seem to be going down. It was 91 on metacritic yesterday and today it is 83
Jim Sterling gave it a 6.5/10...but he is the man who gave Fallout 4 9.5/10 so hard to take his opinion seriously