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Got trapped on a table trying to pick up one of those sodding laptops. Had to kill myself to respawn. :lol:
 
Ventured into DZ tonight. Not many going rogue as the rewards aren't worth it. A lot of bots as I was in a group of 4, extracted a few bits and levelled up to DZ 11 in no time. Currently level 11 also in single player.

Nothing as impressive as the ps4 lads. Dps 3k, health 6.5k and skills 1k. Scar-L and M1A specialised my weapons of choice. This game is epic fun. The little load time when connecting to mates is a winner, not like waiting 20 minutes for gtav
 
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
 
:eek:

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Was this was before they nerfed the gold and phoenix credit drop rates?, before Friday you would get get 10-15 Phoenix Credit's per named boss you downed. Now it's between 1-3 making it a grind. Where was the the rate of gold drops was quite high, now it's ultra rare. For example playing over the weekend, i saw one gold drop in the dark zone and it was a pistol.

DZ and challenge mode missions. Challenge mode missions pretty much require four man squads as all the enemies are lvl 32 yellow bar enemies.

Can sometimes get gold drops from named bosses in missions on hard and the one's roaming around in PVE. Rarely though.

Ventured into DZ tonight. Not many going rogue as the rewards aren't worth it. A lot of bots as I was in a group of 4, extracted a few bits and levelled up to DZ 11 in no time. Currently level 11 also in single player.

I think this is what a lot of people are calling out for and what the devs are looking at. It's a tricky adjustment but the risk to reward ratio is far to high now. You lose a huuuuuge amount of credits and xp if you die as Rogue, as well as sometimes dropping private items. Where was you get pittance for surviving rogue. It's worst now that they nerfed the gold drops, because very rarely people will have them.... The guy Me, @Anustart89 and @Stobzilla hunted down had one though, unfortunately for him :lol:

Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.

I think it's another one a lot of people are calling for, be good for it to be implemented but i suspect, by the time they get around to it... there won't be much need for it?

They certainly need to tweak the end game, especially the phoenix credit and gold drop levels, it'll take months for a casual player who doesn't have 5/6 hours a night time sink to get close to some of the gold blueprints. At the moment i don't see much difference between the drops in DZ1 and DZ6... which has resulted everyone farming the same path around Byrant Park in DZ3. Where there is 3 bosses in the close area, They also need to tweak the vendors... for example you can't buy anything in the DZ till you are ranked 30, but through drops and crafting, once i hit rank 30, there has been nothing iv'e needed to buy... So now i have 200k+ DZ funds to play with at the moment at rank 35, once i hit rank 50 i can probably do a tour of all the safe house vendors and just buy all i can, even then most of the better stuff i'll still need phoenix credits for, so i'll have huuuge amounts of DZ funds with nothing to spend on.. So they need to fix that. You also have two types of chest in the DZ, one's that you can open at rank 30, and one's you open with keys. The one's that open at rank 30 are useless as they only drop blue... at level 30 what am i going to do with that?

It's good, i just think they need to work on the balancing a bit more because all it's become is farm one area. When i see other players, i'm not even slightly worried that they'll go rogue. A few tweaks and it'll get there, it is the first week. How ever the fist monthly update and incursions can't come quick enough.
 
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Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.

We did OK yesterday with just the one level difference did we not?

We all died roughly the same amount of times and got the same amount of kills etc.
 
Oh and matchmaking for DZ is shite, why you pairing me with level 28/29 players who can't actually play in my DZ?
 
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.
Had that last night. Me and a mate were playing for a while. He was level 14, and I was 7 or something like that. Everything scaled up to 9 or 10. No worries, I could at least hurt the red bars. Then one of his other friends randomly joins who was level 24. Next minutes every bad guy was like level 19/20. Really kills the idea of helping out mates and having a bit of fun, as it means only the top level guy can actually kill stuff.
 
We did OK yesterday with just the one level difference did we not?

We all died roughly the same amount of times and got the same amount of kills etc.
We were okay but I'm more on about later on when you went off. There were four in: 26, 25, 20, 17. We managed okay in the end but only because missions were played on normal. A while ago was much worse when there was me and @One Night Only - think we were around level 14 at the time. Then level 26 @Sampy93 joined right near the end of a mission and made it 1000x harder as enemies went up to over 21.
 
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.

:cool:
 
Well I arsed up at end of tonight and have somehow ended up with two sniper type weapons in primary and secondary. Dismantled my trusty former primary assault rifle before I realised.

I'd just like there to be an adjustment in how they work out the strength of enemies when members of the fireteam are a variety of levels. Usually ends up having the enemies scaled up to near the highest person's level which means the lowest level member of the fireteam tends to be screwed. For some who stick to the same fireteam no matter what and level up together like Bred, swoosh, Levo and Stoney it won't affect them but some others like myself usually end up in a variety of teams with players at different levels. Brocky is 1 level higher, HB is about 6 levels lower, Parmo is probably 10-12 levels lower and same with Wedge.

At some point everyone will be level 30 and the issue won't be there, but in the meantime it kinda sucks.

I think me Wedge and Parmo are all around the same level and moving along at the same rate and I've played in a group with them both over last few days.

How likely will it be that 8 or so from the Caf end up in the same DZ?
 
On the gear screen, they is a cog and hand section which contains performance an gear mods. How do you use them? I've got 4 but not a clue how to equip them.
 
I think me Wedge and Parmo are all around the same level and moving along at the same rate and I've played in a group with them both over last few days.

Good to hear. Yeah it seems you three probably play it around the same amount each.

On the gear screen, they is a cog and hand section which contains performance an gear mods. How do you use them? I've got 4 but not a clue how to equip them.
If the gear has a gear slot, hover over the piece of gear and press square (like with guns) and you can use them there.
 
On the gear screen, they is a cog and hand section which contains performance an gear mods. How do you use them? I've got 4 but not a clue how to equip them.

Some of your non-green gear can be modded later just like guns. They're used for that.
 
Thanks for the replies, not got any of that just yet then as had no options when I looked.
 
just got to level 25 yesterday playing with a couple friends on PC and so far i have been loving it. The missions on hard have been challenging but fair and the only issue is if you are under-geared which naturally you most likely are as you are levelling but just having a real blast. Looking forward to level up to 30 and see what the end game holds/grinding for top tier weapons.
 
Thanks for the replies, not got any of that just yet then as had no options when I looked.
Yeah, forgot to mention I equipped one to blue gear
 
Thanks for the replies, not got any of that just yet then as had no options when I looked.
Yeah, it was only when I was in the mid-10s that I noticed some of my gear had mod slots and like Ronaldo says its non-green only so I imagine you'll see/get some soon.

Can see an example in this old screenshot with the chest armour, bag and knee cap armour thingy.
 
Don't play solo, so I can't answer your question specifically, but in order to get the high-end gear you're going to have to venture into the dark zone and level up there by killing enemies. If you're playing solo any team of 2/3/4 could just decide to mow you down at any opportunity (if you don't get killed by the NPCs before that, that is), which will set you back quite a bit in terms of your level, since you lose XP upon death. So in essence, if you're a solo only player then you're not going to have much of an end-game experience.

There's a bunch of caftards that wouldn't mind helping you out at all though, and I think you'll find that the multiplayer experience takes the game to the next level. I pretty much never play solo, so if none of the guys I usually play with are on then I hang around in the base until somebody comes on.
Thanks for the reply. It sounds like this really does need to be played with others. I'll hold off buying it for a while I think. I'm currently slugging through Bloodborne and have a big backlog of PS3 games to get through.
 
Thanks for the reply. It sounds like this really does need to be played with others. I'll hold off buying it for a while I think. I'm currently slugging through Bloodborne and have a big backlog of PS3 games to get through.

On the flip side, i solo'ed everything up till i reached the end game content. Although the DZ can't be done solo, you don't need a group of four friends.. can do it in a two, three or four. They don't even need to be friends, the matchmaking is quite good (apart from sometimes putting me with lower level players) and iv'e actually managed to have quite a few good sessions with strangers.

Example, me and @Sampy93 was playing yesterday. Sampy, accidentally went Rogue, and instead of murdering me and Sampy. They let us be, invited me to party chat and we ended up grouping up with them for the rest of the night.

We also managed to play as two squads of three, whilst we were all in a party chat together. Till @Anustart89 joined and causing our squad to get transferred to a different server. :lol:
 
I bought this on PC yesterday so should be installed by the time I finish work today - who here plays on PC if anyone?
 
Hmm, if I complete the 4 challenging missions I'll be able to buy the Liberator blueprint but something tells me I won't be able to complete them with randoms.
It really depends on how lucky you get when matchmaking. I've only done Lexington Event Centre on challenging twice, both time with random players. First time it took me over 3 hours, 2nd time the players knew what they were doing and we must have done it in less than 1 hour.

Flashbang stickybomb and stun grenades are so incredibly useful.
 
It really depends on how lucky you get when matchmaking. I've only done Lexington Event Centre on challenging twice, both time with random players. First time it took me over 3 hours, 2nd time the players knew what they were doing and we must have done it in less than 1 hour.

Flashbang stickybomb and stun grenades are so incredibly useful.

Aye just did Lexington first try but took about 90 mins.
 
Review scores seem to be going down. It was 91 on metacritic yesterday and today it is 83

Jim Sterling gave it a 6.5/10...but he is the man who gave Fallout 4 9.5/10 so hard to take his opinion seriously

Jim sterling sounds like a right dickhead
 
Ugh. Second night in a row where all my daily progress in the DZ has been reset by shooting a blueberry running in front of us while on a rogue hunt, turning me rogue, and netting me -3k XP upon death. So bloody annoying.