Gaming Tom Clancy's - The Division | Division 2 announced

PvE is still pretty sparse. PvEvP looks like the mob numbers have risen (like they said) though didn't have enough time to tell as I got disconnected a few minutes into it.
 
First impressions aren't great tbh. Just not feeling it atm.
Just because you're missing your man...

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I actually really enjoyed it. The fact that the enemies are bullet sponges takes a bit of getting used to, but was good fun. Looking forward to the actual game and being able to progress and unlock the different weapons.
 
I actually really enjoyed it. The fact that the enemies are bullet sponges takes a bit of getting used to, but was good fun. Looking forward to the actual game and being able to progress and unlock the different weapons.
Don't know what others who have played the closed beta feel like @Hal9000 but to me the enemies feel easier to kill from the closed beta. I'm sure they took more shots to be downed.
 
Don't know what others who have played the closed beta feel like @Hal9000 but to me the enemies feel easier to kill from the closed beta. I'm sure they took more shots to be downed.
Haven't tried DZ yet but in pve that definitely seems to be the case.
 
I'm surprised by how much I'm enjoying this. Only doing single player stuff atm but might venture into the DZ once my mate gets it downloaded.
 
The Rogue system needs tweaking imo. Far too easy to accidentally shoot someone and then everyone turns on you.
 
It's not easy, you gotta pretty much riddle someone before it decides you are trying to kill them. I accidentally let of several shots at a non hostile and it didn't go rogue. A few more shots and it would have....

I think it's more when you absolutely riddle someone because you don't know wtf is going on and let's face it, noone is trying to discern friend from foe when it's all going off and your team are dropping like flies....
 
Been fun. Started off in a group with Hal, Sampy and Brownie. Then Brownie left after a few hours so invited Brocky, then after another hour Sampy left so invited Stobz.

Agreed about the rogue system needing work.
 
Worst moment is easily getting a pom pom beanie, losing it due to dying then Hal immediately picking it up and extracting it :(
You mean The beanie I've been sporting all day?! :D
Was fun, this game is going to be incredible!
 
Awful last few hours. Some of the stuff I lost:

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Had 4k DZ credits at one point. Lost around 3k of them through the group going Rogue.

Character:

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Whenever someone is one, tag me. Wanna give it another go. I've finished the madison square garden mission and that's all.
 
Worst moment is easily getting a pom pom beanie, losing it due to dying then Hal immediately picking it up and extracting it :(

Haha sorry, i actually did not managed to extract it. Think we ended up chasing some rogues into that yellow containment area in the top left of the map, then getting slaughtered by a mixture of rogues and gold npc's.

As for NPC's did not notice any change in PVE although Hard on hospital was actually hard this time. They've increased the difficulty of the NPC's in DZ and they spawn a lot quicker now.

I think Rogue status is a lot better than it was, you get a little alert if you cause someone damage, do some more damage and you get a 19 second timer. It's only when you actively try to kill someone or actually down someone do you actually go rogue. Before it just seem one stray bullet put you on status one. I don't like how the timer freezes if you are defending yourself though.

They've increased the punishments for going Rogue, you lose a lot more DZ funds and DZ exp than you did last time. I think that put a lot of people going later in the night, compared to the amount there was at the start of the day.
 
I'm on, just had the PS4 safe mode loop! scared the crap out of me.