Gaming Tom Clancy's - The Division | Division 2 announced

So is this actually good or is it another repetitive dopamine fest like Destiny?
Hard to say, with it only being beta. The Dark Zone adds a different element from anything Destiny did, I guess. I suppose that it's all going to come down to how well the game keeps you hooked on trying to get the good loot, as well as providing fun content whilst trying to get it.

There are rumours that there will be an eight player raid type thing. It's not been confirmed or denied by Ubi yet, afaik.
 
Good article on The Guardian tech page again. My lunch is about to finish so can't paste it here, can someone be kind enough to do the honours for those interested in it?
 
Good article on The Guardian tech page again. My lunch is about to finish so can't paste it here, can someone be kind enough to do the honours for those interested in it?

http://www.theguardian.com/technolo...ta-and-the-future-there-may-be-some-surprises

When the four-day public beta test for online game The Division closed down in late January, plenty of questions remained unanswered. Ubisoft first announced its latest Tom Clancy spin off at E3 in 2013, promising an ambitious combination of role-playing adventure and third-person shooter, set in a New York devastated by a manmade small pox epidemic. Players would get into groups of four and enter the city, clearing the streets of violence. It sounded like a gritty real-world take on Activision’s epic space opera, Destiny. And in many ways, that’s how it played.

But the beta experience drew a mixed reaction. Players enjoyed the near-seamless matchmaking, as well as the combination of a mission-based campaign mode with a competitive multiplayer area – known as the Dark Zone – where co-op groups could fight each other for loot. But the non-player characters roaming the streets of Manhattan all looked very similar, the weapons felt underpowered and the loot seemed slightly mundane. Ubisoft seemed to have stumbled on an unspoken fact of the role-playing genre – that the dynamics only work in a fantasy or science fiction environment. There, players can more easily suspend their disbelief and the roster of enemies and weapons can be boosted by the inclusion of fantastical monsters, weird planets and improbable laser canons.

Could there be such a thing as a gritty real-world RPG?

Well, whatever the answer, it turns out that a gritty real-world RPG was always the aim with this title. “Not many people know this, but when Ubisoft purchased [Swedish studio] Massive Entertainment, their first mandate was, can you create an RPG from Tom Clancy?” says Julian Gerighty, associate creative director on The Division. “Mechanically, they wanted a role-playing game but thematically, it had to fit into the Tom Clancy universe. I know that [IP director] Martin Hultberg worked for a long time on the concept development and it was only when they put their finger on Dark Winter and the fragility of society that it really took root. But the actual RPG mechanics were fixed from very early on.”

So, it seems, was the game’s New York setting. Most of the action, as far as we currently know, takes place in a chunk of Manhattan from Central Park down to Union Square. When asked if we’ll see anything else – Ellis Island? The Bronx? – Gerighty demures: “This is what we wanted to focus on - there may be some surprises.”


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The Division makes use of iconic Grand Central architecture like Grand Centra Station. Apparently the team considered having environments that evolved, either to show improvements or increasing deterioration, but this proved too complex in an open multiplayer environment Photograph: Ubisoft

As it stands, the game takes in all the iconic architecture – the Empire State building, the Chrysler Building, the Flatiron – as well as famed areas like the Meat Packing District. All are shown devastated and abandoned, with burnt out cars littering the streets and avenues, and apocalyptic graffiti covering the walls. “If you want to show a huge-scale catastrophe, then you look at New York,” says Gerighty. “It’s a city that’s moving all the time, it’s so dynamic. So when you show a screenshot or a photo with these iconic streets completely empty, that’s striking - you immediately know something’s wrong.”

Now the end game has crept into the conversation there’s the obvious subject of multi-party raids. Players are easily able to get into small co-op groups of four people – you can matchmake in safe houses in the Dark Zone as well as call in friends when starting missions. But how about larger quests which will require several groups working together – the likes of Destiny’s Vault of Glass or King’s Fall. “I’d love that to happen,” is all Gerighty will say.

Given the huge amount of stuff still to be revealed, and the differing reactions to the beta, what did the four-day test actually show? “It was genuinely back-end testing of the stability of the servers, that was the number one goal,” says Gerighty. “Obviously there are different goals from the publisher side, from marketing, but for [the development team], we managed three times the amount of concurrency than we were aiming for. It looked good, it was stable, there was very little queuing. There were issues we picked up on; another purpose of a beta is, okay, what are people going to find and exploit? All of those things were part of the experience. It’s been really useful for us. You never know how something experimental like the Dark Zone is going to work.”

Throughout the interview Gerighty keeps pressing home the point that there’s so much yet to find out – both for players and for the development team. Although the beta taught us a lot, this is only the beginning of the process. “The game director has been balancing the game for the past four months,” he says. “We’re making sure at the highest level – level 30 - a team of four players, if they do the events, if they’re specced out like this, how’s it going to play, how will it feel? I think the building blocks are fundamentally sound, but I don’t think we’ll stop balancing it – even post-launch. It’s something we’re going to have to keep an eye on and make sure that it makes sense and it’s fun at every single level and scaling point.”

Surely this is something the team must have learned from looking across at Destiny? “I’ve played a fair amount of Destiny - I like it very much,” says Gerighty. “The thing I thought was brave was not being attached to how the game launched, and being able to evolve. It’s not a lesson we’ve necessarily taken on, but it’s very modern, it’s the way the industry is going. The last game I worked on, the Crew, that’s changed massively since its launch.

“I’m so excited by this brave new world - but daunted as well. You used to launch a game then go on holiday for a few weeks, now it never stops.”
 
1.01 installed for me on Thursday, so I don't know if that's the most recent one, to be honest.
Yeah same here. Must be the same one as it doesnt make sense to update an inactive beta.
 


I figured that loot dropped by players was public, but didn't realise that last part about your rogue status determining how much you drop. That's good to know.

@Anustart89 - that's what the 'recent death' marker is for. ;)
 
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Have this downloaded for ps4. Get my beta on.
 
Ah the joys of having both consoles!

My brother is going to buy it for xbone (game share :drool:) and I'll pick it up for ps4 maybe, depends how left out people get considering the foursome swoosh, stoney, big red and levo are planning. Might be hard to get 4 others on at a time
 
Stupidly excited for this beta, think i played the shit out of the last beta and i can't imagine there will be that much different, but hell i'm looking forward to it.

The missus got me a proper headset for V day so if anyone looking for a party with a voice chat just hit me up. Otherwise i'll be mocking other players through in game chat. :lol:
 
Ah the joys of having both consoles!

My brother is going to buy it for xbone (game share :drool:) and I'll pick it up for ps4 maybe, depends how left out people get considering the foursome swoosh, stoney, big red and levo are planning. Might be hard to get 4 others on at a time
I know that Damien, Makki and I are definitely getting it. I think @afrocentricity & @freshibal will, also. There should be no trouble getting a squad.

On a side-note, Nvidia are going to be giving away free keys with some of their products. Anyone grabbing a graphics card in the next couple of months should get it as a freebie.


 
For those on PS4, post your usernames here along with whether you use a mic or not and I'll add you to a PS4 message group. When beta comes round/game is released, can use that to start to form parties and stuff
 
Ah the joys of having both consoles!

My brother is going to buy it for xbone (game share :drool:) and I'll pick it up for ps4 maybe, depends how left out people get considering the foursome swoosh, stoney, big red and levo are planning. Might be hard to get 4 others on at a time
Don't think it'll be an issue at all. Me, Brocky, Damo, Zarlak are getting it. Plus, the four amigos aren't always going to be on at the same time.
 
For those on PS4, post your usernames here along with whether you use a mic or not and I'll add you to a PS4 message group. When beta comes round/game is released, can use that to start to form parties and stuff

zeeeeeeebra and i use a mic
 
There can only be one full group of four in any DZ instance. Take a full squad in and all other players in there will be solo, pairs or three man squads.
That sounds very strange - would have thought that having groups going against each other would be the idea.
 
This is feckin brilliant! Difficult when solo too, got to rescue a doctor and got marmalised a couple times. The enemies seem way smarter than most games, actually take cover and outflank you :drool:
 
Question, when playing as a group if I have already done a mission but another hasn't yet can we do that mission?
 
Yep. Did that doctor one a few times in the closed beta. Recommend doing it on hard when you can too for more/better loot
Lads should be in this weekend :drool:

Also going to find ps4 as my xbone mates are shit at everything and they're thick so won't understand the whole skills, perks etc
 
This is feckin brilliant! Difficult when solo too, got to rescue a doctor and got marmalised a couple times. The enemies seem way smarter than most games, actually take cover and outflank you :drool:
Your first time playing it? It really is a fun game. The test will be if they can keep things fresh with loot and content at endgame.

That sounds very strange - would have thought that having groups going against each other would be the idea.

Hmm, sounds weird.
Ok, so it seems I misquoted. Apparently it is the case that the matchmaking system will never initially put two full squads in the same instance but that a group can obviously form up to make a full squad in the instance.
 
Your first time playing it? It really is a fun game. The test will be if they can keep things fresh with loot and content at endgame.

Yeah played about an hour so far an it was pretty damn awesome. Don't know what I expected but it was just so good.

Yeah the endgame will be the decider I think. Nothing will ever beat diablo ii's stupidly addictive loot system :lol:

I'm just hoping I don't suck in the dark zone.
 
Your first time playing it? It really is a fun game. The test will be if they can keep things fresh with loot and content at endgame.




Ok, so it seems I misquoted. Apparently it is the case that the matchmaking system will never initially put two full squads in the same instance but that a group can obviously form up to make a full squad in the instance.

That just seems weird though. Intentionally designing it so if 4 of you go into an instance you are the defacto big bads and at a permanent advantage unless randoms group up. I know it's probably to encourage pugs, but pugs vs premades never goes well.
 
Ah the joys of having both consoles!

My brother is going to buy it for xbone (game share :drool:) and I'll pick it up for ps4 maybe, depends how left out people get considering the foursome swoosh, stoney, big red and levo are planning. Might be hard to get 4 others on at a time

It's not like it's an exclusive thing. We mix and match. Better than way.
 
That just seems weird though. Intentionally designing it so if 4 of you go into an instance you are the defacto big bads and at a permanent advantage unless randoms group up. I know it's probably to encourage pugs, but pugs vs premades never goes well.
Not sure if it's been done intentionally or just the unfortunate way the matchmaking system works.

Well....unfortunate if you're not in a full squad... :devil: