The Soccer Manager 2015 match engine has been ported into our two test Game Worlds, ID 238724 and 239094, and the following are the main improvements:
- Results obtained with modern formations.
- Player Ratings have an exponential value in a match, so the better players will be even better for your team.
- Added more formations such as 4-2-3-1 narrow and 4-4-2 narrow diamond. Also made some alterations to existing formations so that they perform better in the match engine.
- Made player position penalties harsher. Examples include fullbacks not playing as well in a 3 man defense, wingers not playing as well one position infield from the wing etc.
- Removed some player / team instructions / styles that were covered by other options that have been left in.
- Attacking Style means there is an increased contribution from your midfielders against the opposition's midfielders and defense on the designated side of attack. Some examples of the effects of this are: An opportunity to exploit a 3 man defense as they score poorly for left and right sided defense, so playing with wingers will be successful; Trying to play down the middle with less midfielders in the centre than the opposition will worsen your midfield contribution to attack.
- Selecting a Playmaker will skew the attacking style slightly based on the playmakers position.
- Passing Style
- “Short” improves defense slightly, worsens attack slightly.
- “Direct” improves attack slightly, worsens defense slightly.
- “Longball” bypasses the midfield vs midfield “battle” and produces a slightly random result - works well for underdogs, quite random in success for better teams against worse teams.
- Tempo
- “Slow” improves defense slightly and reduces fitness loss slightly
- “Fast” improves attack slightly and increases fitness loss slightly
- Pressing
- “Own Area” improves defense slightly and reduces attack slightly
- “All Over” improves attack slightly and reduces defense slightly.
- Mentality
- As before - self explanatory
- Tackling Style
- As before, increased aggression = better defense at expense of increased changes of cards.
- Improved match stats such as possession, corners and shots and player match ratings that are produced.