Gaming The Golden Age of Video Games is Over

My prediction is that there is going to be a big jump forward soon with AI generated assets making the process much cheaper along with AI/procedurally generated level design cutting production costs massively meaning resources can be spent elsewhere.

Reality is that it will result in cheaper production with costs cut by some producers but some will manage to utilise it properly and it will result in richer content. Where maps are vast and empty currently we will begin to see more dense rich content and where buildings are just facades currently they will be full of rooms and npcs.
 
Believe it or not, but every single form of media and entertainment peaked when I was a teenager.
 
Yeah, though if anything the enormous success of games like Elden Ring and Bg3, which would previously have been considered more niche, shows that a lot of gamers now value more than just a casual experience more than ever.
I think people on the whole are finally valuing gameplay (and to a lesser degree actual proper framerates) more now than ever. So obviously the big AAA games are failing pretty hard and have been for a fair few years now (obviously with exceptions).

However, as I said above, the lower leagues are thriving more than ever. The quality, the innovation and the gems are all still there. Perhaps they stood out more when it was word of mouth, and then the early days of internet hype...also let's face it, there's a lot more going on nowadays with gaming too so it's easier to miss those gems, but all in all I find it no harder than I ever have to find some amazing games to have fun with.

That all being said, I think the bigger issue is not that gaming has suddenly got worse and run out of ideas, it's just caught up with the movie industry in that it's harder and harder for the creatives to get their ideas pushed through how they want and the time to do it. Bioshock:Infinite and Cyberpunk are the biggest examples of this in recent years, but when even the likes of Arkane are shut down because of one game that they were made to rush, then it's easy to see why teams are pulling back a great deal.

Alan Wake 2 only just breaking even sums up the state of modern gaming. But that doesn't mean it's all over, as that in itself is a great game with plenty of innovation in it.


Nah, there is endless amounts of great games to play now and unless you're stuck in the CoD/Fifa/Fortnite bubble, you're not being fisted by microtransactions either.
I wouldn't lump Fortnite in with either of those.

I still think their system is the most fair of any in the modern gaming world, even if I also think the prices should be lower.
 
Baldur’s gate 3
Metaphor: Re Fantazio
Persona 3 Reload
Like a dragon: Infinite Wealth
Gaiden: The man who erased his name
FF7 remake and rebirth
FF16
Fate/Samurai Remnant
I haven’t played dawntrail yet but FFXIV up to Endwalker is my favorite game so I will probably feel the same about dawntrail
Fire emblem engage
Octopath Traveler 2

This is just off the top of my head games I’ve played that have come out in the last year or so, and that’s without mentioning some of the games from before that like Cyberpunk, Xenoblade chronicles 3, Pokémon legends Arceus, the new Spider-Man games, the new god of war games, Tales of Arise, Persona 5 Royal, Persona 4 Golden etc etc. I can go on and on here.

I have to disagree hard with the premise of this thread. Perhaps it depends on what sort of games you’re into. For me, who mostly likes single player RPG’s or JRPG’s, I’ve been eating better in the last few years than I have for my entire life, where gaming has been and still is my primary hobby.
 
I think people on the whole are finally valuing gameplay (and to a lesser degree actual proper framerates) more now than ever. So obviously the big AAA games are failing pretty hard and have been for a fair few years now (obviously with exceptions).

However, as I said above, the lower leagues are thriving more than ever. The quality, the innovation and the gems are all still there. Perhaps they stood out more when it was word of mouth, and then the early days of internet hype...also let's face it, there's a lot more going on nowadays with gaming too so it's easier to miss those gems, but all in all I find it no harder than I ever have to find some amazing games to have fun with.

That all being said, I think the bigger issue is not that gaming has suddenly got worse and run out of ideas, it's just caught up with the movie industry in that it's harder and harder for the creatives to get their ideas pushed through how they want and the time to do it. Bioshock:Infinite and Cyberpunk are the biggest examples of this in recent years, but when even the likes of Arkane are shut down because of one game that they were made to rush, then it's easy to see why teams are pulling back a great deal.

Alan Wake 2 only just breaking even sums up the state of modern gaming. But that doesn't mean it's all over, as that in itself is a great game with plenty of innovation in it.



I wouldn't lump Fortnite in with either of those.

I still think their system is the most fair of any in the modern gaming world, even if I also think the prices should be lower.
Yeah, for sure, agree with all of this.

I also think it doesn't help that it takes so damn long now to make good games compared to 15-20 years ago, which means big publishers are far less likely to take risks, so you end up with drab, inoffensive stuff like the new Dragon Age game.*

FF7, 8, and 9 were all released within 3 years of each other, that's just crazy.

*Indie publishers however have more freedom and funding than ever before, so you can also end up with something like Baldurs Gate 3.
 
My prediction is that there is going to be a big jump forward soon with AI generated assets making the process much cheaper along with AI/procedurally generated level design cutting production costs massively meaning resources can be spent elsewhere.

Reality is that it will result in cheaper production with costs cut by some producers but some will manage to utilise it properly and it will result in richer content. Where maps are vast and empty currently we will begin to see more dense rich content and where buildings are just facades currently they will be full of rooms and npcs.
Interesting where will this will be heading, and potential of spawning unending, random events in open worlds could massively upgrade the both longevity & immersion.
 
Baldur’s gate 3
Metaphor: Re Fantazio
Persona 3 Reload
Like a dragon: Infinite Wealth
Gaiden: The man who erased his name
FF7 remake and rebirth
FF16
Fate/Samurai Remnant
I haven’t played dawntrail yet but FFXIV up to Endwalker is my favorite game so I will probably feel the same about dawntrail
Fire emblem engage
Octopath Traveler 2

This is just off the top of my head games I’ve played that have come out in the last year or so, and that’s without mentioning some of the games from before that like Cyberpunk, Xenoblade chronicles 3, Pokémon legends Arceus, the new Spider-Man games, the new god of war games, Tales of Arise, Persona 5 Royal, Persona 4 Golden etc etc. I can go on and on here.

I have to disagree hard with the premise of this thread. Perhaps it depends on what sort of games you’re into. For me, who mostly likes single player RPG’s or JRPG’s, I’ve been eating better in the last few years than I have for my entire life, where gaming has been and still is my primary hobby.

Interesting that you played Fate/Samurai Remnant. I like the franchise quite a lot, but was never a fan of the Dynasty Warriors style games but took the plunge with it - kinda scuffed but enjoying it
 
My prediction is that there is going to be a big jump forward soon with AI generated assets making the process much cheaper along with AI/procedurally generated level design cutting production costs massively meaning resources can be spent elsewhere.

Reality is that it will result in cheaper production with costs cut by some producers but some will manage to utilise it properly and it will result in richer content. Where maps are vast and empty currently we will begin to see more dense rich content and where buildings are just facades currently they will be full of rooms and npcs.
I think that's at least as much to do with processing cost as design cost. Probably a lot more, for most games.

It also remains to be seen if generative AI is capable of making anything actually good in that sense, at least as far as narrative content goes. Assets, absolutely (just not right now).
 
Interesting that you played Fate/Samurai Remnant. I like the franchise quite a lot, but was never a fan of the Dynasty Warriors style games but took the plunge with it - kinda scuffed but enjoying it

Yeah I’m not a fan of that style of game either, but for Fate I was willing to give it a try. For what it’s worth I played Umbral star and extella link before hand, which were great for the story, though I didn’t enjoy the gameplay as much, but FSR I thought the gameplay was really fun. It didn’t feel as limited as the others, there was a reasonable amount of exploration, people and things to interact with and just generally a feeling that you weren’t just going from enemy horde to enemy horde. I really enjoyed it.
 
For the golden age to truly die, a new (and affordable to general public) type of gaming needs to replace it.

VR/AR could be that thing but it's nowhere near at the moment.
 
It’s just a bigger market now. I bet there are a bunch of indie games out there to scratch whatever itch people aren’t getting scratched by AAA companies. Also, the likes of Naughty Dog, CDPR, and Rockstar need a lot of time to keep upping the levels of their product. I just finished The Last of Us 2, which is 4 years old now, and just like with Red Dead 2 it absolutely flattens other games with its ambition and technical achievement, not to mention story and voice/mocap acting.

There will be ebbs and flows, and some years see bettet top shelf games than others, but overall we never had it this good. You think of games from the best and you (strangely) don’t remember the "meh" offerings.

I also tried playing FIFA 96 back in 2010 or something. I was far happier with that game back then, but play it now and it’s painful. The past isn’t as rosy as all that.
 
It’s incredibly hard to be innovative now, but that doesn’t mean some absolute gems of games aren’t being made regularly.

I don’t think we’re even close to the golden age of gaming given significant power improvements combined with AI being a distinct possibility in the next 10 years.

Nostalgia is a very strong emotional factor.
 
My prediction is that there is going to be a big jump forward soon with AI generated assets making the process much cheaper along with AI/procedurally generated level design cutting production costs massively meaning resources can be spent elsewhere.

Reality is that it will result in cheaper production with costs cut by some producers but some will manage to utilise it properly and it will result in richer content. Where maps are vast and empty currently we will begin to see more dense rich content and where buildings are just facades currently they will be full of rooms and npcs.
AI if used right could be a great tool but I strongly believe it will just be used to be lazier and maximise profits. Studios will cut staff as much as possible while we get bland AI creations.
 
AI if used right could be a great tool but I strongly believe it will just be used to be lazier and maximise profits. Studios will cut staff as much as possible while we get bland AI creations.
This is already being done.

I understand why people fall for what AI could be capable of (but is further off than commonly thought), but let's face it, it won't be used in the way that would make most sense. It'll replace creatives and cut costs, far more than load bear.
 
I've been a gamer since the beginning really. Early consoles, handheld space invaders and donkey kong, pacman etc. Through to the amstrad/spectrum and early playstations. Then I swithched to pc gaming where I've been since.

But I really can't find enjoyment in the normal AAA games any more. MMOs killed them for me. I just don't find killing AI and following story lines to be engaging at all. I bought cyberpunk because the graphics looked amazing, but halfway through I was pretty bored and once I finished it I didn't go back.

I still play some single player strategy games. I've been waiting for a decent Total War game for years, but the last few don't appeal to me at all.

It's not neccesarily innovation that's missing for me. But I do know what I don't like, and so many games seem to focus on shiny stuff over core mechanics. Or upselling extra content or bloody skins. Who the hell buys skins for game models?

I'm sure there's loads of great games I've missed over the years due to the sheer number being released each year. But I do struggle to find new games I enjoy.
 
I only recently got back into gaming after not having a current generation console since PS1, and nostalgia aside I'm going to call nonsense on this too. AAA games may have stagnated, I'll take your word for it, I don't play them so I really can't say. But everything below that is just so much better, more abundant, more accessible and far more affordable than what I remember from the early 2000s. It was just unthinkable to buy a genuinely brilliant game for €0.99 20 years ago, and now you can do that on a daily basis. Maybe not a billion-hour game with photorealistic graphics at 180 frames per nanosecond, but really satisfying and rewarding games nonetheless.
 
Games may have come on leaps and bounds but they still can’t accurately move a mouth when a character is speaking.

Also, Fortnite has killed gaming for kids. It’s all about “skins and battle passes” now. Says a lot that they can make the game free to play and still make a fortune.

My kids have spent hundred of pounds on stuff on fortnite with birthday/Christmas money and it doesn’t affect the gameplay in any way whatsoever.
 
I’m still playing RDR2 since I got it a couple of months ago and it’s excellent, but in reality it’s no different to any other open world game. Hunt animals, pick plants, craft weapons, etc. it’s literally identical to the likes of the new Tomb Raider games (which I also loved) but with cowboys instead of a sweaty fit English bird.
 
Games may have come on leaps and bounds but they still can’t accurately move a mouth when a character is speaking.
Yup, not to mention overall physics in titles like Half-Life 2 or even Farcry 2 is still not easy to achieve on newer engines.
 
I've been a gamer since the beginning really. Early consoles, handheld space invaders and donkey kong, pacman etc. Through to the amstrad/spectrum and early playstations. Then I swithched to pc gaming where I've been since.

But I really can't find enjoyment in the normal AAA games any more. MMOs killed them for me. I just don't find killing AI and following story lines to be engaging at all. I bought cyberpunk because the graphics looked amazing, but halfway through I was pretty bored and once I finished it I didn't go back.

I still play some single player strategy games. I've been waiting for a decent Total War game for years, but the last few don't appeal to me at all.

It's not neccesarily innovation that's missing for me. But I do know what I don't like, and so many games seem to focus on shiny stuff over core mechanics. Or upselling extra content or bloody skins. Who the hell buys skins for game models?

I'm sure there's loads of great games I've missed over the years due to the sheer number being released each year. But I do struggle to find new games I enjoy.

I tend to agree with that. For the most part I can see that a game is decent or even good while also knowing that it's not for me, for example I'm a single player I don't like the game mechanics of live service games and don't play them. Also over the years I realized that I don't care about graphics, I care about gameplay and story.
 
Load of shite. Games are just getting better. We are just getting older.

With advances in AI and VR/AR, I'd have the complete opposite view. We will soon be able to build our own games with prompts, of any style and type we want. The golden age for video games will always be the future.

As a sidenote I've been working for a video game company for the past two years and it's been wonderful :lol:
 
I only recently got back into gaming after not having a current generation console since PS1, and nostalgia aside I'm going to call nonsense on this too. AAA games may have stagnated, I'll take your word for it, I don't play them so I really can't say. But everything below that is just so much better, more abundant, more accessible and far more affordable than what I remember from the early 2000s. It was just unthinkable to buy a genuinely brilliant game for €0.99 20 years ago, and now you can do that on a daily basis. Maybe not a billion-hour game with photorealistic graphics at 180 frames per nanosecond, but really satisfying and rewarding games nonetheless.

Literally unplayable

I’m still playing RDR2 since I got it a couple of months ago and it’s excellent, but in reality it’s no different to any other open world game. Hunt animals, pick plants, craft weapons, etc. it’s literally identical to the likes of the new Tomb Raider games (which I also loved) but with cowboys instead of a sweaty fit English bird.

To some extent that’s true. What sets it apart for me is how immersive it is. Doing chores around camp, overhearing conversations, the activity at night with songs, drinking, singing… I’ve had many a session where I’ve not done any missions, I’ve just been existing in the world. No open world has ever felt as real as the one in RDR2, even if the quests wind up being go to X, shoot ‘em up, flee back from X while shootin’ ‘em up, etc.

That and I was originally bummed about not getting to be John Marston, one of my favourite ever video game characters. Now I prefer Arthur. Never thought that would be the case.
 
AI if used right could be a great tool but I strongly believe it will just be used to be lazier and maximise profits. Studios will cut staff as much as possible while we get bland AI creations.
It will be both. There’s still studios that are proud of the games they produce and want to continue pushing the things forward.
 
We're in an age of diminishing returns when it comes to graphics, there surely isn't much more to go on that front, and there are way too many games that are derivative and use the same mechanics over and over. The cost of making games is also absolutely ridiculous with even perfectly good games being deemed failures because sales expectations were set unrealistically high.

However, there's always a game like Astro Bot or Baldur's Gate 3 around the corner that just makes you realise how great the medium is. In my experience with gaming, there's always something that comes along that revives your interest.
 
I kind of agree. It might be that I play less nowadays and also the more games you have played, the harder it is to get very excited. But in my top 10 of all time, the only game released in the last 10 years is The Witcher 3 (which might be the best game ever).
 
Honestly, it's a pretty poor article. It doesn't explore anything outside of the triple-A space, and even in that segment it doesn't mention anything beyond the most obvious blockbusters.

Gamers have never had a larger, mored varied catalogue of games available to them than now, and it's full of top tier titles in every category, from the smallest one-man indies to biggest blockbusters. The only thing that article tells me is that the author has aged, as we all do, and doesn't enjoy stuff as much as he used to anymore.
 
Load of shite. Games are just getting better. We are just getting older.

With advances in AI and VR/AR, I'd have the complete opposite view. We will soon be able to build our own games with prompts, of any style and type we want. The golden age for video games will always be the future.

As a sidenote I've been working for a video game company for the past two years and it's been wonderful :lol:

What are you guys working on mate? Anything interesting?
 
I still think PSX/N64 era was the peak. Because they had 3d but very limited due to hardware limitations. It seemed very high tech at the time but you still had to use your imagination to make the graphics look good (its in the perception of the viewer). Game devs also made it so that the jagged pixels are "smoothen" on CRT monitor due to scanline. Overall it was a very creative era and they kept pushing boundaries. The first time I played FFIX on PSX I thought theres no way games will look better than that.

Here is an interesting video from the creator of Crash Bandicoot. Just pure passion and creativity


Nowadays, games are so pretty it feels like watching a movie than playing a game. But once they look very good, its hard to improve on those. The average joes like me wont notice if theres a better shadow, reflections, hair movements. So theres no longer a wow factor when it comes into graphics. But so many are relying on those than the gameplay. And they demand a lot from your hardware. Optimizations are out of the window. So many games, especially ported PC games are so badly optimized.

I guess limtation and creativity goes hand in hand. There are barely any innovation in game genres anymore. Most stick to their successful titles and add stuffs to it than to create a new concept. So of course there wont be a lot of new experiences. They make things the gamers will like rather than make something interesting/new that forces the gamers to like it. In the end I think it all comes down to one thing: corporate greed.
 
All of these are true:

— games are getting better
— the game industry is getting bigger
— with the above, anti consumer practices are more prevalent
— big budget games take longer to develop
 
All of these are true:

— games are getting better
— the game industry is getting bigger
— with the above, anti consumer practices are more prevalent
— big budget games take longer to develop

And are often not finished during their first year after full release.
 
I still think PSX/N64 era was the peak. Because they had 3d but very limited due to hardware limitations. It seemed very high tech at the time but you still had to use your imagination to make the graphics look good (its in the perception of the viewer). Game devs also made it so that the jagged pixels are "smoothen" on CRT monitor due to scanline. Overall it was a very creative era and they kept pushing boundaries. The first time I played FFIX on PSX I thought theres no way games will look better than that.

Here is an interesting video from the creator of Crash Bandicoot. Just pure passion and creativity


Nowadays, games are so pretty it feels like watching a movie than playing a game. But once they look very good, its hard to improve on those. The average joes like me wont notice if theres a better shadow, reflections, hair movements. So theres no longer a wow factor when it comes into graphics. But so many are relying on those than the gameplay. And they demand a lot from your hardware. Optimizations are out of the window. So many games, especially ported PC games are so badly optimized.

I guess limtation and creativity goes hand in hand. There are barely any innovation in game genres anymore. Most stick to their successful titles and add stuffs to it than to create a new concept. So of course there wont be a lot of new experiences. They make things the gamers will like rather than make something interesting/new that forces the gamers to like it. In the end I think it all comes down to one thing: corporate greed.

We also had very small but direct teams that loved games, and no overblown roles like multiple producers/directors and all that. Basically the industry caught the eye of the money men and started injecting all sorts of roles into it. No different to the music or film industries. Look at any game credits now and you'll see thousands of names on there, it's no wonder games cost a ridiculous amount to make these days.

You are correct about optimisation and all that. University degrees and work placements don't come close to teaching anything like that on a real level anymore and even if they did, the timings just aren't there when they get into the real world and work within these huge teams. Thanks to people who don't know anything running the show. I loved the 2mb of video buffer on the PSX looking back (even though at the time, we were annoyed by it :lol:), I really enjoyed writing custom compression routines for the AGB. Don't get me wrong, working on more powerful hardware had it's times, but even back when I was still in love with development you had machines (Gamecube/Wii/PS2/PS3/DS) that were so different from each other that it was challenging but still made you have to plan properly, it began to be more and more about the money to be made and how to fake even more. Not that the current crop of talent isn't amazing at what they do, but it's that they are further marginalised out of anything. AI and all that will only further make it so.


All of these are true:

— games are getting better
— the game industry is getting bigger
— with the above, anti consumer practices are more prevalent
— big budget games take longer to develop
And are often not finished during their first year after full release.
Games getting "better" isn't any real metric, other than that the rest is true.

They aren't finished because it's easier to release buggy messes and fix them to stay on schedule for the budgets and share prices and all that good stuff, rather than continue to delay. Let's face it, the backlash is the same either way and even 4 years later (like Cyberpunk) and it's still not finished, people forget so quick and can't wait for the next one. Also, huge patches and "updates" are now the norm, so is cutting content for DLC/microtransactions, so is actually using psychology techniques to play on addictions. Ultimately we are at that same old cycle of laughing at people calling this shit out all along, now bemoaning the state of where we are.


But again I'll state, that article is largely trash and gaming isn't in any worse state in terms of being able to find great games to play that it ever has been, in fact it's the opposite. There's never been more choice for gamers, and certainly never been more avenues for people with ideas and talent to shine.
 
Let's face it, gaming hasn't been the same since this graced our consoles:
e.t.-the-extra-terrestrial-usa-230124-043323.png
 
There'll be a transition to something more immersice/better somewhere round the corner. Games are limited by how current technology can interface with the user, but soon enough something will provide another step forwards. There'll be a VR based game that'll kick that into gear or we'll all have chips in our brain that can interface with the console.

Basically, Trin will become real.

EA and fifa with theiricening greed have killed the golden age of football games. Anything that isn't a direct simulation of a real life thing still has loads of room to grow.
 
Literally unplayable



To some extent that’s true. What sets it apart for me is how immersive it is. Doing chores around camp, overhearing conversations, the activity at night with songs, drinking, singing… I’ve had many a session where I’ve not done any missions, I’ve just been existing in the world. No open world has ever felt as real as the one in RDR2, even if the quests wind up being go to X, shoot ‘em up, flee back from X while shootin’ ‘em up, etc.

That and I was originally bummed about not getting to be John Marston, one of my favourite ever video game characters. Now I prefer Arthur. Never thought that would be the case.
Don’t get me wrong, I love RDR2 and I’m still playing it trying to do all the challenges. I spent 5 hours yesterday just riding round picking different plants, I’ve got a notes file checklist of them all so I know what I’ve collected.