WeasteDevil
New Member
What's wrong exactly?
XB360 version not only doesn't have all of the 1080p FMV bells and whistles, the uncompressed audio, it also seems that the gameplay runs at 1024x576.
What's wrong exactly?
XB360 version not only doesn't have all of the 1080p FMV bells and whistles, the uncompressed audio, it also seems that the gameplay runs at 1024x576.
360 version's superior perhaps?
Here we go
I've already given two theories as to why the XB360 version is probably even more borked than was originally thought. It's HDR, AA, and Alpha - it can't fit into the rendering memory of the XB360 GPU without tiling, and they probably didn't have the time to fix it - if it is possible to fix.
What do they mean?
none of this makes any sence to me. Weaste will the Ps3 version be vastly better than the 360 in every way? Or will it just be more subtle differences that the likes of me will not notice?
FFXIII uses much less space on 360
February 26th, 2010
Website Ve3tro.com has reported the NXE hard disk install sizes for each of the three game discs that make up the Xbox 360 version of Final Fantasy XIII.
According to the site - which has posted screenshots as proof - disc one weighs in at 5.9GB, while the second and third discs install at 5.8GB and 6.6GB respectively. This combined 18.3GB compares with a total of 39.4GB for the Japanese PS3 version, making the 360 game less than half the size of the PlayStation 3 release.
There are a few interesting facts to derive from this news. Owing to copy protection measures, the maximum potential size of an Xbox 360 game is 6.8GB, meaning that across the whole three discs Square-Enix actually had 2.1GB of potential space that remains unused, so we would hope that any omissions from the Xbox 360 version of the game would be minimal, if not non-existent.
The reduced size of FFXIII can easily be explained by more aggressive compression in the game's large array of CGI cut-scenes. Of the total 39.4GB that makes up the Japanese FFXIII on PS3, a quick look at the file structure on the Blu-ray disc suggests that a whopping 32.6GB of it is dedicated entirely to the video sequences, leaving just 6.8GB for the actual gameplay.
While the convenience of having the game on a single disc is obviously beneficial, disc-swapping in the Xbox 360 version is kept to a minimum owing to the linear nature of FFXIII itself. Very few locations can be revisited, so there is little actual need to have all three discs installed to the hard drive in the first place, over and above the obvious noise issues related to the Xbox 360 DVD drive.
In terms of other elements of comparison, the western versions of the game remain under embargo. The definitive Digital Foundry Face-Off will be published when this lifts next week.
Category | 360 | PS3
Discs | 3 (DVD)* | 1 (BD)
Resolution | 576p** | 720p
Audio | Compressed Only | Both Compressed and Lossless
FMV*** | 720p (BINK) | 1080p (AVC)
*Xbox 360 optional install, like other 360 games (about 18GB for this game).
**Scaled to 720p
***FMV's are 1080p for PS3, and pre-rendered cut-scenes are both 720p
Does Versus XIII and FFIV being still PS3 exclusives change which version multiple console owners will go for?
Have you played both Frans?
I want to get White Knight Chronicles, but was waiting till i'd played FF first.
In a weeks time I am going to be faced with a massive dilemma. Do I buy FFXIII on release date for the 360 and potentially have a stripped down experience of a game I have waited for for years, or do I stick it out and wait a few more months (even then there's no guarentee I'll be able to afford one) until I can get a PS3?
Weaste, you're in the know, tell me what to do!
Nice one Weastie. I might start counting down to JRPG orgasm.
I take it you never played Lost Odyssey as it was on the 360? Thats been the only JRPG I've played on this generation of consoles. Had a lot of ingredients that make a great FF title. Beautiful environments/FMVs, great soundtrack, fun turn based battle and it was produced by members of the Square team.
Lost Odyssey was tremendous, really enjoyed it and the little stories about his past.
Eternal Sonata was good as well, very odd and quirky but a really enjoyable battle system, and of course some Chopin as well.
Star Ocean: The last hope is a good 'un, lots of cutscenes though, some last nearly half an hour!
Infinite Undiscovery was poor, didn't explain much about what was going on and just seemed very hastly chucked together.
Other than those there really has been a dirth, although i hear good things about Tales of Vesparia even if i didn't like the demo, i may look at that.
It's a shame that there are not that many JRPGs this generation, with most of the effort going towards handhelds for some reason.