Sure. Monday?Early next week?
Soundo.Sure. Monday?
yeah, works for me, mate.
Sorry guys haven't been able to contribute to this at all the past week, my work situation changed pretty quickly and am moving country this weekend.
This is also my excuse for bottling picking a team in a couple of the last 16 games
Same here @GodShaveTheQueenWill wrap it up and submit in the morning @GodShaveTheQueen
@GodShaveTheQueen Have you an estimated start time for my game with Enigma?
Will kick off 10-15 mins after I receive Enigma's write up
Just revisiting my write up as it turned out to be a hassle to put it in 100 words and then descriptions of the new players. Will be done shortly.
@GodShaveTheQueen
As a neutral observer, the reinforcement rules were great - both the unpicked role players and the OP restrictions. Has obviously been a real pain in the ass for the managers, but the results are much more interesting than the usual goat herding.
Thought I say that after all the turmoil it has caused
Yep, that's why I liked it so much.Haha yea, we need to have at least 1 such reinforcement round in all time pools going ahead to mix things up. But the problem is it leads to a divided audience with some wanting it and some not wanting it.
To be honest, I am really impressed with some of the reinforcements made.
I'll bang my write up together later and play tomorrow maybe?
If I have 3 passes in round 1 for example, can I keep all 3 players?
If > 2 pass, you can keep any 2 and drop the rest at the end of reinforcements
That would have been interesting.If I have 3 passes in round 1 for example, can I keep all 3 players?
To clarify ‘involved in round 1’ means any player picked or blocked in the first round of picking?