I'm struggling to keep my interest now. It's just so full of awful design decisions. From movement, to combat, to level design...it's just clearly committee rather than focus on what good game design.
Once again it shows the nature of reviews and publicity. If anyone who truly loved the original reviewed this, they'd be exactly like me...hyped to feck and then as the game went on, forgiving, then by the time of the first main boss (end of the village), incredibly deflated. I mean, it has "modern" controls (as the reviews like to tell us), and yet there's so much jank, the "parry" mechanic is ropey as hell and the "dodge" being one minute contextual then the next non existent screams of not believing in the changes. All whilst they throw ammo and money at you which laughably was described in reviews as "finally, you get the money back for the upgrades on the guns!" (spoiler: you always did anyway, try it).
And if anyone wants to know what I mean by "magic enemies" then play the start of the castle. In the original, when the firebombs start coming down, you can literally hear and see the enemies come charging up from where you came from. In this, one single one spawns at the exact point you turn the corner and grabs Ashley. I actually laughed at that one and had to reload a few times to see it again, so "modern" and so pathetically obvious.
Also...the engine is fecking dogshite and broken in many ways (collisions, occlusions, basic lighting...to name but a few). On PC it can't even track which monitor it's on, on console they are allowed to pretend to have RT which is clearly faked and has been since Village.
It's worse than "meh" if you have never played the original. The gameplay is shite in this one from a fresh start. It's only passable for the rest of us because we so badly wanted it to recapture the magic.
It does not. RE4:HD and especially the Wii and VR versions are far superior to this in almost every way.
edit: Oh and the ai...for fecks sake, if anyone needs an example of gaming going backwards...