But, outside of the S issue, surely it's a good thing for devs that Xbox and PC tools are being brought together? Some of those games now will hit PC that wouldn't before, reduces duplication for those that will, and should hopefully mean we see more PC releases aligned with console (when in the past some would not come or come a lot later)
The games are traditionally made on PC anyway, in fact the dev kits are nearly always desktops that simulate the console power. Take one of the most well known emulators, the Dolphin. That was merely Nintendo's devkit SDK, the actual devkit (and I still have one) is a specially built PC. I also own an original green clear 360 devkit, and guess what's inside?
The tools were never separate, the code is mostly the same (it's used to be an endian issue, I don't even think that matters any more). DirectX/Windows has always been the MS way, OpenGl and variations used to be consoles. However these days they are pretty much the same.
I understand in the short term where a game could have before concentrated on X and PS5 they now need to account for PC but in the long run I can't imagine it's much of an issue?
Think of it this way...you are a console developer who is used to working within a set system. Set boundaries. Now you have to work with a virtually unlimited combination of machines? Now that's not such a big deal as all of us cut our teeth in PC development, indie work, some of us emulators which goes way deeper. But when you think about the pressures of releasing an ever increasingly complex product, over multiple systems, at the same time, with as few bugs as possible? All on a ridiculous schedule made by non programmers? Well, ask anyone in software development how that feels
The S I can see as a potential bottleneck but right now all these games are cross-gen anyway and they have to account for PS4/Xbox One and Pro/One X. Yes it's another sku to aim for, but ultimately it sits between last gen and new gen so shouldn't be a big issue? Longer term, sure (I don't know enough about it so will take your word for it)
It's not a different "sku" in terms of what it takes to work with. It's a really good machine that you don't even have to think about in the pipeline, as it just works. The problem and huge mistake is solely the memory.
Ram is used for many things in games, as in all other applications, but one of the big things it impacts is level design for example. If you have less space to load into, you have less space to plan for...you see how that potentially holds back the X? Now sure, it's all well and good saying "well PC games have done that forever" and that's true, that's completely right, however we are talking about a console here. We aren't talking about a PC, it's a mistake to treat them the same in terms of next gen consoles just as it's always been a mistake to compare them for many reasons. We don't plan and design games on GB level, not even a MB one. Each and every byte is accounted for, and you have to obviously plan for the lowest.
The S was almost the perfect plan, a really good idea that stuck to 1080p @60fps (which FINALLY console gamers are beginning to understand the fuss) with slightly toned down graphic capabilities of the next gen X? That's a machine that makes sense, a machine that blows Sony's no disc system away. But...but...the memory issue IS a deal. It's a crutch that really didn't need to be there. Even if they chucked an extra £20 on each machine to pay for that 6gb, we would be laughing.
But, again I've said it before and I'll keep saying it, the X/S are seriously well designed units. They are impressive what they can do in those boxes, the X in particular is a masterpiece of design. The PS5 really does have the best architecture though, it is easily the most "next gen" in terms of the ridiculous I/O of that ssd, but it feels underdeveloped as a unit. Whereas the X is like the Gamecube in terms of having more power than it should packed in so neatly and well designed and less chance of loud noise and failure. I fix consoles for people all the time, and traditionally it's the MS machines I do most, however this gen I think the PS5 will have way more problems over the coming years.