Gaming PS5 vs Xbox Series S|X

Which do you think will release first?


  • Total voters
    81
  • Poll closed .
I disagree, gamers will go where the great experiences are.

I joke about Gamepass a lot but if Microsoft could pair that service with exclusive releases at the frequency and quality of Sony then they could turn the tide. The biggest issue I see now is that of the two pillars, the exclusive library available is the difficult aspect to achieve. Realistically it would take much for Sony to compete with Gamepass, something I think they will do when they feel their marketshare needs that little boost. Could you imagine in a few years, every PlayStation exclusive ever being available to play on PS5.

Xbox will release exclusives at a pretty staggering frequency once they are able to align studios and they have them all on the right path and scheduled as part of a first party content calendar (2023 earliest, might be 2024 before we really see it)
. Have to consider game development timelines and also the existing projects and contracts that studios were already working on + COVID impact + the need for some studios to ramp up scale after acquisition. They'll gain ground as a result over the gen but won't become the leader.

I guess you can play most Ps exclusives on PS5 really, its only PS3 that you can't and a lot of those you can already stream via PS NOW which will remain.

If Sony commit to putting all historical exclusives on PS Now as downloadable (minus PS3), all new exclusives day 1 and put significant marketing budget behind it, they'll get to the 20 million subscriber number that Xbox are at within 12-18 months I expect (probably quicker).
 
I’d actually love for Sony to bring all their back catalogue into one place. Sadly will never happen, especially not with Ryan in charge.

I think what they have on PS Now plus all PS4/PS5 exclusives would be enough for huge subscriber numbers to be honest.

Generally though, they have a longer, larger and more complex back cat than Xbox so it wouldn't be easy to get everything. Even Xbox it's select 360 and original Xbox titles and there's a lot of barriers due to licenses that didn't really have forwards compatibility in mind.
 
Yeah, nothing at all to do with the 7 years of Playstation before Xbox even came into existence.
More to do with them obliterating them in the last generation with the quality of exclusives.
 
Nah. PS3 released later, had terrible stock issues, a lack of exclusives in early years and a horrendous pricing. Nevermind the feature parity issues. And yet by the end of the gen Sony still overtook MS in sales.

If anything that shows the power of brand loyalty and share of mind. An incredible feck up by Sony and they still gained the ground.

As I said earlier, would take a disaster from Sony for Xbox to sell more, especially Globally. In the UK/USA, maybe Xbox could edge it, but elsewhere & overall - would be incredibly hard.
Nah. XBox 'allowed' that to happen. They stopped bringing out big games and doubled down on kinect for the last 2 years. Of course that let Sony back in the game.

Probably burns to this day, hence their reluctance to get into peripherals again. Doubt we'll see a VR solution for them this generation... They found their hook, gamepass, and that's what they'll double down on going forward. They are miles away from the XBox of that generation right now.
 
There are multiple examples that prove brand loyalty means feck all. It's such a lazy excuse for MS poor numbers.

At the end of the 360 era, MS had a huge hold over the Western market and they completely threw it all away with the Bone and the attempts at killing the used game market.

They've succeeded with the second point this gen with Gamepass, as it's a much more palatable way of doing it for your average consumer. However I still have concerns over the DRM and long term accessibility to those titles.

What has won the GAMING console war has always been the GAMES believe it or not. No matter how much the rabid Xboners try and make excuses, until MS start churning out big titles that aren't just tired reskins of games that were popular two generations a go they'll always be behind. By 2023 they may have their system seller in Starfield but they're putting an awful lot of their eggs in the Bethesda basket at the moment.
 
And I'm saying brand loyalty counts for piss when it comes to video games. People will buy the console with the best games for the best price. It's been proven time and time again. Don't only have that so called brand loyalty because they've been releasing the console with the best games at a good price. The only time they failed to do that was the PS3 launch and they lost loads of sales as a result.
Of course brand loyalty means nothing if the product is a steaming pile of shit. The sky is also blue. The point is that brand loyalty will come into play when things are more level, i.e. it would take an absolutely incredible Xbox experience to bring people over from Playstation, if the Playstation experience is still good. You can't honestly be claiming that one of the most provable consumer purchasing concepts just doesn't apply to video games?
 
Of course brand loyalty means nothing if the product is a steaming pile of shit. The sky is also blue. The point is that brand loyalty will come into play when things are more level, i.e. it would take an absolutely incredible Xbox experience to bring people over from Playstation, if the Playstation experience is still good. You can't honestly be claiming that one of the most provable consumer purchasing concepts just doesn't apply to video games?

But Xbox had parity at the end of the 360 era and they pissed it away because of their own hubris.
 
Of course brand loyalty means nothing if the product is a steaming pile of shit. The sky is also blue. The point is that brand loyalty will come into play when things are more level, i.e. it would take an absolutely incredible Xbox experience to bring people over from Playstation, if the Playstation experience is still good. You can't honestly be claiming that one of the most provable consumer purchasing concepts just doesn't apply to video games?
But things aren't level, that's my whole point. Sony have a much better back catalogue, better launch titles, the hype behind the dual sense, and the fact that so many people were already subscribed to ps plus and playing online with their pals on the PS4 (and that's not brand loyalty, either, that's using the platform your friends use). If Microsoft had all those things then it would've been a much more equal launch.

It's been proven time and time again that brand loyalty means feck all with video games.
 
But things aren't level, that's my whole point. Sony have a much better back catalogue, better launch titles, the hype behind the dual sense, and the fact that so many people were already subscribed to ps plus and playing online with their pals on the PS4 (and that's not brand loyalty, either, that's using the platform your friends use). If Microsoft had all those things then it would've been a much more equal launch.

It's been proven time and time again that brand loyalty means feck all with video games.
Do you have examples of this, aside from the kind of invalid Wii U one(as I said, if something is shit, it's shit). Everyone in this thread seems to be very big into games(it is a gaming thread after all), I would say you are part of the vocal minority to some extent. From my own anecdotal experience, I know an absolute shit load of people that have a console, basically none of them care about all of these single player, exclusive titles that proper gaming nerds care about, the Playstation people buy Playstations every single generation, even though they are playing titles that release on both consoles.

They do it because they have owned a Playstation since they were 5 years old, that is brand loyalty. How you can say that having that time in the market advantage doesn't contribute at all to the PlayStation dominance is madness, in my opinion. Some of these people bought 360s at launch and had them for a while, and then just switched back to Playstation when the prices dropped. They would even acknowledge that the online experience for Playstation at the time was way worse than the 360, but they didn't care, Playstation was what they liked, and they wanted that continuity. That would ring true for a mountain of casual gamers, who probably buy FIFA and CoD most years and nothing else. There is 100% a sizable chunk of consumers that care more about the fact that there is a Playstation in their living room, with the UI and UX associated with it, including stuff like controller feel, over the fact that they are getting the latest exclusive Japanese RPG where you get to live the life of a dog on Mars.
 
Hold up... noone cares about "these single player, exclusive titles that proper gaming nerds care about"?

TLOU 1/2
Uncharted
GoW
Horizon
Spiderman 1/MM
FFantasy
GTurismo
GoTsusima
Etc.......

"No one cares"
 
Do you have examples of this, aside from the kind of invalid Wii U one(as I said, if something is shit, it's shit). Everyone in this thread seems to be very big into games(it is a gaming thread after all), I would say you are part of the vocal minority to some extent. From my own anecdotal experience, I know an absolute shit load of people that have a console, basically none of them care about all of these single player, exclusive titles that proper gaming nerds care about, the Playstation people buy Playstations every single generation, even though they are playing titles that release on both consoles.

They do it because they have owned a Playstation since they were 5 years old, that is brand loyalty. How you can say that having that time in the market advantage doesn't contribute at all to the PlayStation dominance is madness, in my opinion. Some of these people bought 360s at launch and had them for a while, and then just switched back to Playstation when the prices dropped. They would even acknowledge that the online experience for Playstation at the time was way worse than the 360, but they didn't care, Playstation was what they liked, and they wanted that continuity. That would ring true for a mountain of casual gamers, who probably buy FIFA and CoD most years and nothing else. There is 100% a sizable chunk of consumers that care more about the fact that there is a Playstation in their living room, with the UI and UX associated with it, including stuff like controller feel, over the fact that they are getting the latest exclusive Japanese RPG where you get to live the life of a dog on Mars.
Car crash of a post.
 
Hold up... noone cares about "these single player, exclusive titles that proper gaming nerds care about"?

TLOU 1/2
Uncharted
GoW
Horizon
Spiderman 1/MM
FFantasy
GTurismo
GoTsusima
Etc.......

"No one cares"
Maybe learn to read before attempting to quote my post?
 
Maybe learn to read before attempting to quote my post?
;)

Starfield.
sorprendido-cara-surprised.gif
 
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Do you have examples of this, aside from the kind of invalid Wii U one(as I said, if something is shit, it's shit). Everyone in this thread seems to be very big into games(it is a gaming thread after all), I would say you are part of the vocal minority to some extent. From my own anecdotal experience, I know an absolute shit load of people that have a console, basically none of them care about all of these single player, exclusive titles that proper gaming nerds care about, the Playstation people buy Playstations every single generation, even though they are playing titles that release on both consoles.

They do it because they have owned a Playstation since they were 5 years old, that is brand loyalty. How you can say that having that time in the market advantage doesn't contribute at all to the PlayStation dominance is madness, in my opinion. Some of these people bought 360s at launch and had them for a while, and then just switched back to Playstation when the prices dropped. They would even acknowledge that the online experience for Playstation at the time was way worse than the 360, but they didn't care, Playstation was what they liked, and they wanted that continuity. That would ring true for a mountain of casual gamers, who probably buy FIFA and CoD most years and nothing else. There is 100% a sizable chunk of consumers that care more about the fact that there is a Playstation in their living room, with the UI and UX associated with it, including stuff like controller feel, over the fact that they are getting the latest exclusive Japanese RPG where you get to live the life of a dog on Mars.
So basically people you know did one thing and therefore that's how it is despite millions of sales throughout the history of consoles proving that the console with the best games, price etc. Is usually the one that sells the most units. Yeah, ok.
 
So basically people you know did one thing and therefore that's how it is despite millions of sales throughout the history of consoles proving that the console with the best games, price etc. Is usually the one that sells the most units. Yeah, ok.
You aren't addressing my point though, so it's very easy for you to list all of these things above(which I haven't disputed at all). Will you really not acknowledge that there is a not-insignificant portion of console owners out there that are only into cross platform games such as sports titles and some shooters, and that they care more about the actual console itself when buying, over what games will come out for it?
 
You aren't addressing my point though, so it's very easy for you to list all of these things above(which I haven't disputed at all). Will you really not acknowledge that there is a not-insignificant portion of console owners out there that are only into cross platform games such as sports titles and some shooters, and that they care more about the actual console itself when buying, over what games will come out for it?

The irony is, the Xbox positions itself as the console to play third party titles.

Your anecdotal evidence doesn't match up with the actual evidence.

Taking a leaf out of @Alock1 book and tying yourself up in contradictions and anecdotal evidence over actual data.
 
You aren't addressing my point though, so it's very easy for you to list all of these things above(which I haven't disputed at all). Will you really not acknowledge that there is a not-insignificant portion of console owners out there that are only into cross platform games such as sports titles and some shooters, and that they care more about the actual console itself when buying, over what games will come out for it?
I never said it was just down to games though. I gave other examples. I mean the 360 literally got parity with the PS3 despite MS having almost no history because it was cheaper and had a better online service. I'm not sure what other example you could possibly need. I don't see how the above is down to brand loyalty at all. It's well known that a big portion of the gaming community care first and foremost about price and how well it will run COD and FIFA and whether it's a Sony or Microsoft console is largely irrelevant.

However the idea that exclusives don't play a huge part in sales has been debunked time and time again and is a totally senseless argument.
 
I never said it was just down to games though. I gave other examples. I mean the 360 literally got parity with the PS3 despite MS having almost no history because it was cheaper and had a better online service. I'm not sure what other example you could possibly need. I don't see how the above is down to brand loyalty at all. It's well known that a big portion of the gaming community care first and foremost about price and how well it will run COD and FIFA and whether it's a Sony or Microsoft console is largely irrelevant.

However the idea that exclusives don't play a huge part in sales has been debunked time and time again and is a totally senseless argument.
That wasn't my argument though, I literally have only said that Playstation's time in the market and the concept of brand loyalty gives them an advantage.
 
That wasn't my argument though, I literally have only said that Playstation's time in the market and the concept of brand loyalty gives them an advantage.
But you haven't been able to back it up by any feasible metric other than you know people who buy playstation because it's playstation.
 
But you haven't been able to back it up by any feasible metric other than you know people who buy playstation because it's playstation.
Ok, the 40-50 casual gamers I know that have bought Playstation for their wholes lives are a statistical anomaly, there no possible way it's representative of a group of console buyers in the larger world.
 
Ok, the 40-50 casual gamers I know that have bought Playstation for their wholes lives are a statistical anomaly, there no possible way it's representative of a group of console buyers in the larger world.
See, now you're getting it.
 
And they're definitely NOT gaming nerds. They're the true representation of gaming nerds buying habits though.
Does everyone that buys a console have to be a gaming nerd? Do you disagree with the basic premise of brand loyalty?
 
Hold up... noone cares about "these single player, exclusive titles that proper gaming nerds care about"?

TLOU 1/2
Uncharted
GoW
Horizon
Spiderman 1/MM
FFantasy
GTurismo
GoTsusima
Etc.......

"No one cares"

After a period away from PS, I'm currently working through these titles... Absolutely grade A games.

I'm currently on GoT and it's just my type of game. Plenty to do, great story and it looks stunning on the PS5.
 
Go look at the data. After 2 years of launch even in the US, sales gap between PS3 and Xbox 360 weren't that huge despite all the issues with price, stock, feature disparity, exclusive content. And sales of first-party were pretty much neck-and-neck in those early years too.

Brand Loyalty isn't some separate characteristic that is unmovable and doesn't overlap with all those other things discussed. It shifts over time, is more important in some parts of the world than others, and can only get you so far - yes, but it shouldn't be dismissed as it's a powerful tool. And believe me, both Xbox and Sony care a hell of a lot about it and consider it a good indicator of commercial KPIs.

If you swap the exclusives between Xbox One and PS4, and put Kinect in the PS4 box upfront and price it £80/$80 extra - you think that Xbox is selling 120m units and PS4 50m? Come on. Maybe we'd get an 80m/80m split again.

I stand by it, Sony would have to have a disaster for Xbox to sell more consoles than them. The base position of the majority is with Playstation* and the number that will be willing to swing, is enough to bring them closer together but not for Xbox to overtake (not globally anyway).

*Edited - wrote xbox
 
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Go look at the data. After 2 years of launch even in the US, sales gap between PS3 and Xbox 360 weren't that huge despite all the issues with price, stock, feature disparity, exclusive content. And sales of first-party were pretty much neck-and-neck in those early years too.

Brand Loyalty isn't some separate characteristic that is unmovable and doesn't overlap with all those other things discussed. It shifts over time, is more important in some parts of the world than others, and can only get you so far - yes, but it shouldn't be dismissed as it's a powerful tool. And believe me, both Xbox and Sony care a hell of a lot about it and consider it a good indicator of commercial KPIs.

If you swap the exclusives between Xbox One and PS4, and put Kinect in the PS4 box upfront and price it £80/$80 extra - you think that Xbox is selling 120m units and PS4 50m? Come on. Maybe we'd get an 80m/80m split again.

I stand by it, Sony would have to have a disaster for Xbox to sell more consoles than them. The base position of the majority is with Xbox and the number that will be willing to swing, is enough to bring them closer together but not for Xbox to overtake (not globally anyway).
I don't think this thread is the place for reasonable statements.
 
The head start argument is nonsense. Microsoft getting into consoles was huge, just like Sony doing it years earlier (with, you know, being a fair few years behind too). These are massively known companies around the world. Coupled with the shear money they can and have thrown at this, nah that's not correct at all.


Anyway, there are a number of reasons XBox are behind. From the start they appealed largely to the US audience games wise, the European market was still a lot more similar to the Japanese one and the variation of games are what drove (and in many ways still do) Sony's dominance. Whilst that stands true still today, the gap there is closing and that's largely due to the likes of COD and Fortnite making Console shooters more viable than ever, coupled with the timing of the Gamepass and Xbox gamers beginning to slowly get more variety. Whether that will be true of the big hitter exclusives though, well that very much remains to be seen.

The biggest factor though is still the handling of the Xboner era. And not just for gamers too. Riding on the wave of a steady increase in popularity especially after the 360 years (I don't know if those threads still exist, but they were even more interesting to read than the boner/4 ones to see what we got right and what we didn't...the 360 coming out on top in terms of all round gaming whilst Weaste, Elvis and pretty much everyone else laughing at me saying it was one ;) ), the decisions around it were indeed poor. It's the promises both to gamers but especially to developers and publishers that really did damage, damage they are still trying to recover from. As I discussed at the time, well ahead of launch, the way MS treated (and still do to some degree) it's partner teams made some horrible places to work, but it was the handling of Kinect 2.0 that really pissed a lot off. I could go on and on about all this, but we've been there and done that, the short of it is they still need to earn that trust back. So far it's been a lot of talk, but that's no different to last time.

Now that all being said, there's definitely a lot going for them this time around. The machines, although still under featured (thanks to AMD fecking up, but that's a whole other topic), are very well built this time. The X in particular shits all over the PS5 for form and function. Also, the way they are cutting back on putting fat idiot suits with no experience of gaming into producer roles has really changed the way teams are able to work. Again I've spoke a lot about the past Rare situation on here, but one of the key reasons I cite Sea of Thieves as the best thing on the gamepass (unless Alock wants to bring up metacritic reviews from 3 fecking years ago again :lol:) is that since being allowed and supported to continue to build the game, MS have shown they can fix the two biggest problems which as said above are variety and teams being left and happy to create. If only they did that with Spark.


Thankfully, our resident tea boy isn't actually involved in anything to do with them, as with his negative nelly ways they'd never climb up. The people in charge though do think they can close the gap and do want to sell machines, they've just figured out a better way to do that whilst finally acknowledging their biggest flaws. Again whether they fully fix them and it's not a lot of talk and bluster remains to be seen, the Bethseda deal for example is no indication of that alone and it will take a lot of time for the true changes to be made, but one thing I do know is that developers are definitely more comfortable with them again which is only good for us.
 

I've personally taken both apart (my fiancee literally shook with rage when she walked in and found it in parts all over the table! Luckily I blagged I was cleaning it and happened to have canned air next to me :lol:) . Forget the YT videos, I can tell you that for a fact.

The X is a masterpiece of console design, right up there with the Gamecube (of course Nintendo would do it first, but still you guys can gloat ;))