Gaming PlayStation 5

Be interesting to see what you think of it if you complete the game. Easily one of my favourite games of the PS4 era but oh boy, it's certainly not for everyone :nervous:

I just know I'm going to end up skipping a lot of the cut-scenes. That's just how it's going to go. I'm loving the gameplay though.
 
Where do I buy the remastered version? I’m searching on the PSN store but I only see the game of the year edition… :confused:


2nd reply has a solution i think
Bit mad to lock the ps5 version behind an expansion, especially one that expensive
 


2nd reply has a solution i think
Bit mad to lock the ps5 version behind an expansion, especially one that expensive


That's a shame. I only played the download version that comes with Miles Morales. Funnily enough I would have flipped it and paid for Spiderman w MM as the download. Both are excellent games but Spiderman, both because of my fondness for the character and old school games, is just an absolute joy from start to finish. As good/better an experience than any of the best Marvel movies for me.
 
I think im going to give up on Returnal. I'm not particularly good at bullet hell shooters and if im making any progress its at a glacial rate. Kind of glad i got a chance to try it with ps+ before buying.
 
Hollow Knight is deceptively difficult. Like a 2D Dark Souls game.
 
Its great, has a decent difficulty level but not too bad very similar to Ori's difficulty if you have played them.
It's much more difficult and unforgiving than Ori, purely because in Ori you can just spawn right beside where you died and go over and over. Whereas in HK you (like in FS games) lose everything and often have to travel big distances to get back to bosses. I'd say it's a way less accessible game than both Ori's but more rewarding and probably better once you really get into it.
 
It's much more difficult and unforgiving than Ori, purely because in Ori you can just spawn right beside where you died and go over and over. Whereas in HK you (like in FS games) lose everything and often have to travel big distances to get back to bosses. I'd say it's a way less accessible game than both Ori's but more rewarding and probably better once you really get into it.

I found them very similar difficulty wise few frustrating bits but not many, both fantastic games but personally preferred Ori for most of the reasons mentioned its more streamlined and less time trying to figure out what/where you are meant to be going.
 
I’m still finishing off games that I was playing on the PS4 but it’s so much better playing them on the PS5. Much smoother. Nicer when gaming and using Spotify at the same time. Love it so far.
 
Just out of interest, why do you think Sony didn't do all they could to keep Kojima Productions on board for this gen? Death Stranding was one of the best games they released on PS4. I find it kinda sus
Really hope it next game comes to Ps5. Even if it comes late. The guy is one of the greats.
 
I think im going to give up on Returnal. I'm not particularly good at bullet hell shooters and if im making any progress its at a glacial rate. Kind of glad i got a chance to try it with ps+ before buying.
Been looking forward to playing this but I too worry it'll be too much for me. I love Souls games but they have bonfires whereas the concept of Rogue Lite's isn't my favourite. And I've heard Returnal has really long areas / runs.
 
Been looking forward to playing this but I too worry it'll be too much for me. I love Souls games but they have bonfires whereas the concept of Rogue Lite's isn't my favourite. And I've heard Returnal has really long areas / runs.
I spent a couple more days playing it, finding it frustrating mostly. Yeah it has long runs, you can turn a stopwatch on, if i got to a boss in under an hour it was at a power level that didn't stand a chance in hell of beating it. The way difficulty ramps up is weird too. First run you step into the first few rooms and they'll have 2 or 3 dogs. At this point the first few rooms have like 12 dogs, 2 big dogs that hit twice as hard and take twice as much damage, a couple of turrets and maybe a guy throwing green stuff around. Maybe more if it randomly decides it wants to kill you now.
It seems to be based at least partly on deaths so derping around for the first hour jumping in water to see what happens (you die) makes the game exponentially harder and you go from being about 2 hits from killing the first boss on the first attempt to struggling to get past the first phase after 10 attempts.
I got past it eventually and have had 2 or 3 runs at the 2nd level and nearly beaten the boss despite terrible gear so i got past that hump and I'm making some progress. But i've probably dropped 20 hours or so into at this point and seen 2 levels. I'm just bored of the parts i have seen and dont have the time to waste to get good enough to play the rest. Its almost a great game but completely sabotaged by how hard it is.
It feels like playing dark souls with firelink shrine as the only bonfire and set levels like Sekiro so no overleveling.
 
It’s crazy how fast I got through Returnal. It just clicked for me but I basically completed it in 14 hours within the first weekend of release. The key for me was just getting the momentum going and doing it in single big runs. I think I cleared 1-3 in a single run, then after the reset I took afew times to get going in 4 before finally getting some good loot and clearing 4-6 in one run. Been meaning to go back and actually get the final ending though.
 
I think everyone should have Astro as their first PS5 game. You're already buzzing because you've got the console, and then there's this lovely little game to introduce you to the new features, while supplying a hearty dose of nostalgia.

It's kind of like those sweet little shorts before a Pixar/Disney film.

Definitely, it’s beautiful. Great game to give to the kids too. My niece had never picked up a controller before in her life but 10 mins in and she was loving it. It’s so playful and they really nailed the sensory experience. Although I’m not sure most of these features are actually deployed well in any of the other games I’ve played!
 
I spent a couple more days playing it, finding it frustrating mostly. Yeah it has long runs, you can turn a stopwatch on, if i got to a boss in under an hour it was at a power level that didn't stand a chance in hell of beating it. The way difficulty ramps up is weird too. First run you step into the first few rooms and they'll have 2 or 3 dogs. At this point the first few rooms have like 12 dogs, 2 big dogs that hit twice as hard and take twice as much damage, a couple of turrets and maybe a guy throwing green stuff around. Maybe more if it randomly decides it wants to kill you now.
It seems to be based at least partly on deaths so derping around for the first hour jumping in water to see what happens (you die) makes the game exponentially harder and you go from being about 2 hits from killing the first boss on the first attempt to struggling to get past the first phase after 10 attempts.
I got past it eventually and have had 2 or 3 runs at the 2nd level and nearly beaten the boss despite terrible gear so i got past that hump and I'm making some progress. But i've probably dropped 20 hours or so into at this point and seen 2 levels. I'm just bored of the parts i have seen and dont have the time to waste to get good enough to play the rest. Its almost a great game but completely sabotaged by how hard it is.
It feels like playing dark souls with firelink shrine as the only bonfire and set levels like Sekiro so no overleveling.
It's definitely not based on deaths, that would be a weird mechanic. Enemies always seemed to unlock in a similar way that everything else unlocked for me, i.e. once you've encountered or scanned something for the first time, it has a chance of appearing where it previously didn't. That's why, on average, you will see an increase in enemy numbers and variety the longer you play the game. Certain milestones such as reaching the next biome might also increase earlier biome difficulty, can't really say with any certainty.

Boss difficulty always remained identical for me though, it's just the perceived difficulty that varies based on your loadout. For some reason, despite often struggling and taking multiple attempts to reach bosses, I never once died to a boss until I cleared the game. I found them minor obstacles on the path to the next biome, while the real difficulty was just the rest of the game.
 
It’s crazy how fast I got through Returnal. It just clicked for me but I basically completed it in 14 hours within the first weekend of release. The key for me was just getting the momentum going and doing it in single big runs. I think I cleared 1-3 in a single run, then after the reset I took afew times to get going in 4 before finally getting some good loot and clearing 4-6 in one run. Been meaning to go back and actually get the final ending though.
The Tower is worth going back for too. It's great, and a good way to unlock outstanding traits on your weapons.
 
Tried Shadow Warrier 3 for 10 minutes as it's going off PS Plus on the 5th. Seems a bit shit tbh.

Otherwise I gave Obervation a go on the weekend which has been good so far.
 
I think im going to give up on Returnal. I'm not particularly good at bullet hell shooters and if im making any progress its at a glacial rate. Kind of glad i got a chance to try it with ps+ before buying.
If the style of play didn't suit, probably not worth going on. If it's just frustration from not progressing then I would encourage you to keep going.

There is only one boss I was able to beat without an extra life pack. Have you come across those yet? There's basically two versions, one more luck based. But you have a chance with each cycle to level up your health bar to almost double and an extra life at minimum. I made that my goal before ever progressing to a boss and it helps a lot.

Once it clicks, man, it clicks. I hope you're able to give it another shot. If not the added co-op mode is exactly for those players that want the experience without the same amount of frustration. I would be happy to run thru a couple levels on co-op with you. Busy week and 4th of July holiday so it'd be after that though.


Been looking forward to playing this but I too worry it'll be too much for me. I love Souls games but they have bonfires whereas the concept of Rogue Lite's isn't my favourite. And I've heard Returnal has really long areas / runs.

If you've played and loves Souls games I can't foresee an issue. It's quite similar in that the start of the game is the hardest - just resetting your style to match the game to be most effective. And likewise you can kind of grind and level up your character on each cycle or go ahead and rush straight thru to the stage end/boss once you've got the general map layout figured.

Since all the talk on here I took a small break and restarted Returnal to play the DLC tower mode. My goodness I forgot how fantastic the game is. visually quite a spectacle. The 3d audio especially w headset on is sublime.

As I mentioned to @caid id be up to do some coop with anyone needing just a little bit of a boost to get moving ...again not too dissimilar from Souls!
 
It's definitely not based on deaths, that would be a weird mechanic. Enemies always seemed to unlock in a similar way that everything else unlocked for me, i.e. once you've encountered or scanned something for the first time, it has a chance of appearing where it previously didn't. That's why, on average, you will see an increase in enemy numbers and variety the longer you play the game. Certain milestones such as reaching the next biome might also increase earlier biome difficulty, can't really say with any certainty.

Boss difficulty always remained identical for me though, it's just the perceived difficulty that varies based on your loadout. For some reason, despite often struggling and taking multiple attempts to reach bosses, I never once died to a boss until I cleared the game. I found them minor obstacles on the path to the next biome, while the real difficulty was just the rest of the game.
No one seems to know how the difficulty scales, theres lots of theories. Maybe its based on time and that hour i spent afk drove the enemy difficulty up, i have no idea really. Basically i made a couple of semi serious attempts to progress, spent an hour or two derping around and semi afk and came back to the game being drastically more difficult. I didn't unlock anything in terms of artifacts in that time, i didn't really see anything in terms of cutscenes in that time. This was all on the first biome so unlocking the next isn't an explanation.
I'll probably stick with it a bit longer, theres parts i've really enjoyed but the difficulty is severly overtuned in my opinion.
The damage bosses take seems to change. Or maybe i just had a much better gun on the first attempt than later ones, thats definitely possible now i think of it.
 
No one seems to know how the difficulty scales, theres lots of theories. Maybe its based on time and that hour i spent afk drove the enemy difficulty up, i have no idea really. Basically i made a couple of semi serious attempts to progress, spent an hour or two derping around and semi afk and came back to the game being drastically more difficult. I didn't unlock anything in terms of artifacts in that time, i didn't really see anything in terms of cutscenes in that time. This was all on the first biome so unlocking the next isn't an explanation.
I'll probably stick with it a bit longer, theres parts i've really enjoyed but the difficulty is severly overtuned in my opinion.
The damage bosses take seems to change. Or maybe i just had a much better gun on the first attempt than later ones, thats definitely possible now i think of it.
There's nothing in this game that has a bigger impact on your runs than weapons, and especially weapon traits.
 
There's nothing in this game that has a bigger impact on your runs than weapons, and especially weapon traits.
Any opinions on when to upgrade your weapon? Swapped a carbine for a pistol or shotgun a couple levels higher a few times and that felt like a bad choice.
 
Any opinions on when to upgrade your weapon? Swapped a carbine for a pistol or shotgun a couple levels higher a few times and that felt like a bad choice.
Pretty much any time you come across a weapon with a trait you haven't learnt off yet, you should pick it up. The Hollowseeker in particular is a total beast in later biomes once you have good traits for it.

I hit a hump early enough where nothing seemed to go right for me and I kept dying in biome 1 over and over cause of bad luck with weapons and enemies. The further you progress in the game the more things get into your hands as weapons become more powerful and you learn to get more obelites, the right artefacts to unlock, secret rooms etc.

I was like you, close to giving up early on, but you do reach a point where biome 1 becomes pretty easy and that's when it gets really enjoyable. It's class.
 
Any opinions on when to upgrade your weapon? Swapped a carbine for a pistol or shotgun a couple levels higher a few times and that felt like a bad choice.
I've made several posts on this subject in the Returnal thread, but in short: use whatever types you're most comfortable with and try to grab a new one whenever it has locked traits (you will see a lock and a percentage next to it). Keep using it until you've unlocked the trait or find a higher level one with a locked trait you also want to unlock. Trait unlock percentages are permanent, so your progress is never wasted (unless you really don't like the weapon type, in which case best ignore it).
 
I've made several posts on this subject in the Returnal thread, but in short: use whatever types you're most comfortable with and try to grab a new one whenever it has locked traits (you will see a lock and a percentage next to it). Keep using it until you've unlocked the trait or find a higher level one with a locked trait you also want to unlock. Trait unlock percentages are permanent, so your progress is never wasted (unless you really don't like the weapon type, in which case best ignore it).
Oh can you link the thread? Went looking for it but couldn't find any
 
Upgraded to Extra. Absolutely worth it. I think this will make me starting playing my PS5 more than my switch :lol: (I know this is unheard of but it’s because my type is more Zelda, Mario and Pokémon etc.)
 
Im waiting until i finish Horizon before I upgrade and then heading straight into Returnal.
 
Not sure if allowed to share here, so apologise in advance. But for those not signed up to PS Premium or other tiers - you can make a new PSN account in Turkey, sign up for a crypto card and pay much cheaper rates. Instead of £99.99 for the year, I'm paying £23 and I've stacked it until 2026. :lol:
 
Not sure if allowed to share here, so apologise in advance. But for those not signed up to PS Premium or other tiers - you can make a new PSN account in Turkey, sign up for a crypto card and pay much cheaper rates. Instead of £99.99 for the year, I'm paying £23 and I've stacked it until 2026. :lol:
Thought they cracked down on VPNs? or can I…uhh…I mean my friend go back to changing the UK Netflix to the US one via VPN?
 
Any opinions on when to upgrade your weapon? Swapped a carbine for a pistol or shotgun a couple levels higher a few times and that felt like a bad choice.
Early on you want to take any weapon with the special shot greyed out and use it until it's unlocked. Later on I Just go with the weapon I like the most for my style
 
Res Evil 2 on the Ps5 much after enhancements? I really want to plau that game.
Weirdly you have to have a good tv to play at 60FPS for some reason so I ran it on ray tracing mode and it was as fun as ever. Loading times are quicker too.
 
Thought they cracked down on VPNs? or can I…uhh…I mean my friend go back to changing the UK Netflix to the US one via VPN?
No need for a VPN. A crypto.com online visa card does not check where the card was issued so it can be used. You have the make the purchase using the console, does not work online for some reason. You can youtube it for more info...
 
Not sure if allowed to share here, so apologise in advance. But for those not signed up to PS Premium or other tiers - you can make a new PSN account in Turkey, sign up for a crypto card and pay much cheaper rates. Instead of £99.99 for the year, I'm paying £23 and I've stacked it until 2026. :lol:
I've got games spread over too many accounts as is. I have used the turkey/crypto trick for games purchases though.

Anyway, regarding Returnal's weapons. DPS is not really related to the weapon level it's related to the bonus damage stat. Low level weapon with high bonus damage is going to hit harder than a higher level weapon with low bonus damage. There are other factors too...
 
I've got games spread over too many accounts as is. I have used the turkey/crypto trick for games purchases though.

Anyway, regarding Returnal's weapons. DPS is not really related to the weapon level it's related to the bonus damage stat. Low level weapon with high bonus damage is going to hit harder than a higher level weapon with low bonus damage. There are other factors too...
So I should keep at it and I will eventually get a weapon where the bonus damage is high? So far i only have the pistol. Haven't seen any other weapon anywhere :(