In the immediate term, the gameplay loop focuses on staying alive long enough to continue your journey. Remember that -163 degrees Celsius planet? Well, you have a shield technology that slowly falls away as you explore the planet. To recharge it, you need more resources. But there are challenges inherent to finding them; as it’s not as simple as just picking some plant. You probably need a better weapon, and on this planet there are NPCs that you could trade with, if you could speak to them. If you find artifacts out in the world, or even just chit-chat with the various life forms throughout the universe, you can learn their languages and increase your ability to trade or purchase items.
In other cases, you may run across a refinery that has a locked door. You could hack that door if you have the right technology, but a good old fashioned gun will blow the entrance wide open. Whenever you attack anything on a planet or in space for that matter, you raise your wanted level, much like in Grand Theft Auto. If you’re on a planet when that happens, it draws the attention of the sentinels, a self-replicating robot army. That means if you blow that door open, you need to get inside, download the plans for a new technology, and then get out of range and off the planet before the sentinels overpower you.
In my time with the game, I spent a lot of time wandering the surface of Bulari V, scanning animals and looking for resources. I built a grenade that could deform the world, which is useful for finding caves, but all I managed to do was dig a hole. I recharged my shield numerous times, one time in a bit of a panic. Bringing up the item creation interface doesn’t pause the game, which means you may sometimes be racing to complete the job as the cold of the planet tries to kill you. I managed to fight off death in time, and I also found a lot of artifacts and learned a lot of alien words, an experience I found oddly engaging.
After some time planetside, I hopped in my space ship and headed into orbit. I could have entered the space station, as they do have interiors. Instead, I decided to rob a space freighter and run to a far-off planet before the vastly more powerful fleet destroyed me. On this new planet I tried to avoid most of the indigenous creatures, but of course, one of them had to come after me; creatures become particularly aggressive at night. I shot and killed it with the mentality of kill or be killed. This brought the sentinels, who arrived to check out the situation. They didn’t attack because I didn’t start it, but they decided to follow me around for a bit while I explored the planet. Their presence certainly made the decision to blow something up a lot more difficult.
http://www.gameinformer.com/games/n...ing-the-galaxy-firsthand-in-no-man-s-sky.aspx