Next Draft - Ideas and Discussions

Just had an idea for your monopoly draft Edgar. Don't know if you think it would work or not.

Get the 16 or 24 managers however many you feel would be best. Then each nominates a criteria for a square. It would work like

Manager 1- never to have won a major trophy
Manager 2 - multiple world cup winner
Etc.

Think it would add an extra degree to the draft. Obviously up to yourself though as it was your idea.

What Aldo says.

Having said that, I'm always open to changing the criteria...before the draft begins. If you have any particular criteria you wish to be there, put it up here for discussion and I'll add it in too.
 
@Edgar Allan Pillow any ideas how you're going to do the rolling of the dice?

1. The managers will be randomized into a Snake order. This will be the pick order all through the draft.

Example said:
  1. Manager C
  2. Manager N
  3. Manager I
  4. Manager M
  5. Manager G
  6. Manager F
  7. Manager D
  8. Manager E
  9. Manager J
  10. Manager O
  11. Manager L
  12. Manager K
  13. Manager A
  14. Manager P
  15. Manager B
  16. Manager H

2. Every round I'll randomize numbers between 1-24 (one for each box in the draft)

Example said:
  1. Box 24
  2. Box 10
  3. Box 6
  4. Box 11
  5. Box 21
  6. Box 13
  7. Box 2
  8. Box 17
  9. Box 1
  10. Box 18
  11. Box 15
  12. Box 9
  13. Box 7
  14. Box 19
  15. Box 23
  16. Box 8
  17. Box 20
  18. Box 4
  19. Box 22
  20. Box 3
  21. Box 14
  22. Box 5
  23. Box 16
  24. Box 12

3. The first 16 numbers will be allocated to the managers in the same order

Example said:
  1. Manager C - Box 24
  2. Manager N - Box 10
  3. Manager I - Box 6
  4. Manager M - Box 11
  5. Manager G - Box 21
  6. Manager F - Box 13
  7. Manager D - Box 2
  8. Manager E - Box 17
  9. Manager J - Box 1
  10. Manager O - Box 18
  11. Manager L - Box 15
  12. Manager K - Box 9
  13. Manager A - Box 7
  14. Manager P - Box 19
  15. Manager B - Box 23
  16. Manager H - Box 8

4. Managers will make the pick in snake order complying with the criteria for that turn. Snake order reversed alternate rounds as usual.

5. Steps 2, 3 & 4 will be repeated for 13 rounds.


There'll also be JACKPOT rounds.
- If the total of numbers allocated to you past 3 turns is less than 7 you get a free pick!
- There'll be 1 prediction round too. If you predict the number you'll get for that turn you get a bonus player.
And other stuff like that. More like a Las Vegas Draft than a Monopoly one :lol:
 
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1. The managers will be randomized into a Snake order. This will be the pick order all through the draft.



2. Every round I'll randomize numbers between 1-24 (one for each box in the draft)



3. The first 16 numbers will be allocated to the managers in the same order



4. Managers will make the pick in snake order complying with the criteria for that turn. Snake order reversed alternate rounds as usual.

5. Steps 2, 3 & 4 will be repeated for 13 rounds.


There'll also be JACKPOT rounds.
- If the total of numbers allocated to you past 3 turns is less than 7 you get a free pick!
- There'll be 1 prediction round too. If you predict the number you'll get for that turn you get a bonus player.
And other stuff like that. More like a Las Vegas Draft than a Monopoly one :lol:

Ah right I thought it was going to be like moving round the board. I'm definitely over complicating things but like having lucrative parts of the board of like 3 good categories in a row and bad ones of the same so you could be hoping to skip past a certain part with a good roll :lol:

Sorry to go on about your idea just something I'm really looking forward to.
 
Ah right I thought it was going to be like moving round the board. I'm definitely over complicating things but like having lucrative parts of the board of like 3 good categories in a row and bad ones of the same so you could be hoping to skip past a certain part with a good roll :lol:

Sorry to go on about your idea just something I'm really looking forward to.

It will be. You add the next number to where you were in previous turn.

Start: Box 1
Turn 1: You roll a 3 and move to Box 4. Pick player.
Turn 2: You roll a 7 you move to Box 11 (4+7). Pick player.
Once you reach 24, you re-do the cycle. So if you are on Box 23 and roll a 6 you get to Box 5.

Just like the game :)
 
It will be. You add the next number to where you were in previous turn.

Start: Box 1
Turn 1: You roll a 3 and move to Box 4. Pick player.
Turn 2: You roll a 7 you move to Box 11 (4+7). Pick player.
Once you reach 24, you re-do the cycle. So if you are on Box 23 and roll a 6 you get to Box 5.

Just like the game :)

Ah right I thought it was just roll a number move to that square.

Decent can't wait!
 
Reading back on the comments, the one who deserved to be banned is Garrincha, not Pele or Maradona :lol:

definitely a case for him to be blocked to be fair. I mean you cant really finish this sentence and have it hold any real merit " well if garrincha is blocked then _______ should be too. he's a cut above especially for the position.
 
So, how about DavidG's idea of a Skype Draft? Will it ever come to fruition, or is it just a pipe dream?
 
So, how about DavidG's idea of a Skype Draft? Will it ever come to fruition, or is it just a pipe dream?

I like the idea of it but doubt it would work with so many people. The only alternative I think may work is set a time and then have 5 minute deadlines for picks. Still got the same frantic side to it but without the need for co-ordinating everyone on Skype.
 
Reading back on the comments, the one who deserved to be banned is Garrincha, not Pele or Maradona :lol:

Yeah, in hindsight...

Trouble is, of course, that it becomes a bit absurd if you block more than a small handful of players. For me, it has to be a very small handful - or none at all. That's the thing.

It seems that many are inclined to imagine the God Mode Garrincha of '62 here - some kind of superman nobody can stop. In reality, he should be a player who wouldn't necessarily make a crucial difference in any match imaginable - this is an all-time fantasy draft, not the '62 World Cup - but yeah, we'll see. Perhaps it was a mistake not to block him.
 
Yeah, in hindsight...

Trouble is, of course, that it becomes a bit absurd if you block more than a small handful of players. For me, it has to be a very small handful - or none at all. That's the thing.

It seems that many are inclined to imagine the God Mode Garrincha of '62 here - some kind of superman nobody can stop. In reality, he should be a player who wouldn't necessarily make a crucial difference in any match imaginable - this is an all-time fantasy draft, not the '62 World Cup - but yeah, we'll see. Perhaps it was a mistake not to block him.

Was not meant as a criticism, but just as an observation. I did propose some names too, but never did imagine that Garrincha would be the superman of this draft. Imo his impact got enhanced due to lack of quality LBs in the pool (additionally Nilton and Carlos got blocked early too!), so the mismatch seems more obvious than in any other all time drafts. Not something that anyone could have anticipated before.
 
It seems that many are inclined to imagine the God Mode Garrincha of '62 here - some kind of superman nobody can stop. In reality, he should be a player who wouldn't necessarily make a crucial difference in any match imaginable - this is an all-time fantasy draft, not the '62 World Cup - but yeah, we'll see. Perhaps it was a mistake not to block him.

It's players at peak, so they are right to imagine him in '62 God Mode
 
It's players at peak, so they are right to imagine him in '62 God Mode

Aye - sure. But, like I said - the opposition ain't '62 teams. It's fantasy teams with fantasy style attacking potential (if not fantasy style defensive prowess). That's the key. He can do much damage in an open-ended match without necessarily winning that match for his side.
 
Aye - sure. But, like I said - the opposition ain't '62 teams. It's fantasy teams with fantasy style attacking potential (if not fantasy style defensive prowess). That's the key. He can do much damage in an open-ended match without necessarily winning that match for his side.

Oh, sure. I didn't see it as Garrincha vs. Cordoba myself. In fact, the worry wasn't as much Garrincha but how both flanks would provide constant service to Erico and him having just the one CB trying to contain him.
 
just the one CB trying to contain him

On that point....

The picture of Hugo De Leon....That blood was not caused in the field. He raised the cup to his head and a nail at the base injured him. Such a dramatic picture with such a lame reason, I felt cheated :lol:

https://translate.google.com/transl...-uma-de-suas-cenas-mais-celebres/&prev=search


gremio-hugo-de-leon-640x480-reproducao.jpg
 
Open for suggestions, speak now or forever hold your peace!


Las Vegas Monopoly Draft:

Monopoly_1.jpg


Welcome to the Caf's 1st edition of Las Vegas Monopoly Draft.

Game Play Overview:

It's designed like the classic monopoly game with some Vegas style game-luck elements thrown in. Players will be allotted random numbers between 1-12 (like throwing a dice) and will move along the "game-board" below. Picks/Penalties will be made based on the criteria the land on.​

Standard T&C:

S1 - All time draft. No blocks.
S2 - Initial drafting of 14 players. Extra 2 players per Reinforcement Round.
S3 - 8hrs per pick. Do not wait or provide extra time.
S4 - Once laid, it's played. No change in picks after posting.
S5 - No substitutions. Tactical changes with in-field players only.​

How it works?

H1. The managers will be randomized into a Snake order. This will be the pick order all through the draft.
Manager C
Manager N
Manager I
Manager M
Manager G
Manager F
Manager D
Manager E
Manager J
Manager O
Manager L
Manager K
Manager A
Manager P
Manager B
Manager H

H2. Every round I'll randomize numbers between 1-12 (x2, just like rolling a pair of dices)
Roll 8
Roll 4
Roll 9
Roll 12
Roll 6
Roll 7
Roll 5
Roll 10
Roll 10
Roll 2
Roll 3
Roll 4
Roll 11
Roll 6
Roll 2
Roll 11
Roll 12 (Ignored)
Roll 3 (Ignored)
Roll 1 (Ignored)
Roll 5 (Ignored)
Roll 8 (Ignored)
Roll 1 (Ignored)
Roll 7 (Ignored)
Roll 9 (Ignored)

H3. The first 16 numbers will be allocated to the managers in the same order as in Steps 1 & 2 above
Manager C - Box 8
Manager N - Box 4
Manager I - Box 9
Manager M - Box 12
Manager G - Box 6
Manager F - Box 7
Manager D - Box 5
Manager E - Box 10
Manager J - Box 10
Manager O - Box 2
Manager L - Box 3
Manager K - Box 4
Manager A - Box 11
Manager P - Box 6
Manager B - Box 2
Manager H - Box 11

H4. Managers will make the pick/lose players in snake order complying with the criteria for that turn. Snake order reversed alternate rounds as usual.

H5. Movement around the board will be continuous, i.e you count from next turn will begin from where you are placed currently.
Start: Box 1
Turn 1: You roll a 3 and move to Box 4. Pick player.
Turn 2: You roll a 7 you move to Box 11 (4+7). Pick player.
Once you reach 24, you re-do the cycle. So if you are on Box 23 and roll a 6 you get to Box 5.

Roulette Reinforcements:

R1. There will be 4 rolls of which managers can choose any two rolls. The rolls will be "blind" as in managers cannot see the rolls until they commit to playing that round.
Make choice:

Manager A - Pass
Manager B - Play
Manager C - Play
Manager D - Play
Manager E - Pass

Draft Mod makes the rolls and announces the results.
Manager A - N/A but you've rolled a 4
Manager B - Roll 12
Manager C - Roll 2
Manager D - Roll7
Manager E - N/A but you've rolled a 7

R2. The movement will continue from where the managers were at end of initial drafting rounds.
Manager B was on Box 4 at end of drafting, he'll move 12 boxes forward from there i.e. to Box 16.

Once every manager has played 2 turns the reinforcement round will end.

R3: If you come to Box 13 during reinforcements you'll have to drop a player and it'll be counted as a successful turn :devil:

R4: First and second round picks of teams will not be available in reinforcement pools.​

Lucky or Not?

L1 - Holier than Thou: If any manager draws numbers 3 & 7 in 3 consecutive turns (Example: Turn 1 - 3, Turn 2 - 3, Turn 3 - 7 / all 3's / all 7s / any combination thereof) they get to ignore the criteria and pick a player of their choice as a result of a Divine miracle.

L2 - Devil's Own: If any manager draws numbers 6 & 9 in 3 consecutive turns (Example: Turn 1 - 6, Turn 2 - 9, Turn 3 - 6 / all 6's / all 9s / any combination thereof) they need to sacrifice a player from their teams to be rid of the Devil's Eye.
Game Board:

Monop1.jpg
 
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Stick me in there. Looks like great fun.

Forgot to mention a few months ago I sat down to pen the Bamboozle draft, even started making a Star Wars-style intro to it... then had to find a way to make the tune loop and realised it was too long, complex, and looked like more fun to those running it than participating in it.

It was a bit like Iczter's WW games, not everyone's cup of tea. It isn't Werewolf, more solving puzzles with WW as an excuse. This was the same, I couldn't possibly tell if a balanced draft would come out of it, it would just be a random rollercoaster with unknown destination.
 
Forgot to mention a few months ago I sat down to pen the Bamboozle draft, even started making a Star Wars-style intro to it... then had to find a way to make the tune loop and realised it was too long, complex, and looked like more fun to those running it than participating in it.

It was a bit like Iczter's WW games, not everyone's cup of tea. It isn't Werewolf, more solving puzzles with WW as an excuse. This was the same, I couldn't possibly tell if a balanced draft would come out of it, it would just be a random rollercoaster with unknown destination.

Sad. Many incl myself was looking forward to that Bamboozle. But yeah if the theme gets too complex, it's not as fun anymore. Should be a balance between team building and luck/bamboozle elements.
 
Sad. Many incl myself was looking forward to that Bamboozle. But yeah if the theme gets too complex, it's not as fun anymore. Should be a balance between team building and luck/bamboozle elements.

It's not really complex, you just have to trust me. Well, that's the complex bit :lol:

E.g. there's a riddle and the one guessing gets some form of advantage which may or may not be known to others and may or may not be used anytime. That's where the bamboozling comes from. There are set rules, but foreign elements and powercards can interfere with the rules. Some foreign elements are known to all and everyone has them and chooses when to resort to them. Some powercards are disclosed and are known to be out there, others aren't.

You can take it as far as you want, that's the tricky bit. I had this idea of creating a Puzzle Reward which was that the winner could at any point morph someone else's pick (e.g. same country and same surname initial) so you pick Yaya Toure but get Kolo Toure instead, for example.

Would need 15-16 picks to make sure you can field a credible side. It could get really bad if one manager is at the end of a lot of those nasty things (or one gets too many advantages), but you'd expect that it is used tactically to weaken those getting stronger, not victimising one particular manager.

Has meltdown written all over it, I know.
 
It's not really complex, you just have to trust me. Well, that's the complex bit :lol:

E.g. there's a riddle and the one guessing gets some form of advantage which may or may not be known to others and may or may not be used anytime. That's where the bamboozling comes from. There are set rules, but foreign elements and powercards can interfere with the rules. Some foreign elements are known to all and everyone has them and chooses when to resort to them. Some powercards are disclosed and are known to be out there, others aren't.

You can take it as far as you want, that's the tricky bit. I had this idea of creating a Puzzle Reward which was that the winner could at any point morph someone else's pick (e.g. same country and same surname initial) so you pick Yaya Toure but get Kolo Toure instead, for example.

Would need 15-16 picks to make sure you can field a credible side. It could get really bad if one manager is at the end of a lot of those nasty things (or one gets too many advantages), but you'd expect that it is used tactically to weaken those getting stronger, not victimising one particular manager.

Has meltdown written all over it, I know.

That really is like an iczster style draft!

No matter what the bamboozle it, it needs to be transparent imo. Be it an advantage or disadvantage...being kept in the dark might make it far less fun for the players.
 
That really is like an iczster style draft!

No matter what the bamboozle it, it needs to be transparent imo. Be it an advantage or disadvantage...being kept in the dark might make it far less fun for the players.

That's what I meant about how it seemed more fun to run than play. It's all transparent to those running it, but if you make it 100% transparent to those playing you can devalue the rewards. A big part of the fun should be having some secret weapon and working out when/how best to use it. If everyone knows what power others have it's not as much fun when it is finally used and catches someone off-guard.

I suppose one option is listing the different possible powers without making it clear who gets it or when.
 
Edgar I'm definitely in for that one. And @antohan that's the sort of draft I'd love to take part in. If there are hidden elements that is outlined from the start and people know what they are just not who possesses them then it seems fine to me. Having random ones no one knows exist then it could cause problems I think.
 
It might be a good idea to look at extending the draft for the monopoly one. Can see it being massively popular.