MGS4 will not save the PS3.
No game deserves a 10. 10 implies it is perfect, perfact balance in programing design, music you name it. That game does not exist and never will.
Cutscenes of 90 minutes has put me off this game a bit. If you don't watch them can you still follow the story?
Save it from what?
Cutscenes of 90 minutes has put me off this game a bit. If you don't watch them can you still follow the story?
Save it from what?
Don't buy the game.
Cutscenes of 90 minutes has put me off this game a bit. If you don't watch them can you still follow the story?
The PS3 is failing in sales, right now the avarage consumer would rather get a xbox or a wii. The PS3 is not that appealing right now, question is if it ever will be. So in that respect it is failing and no blue ray bs, blue ray wont really matter for quite a while. The only advantage is the storage capacity, the ps3 can have games that avrages around 40gb. games with 30min cutscenes if that is your thing.....
From a programing perpective the ps3 is complicated, it is much harder to program games for the ps3, which is discourages third party developers. PS3 games wont be that good unless you sony is holding your hand and helping out ie square(although I think square's golden era has ended). For example I have been told that the ps3 has 10 different hyperthreads or whatever you want to call them. It is almost impossible to be able to program these to run in sync. So if you as a developer are choosing between xbox360 and ps3 what do you pick.
So in this regard the ps3 has fecked up bigtime, I think the ps3 is a little ahead of its time for better and for worse
The PS3 is failing in sales, right now the avarage consumer would rather get a xbox or a wii. The PS3 is not that appealing right now, question is if it ever will be. So in that respect it is failing and no blue ray bs, blue ray wont really matter for quite a while. The only advantage is the storage capacity, the ps3 can have games that avrages around 40gb. games with 30min cutscenes if that is your thing.....
If you don't have a worthwhile contribution please piss off.
Mine was worthwhile, yours was absolutely redundant and unnecessary.
Why would anyone play a MGS game without ever watching the cutscenes?
I misunderstood, I thought you was making a dig at the game.
Accept my apologies.
Don't apologise, he's just pm'd me to say the game is the worst he's ever player!
KILL HIM! GO ON!
Disclaimer, the above post may not strictly be true.
From a programing perpective the ps3 is complicated, it is much harder to program games for the ps3, which is discourages third party developers. PS3 games wont be that good unless you sony is holding your hand and helping out ie square(although I think square's golden era has ended). For example I have been told that the ps3 has 10 different hyperthreads or whatever you want to call them. It is almost impossible to be able to program these to run in sync. So if you as a developer are choosing between xbox360 and ps3 what do you pick. So in this regard the ps3 has fecked up bigtime, I think the ps3 is a little ahead of its time for better and for worse
It's getting tiring.. my life, that is. I don't think I've got the time to actually sit down and play this game or any other game for that matter - which is why I haven't actually purchased a PS3 yet (price-drop?). I maintain that playing MGS3 is the best gaming experience I've ever had.
That's how highly I hold this series in regard, fyi esmufc07..
You're only 21!
Above all else, Solid Snake is a highly accomplished smoker. There's a small band of cultural icons who make sucking on a cancer stick look the coolest thing on Earth, regardless of what public health posters say. Snake is one of them. Bruce Willis could have been fighting Alan Rickman in a shellsuit and still have looked cool with a fag between his lips. If Clint Eastwood was brandishing a waterpistol, punks would nevertheless have felt unlucky.
There's something about the way a flinty hardman's eyes squint and how his jaw hardens when he's puffing away, which makes you think you wouldn't like to bump into them in a dark alley - or that if you did happen down a dark alley, he was at least on your side. Snake knows this. That's why through various cutscenes, Snake does his damnedest to keep his fag clamped firmly in his gob. It might make his eyes water, it might make him skew his shot or cough when he's hiding, but it's still hugely important, even when it's a little bent like he's sat on it or dropped it in a puddle.
He drops it once in that opening, but soon picks it up again. That is the only thing dropped in the entire game. Everything else is in there - everything. Answers. Ideas. Questions. History. Closure. When Snake picks up that cigarette again, it's MGS4 picking up the baton and running with it, hell for leather.
In short...
It's hard to know how to sum up MGS4 in a single word. 'Epic' could be used, but that might imply that small details are out of focus when they're not. 'Gargantuan' is a possibility, but then 'bloated' would also have to be strongly considered. Excellent? Definitely. Awesome? It's awe-inspiring in many respects. Extravagant? Oh yes.
So I'll do my best to sum it up, to give you a brief idea of how good it is, in, oh, about two and a half thousand words. That way I might just about scratch the surface of the content Kojima has jam-packed into this particular Blu-ray.
MGS4 is a not a game which devours 100-plus hours, like something like Oblivion; nor is it a multi-faceted, truly revolutionary title, like... well, we're still waiting for that. It's a peculiarly Japanese game in some respects; more accurately, it's peculiarly Metal Gear. It manages to be contradictory, traditional, regimented, outlandish all at the same time. It is overblown, too, leaving your senses feeling like your belly would after a sumptuous seven-course meal.
You've had far, far too much of a good thing, but you can undo your pants, have a kip and then get stuck into it once more. It tastes too good not to.
Paris was the city hosting my play-through of the game, and everybody knows that Paris is very lovely. MGS4, however, is lovelier. In the basement of a hotel the size of the moon I was stationed in front of my own plush telly with my own virtual surround-sound headset and a steady supply of strong coffee. I felt no need to leave. The Louvre? Meh. I'd rather have a war-torn South America thank you very much.
Tightlipped
Konami and Kojima in particular have been fastidious to the point of neurosis in their quest to safeguard MGS4's plot twists and turns from being spoiled, and to be honest, even if I were that way inclined there's simply not enough paper in the magazine to print them all. As with every MGS title, a huge chunk of the thrill comes from discovering what lies around the next corner. MGS4 consistently packs the series' hugest punches yet.
MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc. You're probably familiar with the opening segment of the game thanks to the trailers that have already been released. They show a battle-ravaged Middle-Eastern town with Snake flitting between street skirmishes and bombed out buildings on his way to a confrontation with his brother, Liquid.
Like the rest of the game, the story is full of so many nuances and subtleties that it'll take a good two or three full run-throughs to appreciate them all, and even then, you'll miss some references unless you've got a doctorate in Snake studies. Needless to say, after the Cold War diversion taken by MGS3 to give us the singular, more focused story behind Big Boss' fall from grace, MGS4's sweep is enormous, as it strives to complete the numerous threads thrown up by previous games. The result is a story arc potted and more piecemeal than MGS3's, more similar to the storyline in MGS2.
As you would expect, you'll spend a lot of time watching cutscenes, so if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's. They can be skipped, but you'd be missing out on some of the most finely crafted examples of FMV footage anywhere in gaming.
Uncut
Putting aside the fact you'd be missing out on all that plot, to skip through the cutscenes would be to lose a massive chunk of MGS4's iconic character. If you are a fan of Metal Gear, then you are generally inherently appreciative of its cutscenes; a good deal of Metal Gear's knowing humour is contained therein for starters.
And while Kojima has most definitely been at times self-indulgent, dwelling perhaps too long on one or two more minor aspects, the general effect is damned impressive. I only wish some of them could have been more interactive (see the Secret Art Stash panel).
Despite its significance, MGS4's story still very definitely plays second fiddle to its gameplay. This is no 'interactive movie', more a highly watchable game. Yet, much like the plot, it's initially bewildering, offering you a wide-ranging toolset to get the job done, however you see fit. It's so big that much of it can remain unused for the entire game.
Other games would instantly render much of its arsenal and inventory redundant by including so much - not so MGS4. There is so much variety that, allied to everything else that's so accomplished in the game, you'll be itching to start a brand new game as soon as the final credits have stopped rolling to try a different tack.
The initial MGS masterstroke is the stunning segueing of chaotic, shock-and-awe cutscene into chaotic, shock-and-awe gameplay. Here the full glory of MGS4's technical mastery is concentrated into those first few seconds of complete and utter disorientation.
You can hear the sound of multiple assault rifles cutting loose off to one side and the hum of hovering attack choppers off to another. You, in middle, are caught in a vortex of dust, debris, zinging lead and screams. More effective than that though, is the split-second of horror that descends as you realise that it's not a
cutscene; you've been dropped right into the action. You've got to do something.
And the first thing I did? Dropped to ground faster than Didier Drogba felled by sniper. Just for a second, to take in the dirtied-up visuals, slightly green in tint, and the overwhelming Dolby 5.1 surround soundtrack telling me that a gaggle of deadly Gekko were busily, noisily, crushing a band of militia in the streets to my right.
No nannying
The second clever touch is the subtler-than-it-looks tutorial, which gives you the basics for survival without going so far as to mollycoddle you. There is so much going on and so much to take in from your own inventory that you can't escape the feeling that you're missing something, that you're blundering through that opening segment. You're left to figure it out for yourself for the most part, and one of the sweet things about this is knowing that that section will be much cooler to play through again, when you know how to get the most out of the game.
That first level illustrates MGS4's newfound flexibility too. Don't get me wrong. This isn't going down an RPG path, where you've all manner of options to alter the course of the game's narrative. That would never work when the story is so rigid and integral to the experience. What you do have is a toss-up between playing the game in a traditional sneaky manner - hugging the shadows, stalking troops, slitting throats, the usual stealth legend fare - or not.
Alternatively, you can make a right racket in going for the less covert approach - and incredibly, it turns out to be a brilliant bombastic shooter as well. It's immensely liberating letting loose with MGS4's impressive array of firepower. There's so much of it that you won't even need to use it all, but again, the watchword here is replayability. I found myself playing through the game relying on maybe seven or eight weapons.
The silenced Operator was fine for close-quarter kills, with the tranquiliser pistol doing the same job non-lethally. Then there was the modified M4 - the assault rifle for all jobs - and another high-powered rifle, augmented by a sniper rifle and an RPG launcher and occasionally a silenced P90. And there's more - so much more - but once again I'll leave those for you to discover.
Quiet/loud
If there's one key difference in MGS4's coding, it's this greater emphasis on being able to choose between stealth and flash-bang-walloping. You're not penalised as harshly for making a scene, what with the plethora of hiding places around, plus there's the strong chance that whoever spotted you could get their own head removed by their enemy. But of course you are rewarded for killing fewer people and generally not being spotted. At the end of every chapter you're rated according to how many headshots you clocked, how many alarms were raised upon your detection, how many special items you used etc - and awarded Drebin Points (see Dirty Laundry panel).
Throughout the game there's a constant struggle between private military corporations and rebels, with Snake hovering somewhere in-between, in some ethical no-man's land. This is both a help and a hindrance to you. On the one hand, the chaos of the pitched battles exploding around serves to mask your presence - your footsteps are muffled and your gunshots less noticeable - and you can ally yourself with the militia by covering their backs and picking off PMC troops.
Crossfire alert
The flipside is the crossfire raining down on you throughout levels. In the Middle- Eastern theatre, you've got attack choppers, Gekko, the PMC and militia men all taking chunks out of each other. Explosions rock you every couple of seconds. It's truly intimidating, especially with a decent telly and sound set-up - you'll be able to pick out shouted commands ("Take that tank out!") which alert you to a new threat, for instance.
One excellent set piece sees you and a band of rebels flood into the grounds of a PMC compound in South America to launch an all-out assault. At first the sight of a black-clad, white-haired super trooper gets you a few funny looks and "Huhs?" from the rebels - and for a minute I thought I was about to get shot. But after taking out a few PMC gunmen, thanks is given and I was asked to shoot this guy or that. Mortar deployment was deeply satisfying - taking out swathes of PMCs and gaining respect at the same time.
Psyche!
There are two new additions to Snake's health meter which affect how he performs in the battlefield - the Psyche gauge and the Stress meter. Psyche is Snake's sense of wellbeing, and if his ego suffers a dent or he's put into a stressful situation (um, duh!) it drops, hampering his powers of recovery.
However, those pressured situations send his Stress bar skyrocketing, making his aim and awareness more acute. Both need to be managed so that he isn't harmed. Brilliantly, fags and soft-porn do the trick here, as well as the numerous pick-ups you'll find - often by taking alternate routes through particular maps.
MGS4 has much more of a globe-trotting flavour to it than any other previous game. As Snake strives to discover why the shadowy Patriots - remember them from MGS2? - have injected soldiers with controllable nanomachines, we're treated to (mostly) gorgeous representations of the Middle East, South America and even Eastern Europe, with homages paid to James Bond, Mission Impossible and even Splinter Cell, as well as, naturally, earlier games. There are more, breathtaking surprises in store concerning where Snake rolls up. And just like the flesh and bone secret Matrix motherland - believe me, you'll really want to see this for yourself, so no spoiler here.
As a PS3-exclusive, MGS4 is arguably as important as Grand Theft Auto IV. It's probably more sweeping, more epic - but at the same time, it's more for the fans of the series. It is very insular, bound as it is by the conventions and legacy Hideo Kojima himself created, and so while many, many sections of the game are consistently peerless, much of Metal Gear Solid 4 is more traditionally structured.
Formulaic?
It's most apparent in the play/bossfight/big cutscene formula which, with certain other games, has been made redundant somewhat. Despite all the technical wizardry on show, there's still a sense that we're being deprived of valuable gameplay for the sake of some flashy (albeit very, very flashy) story exposition. One or two sections of gameplay, too, are merely adequate and functional rather than exhilarating - but then we're all fans here, and that in itself means our expectations were maybe unreasonably high. It can't all be fireworks?!
So while MGS4's wilfully exclusive, staunch old-school feel (note that despite this, the interface and much of the story is perhaps the most accessible it's ever been - there's just loads of it) may prevent it being the perfect iteration of the series, it also has to be applauded. It hasn't been diluted, it's just as hardcore a Metal Gear experience as ever, if not more so given the abundance of information to process and take in.
Toddy thought Uncharted was a pretty good example of what next-gen gaming was all about back in PSW 102, and he was right. But MGS4 will join GTAIV in forming a stellar double-whammy of what PS3 can, should and will be capable of for the rest of its lifespan. At last, next-gen gaming will be fully realised in blockbuster form.
So it really feels as though Kojima has come full circle with MGS4. In his press conference in Paris he mentioned that when some people in his studio were brought in to play the game, they cried.This might sound a little daft, but I can see why - there's so much nostalgia here that you find yourself reminded of some golden Metal Gear-based memories.
Still, more than anything, this is a fitting debut (Finale? Kojima has neither confirmed or denied it) for the series on PS3. You'll play it. And again. You'll play it until your arms fall off. You'll find something new to love every time. Now excuse me, I'm getting withdrawal pangs. I need to get back to it.
Dear Mr X,
Order number(s): 99999999/P
I am delighted to let you know that your Preorder for Metal Gear Solid 4: Guns of the Patriots is now being processed. The order will be despatched by your chosen delivery method in time to reach you for the day of release.
By using the GAME 1st To Play Preorder Service you have ensured that you will be among the first people to receive Metal Gear Solid 4: Guns of the Patriots, and we are confident that you will be happy with the order, our service and our speedy delivery!
MGS4 will not save the PS3.
No game deserves a 10. 10 implies it is perfect, perfact balance in programing design, music you name it. That game does not exist and never will.
Not long now, hope to have it by Wednesday.
Got my MGS4 Limited Edition from PLAY.
Top stuff !
Got my MGS4 Limited Edition from PLAY.
Top stuff !
The stupid bastards at GAME only posted mine out today, they'll send me Warhawk a day fecking early but the biggest game of the year? No, we'll save that for the day of release thank you.
If it aint here tomorrow they are going to recieve one hell of a complaint.
How do you rate it then?
How do you rate it then?
The PS3 is failing in sales, right now the avarage consumer would rather get a xbox or a wii. The PS3 is not that appealing right now, question is if it ever will be. So in that respect it is failing and no blue ray bs, blue ray wont really matter for quite a while. The only advantage is the storage capacity, the ps3 can have games that avrages around 40gb. games with 30min cutscenes if that is your thing.....
From a programing perpective the ps3 is complicated, it is much harder to program games for the ps3, which is discourages third party developers. PS3 games wont be that good unless you sony is holding your hand and helping out ie square(although I think square's golden era has ended). For example I have been told that the ps3 has 10 different hyperthreads or whatever you want to call them. It is almost impossible to be able to program these to run in sync. So if you as a developer are choosing between xbox360 and ps3 what do you pick.
So in this regard the ps3 has fecked up bigtime, I think the ps3 is a little ahead of its time for better and for worse
So is there actually any game-time im this? Or is it all cutscenes?