Been discussing this with Aldo and he seems open to running it if enough people are interested.
One thing needs clarifying and agreement though as there are two types of sheep draft so I suggest you pay attention to the following and state which you prefer:
Both have this in common:
- A question is asked which may be broader or narrower in scope but applies to dozens if not hundreds of players of all sorts
- Within 24 hours every manager must submit their chosen player that answers the question, along with proof if required (particularly with obscure choices, you can't expect Aldo to go do the research on every single answer)
- If two or more players choose the same player the pick gets blocked
- Players who have been blocked this way go on to enter a "banned list", i.e. cannot be picked again (helps make teams less star-studded)
- On the last round all banned players are available on a free for all where each manager picks one and blocks one, if a player is blocked or more than one manager chooses him the pick fails, so choose wisely.
- For every failed round, the manager who has failed to make a pick will have a sheep assigned to him by another randomly-generated manager. The sheep is meant to be the worst possible player you can find who answers the given question for that round.
Warning: Deadlines MUST be strict, no fecking about
Where they differ:
OPTION 1
Have a question per turn and only one shot at answering it. If you fail you get a sheep.
Pros: Quicker, play 15 rounds and it's all done and dusted in 15 days
Cons: Managers accumulating too many sheep start dropping off and the entire thing turns into a farse. By the end some teams have full squads AND subs with decent/good players, while others have absolutely shite teams for having been too ambitious. The game becomes imbalanced and boring very quickly.
OPTION 2
Have a question per turn but three pops at answering it. The first stage players get pass or fail. The players that have been picked aren't disclosed, only the ones people doubled up on and which are now banned. Second stage, same for those who failed, third stage the same. By the end each player has the first player they picked which "passed". Sometimes at the third stage some real gems are picked which everyone has avoided all along, quite fun. If you fail all three times you get a sheep.
e.g. Question: Pick a player born before 1930.
-Player A: Varela
-Player B: Puskas
-Player C: Puskas
-Player D: Leonidas
Mod reports: A pass, B fail (Puskas), C fail (Puskas), D pass. Banned: Puskas
2nd round:
-Player B: Varela
-Player C: Charro Moreno
Mod reports: B fail (already picked), C pass. Banned: Puskas
3rd round: Player B now tries Leonidas, fails again and thus one of A or D (another bonus from being successful first turn) get to pick him a sheep. Say,
Vicente Arraya
Pros: There's more guessing and double guessing involved, more nuance in decision-making and it allows for various risk-reward profiles and scenarios. The teams end up way more balanced and there are less sheep fecking about. If you end up with too many sheep you are basically a giant spastic really.
Cons: Each round effectively takes three days to complete. You need less rounds though (in some the questions may lead to two picks, e.g. WC final rivals) so in ten rounds of three days it takes thirty days.
Note: If you got it fine first time around you know you need not bother with the next two days, while in the other one it is 15 days making decisions every day or getting a sheep, so spreading it over 30 is actually more work/socially-friendly. After the first stage the next round question is published for all to see so you can get a headstart on research if you so wish. You won't yet know which players have already been picked, but you can start your shortlist.
OPTION 1 OR 2?
Both Aldo and I agree the second one is better and results in a better game, but he is concerned it could confuse people too much.
What says you?