FrankDrebin
Don't call me Shirley
Looks abit hard.
Went to my brother's house and gave this a go. Did the tutorial, the first guy I met in the game, some knight on a horse, slapped me once and that was it. Ouch... not sure I have the skill for this.
Solius: Not sure this is for me
Solius one week later: I'm 100 hours in
Yeah, roughly. One of the busier parts of the map tooLimgrave was what, 20/25% of the total map?
It looks huge too. The price is $40 in the states, I think that's a good indication it is a near full game in itself.
Limgrave was what, 20/25% of the total map?
I’m upto the last boss but trying to make my way through the optional bosses in the game.I replayed and finished this game 2 months ago, because I thought the DLC would release right about now. Guess I was a bit quick.
Is he the one in Crumbling Aresomething? Where you have to lie down to teleport there?I’m upto the last boss but trying to make my way through the optional bosses in the game.
Dragonlord Placidusax is a right cnut. Gonna beat the shit out of him when I’m home from work.
That’s the one!Is he the one in Crumbling Aresomething? Where you have to lie down to teleport there?
Yeah he's annoying with his giant area of effect attacks.
Elden ring is masterpiece. I had a blast playing it up until the 3rd play through. Sadly i dont find any enjoyment for further replay.
It's too big to replay from start, and newgame plus makes the game too easy.
I prefer DS3 where it pays to start fresh, the summon also made the game ridiculously easy. No summon on the other hand would make the game too hard and time consuming to master with huge number of bosses.
Still... A great game
Elden ring is masterpiece. I had a blast playing it up until the 3rd play through. Sadly i dont find any enjoyment for further replay.
It's too big to replay from start, and newgame plus makes the game too easy.
I prefer DS3 where it pays to start fresh, the summon also made the game ridiculously easy. No summon on the other hand would make the game too hard and time consuming to master with huge number of bosses.
Still... A great game
Elden Ring is brilliant, but so much more unbalanced than something like DS3. I really wasn't a fan of how the late game bosses in Elden Ring basically made me choose between giving up, or using a broken build/mimic tear.
Whereas Slave Knight Gael is, to me, the perfect FromSoft boss in that he's very challenging, but you can easily beat him with nothing but the fundamentals of dodging and timing attacks using pretty much any weapon in the game.
Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne
And the bastards still won't remaster it. One of the greatest games ever and it's left to rust while every game 5 years or older seems to get a remaster.Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne
Yeah I honestly think it's one of their weaker games. Sekiro and Bloodborne are the 2 that are 10/10 perfection IMO, probably put sekiro above now that I finally beat it. Dark Souls 3 is then probably my favourite of the Souls games. Elden Ring is great, but the fact you can just ride your horse last everything and the open world is a bit meh and empty definitely is a draw back. It's gorgeous, lots of good things and it's hard to get the balance right, but it's just riding through different environments without real reasons to deeply explore (even if everyone did it anyway, it didn't feel too rewarding).Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne
So full disclosure, I've never played DS2...from what I understand of it though I think I'd comfortably have Elden Ring above. I think ER had a lot of the From magic still intact, it just had a bunch of lazier/rushed stuff strewn about as well. I think the resulting mess is what led to the balancing issues towards the end of the game (that point about Malenia, for example). Many of the bigger dungeons in ER were still great, and I thought the formula worked better in an open world than I'd expected because From are one of the few developers that actually reward you for exploring (with unique items and the like) rather than giving you ten more crafting materials or whatever.
I think a lot of Elden Rings problems would have either been solved, or never materialized, had the game been more focused (ie 50-75% of the actual game's size). Most of the magic lost, imo, seemed to be a result of the game simply being too big for its own good.
I do agree that overall, FromSoft seem to be caught in a cycle of trying to maintain the punishing difficulty reputation, and as a result are resorting to cheap methods (like input reads) to continue challenging a playerbase that has more or less mastered this style of game. The only way to make it harder is to do cheap crap, or make everything much faster (Sekiro). Personally, I'm a fan of neither approach and would rather these games be like DS1 - difficult the first time through but almost amusingly easy once you've sussed things out and gotten over the various fear/intimidation reactions that From enemy design preys on (panic rolling).
And the bastards still won't remaster it. One of the greatest games ever and it's left to rust while every game 5 years or older seems to get a remaster.
It doesn't even need a graphical touch up (the blood sticking to the leather attire still looks amazing in 2024). All it needs is a 60FPS patch.
I redownloaded it a few weeks ago. I hadent a clue what was going onI’ve no clue how I’m going to remember all the mechanics after 2 years in order to go straight into an even more difficult version of the game (which I assume the dlc will be), but it doesn’t feel like the sort of game I want to replay first either due to how massive it is.
I’ve no clue how I’m going to remember all the mechanics after 2 years in order to go straight into an even more difficult version of the game (which I assume the dlc will be), but it doesn’t feel like the sort of game I want to replay first either due to how massive it is.
Yeah fair point. I might jump into my NG+ and have a couple of sessions to get reacquainted with the controls but not really fussed about seeing it through to the end again. How will the DLC work? New area?
I redownloaded it a few weeks ago. I hadent a clue what was going on
I never started a new game plus so mine is saved right at the end/ Im hoping they start us off easy with a tutorial section (they wont)
Yep, a replay will be needed if the previews are anything to go by - at least in terms of tackling the difficulty.Like others have said, I really need to familiarize myself with the mechanics again as I'm going to get wrecked. I'm vowing not to use any summon helpers this time- I consider it my redemption arc
Can a DLC win game of the year?Some previews for the DLC dropping today and it is looking good. Probably be game of the year!
This is basically Elden Ring 1.5 by the looks of it.
- at least 10 new major big bosses, but there's plenty of side minor bosses too in side dungeons and roaming the overworld
- dlc shadow of the erdtree first area is close in size to limgrave+wheeping peninsula+a little bit of caelid, it's big, it's dense
- 30~50h playtime for this expansion if you rush