Gaming Elden Ring - Fromsoftware

Went to my brother's house and gave this a go. Did the tutorial, the first guy I met in the game, some knight on a horse, slapped me once and that was it. Ouch... not sure I have the skill for this.

You're not supposed to, or at least don't have to, fight the guy on the horse at that point. It's the beauty of the game.
 
It looks huge too. The price is $40 in the states, I think that's a good indication it is a near full game in itself.
 
So the DLC is a new map you get transported to. It is roughly the size of Limgrave, maybe a bit bigger.
 
It looks huge too. The price is $40 in the states, I think that's a good indication it is a near full game in itself.

Better be huge, $53.99 here in Canada. I worked at a gaming retail store in high school and a bit of uni, new games were $59.99.
 
Limgrave was what, 20/25% of the total map?

Much less than that. There were 7 overground areas (if you count Caelid & Dragonbarrow as one place), of which Limgrave was one of the smaller (by area). Plus there was all the underground areas. So more like 10% of the total game.

However I guess the new area will be extremely densely packed with stuff and will contain at least one very large legacy dungeon, judging by the variety of landscapes shown. Not to mention you can't trust anything Miyazaki says anyway, he loves winding the fans up. So it wouldn't surprise me if it was 4X the size of Limgrave or something when it came out.
 
I replayed and finished this game 2 months ago, because I thought the DLC would release right about now. Guess I was a bit quick.
 
I replayed and finished this game 2 months ago, because I thought the DLC would release right about now. Guess I was a bit quick.
I’m upto the last boss but trying to make my way through the optional bosses in the game.

Dragonlord Placidusax is a right cnut. Gonna beat the shit out of him when I’m home from work.
 
Blasphemous Blade shreds most enemies though.

Game is huge and you can play it in so many different ways. Love this but I’d still rate it ever so slightly below Bloodborne and Sekiro.
 
I’m upto the last boss but trying to make my way through the optional bosses in the game.

Dragonlord Placidusax is a right cnut. Gonna beat the shit out of him when I’m home from work.
Is he the one in Crumbling Aresomething? Where you have to lie down to teleport there?

Yeah he's annoying with his giant area of effect attacks.
 
Elden ring is masterpiece. I had a blast playing it up until the 3rd play through. Sadly i dont find any enjoyment for further replay.

It's too big to replay from start, and newgame plus makes the game too easy.

I prefer DS3 where it pays to start fresh, the summon also made the game ridiculously easy. No summon on the other hand would make the game too hard and time consuming to master with huge number of bosses.

Still... A great game
 
Elden ring is masterpiece. I had a blast playing it up until the 3rd play through. Sadly i dont find any enjoyment for further replay.

It's too big to replay from start, and newgame plus makes the game too easy.

I prefer DS3 where it pays to start fresh, the summon also made the game ridiculously easy. No summon on the other hand would make the game too hard and time consuming to master with huge number of bosses.

Still... A great game

I found Elden Ring suffered greatly from its open world. The usual gameplay mechanics hit the right beat as always, but the good art design didn't make up for what was effectively a bland and fairly empty open world.

I found this also true of critics who were far too reticent to criticise FromSoftware for some of the same things they don't have an issue criticising others for.

It fell short of masterpiece for me due to superfluous open world design.
 
Elden ring is masterpiece. I had a blast playing it up until the 3rd play through. Sadly i dont find any enjoyment for further replay.

It's too big to replay from start, and newgame plus makes the game too easy.

I prefer DS3 where it pays to start fresh, the summon also made the game ridiculously easy. No summon on the other hand would make the game too hard and time consuming to master with huge number of bosses.

Still... A great game

Elden Ring is brilliant, but so much more unbalanced than something like DS3. I really wasn't a fan of how the late game bosses in Elden Ring basically made me choose between giving up, or using a broken build/mimic tear.

Whereas Slave Knight Gael is, to me, the perfect FromSoft boss in that he's very challenging, but you can easily beat him with nothing but the fundamentals of dodging and timing attacks using pretty much any weapon in the game.
 
Elden Ring is brilliant, but so much more unbalanced than something like DS3. I really wasn't a fan of how the late game bosses in Elden Ring basically made me choose between giving up, or using a broken build/mimic tear.

Whereas Slave Knight Gael is, to me, the perfect FromSoft boss in that he's very challenging, but you can easily beat him with nothing but the fundamentals of dodging and timing attacks using pretty much any weapon in the game.

Nail on head.

There's too much forcing you to play a certain way in that game. On top of the incredibly outdated and broken engine of course.


Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne

DS1 and 3 are masterpieces too. Elden ring is on the DS2 level, flawed but still much better than the rest of the clones.


My concern is that they've lost the art of what made these games great. There's a video out there of the Nameless King and why that boss changed how they do things, but I think it's way more simple. To try to balance the open world whilst not making the bosses impossible, Elden Ring uses cheap shite like input reading and unbreakable poise in enemies that previously didn't at lower levels to simulate difficulty as you go on. Not to mention switching to open arenas to catch out builds. Let's not talk about all the buffs/nerfs/mistakes in the updates...Overall they did do a decent job of it, but the bosses and the balancing suffered badly. I mean that game has so much more tougher basic enemy encounters than tough boss fights, and even the toughest boss fights aren't based on skill but builds. Take Malenia for example, it was only the last moments they made the sword dance and heal on hit a thing because they didn't balance her properly with the magic builds.


After this DLC, which I am really looking forward to btw, I hope they reset. But right now I don't want another souls nor Bloodborne 2 as I honestly don't think that magic is there at the moment.
 
So full disclosure, I've never played DS2...from what I understand of it though I think I'd comfortably have Elden Ring above. I think ER had a lot of the From magic still intact, it just had a bunch of lazier/rushed stuff strewn about as well. I think the resulting mess is what led to the balancing issues towards the end of the game (that point about Malenia, for example). Many of the bigger dungeons in ER were still great, and I thought the formula worked better in an open world than I'd expected because From are one of the few developers that actually reward you for exploring (with unique items and the like) rather than giving you ten more crafting materials or whatever.

I think a lot of Elden Rings problems would have either been solved, or never materialized, had the game been more focused (ie 50-75% of the actual game's size). Most of the magic lost, imo, seemed to be a result of the game simply being too big for its own good.

I do agree that overall, FromSoft seem to be caught in a cycle of trying to maintain the punishing difficulty reputation, and as a result are resorting to cheap methods (like input reads) to continue challenging a playerbase that has more or less mastered this style of game. The only way to make it harder is to do cheap crap, or make everything much faster (Sekiro). Personally, I'm a fan of neither approach and would rather these games be like DS1 - difficult the first time through but almost amusingly easy once you've sussed things out and gotten over the various fear/intimidation reactions that From enemy design preys on (panic rolling).
 
Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne
And the bastards still won't remaster it. One of the greatest games ever and it's left to rust while every game 5 years or older seems to get a remaster.

It doesn't even need a graphical touch up (the blood sticking to the leather attire still looks amazing in 2024). All it needs is a 60FPS patch.
 
Elden Ring is great but it falls short of masterpiece, that belongs to Bloodborne
Yeah I honestly think it's one of their weaker games. Sekiro and Bloodborne are the 2 that are 10/10 perfection IMO, probably put sekiro above now that I finally beat it. Dark Souls 3 is then probably my favourite of the Souls games. Elden Ring is great, but the fact you can just ride your horse last everything and the open world is a bit meh and empty definitely is a draw back. It's gorgeous, lots of good things and it's hard to get the balance right, but it's just riding through different environments without real reasons to deeply explore (even if everyone did it anyway, it didn't feel too rewarding).
 
So full disclosure, I've never played DS2...from what I understand of it though I think I'd comfortably have Elden Ring above. I think ER had a lot of the From magic still intact, it just had a bunch of lazier/rushed stuff strewn about as well. I think the resulting mess is what led to the balancing issues towards the end of the game (that point about Malenia, for example). Many of the bigger dungeons in ER were still great, and I thought the formula worked better in an open world than I'd expected because From are one of the few developers that actually reward you for exploring (with unique items and the like) rather than giving you ten more crafting materials or whatever.

I think a lot of Elden Rings problems would have either been solved, or never materialized, had the game been more focused (ie 50-75% of the actual game's size). Most of the magic lost, imo, seemed to be a result of the game simply being too big for its own good.

I do agree that overall, FromSoft seem to be caught in a cycle of trying to maintain the punishing difficulty reputation, and as a result are resorting to cheap methods (like input reads) to continue challenging a playerbase that has more or less mastered this style of game. The only way to make it harder is to do cheap crap, or make everything much faster (Sekiro). Personally, I'm a fan of neither approach and would rather these games be like DS1 - difficult the first time through but almost amusingly easy once you've sussed things out and gotten over the various fear/intimidation reactions that From enemy design preys on (panic rolling).

Apart from the DS2 bit (you really should play it, it's nowhere near as bad as people love to proclaim, it has some great moments) I agree. In actual fact, Sekiro reminds me a lot of it at times with some enemy types/placements :lol:

Personally I think the way forward is to focus heavily on the A.I of the enemies. Make them behave far more like pvp but still within the confines of their own skillset/poise/stamina. Back to basics on the level design, take out the stupid jump and once again tighten up the i-frames and slow it all down again just a bit. Doesn't have to affect the Elden Ring series, but any more souls definitely needs to go back to the slower and more gritty based combat where you really have to learn to take on each fight as it comes again.


And the bastards still won't remaster it. One of the greatest games ever and it's left to rust while every game 5 years or older seems to get a remaster.

It doesn't even need a graphical touch up (the blood sticking to the leather attire still looks amazing in 2024). All it needs is a 60FPS patch.

It's not that easy, due to the version of the engine and the absolutely ancient method of tying everything to the framerate. The amount of work the modders have had to do to get it even functional is huge, and even then nowhere near perfect.

They might one day bodge a remaster and try to use some existing work done by others to get it functional, like the DS1 remaster, but the only real way is to do a full remake. Which I'd 100% be all for of course, but it's highly unlikely unless they are going to push a proper sequel at some point, and even then I can only see it getting an emulated version next gen at most.
 
I’ve no clue how I’m going to remember all the mechanics after 2 years in order to go straight into an even more difficult version of the game (which I assume the dlc will be), but it doesn’t feel like the sort of game I want to replay first either due to how massive it is.
 
Yeah fair point. I might jump into my NG+ and have a couple of sessions to get reacquainted with the controls but not really fussed about seeing it through to the end again. How will the DLC work? New area?
 
I’ve no clue how I’m going to remember all the mechanics after 2 years in order to go straight into an even more difficult version of the game (which I assume the dlc will be), but it doesn’t feel like the sort of game I want to replay first either due to how massive it is.
I redownloaded it a few weeks ago. I hadent a clue what was going on

I never started a new game plus so mine is saved right at the end/ Im hoping they start us off easy with a tutorial section (they wont)
 
I’ve no clue how I’m going to remember all the mechanics after 2 years in order to go straight into an even more difficult version of the game (which I assume the dlc will be), but it doesn’t feel like the sort of game I want to replay first either due to how massive it is.
Yeah fair point. I might jump into my NG+ and have a couple of sessions to get reacquainted with the controls but not really fussed about seeing it through to the end again. How will the DLC work? New area?
I redownloaded it a few weeks ago. I hadent a clue what was going on

I never started a new game plus so mine is saved right at the end/ Im hoping they start us off easy with a tutorial section (they wont)

As we all know, traditionally it's a new area you are dumped in with much harder enemies and bosses (that make our current weapons redundant) and the expectation we are all souls experts and need no direction of where to even go first :lol:
 
Had the dreaded 'corrupt save' on PC (ok, yes I rage quit, who knew that would break it) so decided to start again to be ready for the DLC. What a game, it really is good. Also completely indicpherable imo, without hours of random YT'ers telling me what on Earth is going on. And how quests work. Anyway.

What I'd forgotten is that at some stage it goes from fun if hard exploration to 'wtaf' in the later game. For example, I find the combo of enemies at both the Haligtree and Castle Sol as just plain annoying. I hope the DLC has more of that mysterious allure of what possible reward is hiding around the corner, rather than oh I've been killed by two archers that I can't see before I can even target lock them.

Also reminded myself the secret to this game is to have 3 modes:
1. Go find stuff/explore areas: run like a madman, make risky jumps and don't care if you die
2. Grind to level up in strategic spots
3. Prepare and beat bosses
 
Like others have said, I really need to familiarize myself with the mechanics again as I'm going to get wrecked. I'm vowing not to use any summon helpers this time- I consider it my redemption arc ;)
 
This is basically Elden Ring 1.5 by the looks of it.
  • 8 new weapon types
  • 100+ new weapons
  • previews were able to play 2 legacy dungeons, but they said there's more and a lot of hidden areas
  • at least 10 new major big bosses, but there's plenty of side minor bosses too in side dungeons and roaming the overworld
  • dlc shadow of the erdtree first area is close in size to limgrave+wheeping peninsula+a little bit of caelid, it's big, it's dense
  • 30~50h playtime for this expansion if you rush
  • there's no recommended level, but it seems that between 120~150 is a safe bet, considering that people normally beat mohg and malenia at 120~130.

 
Like others have said, I really need to familiarize myself with the mechanics again as I'm going to get wrecked. I'm vowing not to use any summon helpers this time- I consider it my redemption arc ;)
Yep, a replay will be needed if the previews are anything to go by - at least in terms of tackling the difficulty.
 
Some previews for the DLC dropping today and it is looking good. Probably be game of the year!
Can a DLC win game of the year?

This is basically Elden Ring 1.5 by the looks of it.
  • at least 10 new major big bosses, but there's plenty of side minor bosses too in side dungeons and roaming the overworld
  • dlc shadow of the erdtree first area is close in size to limgrave+wheeping peninsula+a little bit of caelid, it's big, it's dense
  • 30~50h playtime for this expansion if you rush


30-50 hours is better than i was expecting. Was expecting 15-20 hours at most.
 
I loved the DLC in Bloodborne where without a guide it's almost impossible to even find the fecking content.