E3 2010

There is a closed door GT5 event tomorrow where they show the whole thing to the press, but no video - probably still needs polishing up, they have 4 months.

Yep, its been dissapointing waiting all this time for it but after seeing the vast amount of racing now crammed into it its easily gonna be worth the wait. I mean Nascar, WRC, production cars, Le Mans etc If they get any type of F1 car in there I just might explode.
 
I particularly liked the arrogant way they were constantly making jokes about their 'competitors' whilst talking about innovation and being the leaders at this and that.

When all they've done is (as nearly everyone predicted 3 or 4 years ago) copied from their competitors.

I'm disappointed, but not surprised.
 
They had the eyetoy in what 2003? They are also the first of the three to go fully fledged 3D on a full console.
 
You said copy from competitors yet PS3 had user interaction with the EyeToy first they just never fully utilised it until the Wii showed how its done properly.
 
You said copy from competitors yet PS3 had user interaction with the EyeToy first they just never fully utilised it until the Wii showed how its done properly.

Again ?

They pranced around onstage with a Wii remote with a ping-pong ball attached, while showing off a slightly more indepth Harry potter and a load of slightly prettier Wii sports games.

Another particular highlight was mocking the "fifty dollars!" to sign up to live, then moments later announcing their own subscription at "only 49.99".

Basically the whole conference was sales speak and miss-direction. A classic Nintendo trick when they basically didn't give a feck about E3 or ECTS.


I hope GT5 is more akin to its pc counter parts because anything closer to Forza would be an epic fail given how shit their physics are.

Well I doubt it'll be close to something like GTR, but we can dream. Forza's physics aren't shit either, but they certainly can be improved.
 
Again ?

They pranced around onstage with a Wii remote with a ping-pong ball attached, while showing off a slightly more indepth Harry potter and a load of slightly prettier Wii sports games.

Another particular highlight was mocking the "fifty dollars!" to sign up to live, then moments later announcing their own subscription at "only 49.99".

Basically the whole conference was sales speak and miss-direction. A classic Nintendo trick when they basically didn't give a feck about E3 or ECTS.




Well I doubt it'll be close to something like GTR, but we can dream. Forza's physics aren't shit either, but they certainly can be improved.

I found the physics at Christmas were far more inline with Live For Speed, which actually really surprised me. The problem for GTR is that its now dated. It's been over taken by the like of I Racing and R Factor and the Race On series is just GTR with a new skin.

The problem for Forza is that they rush games and make serious feck ups. In Forza 2 it was the rear wheel drive car physics stuff up, and in Forza 3 it was the transition to a more arcade feel with driving assists you couldn't turn off.
 
Again ?

They pranced around onstage with a Wii remote with a ping-pong ball attached, while showing off a slightly more indepth Harry potter and a load of slightly prettier Wii sports games.

Well, to say that Move is a copy of the Wiimote or Natal is a little disingenuous on your part. That advanced projects division of SCE under Dr Richard Marks has been messing around with stuff like this for over 10 years. We have had this conversation in another thread when you were away, but you can see him using basic props that look like different foam coloured balls on the end of sticks and ballpoint pens well before Revolution/Wii was announced, there are also many interviews with him regarding Kinect like 3D cameras which he abandoned because he didn't feel it worked. Move may look like a Wiimore ripoff, but I'm quite sure that at some point he realised in his opinion that you needed more than just gestures and a hand prop, but also something with buttons on it, and that's what has come out of it, a bic pen with a red foam ball with some buttons. I'm quite sure that he looked at what worked on Wii and what didn't, and decided to stay with the full camera rather than reverse it, probably because it allows gesturing in the Kinect type way to still occur - take EyePet as an example.

On the software level I can agree with you, but that's simply Microsoft and Sony both seeing how well shit like dancing and party games and sports games has done on the Wii. One thing that differentiates the Move I suppose from the Wii and Kinect is that it can do both of things that they do, and also the fact that they are taking fully fledged AAA titles across all genres and incorporating it.

Personally I'm still not convinced about motion control gaming, however, I shall have a go with Move with Killzone 3, Socom 4, and the adapted Resident Evil. If it can provide the control a mouse can give but in three dimensions, then they may be onto something. Apparently it is that accurate that some of the 3D artists in their game studios are using it. A major problem that Sony have with it is that the cost could become astronomical and the different types of controllers confusing. Some games you just need the camera, others the wand, others two wands, others a wand an the nunchuck (or hold a DS3 in your left hand to use its stick - not exactly ideal), and that's for a single player. There are also only 7 or 8 Bluetooth slots on the console.
 
Why do you guys get heated in discussion when it comes to video games and new technology. Listen to yourselves!

It's a bit sad ;)
 
You know i quite like the looks of that Sly collection, i played the third and liked it so would be interesting to see the others in HD.

No mention from Team Ico though is a shame.
 
I found the physics at Christmas were far more inline with Live For Speed, which actually really surprised me. The problem for GTR is that its now dated. It's been over taken by the like of I Racing and R Factor and the Race On series is just GTR with a new skin.

The problem for Forza is that they rush games and make serious feck ups. In Forza 2 it was the rear wheel drive car physics stuff up, and in Forza 3 it was the transition to a more arcade feel with driving assists you couldn't turn off.

Forza 3 aside, I found the physics on two for RWD was off, but setting up the car properly countered that well. The only thing I didn't like was the handling of lift-off oversteer.

I've had my E36 M3 round a track and that's what I base my experience of car games on, so it'll be interesting to compare it to the final GT5 release.


...move stuff

Like Leg-end, you've missed my point.

In any case I like the Wii and FPS's on them, so no doubt I'll like the Move too. Oh and for what it's worth, we've had the discussion of who did what first yes, but Nintendo brought it to market and made it popular.

Interestingly enough there was a strong rumour years ago that Nintendo made Luigi's Mansion (the first GCN game) 3D compatable, but the technology in tv's weren't around then so I believe they bodged it with a seperate screen, which is what has led to the 3DS.


On the software level I can agree with you, but that's simply Microsoft and Sony both seeing how well shit like dancing and party games and sports games has done on the Wii. One thing that differentiates the Move I suppose from the Wii and Kinect is that it can do both of things that they do, and also the fact that they are taking fully fledged AAA titles across all genres and incorporating it.

Should be nice if it works. Don't forget though that Nintendo have already taken fully fledged AAA titles across the genres and made (most) of them work, so it's nothing new.


Personally I'm still not convinced about motion control gaming, however, I shall have a go with Move with Killzone 3, Socom 4, and the adapted Resident Evil. If it can provide the control a mouse can give but in three dimensions, then they may be onto something. Apparently it is that accurate that some of the 3D artists in their game studios are using it. A major problem that Sony have with it is that the cost could become astronomical and the different types of controllers confusing. Some games you just need the camera, others the wand, others two wands, others a wand an the nunchuck (or hold a DS3 in your left hand to use its stick - not exactly ideal), and that's for a single player. There are also only 7 or 8 Bluetooth slots on the console.

Yes, this is where the missed boat scenario comes in. Nintendo built a generational machine around, on the PS3 it's a gimmicky add-on. However, I don't see a time when either Sony or MS have the balls to move away from a traditional controller (or need to for that matter), but the success or lack of with Move might change that.


I asked him had he played the time trial, but I don't think that he confirmed if he had or hadn't, but it feels very different to Prologue.

I answered that question right after you asked it.


Why do you guys get heated in discussion when it comes to video games and new technology. Listen to yourselves!

It's a bit sad ;)

I take it you have no interests which you like to discuss then? That's what is truly sad.

Oh and you need to re-assess your opinion on what constitutes "heated discussion".
 
This isn't heated discussion, its just a good discussion.

Anyone try out the E3 stand on Home? It's actually not as bad as I thought it would be, I haven't tried Home since it first cropped up and despite the copius amount of tards standing around chatting bollocks its a novel way of viewing the trailers.
 
This isn't heated discussion, its just a good discussion.

Anyone try out the E3 stand on Home? It's actually not as bad as I thought it would be, I haven't tried Home since it first cropped up and despite the copius amount of tards standing around chatting bollocks its a novel way of viewing the trailers.

I haven't tried it no, but I like the idea. It could be better than queuing up at the real thing with fat sweaty journos crowding you, while you desperately need a piss but don't want to lose your place.
 
The 3DS looks very interesting indeed. They're releasing 3D versions of two classic N64 games, Ocarina Of Time and Starfox.

I would probably buy one just for that!
 
The 3DS looks very interesting indeed. They're releasing 3D versions of two classic N64 games, Ocarina Of Time and Starfox.

I would probably buy one just for that!

Initial hands on reviews are very good for 3ds.
 
Orly, how does that work then? I thought you had to have glasses for 3D?

No, you just need a lens. The 3DS has a barrier lens that at the right angle or 'sweet spot' will give the effect.

They've been testing this technology since the early Gamecube days, however it's obviously not practical on t.v screens. Yet, anyway.
 
I have been massively impressed by this 3DS thing. The fact I wasnt even considering buying one before all this information shows just how impressive this is.

Since theres a Kingdom Hearts remake, along with Metal Gear Solid and The Legend of Zelda, i'm thinking a certain blonde, spiky-haired guy with a massive sword from a certain fantasy might be making his way to the 3DS, too.
 
How much of a nerd would you feel playing a handheld strapped to a beautiful women at a games conference?
 
You are not seeing any 3Dness other than the fact that in renders in 3D. You can't get depth perception from the 2D display you are looking at, you are confusing two different things.

It does kind of give you an idea though. Especially the (pikmin I think) garden bit. I certainly got the idea that there was depth anyway.
 
How much of a nerd would you feel playing a handheld strapped to a beautiful women at a games conference?

I have no shame. I once got up on stage at ECTS and belly danced with one for the launch of one of the Prince of Persia games (It was a while back, so might have been the first 3D one) just for a cool looking t-shirt!

If I can find the pics on an old HDD I'll post them.