Gaming Destiny | Rise of Iron launch

The comments made leave room for speculating that the raid may come before comet, though the fact that the whole announcement was made by someone other than deej, the community leader, makes me think there isn't as if that guy delievered anymore bad news idiots might actually try and lynch him


Edit read some stuff lately, seems there wont be a raid,and any future raids will be in a future release(dlc obv)
 
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Comes out same day as Witcher 3 and no raid? Can't see me playing this expansion too much.

I want raaaaaids.
 
Destiny Update - 04/14/2015 by Destiny Dev Team Update 1.1.2 : The one with Vault space and Raid fixes.

With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

Spotlight Improvements & Additions
  • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
    • Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
  • Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    • Motion Tracker
    • Loot drops
    • Shield energy
    • Item categories
  • Audio Controls are now available in the Settings menu
    • Volume control
    • Music toggling
  • Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
  • The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons

General
  • Fixed a bug that caused a player to lose ammo when switching weapons while dead
  • Fixed a bug where ammo consumables did not reliably replenish ammo
  • Pocket Infinity behavior is less likely to fail during edge case conditions
  • 4th Horseman weapon stats restored to original intended values
Perks
  • Updated Thorn's first-person player feedback poison effect
  • White Nail perk no longer triggers on immune targets
  • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
  • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
  • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
  • Players can now choose to wear their helmets in social spaces
  • Quest loot pyramid baubles are now easier to spot
  • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
  • Increased Crota's Bane Reputation rewards on Eris Morn's bounties
  • Fixed a bug where Major Thralls had two jaws and two left hands
  • Fixed a bug where player’s equipped items did not receive experience from completing missions
  • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
  • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes

Cereberus Vae III
  • Valus Ta'Aruc's strength has been reduced by 33%
  • Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
  • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
  • Dust Palace: Lowered the strength on the Psion Flayers' shields
Raids

Vault of Glass
  • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
  • Fixed a bug where splash damage could penetrate the Aegis bubble
  • Shield Relic melee attacks now land Minotaurs more consistently
  • Improved issues associated with walking through the teleport
Crota's End
  • Crota will now wait until fully standing before a sword attack
  • Fixed a bug where the sword immediately despawned after killing a swordbearer
  • Swords will now last a full 30 seconds after being picked up
PvP

General
  • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
  • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
  • Fixed a bug that prevented players from receiving points for neutralizing a control zone
  • Fixed a bug where capture points were not properly disabled after the game ends
  • Added incremental revive timers to Skirmish and Salvage
    • Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
  • Stopping Power now requires Shotgun kills instead of sprees
  • Target Practice now requires Hand-Cannon kills instead of sprees
  • Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
  • Anomaly: Added invisible physics over the pool table to keep people from hiding
  • Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
  • The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
  • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
  • Guardians no longer drop Special ammo on death
  • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
  • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
  • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
  • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
  • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
  • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
  • Heavy ammo now lets everyone know which player or Faction picked up ammo
  • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI
  • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
  • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
  • Fixed a bug where precision kills did not appear correctly in the PGCR
  • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio
  • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
  • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
  • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
  • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
  • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
  • Fixed a rare soft-lock when a player's internet connection drops
  • Clarified error that displays when user has insufficient hard drive space
  • Better handling of rest mode/resume on PS4
 
Today was a good day!

From three Nightfalls and three Crota kills, I dropped Sword Breaker (finally!), Thunderlord, Hunger and a Titan raid helmet I needed. Also got a second Hawkmoon and a second Song of Ir Yut.

I now only need Thorn, Truth, The Last Word and Universal Remote and I've had everything.
 
Today was a good day!

From three Nightfalls and three Crota kills, I dropped Sword Breaker (finally!), Thunderlord, Hunger and a Titan raid helmet I needed. Also got a second Hawkmoon and a second Song of Ir Yut.

I now only need Thorn, Truth, The Last Word and Universal Remote and I've had everything.
A bit surprised you haven't dropped that exotic bounty.
 
I don't think what they are offering with the house of wolves is going to be enough to get me playing again.

I played from day till a couple of weeks ago, chucking in a horde mode and a couple more missions and compulsory PvP isn't going to get me back playing again.

It's like warframe, you can play it for a certain length of time and get so far hoping they will change or add something different to the core grind as you can see that if they did, they would have an awesome game.

They don't, so you give up as all they do is half hearted tweaks round the edges.
 
Today was a good day!

From three Nightfalls and three Crota kills, I dropped Sword Breaker (finally!), Thunderlord, Hunger and a Titan raid helmet I needed. Also got a second Hawkmoon and a second Song of Ir Yut.

I now only need Thorn, Truth, The Last Word and Universal Remote and I've had everything.

You won't even need to dismantle, extra vault space.
 
Today was a good day!

From three Nightfalls and three Crota kills, I dropped Sword Breaker (finally!), Thunderlord, Hunger and a Titan raid helmet I needed. Also got a second Hawkmoon and a second Song of Ir Yut.

I now only need Thorn, Truth, The Last Word and Universal Remote and I've had everything.

Sword breaker is naff, the only thing ill say for it is its fun to use in void burn's xD one hitting majors
 
I would like to know the stats of players numbers who played at it's peak, compared to now. I can imagine the player number has dropped significantly due to boredom which is a real shame.
 
A bit surprised you haven't dropped that exotic bounty.
It was the first exotic bounty that I ever got, as it happens. Then I got to the PvP part and jacked it in. I only really PvP when Iron Banner comes around. I will probably never use it, tbh.

Sword breaker is naff, the only thing ill say for it is its fun to use in void burn's xD one hitting majors
I've not levelled it up yet, but I can already sense that it's going to be nowhere near as good as my Iron Banner shotgun. It'll come in handy for that Thorn bounty and void burn Nightfalls, though. It's really just another tick off my list of weapons that I haven't had.

Big congrats!

I still need the raid team and the not dying in a raid ones if anyone would like to help at some point.
And me. Fancy an attempt tonight? I reckon a team of three is the way forward.

I would like to know the stats of players numbers who played at it's peak, compared to now. I can imagine the player number has dropped significantly due to boredom which is a real shame.
I'd imagine so. Just looking at my friend list shows a very noticable decrease in players active.
 
Yeah I do. I agree about a team of three, though four might be handy for the Ir Yut bit, so there are two dealing with each side.
Yeah, that's the tricky bit. Two Gjallarhorns minimum should do the business, if we have a pair of Titans with a blessing and weapons combination. The main thing, I think, is getting the wizards and shreikers down fast enough, so that we've got enough time to clear the right room before liturgy.
 
I won't be home until 21:30, btw.

That's fine :)
Yeah, that's the tricky bit. Two Gjallarhorns minimum should do the business, if we have a pair of Titans with a blessing and weapons combination. The main thing, I think, is getting the wizards and shreikers down fast enough, so that we've got enough time to clear the right room before liturgy.

Agreed.
 
Anyone had problems with this since the update? I don't seem to be able to use grenades or jump high anymore.
 
cool. my ps headset is fecked so you're welcome to either have me in silence or the horrible feedback of an iphone mic, the choice is yours.
 
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:lol: I've never seen the other two on it.