Gaming Cyberpunk 2077 (PC, PS4/5, Xbox One)

So...I skipped through most of it after the first 2mins of nonsense so forgive me if I'm wrong, but that's a whole lot of excuses and no actual talk about the gameplay/features they openly admitted to stripping.

I don't see that making the general public happier, it's too little too late especially if the rumours are true that they won't be trying to implement those features they promised IMO.
 
Yeh not a brilliant video but I suppose you have to appreciate the communication. Disappointed that the next gen update is second half of this year at best. At least by the time I pick it up again for round 2 I’t should feel very different and likely much more polished.
 
At least they made the effort. I feel sorry for the developers personally. The higher ups have dropped them in it making them release the game before it was finished.

Compare and contrast this with what Bethesda did after Fallout 76's disastrous release.
 
"Every change and improvement needed to be tested and as it turned out our testing did not show a big part of the issues you experienced while playing the game."

What kind of testing were they doing where they couldn't find issues that were happening to people? There was countless memes/bug footage within hours of the game releasing. Did their QA consist of turning on the console, seeing that it loads up and saying "All good."?

One-hit wonder chancers who lost the run of themselves.
 
"Every change and improvement needed to be tested and as it turned out our testing did not show a big part of the issues you experienced while playing the game."

What kind of testing were they doing where they couldn't find issues that were happening to people? There was countless memes/bug footage within hours of the game releasing. Did their QA consist of turning on the console, seeing that it loads up and saying "All good."?

One-hit wonder chancers who lost the run of themselves.
That's what stood out to me as well. With such a complex product you would need an absolutely immense QA team to cover all platforms but the issues reported on last gen are so basic that it appears there was little to no testing at all.

And he appeared to subtly blame a product that is almost a decade old for not being performant enough.
 
They're apologising. I don't see anything wrong with the statement. There's nothing you can say about the quality of their testing of the old generation versions that will ever make any sense.

Hope they iron out the issues by the time I get my hands of the next generation version and that the DLC is good.
 
Them saying that they're really proud of the PC version has to be bullshit. I mean, sure, it's good, it's playable and obviously looks great. But it's still buggy as hell, and there's still clearly loads of content missing that should have been in release. There's no way it's the game they had wanted to release.

I guess if "proud" means that it's not a total embarrassment like the console versions are then.. sure, why not.
 
Cyberpunk will be all good in 6 months from now. More then enough time. I won’t believe it’ll be before that. Game was too broken to begin with. I’m not getting the refund because it’s probably too late now. But I’ll gladly keep it, since I want to replay it after all the updates etc.
 
At least they made the effort. I feel sorry for the developers personally. The higher ups have dropped them in it making them release the game before it was finished.

Compare and contrast this with what Bethesda did after Fallout 76's disastrous release.
Still have an awful game, and Bethesda are pretty medicore developers anyway. They've been riding on the benevolence of modders for years now.
 
Yeah, so that's a terrible statement basically. Lost of excuses, no accountability for all the lies that they told. Didn't really address how they knew how broke the game was on console yet still released it and hid it from the public before release.

"We never intended for anything like this to happen" :lol: So what, you released the game on accident?

What a trainwreck.

The game has basically been delayed until 2022 then.
 
Still playing on XBox One S, had no crashes, no major bugs, frame rate is steady at around 30fps, a very playable game and I would say i am quite far into the game now, nearly at act three i believe.

Either I have been lucky or just not far enough into the game to see these bugs/crashes.?

The city does feel quite empty at times, but the sheer scale of it and the amount of exploring you can do is incredible. Also the amount of sidemissions is pretty decent.

I was playing on Xbox S and was finding when I moved or drove too fast it would crash. Constantly had to redo missions becuase parts weren’t activating. I’ve completed it now and even at the end I’m not convinced there weren’t massive segments missing and that it glitched like crazy.

The last mission was just way too easy. I’m actually just really disappointed with the game overall.
 
I was playing on Xbox S and was finding when I moved or drove too fast it would crash. Constantly had to redo missions becuase parts weren’t activating. I’ve completed it now and even at the end I’m not convinced there weren’t massive segments missing and that it glitched like crazy.

The last mission was just way too easy. I’m actually just really disappointed with the game overall.

Which route did you take which was too easy?

I found the Panam bunker fight relatively easy but really good fun as the missions were so varied. The Arasaka missions were a right pain for me in that ending route

I haven't done the other ending routes yet as I'm going to hold off for another playthrough.

It's also worth saying that you can miss out whole sections of story if you don't do all the side missions -- mainly the Judy, Panam, Rogue and Johnny ones
 
Yeah, so that's a terrible statement basically. Lost of excuses, no accountability for all the lies that they told. Didn't really address how they knew how broke the game was on console yet still released it and hid it from the public before release.

"We never intended for anything like this to happen" :lol: So what, you released the game on accident?

What a trainwreck.

The game has basically been delayed until 2022 then.
Yeah, it's not an apology or explanation at all, it's a bunch of excuses and an attempt to take control of the narrative.

Their studio head announced that the game ran "surprisingly well" on last gen consoles. He knew that would be picked up by the media and reported that way. You can argue semantics about the phrase and say that it doesn't mean it runs perfectly, but then again you don't make a statement like that in isolation and mean anything else than the game runs well.

They lied, they pissed off a lot of people, they know flat out admitting that what they did was wrong puts them at risk of being sued.

Game is still good, though. I'm actually surprised by how much fun it is. As long as they do what they promise they're going to do people will forget about the damage control press releases.
 
I was playing on Xbox S and was finding when I moved or drove too fast it would crash. Constantly had to redo missions becuase parts weren’t activating. I’ve completed it now and even at the end I’m not convinced there weren’t massive segments missing and that it glitched like crazy.

The last mission was just way too easy. I’m actually just really disappointed with the game overall.
I've had no issues at all, no crashes, had a bug for a minute or so last night whereby I was still sitting down despite walking around but it cleared at the next cut scene.
I did turn all the graphical nonsense off in the settings as I found the FPS were slightly improved.

As for finding it easy, I am struggling so much with this game, but I am pretty crap at games in general.
 
Yeah, it's not an apology or explanation at all, it's a bunch of excuses and an attempt to take control of the narrative.

Their studio head announced that the game ran "surprisingly well" on last gen consoles. He knew that would be picked up by the media and reported that way. You can argue semantics about the phrase and say that it doesn't mean it runs perfectly, but then again you don't make a statement like that in isolation and mean anything else than the game runs well.

They lied, they pissed off a lot of people, they know flat out admitting that what they did was wrong puts them at risk of being sued.

Game is still good, though. I'm actually surprised by how much fun it is. As long as they do what they promise they're going to do people will forget about the damage control press releases.

I'll definitely play the game when it releases at the end of this year or the beginning of next. The next-gen update should be out by then, too. Although I'm not holding my breath on that. But yeah, if you're going to release a statement like that, then just don't bother doing one at all. I know they're being sued by investors or something so perhaps they thought they had to release it, but I find it difficult to see how that statement would appease anyone.

I genuinely thought that roadmap they made was a pisstake at first. The fact that they released this game last year but it's not actually going to be finished - or playable in a satisfactory way - until 2022 is ridiculous.
 
Which route did you take which was too easy?

I found the Panam bunker fight relatively easy but really good fun as the missions were so varied. The Arasaka missions were a right pain for me in that ending route

I haven't done the other ending routes yet as I'm going to hold off for another playthrough.

It's also worth saying that you can miss out whole sections of story if you don't do all the side missions -- mainly the Judy, Panam, Rogue and Johnny ones
I feel like I’d done a lot of storylines 6 off the top of my head.
Judy, Panam, Johnny, Eddy, Claire,River
or say side storylines, I’d pretty much completed every mission I could find from
Izzy wizzy, killer dude, Borg collective, Barth and so on. Even the damn monk and the vending machine.

Finishing choices
So I decided to let Johnny and Rogue do the mission. I won’t tell you what happens there but Adam Smasher was dead in about 5 seconds as soon as I started shooting. Then it was a straight walk from there to Mikoshi. I was really expecting more of a challenge from him and the whole sequence just seemed really messed up. Something had happened and I couldn’t find where.

Did you happen to sit through the end credits? 40 fecking minutes.
 
I feel like I’d done a lot of storylines 6 off the top of my head.
Judy, Panam, Johnny, Eddy, Claire,River
or say side storylines, I’d pretty much completed every mission I could find from
Izzy wizzy, killer dude, Borg collective, Barth and so on. Even the damn monk and the vending machine.

Finishing choices
So I decided to let Johnny and Rogue do the mission. I won’t tell you what happens there but Adam Smasher was dead in about 5 seconds as soon as I started shooting. Then it was a straight walk from there to Mikoshi. I was really expecting more of a challenge from him and the whole sequence just seemed really messed up. Something had happened and I couldn’t find where.

Did you happen to sit through the end credits? 40 fecking minutes.

Yeah, you should have a few choices if you've done all those.

I'd suggest doing the Panam one as I found those missions leading up to Adam Smasher some of the best in the game. To be fair I found him easy on both endings I did (although maybe a couple of minutes to defeat), but there were elements of difficulty in the couple of hours of ending missions / areas beforehand.

Also, I was lucky as it opened up something for me but did you save Takemura as my other ending involved him?

I watched the credits in case there was more at the end / an achievement. Yeah, it's ridiculous how long they were.
 
Yeah, you should have a few choices if you've done all those.

I'd suggest doing the Panam one as I found those missions leading up to Adam Smasher some of the best in the game. To be fair I found him easy on both endings I did (although maybe a couple of minutes to defeat), but there were elements of difficulty in the couple of hours of ending missions / areas beforehand.

Also, I was lucky as it opened up something for me but did you save Takemura as my other ending involved him?

I watched the credits in case there was more at the end / an achievement. Yeah, it's ridiculous how long they were.

I was thinking of doing a completely new play through just as a melee build and as a female just to see how different it is. I was going to wait till I eventually get my hands on a series x.

I didn’t save Takemura, I wish I had. I thought I had read somewhere that you could save Jackie’s body, however I didn’t find that thread anywhere either. I spent ages just driving around doing all the NCPD missions as often I’d find something new would pop up if I did. Someone would call or some thing would happen.

With Adam Smasher something happened to him so he starts the fight at 80% I emptied 2 clips in to him with the Lizzie handgun and that was it, it was over. It was probably less than 5 seconds. The trip down to get to him was easy as there seemed to be a serious lack in guards.

Overall I can see there is a good story there, good characters but some of it just doesn’t make sense and the main story seems quite short now that I think about it. Things could have been better.

Just way way too many glitches.
 
The game didn't even get to final QA. He said himself, they were working on it daily right up until launch.

They won't be adding in all the content they left out (they might sneak some cosmetic stuff in) imo, as I've said all along they'll get performance to acceptable levels and some content in free DLC, then may or may not go ahead with a paid DLC if people come back to it and play, but those plans most definitely will be on hold for the moment until they see how these updates are recieved (the active player base figures dropped drastically and have stayed super low).

I think down the line the corporate strat will be eventually write it off and to fall back on taking our minds of it with the Witcher 3 update and something new in the related area.
 
The only way they save this on previous gen consoles is at a massive discounted rate when the re-release it. Like half the RRP.

fecking publishes rushing games that were half baked is a disgrace. I thought MGS5 was bad but this is a fecking train wreck.

As shit as it sounds, you have to give it to Rockstar, they atleast make sure their massive open world games are somewhat polished before they release them.
 
Pretty pissed off that I’ve held off getting a refund to find out the next gen version is coming out a full fecking year after the release
 
Problem is it’s a right pain in the arse with Shopto. And you have to pay postage. Dunno if it’s just worth keeping hold or not
Oh, disk version. That's actually quite the pain. Personally I expect them to resolve the issues and add extra content by the time I play it which I was planning to be Aug Sep when I get a PS5.
 
I'm really not sure how some folks are actually enjoying this game. I find it all so frustrating.

When you just look at it, it looks fantastic, it feels like it promises so much. However as soon as you start interacting with the world or doing anything really, it falls flat on its face and the illusion disappears. It's just never believable.

Shootouts are ridiculous, the enemies do some really dumb things and move around rather awkwardly. They definitely haven't polished that.

Cops appear out of thin air, they don't even have a basic chase system.

Civilians react in the dumbest ways to you committing any crime.

Random side missions seem very repetitive.

The whole hacking system gets old rather quickly

I find driving tedious unless on a motorcycle


I got it on Stadia which gave me a free premier edition of the platform so I won't be returning it as that alone is worth it, but I'm probably not gonna play it again until next winter
 
I'm really not sure how some folks are actually enjoying this game. I find it all so frustrating.

When you just look at it, it looks fantastic, it feels like it promises so much. However as soon as you start interacting with the world or doing anything really, it falls flat on its face and the illusion disappears. It's just never believable.

Shootouts are ridiculous, the enemies do some really dumb things and move around rather awkwardly. They definitely haven't polished that.

Cops appear out of thin air, they don't even have a basic chase system.

Civilians react in the dumbest ways to you committing any crime.

Random side missions seem very repetitive.

The whole hacking system gets old rather quickly

I find driving tedious unless on a motorcycle


I got it on Stadia which gave me a free premier edition of the platform so I won't be returning it as that alone is worth it, but I'm probably not gonna play it again until next winter
All fair.
I'd say the area you start in is painful to be driving a car in but they can be more fun elsewhere. 2nd area near wakako isn't much better.
They seem to be the worst areas in terms of performance too, making them a poor enough introduction to the game. City Centre is much more spread out despite the huge buildings and most other areas are basically suburb or badlands that the game handles much, much better. Watson in particular is packed really tightly and is quite busy.
I'd avoid most random missions, you might stumble on the occasional fun one (I loved the vending machine quest, Brendan I think?) but most are go here, kill stuff, repeat. And they'll just over level you for the much more interesting story missions. Which are better scripted in terms of enemy encounters and do a better job of hiding the simplistic enemy ai.
I ended up doing all the random missions and NCPD crimes after finishing the story because I quite enjoyed the game despite everything. It does feel like theres been gradual improvements in performace over the past month on PC too. So thats a reason for optimism in terms of long term performance. I've spent way too long playing it to feel like refunding at this point.
 
Finished the game.
Got the Aldecaldos ending
I found it funny how Saul gave me a jacket and said I was part of their family now and all I could think was "mate, I'm just here because Panam's got a nice arse and I don't care if the rest of you die but ok"
 
Adrian Jakubiak, a former audio programmer for CD Projekt, said one of his colleagues asked during a meeting how the company thought it would be able to pull off a technically more challenging project in the same timeframe as The Witcher. “Someone answered: ‘We'll figure it out along the way,’” he said.

For years, CD Projekt had thrived on that mentality. But this time, the company wasn’t able to pull it off. “I knew it wasn't going to go well,” said Jakubiak. “I just didn't know how disastrous it would be.”

Part of the fans’ disappointment is proportional to the amount of time they spent waiting for the game. Although Cyberpunk was announced in 2012, the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project.
There were times when I would crunch up to 13 hours a day — a little bit over that was my record probably — and I would do five days a week working like that,” said Jakubiak, the former audio programmer, adding that he quit the company after getting married. “I have some friends who lost their families because of these sort of shenanigans.”

The overtime didn’t make development of the game any faster. At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020. Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.

There were also cultural barriers brought about by hiring expats from the U.S. and Western Europe. The studio mandated everyone speak English during meetings with non-Polish speakers, but not everyone followed the rules.

Even as the timeline looked increasingly unrealistic, management said delaying wasn’t an option. Their goal was to release Cyberpunk 2077 before new consoles from Microsoft and Sony, expected in the fall of 2020, were even announced. That way, the company could launch the game on existing PlayStation 4, Xbox One, and PC, then “double dip” by releasing versions down the road for the next generation consoles.People who bought the old console versions would receive free upgrades when the new ones were available. Some engineers realized that Cyberpunk was too complex of a game to run well on the seven-year-old consoles, with its city full of bustling crowds and hulking buildings. They said management dismissed their concerns, however, citing their success in pulling off The Witcher 3.

But by the end of 2019, management finally acknowledged that Cyberpunk needed to be delayed. Last January, the company pushed the game’s release to September. In March, as the pandemic began ravaging the globe and forcing people to stay inside, CD Projekt staff had to complete the game from their homes. Without access to the office’s console development kits, most developers would play builds of the game on their home computers, so it wasn’t clear to everyone how Cyberpunk might run on PS4 and Xbox One. External tests, however, showed clear performance issues.

As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time, according to several people familiar with the development. Chunks of dialogue were missing. Some actions didn’t work properly. When management announced in October that the game had “gone gold” — that it was ready to be pressed to discs — there were still major bugs being discovered. The game was delayed another three weeks as exhausted programmers scrambled to fix as much as they could.

https://www.bloomberg.com/news/arti...at-caused-the-video-game-s-disastrous-rollout
 
Wow that’s truly shambolic development. What a massive shame, it deserved another 2 years development as it could have been a truly brilliant game. Even in its current form it’s good so imagine another 2 years.
 
"A mostly fake" demo.

I spoke about this practice years ago on here, it's not a secret in the industry. The fact it still goes on and to this extent is not surprising.

Also the mantra "we made the Witcher 3" is shared by both management and the fans alike. Which is why it was both pushed out in this state and some lapped it up.

Such a shame all round. But it won't be the last time this happens.
 
Think the message of 'don't trust Corporations' was delivered loud and clear, they really went all out to deliver that :drool:

In all seriousness, just gets worse for them. It was pretty obvious on release how dodgy some of it was and just how bad the console versions were. Jeez, PUGB was better on release on the standard xbox ffs.

Ruined their reputation for what?
 
Think the message of 'don't trust Corporations' was delivered loud and clear, they really went all out to deliver that :drool:

In all seriousness, just gets worse for them. It was pretty obvious on release how dodgy some of it was and just how bad the console versions were. Jeez, PUGB was better on release on the standard xbox ffs.

Ruined their reputation for what?

Well, the money I guess. They made enough money to cover their development costs in the first few days. The money they made from this game in the first few days is up there with Red Dead Redemption 2. Something like 13 or more million copies sold, and that's taking into consideration refunds.

Whether it's worth it or not is another question. There's no doubt they torched their reputation.
 
In conclusion: Cyberpunk was announced eight years ago, but development didn't really start until 2016.

What I keep telling people who think game starts development the moment it was announced.