The X has been pretty easy to get in Ireland for a while now. Well, not necessarily easy but a lot easier than it was and regularly in stock. The PS5 still seems to be incredibly difficult to get, though.
Really looking forward to giving Tunic a go once I've Elden Ring cleared. Looks so neat.
Series X is growing to be my favorite console I must say. The experience has been great so far and I basically bought it quite cheaply at launch as an impulse purchase.
Curious what they add in GPU in April. With Hitman and Guardians of the Galaxy in the last two months I’d probably be expecting yet another big title, apart from MLB The Show 22.
Yeah the good news for people who want one is there seems to be an abundance of it available. There was word a month or so back that Microsoft spent a fair bit of money on getting priority for chips and this seems to be the result.
It hadn't been updated for a while and I'm sure there are some Sonic fans or furries who would be interested in such a giveaway. If there was a Nicolas Cage PS5 giveaway for example I'd do the same there.
Yeah the good news for people who want one is there seems to be an abundance of it available. There was word a month or so back that Microsoft spent a fair bit of money on getting priority for chips and this seems to be the result.
Okay so I'm deep into Tunic now. It may seem like Zelda with more Dodge and Block combat initially but crap, as it goes on it's getting like The Witness and Fez. So much in this. It's brilliant.
When I started it I was hoping for a relatively short Zelda-like, because I've got a couple of weeks off and wanted to play through it and then start something more substantial.
I've spent most of today trying to find patterns on surfaces and writing down button presses in a notebook, and I'm loving it. The Witness is one of my favourite games of all time, and this is scratching a bit of that itch.
It hadn't been updated for a while and I'm sure there are some Sonic fans or furries who would be interested in such a giveaway. If there was a Nicolas Cage PS5 giveaway for example I'd do the same there.
Weird that you picked that over all the high rated gamepass games (since you love adding metacritic to titles) or news about gamepass stats, the new cloud division, or fsr 2.0 and everything else.
Furry controllers and developer churn is what people really wanna know!
Weird that you picked that over all the high rated gamepass games (since you love adding metacritic to titles) or news about gamepass stats, the new cloud division, or fsr 2.0 and everything else.
Furry controllers and developer churn is what people really wanna know!
The good news for Halo fans is that Microsoft have partnered with Wolverine (a company, apparently, and not the Marvel superhero) to release custom Limited Edition Master Chief boots.
The good news for Halo fans is that Microsoft have partnered with Wolverine (a company, apparently, and not the Marvel superhero) to release custom Limited Edition Master Chief boots.
A nice story here to combat the usual doom and gloom news.
I've been very impressed by Xbox's attitude to indie games over recent years so it's nice to hear the developers do actually earn some dollar
Stolen from a guy at Eurogamer:
ID@Xbox is broken down into three main areas;
The game submission process where Microsoft will sign an NDA and actively talk to the indie dev about their game, about their plans for the future and about where they want to ship the game be that Xbox One, Series X|S, Windows 10/11 or whether you want to add Xbox Live to a current iOS/Android title.
If you make it past the submission process which isn't guaranteed. Lots of games don't impress enough to make it through, but if you do then you enter the build process. Here Microsoft will grant access to the correct SDK's (software development kits), the dev forums and even hardware dev kits themselves (up to two dev kits free of charge).
Then there is the publishing phase where you get to go through publishing, certification and updates without cost. This is largely the biggest one because outside of the ID@Xbox program it costs for every update, it costs to get that update certified. It's not free to do these things, but ID@Xbox developers have those costs waived.
It's a very good program for those indies that need a little more help. Those indies that are making great games, but would get left behind without additional support. We see thousands of games like this on Steam every year. They have a great idea, with great gameplay, great soundtrack and it gets like 15 user reviews which means it likely only sold 100-200 copies. ID@Xbox hopes to eliminate that for devs making games that impress Microsoft.
A nice story here to combat the usual doom and gloom news.
I've been very impressed by Xbox's attitude to indie games over recent years so it's nice to hear the developers do actually earn some dollar
Stolen from a guy at Eurogamer:
ID@Xbox is broken down into three main areas;
The game submission process where Microsoft will sign an NDA and actively talk to the indie dev about their game, about their plans for the future and about where they want to ship the game be that Xbox One, Series X|S, Windows 10/11 or whether you want to add Xbox Live to a current iOS/Android title.
If you make it past the submission process which isn't guaranteed. Lots of games don't impress enough to make it through, but if you do then you enter the build process. Here Microsoft will grant access to the correct SDK's (software development kits), the dev forums and even hardware dev kits themselves (up to two dev kits free of charge).
Then there is the publishing phase where you get to go through publishing, certification and updates without cost. This is largely the biggest one because outside of the ID@Xbox program it costs for every update, it costs to get that update certified. It's not free to do these things, but ID@Xbox developers have those costs waived.
It's a very good program for those indies that need a little more help. Those indies that are making great games, but would get left behind without additional support. We see thousands of games like this on Steam every year. They have a great idea, with great gameplay, great soundtrack and it gets like 15 user reviews which means it likely only sold 100-200 copies. ID@Xbox hopes to eliminate that for devs making games that impress Microsoft.
FSR 2.0 is a decent step, and will be available on consoles and all cards which is great. It will never match DLSS in that state though, those comparisons need to stop. It's more like Nvidia's new image scaling that supports the same amount of games whilst they wait for the DLSS upgrade.