Bojan11
Full Member
- Joined
- May 16, 2010
- Messages
- 33,312
Got my code off Amazon, but no email of dispatch. Not worried as I am a prime member and it is one day delivery. I'm predicting that I will get my copy at 9pm tomorrow.
11PM for those in the UK.
The Division Day 1 - Patch Notes
Tom Clancy’s The Division 1.01
After the success of the Closed and Open Betas, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.
APPEARANCE MENU HAS BEEN UPDATED
VISUAL IMPROVEMENTS
- Now displays as a grid making it much easier to browse items
- "Outfit Sets" option added to quickly equip all the items in a set
- "Inspect" feature added
MEGA MAP AND OPEN WORLD UPDATES
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on traffic lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several time and weather combinations
- Improved night time lighting and contrast
- Adjusted exaggerated rim light shader on characters
- Improved car window reflections
- Improved Screen Space Ambient Occlusion to be more pronounced
GAMEPLAY IMPROVEMENTS
- New "Mission Overview" has been added to the Mega Map
- Contaminated zones will now display the required filter level on the Mega Map
- Field data with audio will automatically play when you pick them up
- If you start listening to Field Data audio from the menu, you can keep listening outside the menu
- Subtitles added for all Field Data that plays audio
- Mission entrance menu usability has been improved
- Significantly increased the number of crafting materials obtained from loot crates
- The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
FIXES AND GENERAL IMPROVEMENTS
- New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
- New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
- Added information to the in-game loot pickup UI that displays why an item can't be picked up
- The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
- Skill modifiers have been added directly to gear (previously only available on gear mods)
Please keep giving us your feedback and suggestions as we will continue improving the game. After all, launch is just the beginning!
- Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc)
- Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators
- Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
- Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
- Overall stability increased
- Further backend improvements and optimizations
- Localization adjustments and bug fixes
- Additional minor bug fixes and polish
The Division Dev Team
For those of you playing this and other games on PC, do you use a gaming pad of some sort? If so, which ones?
For those of you playing this and other games on PC, do you use a gaming pad of some sort? If so, which ones?
Im just about to go on this for the first time. Had some reservations about it because Im more of a single player kinda guy and there are a lot of douchebags online when you team up with strangers to play a game but given how excited I was when I first saw it I just couldn't pass on it.
Prepared to be disappointed. Mike is currently being a dickhead.
He just wouldn't let anyone play (mike is the codename of a connection error) although he's allowing me to play nowHas Mike been backstabbing people already then?
He just wouldn't let anyone play (mike is the codename of a connection error) although he's allowing me to play now
So is Brooklyn just a tutorial section? Do you get your homebase when you finish this bit?
So I was coming in here maybe considering an impulse buy today but the last 5 or so comments make it seem this is clearly a typical ubisoft game
So is Brooklyn just a tutorial section? Do you get your base of operations when you finish this bit?
Played it for around two hours now with no issues. Didn't play the beta because I wanted to wait for the full release so this is my first experience. Loving it so far, game looks great and I love the whole looting and crafting stuff. I'm only level 5 at the moment but its definitely the most enjoyable game I have played on release in a while now apart from the frustrating issues I was having early this morning.