mu4c_20le
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PCGamer early impressions (no spoilers), some comparisons to skyrim and DA:I
http://www.pcgamer.com/the-witcher-3-5-observations-from-the-full-game/
We can't get our Witcher 3 review up today for reasons explained here, but I've been playing the PS4 build for the last couple of days. I can't speculate about how the console version performs next to the PC version (except to note that the console version runs well enough, only occasionally dipping below 30 frames per second, pre day one patch), but I can say some other things about the game, and those other things are listed below.
The Northern Realms Are Bleak
Fantasy RPGs tend to be melodramatic, to the extent that some of their darker themes are obscured by the usual hoity-toity thee-and-thy nonsense. Skyrim, Dragon Age: Inquisition and Pillars of Eternity all take place in worlds where humankind’s very existence is at stake—and all manage to create some semblance of tension—but they’re not dark. They feel whimsical next to The Witcher 3.
Make no mistake: some of the characters you’ll encounter, and some of the locales you’ll visit in the Northern Realms, are incredibly bleak. It’s a cliche to compare epic fantasy adventures to Game of Thrones (and The Witcher itself is based on a series of novels), but there were a handful of scenarios in The Witcher 3 that made me squirm. Certain enemies and NPCs are horrible to look at, but do a little in-game research about their origins and you’ll be rewarded with even more horror.
Which is an excellent thing. The Witcher 3 is a very violent and very adult RPG, with laboured emphasis on the word “adult”. This world is genuinely destitute. Sidequests are less “collect five Nirnroot” and more “save helpless elderly lady from the ruthless thugs burning her house down”.
Depictions of poverty are unrelenting, especially in one early sequence where a drunken baron lords it over a swampland slum. You’ll be forced to make some decisions that will pull at your moral compass in some ethically charged ways, and there are several instances where the utilitarian option may not be the most sensible one.
The Northern Realms Are Beautiful
It’s well known by now, but the Northern Realms isn’t a seamless map like Skyrim. It’s a handful of massive sections, with the game’s lore necessitating loading screens due to the distance between each. If that puts you in mind of Dragon Age: Inquisition, then you’re only halfway there: the two major regions of the map feel bigger than those in DA:I, and they’re the most lifelike pastoral open world settings I’ve seen in a video game—and I played it on PS4.
Mood is where The Witcher 3 really shines: the weather effects, the wind in the trees, the boggy dirt roads and tumbledown cottages… none feel programmed or designed. None feel “gamey” (and some problems arise there, which I’ll get to later). You won’t be jumping to and from them at will—legwork is required.
You’ll start out in the relatively serene White Orchard region, but soon move on to Velen where the full extent of The Witcher’s melancholy beauty becomes apparent. From there you’ll visit another major region called the Skellige Isles. You can fast travel from road signs in most major locations, but you can’t just warp from the middle of nowhere. You can sail on small boats along Velen’s wide riverbeds or between the Skellige Isles islands, or you can call upon your (sometimes recalcitrant) steed Roach.
While Velen is rife with poverty, crime, miserable people and ravenous wolves, you’ll want to take the time to admire the scenery, and the sunsets in particular are gorgeous. Just take some rejuvenating raw meat in case you get chewed up a bit, okay?
http://www.pcgamer.com/the-witcher-3-5-observations-from-the-full-game/