New Finances (Loans / Contracts)
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We have made a few changes to finances recently with the intention of tightening the finances and giving cash a 'value' again. This will hopefully stimulate the transfer market which frankly has become very stagnate in many Game Worlds as no manager needs to sell as they have so much cash!
It also should naturally form a squad cap and stop player hogging as one club should not be able to afford all the best players and a squad of 255 players.
So what have we changed?
1) We have closed a major loophole regarding loans, by having a wage split of 50/50.
It used to be the case that very few players went out on loan, this was because they only went to managed clubs. However when we changed the rule so that unmanaged clubs made loan bids all of a sudden managers started loaning out entire squads, literally hundreds of players. Saving themselves hundreds of thousands a turn which is millions a season.
We saw managers saving 800k a turn which is 30M a season in wages.
It meant that managers could now do youth 'farming' and not even have to pay any wages. Buy a bunch of cheap youngsters, 9/10 of which will definitely rise at least a little, loan them out so it costs your club nothing and watch them rise in value. Sell and repeat. Easy way to make money.
It is in no ones interest for it to be that easy to make money, as if you can do it that easily so can other managers and everyone ends up with loads of cash that is worthless, every deal is then a player exchange.
2) Players wages rise in line with rating changes and value
Again another loophole whereby players ratings rise and a manager does need to address the players concern until it reaches a Level 4. It takes around 40+ turns for this to happen which means a club can save millions off the wage bill and even sell the riser making a tidy profit without paying the full cost of the wages.
By the Chairman getting involved in wages (as they do when you sign a player) the wage of the player will always reflect the rating/value of the player and not lag months and months behind.
3) Very top players having a higher wage
We have increased the wages of players that are 92 and above in rating. There are roughly just 60 of these players and we think that clubs should have to pay a very high premium to have these players at their clubs.
This should make it harder for one club to have 9 of the top 10 players (which we have seen) and give other clubs and managers a chance to have some top players, which should make Game Worlds more competitive.
As we said at the start of the thread the idea is to give cash some meaning again which should make transfers in Game Worlds better. Stop excessive player hogging and youth farming.
The skilful managers should still be able to buy risers but will have to be more selective on who they buy.