Vidyoyo
The bad "V"
@esmufc07 I think you asked me a few weeks back how Hellblade is so I thought I'd fill you in quickly as I'm currently waiting for some rice to cook...
It's interesting.
The game is clearly very interested in narrative and often thrusts control away towards cinematics to tell the main character's story, very often feeling more like a film than even a walking simulator. This involves her (Senua) who is on a journey to retrieve a dead lover, not altogether unlike the story of Orpheus' descent into Tartarus to find Eurydice.
The problem (at least for the MC) is that she's suffering from mental problems, personified in game through constant audio chatter and some puzzles involving illusory visions. When it's not doing this it forces you into combat set pieces that are fine if a little simplistic. I've just had a big part of the game not involving them and honestly didn't miss them one bit.
Visually it's sumptuous. The graphics are amazing and combined with the audio, it makes for one hell of a well-presented game. Played with headphones, as it recommends, it's great.
It compares to God of War (2018) in many ways given that it's also all about Norse mythology but also contrasts massively because whereas that game was quite a tight, satisfying normal enough game, this one is very ambitious and also less 'whole'. It delves into some very deep subject matter so that's laudable but in many respects is very much a bit of a rough diamond.
I haven't finished it but I shall (about two-thirds in). I almost gave up on the first part at a rather annoying boss battle. The game doesn't explain anything and I died many times.
Now I must attend to my rice and will likely return at some point to edit this messy post.
It's interesting.
The game is clearly very interested in narrative and often thrusts control away towards cinematics to tell the main character's story, very often feeling more like a film than even a walking simulator. This involves her (Senua) who is on a journey to retrieve a dead lover, not altogether unlike the story of Orpheus' descent into Tartarus to find Eurydice.
The problem (at least for the MC) is that she's suffering from mental problems, personified in game through constant audio chatter and some puzzles involving illusory visions. When it's not doing this it forces you into combat set pieces that are fine if a little simplistic. I've just had a big part of the game not involving them and honestly didn't miss them one bit.
Visually it's sumptuous. The graphics are amazing and combined with the audio, it makes for one hell of a well-presented game. Played with headphones, as it recommends, it's great.
It compares to God of War (2018) in many ways given that it's also all about Norse mythology but also contrasts massively because whereas that game was quite a tight, satisfying normal enough game, this one is very ambitious and also less 'whole'. It delves into some very deep subject matter so that's laudable but in many respects is very much a bit of a rough diamond.
I haven't finished it but I shall (about two-thirds in). I almost gave up on the first part at a rather annoying boss battle. The game doesn't explain anything and I died many times.
Now I must attend to my rice and will likely return at some point to edit this messy post.
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